Release v1.11

1) Cache config access function-wide where possible;
2) Break and Sever values added to parts;
3) Hooks are now applied in init_module instead of global space;
4) Added checks for submodule (health, stamina, etc) visibility. If not visible, do not pull data.
This commit is contained in:
GreenComfyTea
2022-06-20 13:01:10 +03:00
parent 286c54aa55
commit f64d6c84d3
31 changed files with 1617 additions and 1539 deletions

View File

@@ -140,7 +140,7 @@ function ailments.init_ailments()
_ailments[ailments.poison_id].buildup = {};
_ailments[ailments.poison_id].buildup_share = {};
_ailments[ailments.poison_id].cashed_buildup_share = {};
_ailments[ailments.poison_id].cached_buildup_share = {};
_ailments[ailments.blast_id].buildup = {};
_ailments[ailments.blast_id].buildup_share = {};
@@ -161,54 +161,62 @@ function ailments.init_ailment_buildup_UI(_ailments)
end
function ailments.init_ailment_buildup_dynamic_UI(_ailments)
local cached_config = config.current_config.large_monster_UI.dynamic.ailment_buildups;
_ailments[ailments.stun_id].ailment_buildup_dynamic_UI = ailment_buildup_UI_entity.new(
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar,
config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar,
config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label,
config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label,
config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label,
config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label,
config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label
cached_config.buildup_bar,
cached_config.highlighted_buildup_bar,
cached_config.ailment_name_label,
cached_config.player_name_label,
cached_config.buildup_value_label,
cached_config.buildup_percentage_label,
cached_config.total_buildup_label,
cached_config.total_buildup_value_label
);
end
function ailments.init_ailment_buildup_static_UI(_ailments)
local cached_config = config.current_config.large_monster_UI.static.ailment_buildups;
_ailments[ailments.stun_id].ailment_buildup_static_UI = ailment_buildup_UI_entity.new(
config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar,
config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar,
config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label,
config.current_config.large_monster_UI.static.ailment_buildups.player_name_label,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label,
config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label,
config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label,
config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label
cached_config.buildup_bar,
cached_config.highlighted_buildup_bar,
cached_config.ailment_name_label,
cached_config.player_name_label,
cached_config.buildup_value_label,
cached_config.buildup_percentage_label,
cached_config.total_buildup_label,
cached_config.total_buildup_value_label
);
end
function ailments.init_ailment_buildup_highlighted_UI(_ailments)
local cached_config = config.current_config.large_monster_UI.highlighted.ailment_buildups;
_ailments[ailments.stun_id].ailment_buildup_highlighted_UI = ailment_buildup_UI_entity.new(
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar,
config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar,
config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label,
config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label,
config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label,
config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label
cached_config.buildup_bar,
cached_config.highlighted_buildup_bar,
cached_config.ailment_name_label,
cached_config.player_name_label,
cached_config.buildup_value_label,
cached_config.buildup_percentage_label,
cached_config.total_buildup_label,
cached_config.total_buildup_value_label
);
end
function ailments.init_ailment_buildup_small_UI(_ailments)
local cached_config = config.current_config.small_monster_UI.ailment_buildups;
_ailments[ailments.stun_id].ailment_buildup_small_UI = ailment_buildup_UI_entity.new(
config.current_config.small_monster_UI.ailment_buildups.buildup_bar,
config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar,
config.current_config.small_monster_UI.ailment_buildups.ailment_name_label,
config.current_config.small_monster_UI.ailment_buildups.player_name_label,
config.current_config.small_monster_UI.ailment_buildups.buildup_value_label,
config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label,
config.current_config.small_monster_UI.ailment_buildups.total_buildup_label,
config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label
cached_config.buildup_bar,
cached_config.highlighted_buildup_bar,
cached_config.ailment_name_label,
cached_config.player_name_label,
cached_config.buildup_value_label,
cached_config.buildup_percentage_label,
cached_config.total_buildup_label,
cached_config.total_buildup_value_label
);
end
@@ -253,7 +261,7 @@ function ailments.update_ailments(enemy, monster)
end
ailments.update_stun_poison_blast_ailments(monster, damage_param);
if not config.current_config.large_monster_UI.dynamic.ailments.visibility
and not config.current_config.large_monster_UI.static.ailments.visibility
and not config.current_config.large_monster_UI.highlighted.ailments.visibility
@@ -276,6 +284,7 @@ function ailments.update_ailments(enemy, monster)
return;
end
for index, ailment_param in ipairs(condition_param_table) do
local id = index - 1;
if id == ailments.stun_id or id == ailments.poison_id or id == ailments.blast_id then
@@ -307,7 +316,7 @@ end
function ailments.update_ailment(monster, ailment_param, id)
local is_enable = get_is_enable_method:call(ailment_param);
local activate_count = get_activate_count_method:call(ailment_param):get_element(0):get_field("mValue");
local activate_count = get_activate_count_method:call(ailment_param):get_element(0):get_field("mValue") or 0;
local buildup = get_stock_method:call(ailment_param):get_element(0):get_field("mValue");
local buildup_limit = get_limit_method:call(ailment_param):get_element(0):get_field("mValue");
local timer = get_active_timer_method:call(ailment_param);
@@ -315,13 +324,16 @@ function ailments.update_ailment(monster, ailment_param, id)
local is_active = get_is_active_method:call(ailment_param);
if is_enable ~= nil then
if is_enable ~= monster.ailments[id].is_enable then
ailments.update_last_change_time(monster, id);
end
monster.ailments[id].is_enable = is_enable;
is_enable = true;
end
if is_enable ~= monster.ailments[id].is_enable then
ailments.update_last_change_time(monster, id);
end
monster.ailments[id].is_enable = is_enable;
if activate_count ~= nil then
if activate_count ~= monster.ailments[id].activate_count then
ailments.update_last_change_time(monster, id);
@@ -435,30 +447,33 @@ function ailments.update_poison_blast(monster, poison_param, blast_param)
end
function ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_scale)
local cached_config = config.current_config.large_monster_UI.dynamic.ailments;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
--sort parts here
local displayed_ailments = {};
for REpart, ailment in pairs(monster.ailments) do
if config.current_config.large_monster_UI.dynamic.ailments.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
goto continue;
end
if config.current_config.large_monster_UI.dynamic.ailments.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and not ailment.is_active then
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and not ailment.is_active then
goto continue;
end
if config.current_config.large_monster_UI.dynamic.ailments.settings.hide_all_inactive_ailments and not ailment.is_active then
if cached_config.settings.hide_all_inactive_ailments and not ailment.is_active then
goto continue;
end
if config.current_config.large_monster_UI.dynamic.ailments.settings.hide_all_active_ailments and ailment.is_active then
if cached_config.settings.hide_all_active_ailments and ailment.is_active then
goto continue;
end
if config.current_config.large_monster_UI.dynamic.ailments.settings.hide_disabled_ailments and not ailment.is_enable then
if cached_config.settings.hide_disabled_ailments and not ailment.is_enable then
goto continue;
end
if config.current_config.large_monster_UI.dynamic.ailments.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > config.current_config.large_monster_UI.dynamic.ailments.settings.time_limit and not ailment.is_active then
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > cached_config.settings.time_limit and not ailment.is_active then
goto continue;
end
@@ -467,8 +482,8 @@ function ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_sca
end
if config.current_config.large_monster_UI.dynamic.ailments.sorting.type == "Normal" then
if config.current_config.large_monster_UI.dynamic.ailments.sorting.reversed_order then
if cached_config.sorting.type == "Normal" then
if cached_config.sorting.reversed_order then
table.sort(displayed_ailments, function(left, right)
return left.id > right.id;
end);
@@ -477,8 +492,8 @@ function ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_sca
return left.id < right.id;
end);
end
elseif config.current_config.large_monster_UI.dynamic.ailments.sorting.type == "Buildup" then
if config.current_config.large_monster_UI.dynamic.ailments.sorting.reversed_order then
elseif cached_config.sorting.type == "Buildup" then
if cached_config.sorting.reversed_order then
table.sort(displayed_ailments, function(left, right)
return left.total_buildup > right.total_buildup;
end);
@@ -487,8 +502,8 @@ function ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_sca
return left.total_buildup < right.total_buildup;
end);
end
elseif config.current_config.large_monster_UI.dynamic.ailments.sorting.type == "Buildup Percentage" then
if config.current_config.large_monster_UI.dynamic.ailments.sorting.reversed_order then
elseif cached_config.sorting.type == "Buildup Percentage" then
if cached_config.sorting.reversed_order then
table.sort(displayed_ailments, function(left, right)
return left.buildup_percentage > right.buildup_percentage;
end);
@@ -501,8 +516,8 @@ function ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_sca
for j, ailment in ipairs(displayed_ailments) do
local ailment_position_on_screen = {
x = ailments_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailments.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailments_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailments.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
x = ailments_position_on_screen.x + cached_config.spacing.x * (j - 1) * global_scale_modifier,
y = ailments_position_on_screen.y + cached_config.spacing.y * (j - 1) * global_scale_modifier;
}
ailment_UI_entity.draw_dynamic(ailment, monster.ailment_dynamic_UI, ailment_position_on_screen, opacity_scale);
end
@@ -511,31 +526,33 @@ function ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_sca
end
function ailments.draw_static(monster, ailments_position_on_screen, opacity_scale)
local cached_config = config.current_config.large_monster_UI.static.ailments;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
--sort parts here
local displayed_ailments = {};
for REpart, ailment in pairs(monster.ailments) do
if config.current_config.large_monster_UI.static.ailments.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
goto continue;
end
if config.current_config.large_monster_UI.static.ailments.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and not ailment.is_active then
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and not ailment.is_active then
goto continue;
end
if config.current_config.large_monster_UI.static.ailments.settings.hide_all_inactive_ailments and not ailment.is_active then
if cached_config.settings.hide_all_inactive_ailments and not ailment.is_active then
goto continue;
end
if config.current_config.large_monster_UI.static.ailments.settings.hide_all_active_ailments and ailment.is_active then
if cached_config.settings.hide_all_active_ailments and ailment.is_active then
goto continue;
end
if config.current_config.large_monster_UI.static.ailments.settings.hide_disabled_ailments and not ailment.is_enable then
if cached_config.settings.hide_disabled_ailments and not ailment.is_enable then
goto continue;
end
if config.current_config.large_monster_UI.static.ailments.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > config.current_config.large_monster_UI.static.ailments.settings.time_limit and not ailment.is_active then
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > cached_config.settings.time_limit and not ailment.is_active then
goto continue;
end
@@ -544,8 +561,8 @@ function ailments.draw_static(monster, ailments_position_on_screen, opacity_scal
end
if config.current_config.large_monster_UI.static.ailments.sorting.type == "Normal" then
if config.current_config.large_monster_UI.static.ailments.sorting.reversed_order then
if cached_config.sorting.type == "Normal" then
if cached_config.sorting.reversed_order then
table.sort(displayed_ailments, function(left, right)
return left.id > right.id;
end);
@@ -554,8 +571,8 @@ function ailments.draw_static(monster, ailments_position_on_screen, opacity_scal
return left.id < right.id;
end);
end
elseif config.current_config.large_monster_UI.static.ailments.sorting.type == "Buildup" then
if config.current_config.large_monster_UI.static.ailments.sorting.reversed_order then
elseif cached_config.sorting.type == "Buildup" then
if cached_config.sorting.reversed_order then
table.sort(displayed_ailments, function(left, right)
return left.total_buildup > right.total_buildup;
end);
@@ -564,8 +581,8 @@ function ailments.draw_static(monster, ailments_position_on_screen, opacity_scal
return left.total_buildup < right.total_buildup;
end);
end
elseif config.current_config.large_monster_UI.static.ailments.sorting.type == "Buildup Percentage" then
if config.current_config.large_monster_UI.static.ailments.sorting.reversed_order then
elseif cached_config.sorting.type == "Buildup Percentage" then
if cached_config.sorting.reversed_order then
table.sort(displayed_ailments, function(left, right)
return left.buildup_percentage > right.buildup_percentage;
end);
@@ -578,8 +595,8 @@ function ailments.draw_static(monster, ailments_position_on_screen, opacity_scal
for j, ailment in ipairs(displayed_ailments) do
local ailment_position_on_screen = {
x = ailments_position_on_screen.x + config.current_config.large_monster_UI.static.ailments.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailments_position_on_screen.y + config.current_config.large_monster_UI.static.ailments.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
x = ailments_position_on_screen.x + cached_config.spacing.x * (j - 1) * global_scale_modifier,
y = ailments_position_on_screen.y + cached_config.spacing.y * (j - 1) * global_scale_modifier;
}
ailment_UI_entity.draw_static(ailment, monster.ailment_static_UI, ailment_position_on_screen, opacity_scale);
@@ -587,30 +604,33 @@ function ailments.draw_static(monster, ailments_position_on_screen, opacity_scal
end
function ailments.draw_highlighted(monster, ailments_position_on_screen, opacity_scale)
local cached_config = config.current_config.large_monster_UI.highlighted.ailments;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
--sort parts here
local displayed_ailments = {};
for id, ailment in pairs(monster.ailments) do
if config.current_config.large_monster_UI.highlighted.ailments.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
goto continue;
end
if config.current_config.large_monster_UI.highlighted.ailments.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and not ailment.is_active then
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and not ailment.is_active then
goto continue;
end
if config.current_config.large_monster_UI.highlighted.ailments.settings.hide_all_inactive_ailments and not ailment.is_active then
if cached_config.settings.hide_all_inactive_ailments and not ailment.is_active then
goto continue;
end
if config.current_config.large_monster_UI.highlighted.ailments.settings.hide_all_active_ailments and ailment.is_active then
if cached_config.settings.hide_all_active_ailments and ailment.is_active then
goto continue;
end
if config.current_config.large_monster_UI.highlighted.ailments.settings.hide_disabled_ailments and not ailment.is_enable then
if cached_config.settings.hide_disabled_ailments and not ailment.is_enable then
goto continue;
end
if config.current_config.large_monster_UI.highlighted.ailments.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > config.current_config.large_monster_UI.highlighted.ailments.settings.time_limit and not ailment.is_active then
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > cached_config.settings.time_limit and not ailment.is_active then
goto continue;
end
@@ -618,8 +638,8 @@ function ailments.draw_highlighted(monster, ailments_position_on_screen, opacity
::continue::
end
if config.current_config.large_monster_UI.highlighted.ailments.sorting.type == "Normal" then
if config.current_config.large_monster_UI.highlighted.ailments.sorting.reversed_order then
if cached_config.sorting.type == "Normal" then
if cached_config.sorting.reversed_order then
table.sort(displayed_ailments, function(left, right)
return left.id > right.id;
end);
@@ -628,8 +648,8 @@ function ailments.draw_highlighted(monster, ailments_position_on_screen, opacity
return left.id < right.id;
end);
end
elseif config.current_config.large_monster_UI.highlighted.ailments.sorting.type == "Buildup" then
if config.current_config.large_monster_UI.highlighted.ailments.sorting.reversed_order then
elseif cached_config.sorting.type == "Buildup" then
if cached_config.sorting.reversed_order then
table.sort(displayed_ailments, function(left, right)
return left.total_buildup > right.total_buildup;
end);
@@ -638,8 +658,8 @@ function ailments.draw_highlighted(monster, ailments_position_on_screen, opacity
return left.total_buildup < right.total_buildup;
end);
end
elseif config.current_config.large_monster_UI.highlighted.ailments.sorting.type == "Buildup Percentage" then
if config.current_config.large_monster_UI.highlighted.ailments.sorting.reversed_order then
elseif cached_config.sorting.type == "Buildup Percentage" then
if cached_config.sorting.reversed_order then
table.sort(displayed_ailments, function(left, right)
return left.buildup_percentage > right.buildup_percentage;
end);
@@ -652,8 +672,8 @@ function ailments.draw_highlighted(monster, ailments_position_on_screen, opacity
for j, ailment in ipairs(displayed_ailments) do
local ailment_position_on_screen = {
x = ailments_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailments.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailments_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailments.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
x = ailments_position_on_screen.x + cached_config.spacing.x * (j - 1) * global_scale_modifier,
y = ailments_position_on_screen.y + cached_config.spacing.y * (j - 1) * global_scale_modifier;
}
ailment_UI_entity.draw_highlighted(ailment, monster.ailment_highlighted_UI, ailment_position_on_screen, opacity_scale);
@@ -661,30 +681,33 @@ function ailments.draw_highlighted(monster, ailments_position_on_screen, opacity
end
function ailments.draw_small(monster, ailments_position_on_screen, opacity_scale)
local cached_config = config.current_config.small_monster_UI.ailments;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
--sort parts here
local displayed_ailments = {};
for REpart, ailment in pairs(monster.ailments) do
if config.current_config.small_monster_UI.ailments.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
goto continue;
end
if config.current_config.small_monster_UI.ailments.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and not ailment.is_active then
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and not ailment.is_active then
goto continue;
end
if config.current_config.small_monster_UI.ailments.settings.hide_all_inactive_ailments and not ailment.is_active then
if cached_config.settings.hide_all_inactive_ailments and not ailment.is_active then
goto continue;
end
if config.current_config.small_monster_UI.ailments.settings.hide_all_active_ailments and ailment.is_active then
if cached_config.settings.hide_all_active_ailments and ailment.is_active then
goto continue;
end
if config.current_config.small_monster_UI.ailments.settings.hide_disabled_ailments and not ailment.is_enable then
if cached_config.settings.hide_disabled_ailments and not ailment.is_enable then
goto continue;
end
if config.current_config.small_monster_UI.ailments.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > config.current_config.small_monster_UI.ailments.settings.time_limit and not ailment.is_active then
if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > cached_config.settings.time_limit and not ailment.is_active then
goto continue;
end
@@ -693,39 +716,39 @@ function ailments.draw_small(monster, ailments_position_on_screen, opacity_scale
end
if config.current_config.small_monster_UI.ailments.sorting.type == "Normal" then
if config.current_config.small_monster_UI.ailments.sorting.reversed_order then
if cached_config.sorting.type == "Normal" then
if cached_config.sorting.reversed_order then
table.sort(displayed_ailments, function(left, right)
if config.current_config.small_monster_UI.ailments.settings.prioritize_active_ailments and left.is_active then return false; end
if cached_config.settings.prioritize_active_ailments and left.is_active then return false; end
return left.id > right.id;
end);
else
table.sort(displayed_ailments, function(left, right)
if config.current_config.small_monster_UI.ailments.settings.prioritize_active_ailments and left.is_active then return true; end
if cached_config.settings.prioritize_active_ailments and left.is_active then return true; end
return left.id < right.id;
end);
end
elseif config.current_config.small_monster_UI.ailments.sorting.type == "Buildup" then
if config.current_config.small_monster_UI.ailments.sorting.reversed_order then
elseif cached_config.sorting.type == "Buildup" then
if cached_config.sorting.reversed_order then
table.sort(displayed_ailments, function(left, right)
if config.current_config.small_monster_UI.ailments.settings.prioritize_active_ailments and left.is_active then return false; end
if cached_config.settings.prioritize_active_ailments and left.is_active then return false; end
return left.total_buildup > right.total_buildup;
end);
else
table.sort(displayed_ailments, function(left, right)
if config.current_config.small_monster_UI.ailments.settings.prioritize_active_ailments and left.is_active then return true; end
if cached_config.settings.prioritize_active_ailments and left.is_active then return true; end
return left.total_buildup < right.total_buildup;
end);
end
elseif config.current_config.small_monster_UI.ailments.sorting.type == "Buildup Percentage" then
if config.current_config.small_monster_UI.ailments.sorting.reversed_order then
elseif cached_config.sorting.type == "Buildup Percentage" then
if cached_config.sorting.reversed_order then
table.sort(displayed_ailments, function(left, right)
if config.current_config.small_monster_UI.ailments.settings.prioritize_active_ailments and left.is_active then return false; end
if cached_config.settings.prioritize_active_ailments and left.is_active then return false; end
return left.buildup_percentage > right.buildup_percentage;
end);
else
table.sort(displayed_ailments, function(left, right)
if config.current_config.small_monster_UI.ailments.settings.prioritize_active_ailments and left.is_active then return true; end
if cached_config.settings.prioritize_active_ailments and left.is_active then return true; end
return left.buildup_percentage < right.buildup_percentage;
end);
end
@@ -733,8 +756,8 @@ function ailments.draw_small(monster, ailments_position_on_screen, opacity_scale
for j, ailment in ipairs(displayed_ailments) do
local ailment_position_on_screen = {
x = ailments_position_on_screen.x + config.current_config.small_monster_UI.ailments.spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier,
y = ailments_position_on_screen.y + config.current_config.small_monster_UI.ailments.spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier;
x = ailments_position_on_screen.x + cached_config.spacing.x * (j - 1) * global_scale_modifier,
y = ailments_position_on_screen.y + cached_config.spacing.y * (j - 1) * global_scale_modifier;
}