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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
Release v1.11
1) Cache config access function-wide where possible; 2) Break and Sever values added to parts; 3) Hooks are now applied in init_module instead of global space; 4) Added checks for submodule (health, stamina, etc) visibility. If not visible, do not pull data.
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@@ -191,70 +191,72 @@ function player.update_display(_player)
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_player.display.elemental_damage = 0;
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_player.display.ailment_damage = 0;
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if config.current_config.damage_meter_UI.tracked_monster_types.small_monsters then
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if config.current_config.damage_meter_UI.tracked_damage_types.player_damage then
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local cached_config = config.current_config.damage_meter_UI;
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if cached_config.tracked_monster_types.small_monsters then
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if cached_config.tracked_damage_types.player_damage then
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player.merge_damage(_player.display, _player.small_monsters);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage then
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if cached_config.tracked_damage_types.bomb_damage then
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player.merge_damage(_player.display, _player.small_monsters.bombs);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage then
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if cached_config.tracked_damage_types.kunai_damage then
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player.merge_damage(_player.display, _player.small_monsters.kunai);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.installation_damage then
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if cached_config.tracked_damage_types.installation_damage then
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player.merge_damage(_player.display, _player.small_monsters.installations);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage then
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if cached_config.tracked_damage_types.otomo_damage then
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player.merge_damage(_player.display, _player.small_monsters.otomo);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.monster_damage then
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if cached_config.tracked_damage_types.monster_damage then
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player.merge_damage(_player.display, _player.small_monsters.monster);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.poison_damage then
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if cached_config.tracked_damage_types.poison_damage then
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player.merge_damage(_player.display, _player.small_monsters.poison);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.blast_damage then
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if cached_config.tracked_damage_types.blast_damage then
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player.merge_damage(_player.display, _player.small_monsters.blast);
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end
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end
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if config.current_config.damage_meter_UI.tracked_monster_types.large_monsters then
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if config.current_config.damage_meter_UI.tracked_damage_types.player_damage then
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if cached_config.tracked_monster_types.large_monsters then
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if cached_config.tracked_damage_types.player_damage then
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player.merge_damage(_player.display, _player.large_monsters);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage then
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if cached_config.tracked_damage_types.bomb_damage then
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player.merge_damage(_player.display, _player.large_monsters.bombs);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage then
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if cached_config.tracked_damage_types.kunai_damage then
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player.merge_damage(_player.display, _player.large_monsters.kunai);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.installation_damage then
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if cached_config.tracked_damage_types.installation_damage then
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player.merge_damage(_player.display, _player.large_monsters.installations);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage then
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if cached_config.tracked_damage_types.otomo_damage then
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player.merge_damage(_player.display, _player.large_monsters.otomo);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.monster_damage then
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if cached_config.tracked_damage_types.monster_damage then
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player.merge_damage(_player.display, _player.large_monsters.monster);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.poison_damage then
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if cached_config.tracked_damage_types.poison_damage then
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player.merge_damage(_player.display, _player.large_monsters.poison);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.blast_damage then
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if cached_config.tracked_damage_types.blast_damage then
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player.merge_damage(_player.display, _player.large_monsters.blast);
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end
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end
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@@ -498,32 +500,37 @@ function player.update_player_list_on_quest()
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end
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function player.init_UI(_player)
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local cached_config = config.current_config.damage_meter_UI;
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_player.damage_UI = damage_UI_entity.new(
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config.current_config.damage_meter_UI.damage_bar,
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config.current_config.damage_meter_UI.highlighted_damage_bar,
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config.current_config.damage_meter_UI.player_name_label,
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config.current_config.damage_meter_UI.dps_label,
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config.current_config.damage_meter_UI.hunter_rank_label,
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config.current_config.damage_meter_UI.damage_value_label,
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config.current_config.damage_meter_UI.damage_percentage_label
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cached_config.damage_bar,
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cached_config.highlighted_damage_bar,
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cached_config.player_name_label,
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cached_config.dps_label,
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cached_config.hunter_rank_label,
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cached_config.damage_value_label,
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cached_config.damage_percentage_label
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);
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end
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function player.init_total_UI(_player)
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local cached_config = config.current_config.damage_meter_UI;
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local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
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_player.damage_UI = {
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total_damage_label = table_helpers.deep_copy(config.current_config.damage_meter_UI.total_damage_label),
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total_damage_value_label = table_helpers.deep_copy(config.current_config.damage_meter_UI.total_damage_value_label),
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total_dps_label = table_helpers.deep_copy(config.current_config.damage_meter_UI.total_dps_label)
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total_damage_label = table_helpers.deep_copy(cached_config.total_damage_label),
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total_damage_value_label = table_helpers.deep_copy(cached_config.total_damage_value_label),
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total_dps_label = table_helpers.deep_copy(cached_config.total_dps_label)
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};
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_player.damage_UI.total_damage_label.offset.x = _player.damage_UI.total_damage_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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_player.damage_UI.total_damage_label.offset.y = _player.damage_UI.total_damage_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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_player.damage_UI.total_damage_label.offset.x = _player.damage_UI.total_damage_label.offset.x * global_scale_modifier;
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_player.damage_UI.total_damage_label.offset.y = _player.damage_UI.total_damage_label.offset.y * global_scale_modifier;
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_player.damage_UI.total_damage_value_label.offset.x = _player.damage_UI.total_damage_value_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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_player.damage_UI.total_damage_value_label.offset.y = _player.damage_UI.total_damage_value_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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_player.damage_UI.total_damage_value_label.offset.x = _player.damage_UI.total_damage_value_label.offset.x * global_scale_modifier;
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_player.damage_UI.total_damage_value_label.offset.y = _player.damage_UI.total_damage_value_label.offset.y * global_scale_modifier;
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_player.damage_UI.total_dps_label.offset.x = _player.damage_UI.total_dps_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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_player.damage_UI.total_dps_label.offset.y = _player.damage_UI.total_dps_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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_player.damage_UI.total_dps_label.offset.x = _player.damage_UI.total_dps_label.offset.x * global_scale_modifier;
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_player.damage_UI.total_dps_label.offset.y = _player.damage_UI.total_dps_label.offset.y * global_scale_modifier;
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end
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function player.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
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