Release v1.11

1) Cache config access function-wide where possible;
2) Break and Sever values added to parts;
3) Hooks are now applied in init_module instead of global space;
4) Added checks for submodule (health, stamina, etc) visibility. If not visible, do not pull data.
This commit is contained in:
GreenComfyTea
2022-06-20 13:01:10 +03:00
parent 286c54aa55
commit f64d6c84d3
31 changed files with 1617 additions and 1539 deletions

View File

@@ -41,6 +41,11 @@ language.default_language = {
right_cutwing = "Cutwing R",
head_mud = "Head (Mud)",
body_mud = "Body (Mud)",
arms_mud = "Arms (Mud)",
torso_mud = "Torso (Mud)",
left_leg_mud = "Leg L (Mud)",
right_leg_mud = "Leg R (Mud)",
tail_mud = "Tail (Mud)",
tail_windsac = "Tail (Windsac)",
@@ -54,7 +59,9 @@ language.default_language = {
dorsal_fin = "Dorsal Fin",
carapace = "Carapace",
spinning = "Spinning",
rock = "Rock"
rock = "Rock",
tail_tip = "Tail Tip"
},
ailments = {
@@ -327,7 +334,9 @@ language.default_language = {
break_health = "Break Health",
break_health_percentage = "Break Health Percentage",
loss_health = "Sever Health",
loss_health_percentage = "Sever Health Percentage"
loss_health_percentage = "Sever Health Percentage",
monster_id = "Monster ID"
}
};