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https://github.com/GreenComfyTea/MHR-Overlay.git
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Release v1.11
1) Cache config access function-wide where possible; 2) Break and Sever values added to parts; 3) Hooks are now applied in init_module instead of global space; 4) Added checks for submodule (health, stamina, etc) visibility. If not visible, do not pull data.
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@@ -62,13 +62,11 @@ end
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function env_creature.init_UI(creature)
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creature.name_label = table_helpers.deep_copy(config.current_config.endemic_life_UI.creature_name_label);
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creature.name_label.offset.x = creature.name_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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creature.name_label.offset.y = creature.name_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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end
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local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
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--local get_game_object_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject");
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--local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform");
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--local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position");
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creature.name_label.offset.x = creature.name_label.offset.x * global_scale_modifier;
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creature.name_label.offset.y = creature.name_label.offset.y * global_scale_modifier;
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end
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function env_creature.update(REcreature)
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if not config.current_config.endemic_life_UI.enabled then
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@@ -82,33 +80,6 @@ function env_creature.update(REcreature)
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creature.position = position;
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end
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--[[
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if creature.game_object == nil then
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creature.game_object = get_game_object_method:call(REcreature);
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if creature.game_object == nil then
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customization_menu.status = "No enemy game object";
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return;
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end
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end
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if creature.transform == nil then
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creature.transform = get_transform_method:call(creature.game_object);
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if creature.transform == nil then
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customization_menu.status = "No enemy transform";
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return;
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end
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end
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local position = get_position_method:call(creature.transform);
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if position == nil then
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customization_menu.status = "No enemy position";
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return;
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end
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creature.position = position;
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--]]
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local is_inactive = creature_is_inactive_field:get_data(REcreature);
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if is_inactive ~= nil then
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creature.is_inactive = is_inactive;
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@@ -5,11 +5,6 @@ local time;
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local environment_creature_base_type_def = sdk.find_type_definition("snow.envCreature.EnvironmentCreatureBase");
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local environment_creature_base_update_method = environment_creature_base_type_def:get_method("update");
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sdk.hook(environment_creature_base_update_method, function(args)
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pcall(env_creature_hook.update_env_creature, sdk.to_managed_object(args[2]));
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end, function(retval)
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return retval;
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end);
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function env_creature_hook.update_env_creature(REcreature)
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if not config.current_config.endemic_life_UI.enabled then
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@@ -23,6 +18,12 @@ function env_creature_hook.init_module()
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config = require("MHR_Overlay.Misc.config");
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env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
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time = require("MHR_Overlay.Game_Handler.time");
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sdk.hook(environment_creature_base_update_method, function(args)
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pcall(env_creature_hook.update_env_creature, sdk.to_managed_object(args[2]));
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end, function(retval)
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return retval;
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end);
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end
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return env_creature_hook;
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