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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Release v1.11
1) Cache config access function-wide where possible; 2) Break and Sever values added to parts; 3) Hooks are now applied in init_module instead of global space; 4) Added checks for submodule (health, stamina, etc) visibility. If not visible, do not pull data.
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@@ -41,6 +41,11 @@ language.default_language = {
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right_cutwing = "Cutwing R",
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head_mud = "Head (Mud)",
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body_mud = "Body (Mud)",
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arms_mud = "Arms (Mud)",
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torso_mud = "Torso (Mud)",
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left_leg_mud = "Leg L (Mud)",
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right_leg_mud = "Leg R (Mud)",
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tail_mud = "Tail (Mud)",
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tail_windsac = "Tail (Windsac)",
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@@ -54,7 +59,9 @@ language.default_language = {
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dorsal_fin = "Dorsal Fin",
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carapace = "Carapace",
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spinning = "Spinning",
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rock = "Rock"
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rock = "Rock",
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tail_tip = "Tail Tip"
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},
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ailments = {
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@@ -327,7 +334,9 @@ language.default_language = {
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break_health = "Break Health",
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break_health_percentage = "Break Health Percentage",
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loss_health = "Sever Health",
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loss_health_percentage = "Sever Health Percentage"
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loss_health_percentage = "Sever Health Percentage",
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monster_id = "Monster ID"
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}
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};
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