mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
Release v1.11
1) Cache config access function-wide where possible; 2) Break and Sever values added to parts; 3) Hooks are now applied in init_module instead of global space; 4) Added checks for submodule (health, stamina, etc) visibility. If not visible, do not pull data.
This commit is contained in:
@@ -23,6 +23,8 @@ local hunter_info_type_def = sdk.find_type_definition("snow.LobbyManager.HunterI
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local member_index_field = hunter_info_type_def:get_field("_memberIndex");
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function damage_meter_UI.get_players(player_info_list)
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local cached_config = config.current_config.damage_meter_UI;
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-- other players
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if player_info_list == nil then
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customization_menu.status = "No player info list";
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@@ -52,7 +54,7 @@ function damage_meter_UI.get_players(player_info_list)
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local _player = player.get_player(player_id);
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if _player ~= nil then
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if player_id == player.myself.id and config.current_config.damage_meter_UI.settings.my_damage_bar_location ~= "Normal" then
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if player_id == player.myself.id and cached_config.settings.my_damage_bar_location ~= "Normal" then
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goto continue;
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end
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table.insert(quest_players, _player);
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@@ -65,11 +67,15 @@ function damage_meter_UI.get_players(player_info_list)
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end
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function damage_meter_UI.draw()
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local cached_config = config.current_config.damage_meter_UI;
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local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
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if player.total.display.total_damage == 0 and config.current_config.damage_meter_UI.settings.hide_module_if_total_damage_is_zero then
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if player.total.display.total_damage == 0 and cached_config.settings.hide_module_if_total_damage_is_zero then
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return;
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end
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local quest_players = {};
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if damage_meter_UI.freeze_displayed_players and damage_meter_UI.last_displayed_players ~= {} then
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quest_players = damage_meter_UI.last_displayed_players;
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@@ -84,15 +90,15 @@ function damage_meter_UI.draw()
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if not damage_meter_UI.freeze_displayed_players then
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if #quest_players ~= 0 then
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-- sort here
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if config.current_config.damage_meter_UI.sorting.type == "Normal" and config.current_config.damage_meter_UI.sorting.reversed_order then
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if cached_config.sorting.type == "Normal" and cached_config.sorting.reversed_order then
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local reversed_quest_players = {};
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for i = #quest_players, 1, -1 do
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table.insert(reversed_quest_players, quest_players[i]);
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end
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quest_players = reversed_quest_players;
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elseif config.current_config.damage_meter_UI.sorting.type == "DPS" then
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if config.current_config.damage_meter_UI.sorting.reversed_order then
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elseif cached_config.sorting.type == "DPS" then
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if cached_config.sorting.reversed_order then
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table.sort(quest_players, function(left, right)
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return left.dps < right.dps;
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end);
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@@ -102,7 +108,7 @@ function damage_meter_UI.draw()
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end);
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end
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else
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if config.current_config.damage_meter_UI.sorting.reversed_order then
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if cached_config.sorting.reversed_order then
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table.sort(quest_players, function(left, right)
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return left.display.total_damage < right.display.total_damage;
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end);
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@@ -114,9 +120,9 @@ function damage_meter_UI.draw()
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end
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end
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if config.current_config.damage_meter_UI.settings.my_damage_bar_location == "First" then
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if cached_config.settings.my_damage_bar_location == "First" then
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table.insert(quest_players, 1, player.myself);
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elseif config.current_config.damage_meter_UI.settings.my_damage_bar_location == "Last" then
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elseif cached_config.settings.my_damage_bar_location == "Last" then
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table.insert(quest_players, #quest_players + 1, player.myself);
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elseif #player.list == 0 then
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table.insert(quest_players, player.myself);
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@@ -137,19 +143,19 @@ function damage_meter_UI.draw()
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end
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-- draw
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local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
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local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
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for _, _player in ipairs(quest_players) do
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if _player.display.total_damage == 0 and config.current_config.damage_meter_UI.settings.hide_player_if_player_damage_is_zero then
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if _player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then
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goto continue1
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end
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player.draw(_player, position_on_screen, 1, top_damage, top_dps);
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if config.current_config.damage_meter_UI.settings.orientation == "Horizontal" then
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position_on_screen.x = position_on_screen.x + config.current_config.damage_meter_UI.spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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if cached_config.settings.orientation == "Horizontal" then
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position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier;
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else
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position_on_screen.y = position_on_screen.y + config.current_config.damage_meter_UI.spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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position_on_screen.y = position_on_screen.y + cached_config.spacing.y * global_scale_modifier;
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end
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::continue1::
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@@ -157,12 +163,12 @@ function damage_meter_UI.draw()
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end
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-- draw total damage
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if config.current_config.damage_meter_UI.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then
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if cached_config.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then
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return;
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end
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if not config.current_config.damage_meter_UI.settings.total_damage_offset_is_relative then
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position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
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if not cached_config.settings.total_damage_offset_is_relative then
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position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
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end
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player.draw_total(position_on_screen, 1);
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@@ -21,19 +21,22 @@ function env_creature_UI.draw()
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return;
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end
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local cached_config = config.current_config.endemic_life_UI;
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local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
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for _, creature in pairs(env_creature.list) do
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if config.current_config.endemic_life_UI.settings.max_distance == 0 then
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if cached_config.settings.max_distance == 0 then
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break;
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end
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if config.current_config.endemic_life_UI.settings.hide_inactive_creatures and creature.is_inactive then
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if cached_config.settings.hide_inactive_creatures and creature.is_inactive then
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goto continue;
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end
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local position_on_screen = {};
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local world_offset = Vector3f.new(config.current_config.endemic_life_UI.world_offset.x, config.current_config.endemic_life_UI.world_offset.y, config.current_config.endemic_life_UI.world_offset.z);
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local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y, cached_config.world_offset.z);
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position_on_screen = draw.world_to_screen(creature.position + world_offset);
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@@ -41,19 +44,19 @@ function env_creature_UI.draw()
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goto continue;
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end
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position_on_screen.x = position_on_screen.x + config.current_config.endemic_life_UI.viewport_offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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position_on_screen.y = position_on_screen.y + config.current_config.endemic_life_UI.viewport_offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
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position_on_screen.y = position_on_screen.y + cached_config.viewport_offset.y * global_scale_modifier;
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creature.distance = (player.myself_position - creature.position):length();
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local opacity_scale = 1;
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if creature.distance > config.current_config.endemic_life_UI.settings.max_distance then
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if creature.distance > cached_config.settings.max_distance then
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goto continue;
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end
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if config.current_config.endemic_life_UI.settings.opacity_falloff then
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opacity_scale = 1 - (creature.distance / config.current_config.endemic_life_UI.settings.max_distance);
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if cached_config.settings.opacity_falloff then
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opacity_scale = 1 - (creature.distance / cached_config.settings.max_distance);
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end
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@@ -93,58 +93,64 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
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end
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function large_monster_UI.draw_dynamic(displayed_monsters, highlighted_monster)
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local cached_config = config.current_config.large_monster_UI.dynamic;
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local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
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local i = 0;
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for _, monster in ipairs(displayed_monsters) do
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if config.current_config.large_monster_UI.dynamic.settings.max_distance == 0 then
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break;
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end
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if monster.dead_or_captured and config.current_config.large_monster_UI.dynamic.settings.hide_dead_or_captured then
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goto continue;
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end
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if monster == highlighted_monster then
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if not config.current_config.large_monster_UI.dynamic.settings.render_highlighted_monster then
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goto continue;
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end
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else
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if not config.current_config.large_monster_UI.dynamic.settings.render_not_highlighted_monsters then
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goto continue;
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end
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end
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local position_on_screen = {};
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local world_offset = Vector3f.new(config.current_config.large_monster_UI.dynamic.world_offset.x, config.current_config.large_monster_UI.dynamic.world_offset.y, config.current_config.large_monster_UI.dynamic.world_offset.z);
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position_on_screen = draw.world_to_screen(monster.position + world_offset);
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if position_on_screen == nil then
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goto continue;
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end
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position_on_screen.x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.viewport_offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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position_on_screen.y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.viewport_offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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local opacity_scale = 1;
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if monster.distance > config.current_config.large_monster_UI.dynamic.settings.max_distance then
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goto continue;
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end
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if config.current_config.large_monster_UI.dynamic.settings.opacity_falloff then
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opacity_scale = 1 - (monster.distance / config.current_config.large_monster_UI.dynamic.settings.max_distance);
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end
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large_monster.draw_dynamic(monster, position_on_screen, opacity_scale);
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i = i + 1;
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::continue::
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for _, monster in ipairs(displayed_monsters) do
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if cached_config.settings.max_distance == 0 then
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break;
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end
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if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
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goto continue;
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end
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if monster == highlighted_monster then
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if not cached_config.settings.render_highlighted_monster then
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goto continue;
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end
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else
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if not cached_config.settings.render_not_highlighted_monsters then
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goto continue;
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end
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end
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local position_on_screen = {};
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local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y, cached_config.world_offset.z);
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position_on_screen = draw.world_to_screen(monster.position + world_offset);
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if position_on_screen == nil then
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goto continue;
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end
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position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
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position_on_screen.y = position_on_screen.y + cached_config.viewport_offset.y * global_scale_modifier;
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local opacity_scale = 1;
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if monster.distance > cached_config.settings.max_distance then
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goto continue;
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end
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if cached_config.settings.opacity_falloff then
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opacity_scale = 1 - (monster.distance / cached_config.settings.max_distance);
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end
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large_monster.draw_dynamic(monster, position_on_screen, opacity_scale);
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i = i + 1;
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::continue::
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end
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end
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function large_monster_UI.draw_static(displayed_monsters, highlighted_monster)
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local cached_config = config.current_config.large_monster_UI.static;
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local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
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-- sort here
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if config.current_config.large_monster_UI.static.sorting.type == "Normal" and config.current_config.large_monster_UI.static.sorting.reversed_order then
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if cached_config.sorting.type == "Normal" and cached_config.sorting.reversed_order then
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local reversed_monsters = {};
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for i = #displayed_monsters, 1, -1 do
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table.insert(reversed_monsters, displayed_monsters[i]);
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@@ -152,8 +158,8 @@ function large_monster_UI.draw_static(displayed_monsters, highlighted_monster)
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displayed_monsters = reversed_monsters;
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elseif config.current_config.large_monster_UI.static.sorting.type == "Health" then
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if config.current_config.large_monster_UI.static.sorting.reversed_order then
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elseif cached_config.sorting.type == "Health" then
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if cached_config.sorting.reversed_order then
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table.sort(displayed_monsters, function(left, right)
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return left.health > right.health;
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end);
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@@ -162,8 +168,8 @@ function large_monster_UI.draw_static(displayed_monsters, highlighted_monster)
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return left.health < right.health;
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end);
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end
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elseif config.current_config.large_monster_UI.static.sorting.type == "Health Percentage" then
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if config.current_config.large_monster_UI.static.sorting.reversed_order then
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elseif cached_config.sorting.type == "Health Percentage" then
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if cached_config.sorting.reversed_order then
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table.sort(displayed_monsters, function(left, right)
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return left.health_percentage > right.health_percentage;
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end);
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@@ -172,8 +178,8 @@ function large_monster_UI.draw_static(displayed_monsters, highlighted_monster)
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return left.health_percentage < right.health_percentage;
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end);
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end
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elseif config.current_config.large_monster_UI.static.sorting.type == "Distance" then
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if config.current_config.large_monster_UI.static.sorting.reversed_order then
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elseif cached_config.sorting.type == "Distance" then
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if cached_config.sorting.reversed_order then
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table.sort(displayed_monsters, function(left, right)
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return left.distance > right.distance;
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end);
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@@ -184,20 +190,20 @@ function large_monster_UI.draw_static(displayed_monsters, highlighted_monster)
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end
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end
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local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.large_monster_UI.static.position);
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local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
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local i = 0;
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for _, monster in ipairs(displayed_monsters) do
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if monster.dead_or_captured and config.current_config.large_monster_UI.static.settings.hide_dead_or_captured then
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if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
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goto continue;
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end
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if monster == highlighted_monster then
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if not config.current_config.large_monster_UI.static.settings.render_highlighted_monster then
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if not cached_config.settings.render_highlighted_monster then
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goto continue;
|
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end
|
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else
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if not config.current_config.large_monster_UI.static.settings.render_not_highlighted_monsters then
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if not cached_config.settings.render_not_highlighted_monsters then
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goto continue;
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end
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end
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@@ -207,10 +213,10 @@ function large_monster_UI.draw_static(displayed_monsters, highlighted_monster)
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y = position_on_screen.y
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}
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if config.current_config.large_monster_UI.static.settings.orientation == "Horizontal" then
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monster_position_on_screen.x = monster_position_on_screen.x + config.current_config.large_monster_UI.static.spacing.x * i * config.current_config.global_settings.modifiers.global_scale_modifier;
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if cached_config.settings.orientation == "Horizontal" then
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monster_position_on_screen.x = monster_position_on_screen.x + cached_config.spacing.x * i * global_scale_modifier;
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else
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monster_position_on_screen.y = monster_position_on_screen.y + config.current_config.large_monster_UI.static.spacing.y * i * config.current_config.global_settings.modifiers.global_scale_modifier;
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monster_position_on_screen.y = monster_position_on_screen.y + cached_config.spacing.y * i * global_scale_modifier;
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end
|
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large_monster.draw_static(monster, monster_position_on_screen, 1);
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@@ -221,13 +227,15 @@ function large_monster_UI.draw_static(displayed_monsters, highlighted_monster)
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end
|
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function large_monster_UI.draw_highlighted(monster)
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local cached_config = config.current_config.large_monster_UI.highlighted;
|
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if monster == nil then
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return;
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end
|
||||
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local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.large_monster_UI.highlighted.position);
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local position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
|
||||
|
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if monster.dead_or_captured and config.current_config.large_monster_UI.highlighted.settings.hide_dead_or_captured then
|
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if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
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return;
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end
|
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|
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|
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@@ -19,6 +19,8 @@ function small_monster_UI.draw()
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return;
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end
|
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|
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local cached_config = config.current_config.small_monster_UI;
|
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|
||||
local displayed_monsters = {};
|
||||
|
||||
local enemy_count = get_zako_enemy_count_method:call(singletons.enemy_manager);
|
||||
@@ -40,7 +42,7 @@ function small_monster_UI.draw()
|
||||
goto continue;
|
||||
end
|
||||
|
||||
if monster.dead_or_captured and config.current_config.small_monster_UI.settings.hide_dead_or_captured then
|
||||
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
@@ -48,24 +50,24 @@ function small_monster_UI.draw()
|
||||
::continue::
|
||||
end
|
||||
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.enabled
|
||||
or (not config.current_config.small_monster_UI.dynamic_positioning.enabled and config.current_config.small_monster_UI.static_sorting.type == "Distance") then
|
||||
if cached_config.dynamic_positioning.enabled
|
||||
or (not cached_config.dynamic_positioning.enabled and cached_config.static_sorting.type == "Distance") then
|
||||
for _, monster in ipairs(displayed_monsters) do
|
||||
monster.distance = (player.myself_position - monster.position):length();
|
||||
end
|
||||
end
|
||||
|
||||
if not config.current_config.small_monster_UI.dynamic_positioning.enabled then
|
||||
if not cached_config.dynamic_positioning.enabled then
|
||||
-- sort here
|
||||
if config.current_config.small_monster_UI.static_sorting.type == "Normal" and config.current_config.small_monster_UI.static_sorting.reversed_order then
|
||||
if cached_config.static_sorting.type == "Normal" and cached_config.static_sorting.reversed_order then
|
||||
local reversed_monsters = {};
|
||||
for i = #displayed_monsters, 1, -1 do
|
||||
table.insert(reversed_monsters, displayed_monsters[i]);
|
||||
end
|
||||
displayed_monsters = reversed_monsters;
|
||||
|
||||
elseif config.current_config.small_monster_UI.static_sorting.type == "Health" then
|
||||
if config.current_config.small_monster_UI.static_sorting.reversed_order then
|
||||
elseif cached_config.static_sorting.type == "Health" then
|
||||
if cached_config.static_sorting.reversed_order then
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health > right.health;
|
||||
end);
|
||||
@@ -75,8 +77,8 @@ function small_monster_UI.draw()
|
||||
end);
|
||||
end
|
||||
|
||||
elseif config.current_config.small_monster_UI.static_sorting.type == "Health Percentage" then
|
||||
if config.current_config.small_monster_UI.static_sorting.reversed_order then
|
||||
elseif cached_config.static_sorting.type == "Health Percentage" then
|
||||
if cached_config.static_sorting.reversed_order then
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.health_percentage > right.health_percentage;
|
||||
end);
|
||||
@@ -85,8 +87,8 @@ function small_monster_UI.draw()
|
||||
return left.health_percentage < right.health_percentage;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.small_monster_UI.static_sorting.type == "Distance" then
|
||||
if config.current_config.small_monster_UI.static_sorting.reversed_order then
|
||||
elseif cached_config.static_sorting.type == "Distance" then
|
||||
if cached_config.static_sorting.reversed_order then
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.distance > right.distance;
|
||||
end);
|
||||
@@ -102,8 +104,8 @@ function small_monster_UI.draw()
|
||||
for _, monster in ipairs(displayed_monsters) do
|
||||
local position_on_screen;
|
||||
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.enabled then
|
||||
local world_offset = Vector3f.new(config.current_config.small_monster_UI.dynamic_positioning.world_offset.x, config.current_config.small_monster_UI.dynamic_positioning.world_offset.y, config.current_config.small_monster_UI.dynamic_positioning.world_offset.z);
|
||||
if cached_config.dynamic_positioning.enabled then
|
||||
local world_offset = Vector3f.new(cached_config.dynamic_positioning.world_offset.x, cached_config.dynamic_positioning.world_offset.y, cached_config.dynamic_positioning.world_offset.z);
|
||||
|
||||
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
||||
|
||||
@@ -111,31 +113,31 @@ function small_monster_UI.draw()
|
||||
goto continue
|
||||
end
|
||||
|
||||
position_on_screen.x = position_on_screen.x + config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.x;
|
||||
position_on_screen.y = position_on_screen.y + config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.y;
|
||||
position_on_screen.x = position_on_screen.x + cached_config.dynamic_positioning.viewport_offset.x;
|
||||
position_on_screen.y = position_on_screen.y + cached_config.dynamic_positioning.viewport_offset.y;
|
||||
else
|
||||
position_on_screen = screen.calculate_absolute_coordinates(config.current_config.small_monster_UI.static_position);
|
||||
if config.current_config.small_monster_UI.settings.orientation == "Horizontal" then
|
||||
position_on_screen.x = position_on_screen.x + config.current_config.small_monster_UI.static_spacing.x * i;
|
||||
position_on_screen = screen.calculate_absolute_coordinates(cached_config.static_position);
|
||||
if cached_config.settings.orientation == "Horizontal" then
|
||||
position_on_screen.x = position_on_screen.x + cached_config.static_spacing.x * i;
|
||||
|
||||
else
|
||||
position_on_screen.y = position_on_screen.y + config.current_config.small_monster_UI.static_spacing.y * i;
|
||||
position_on_screen.y = position_on_screen.y + cached_config.static_spacing.y * i;
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local opacity_scale = 1;
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.enabled then
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.max_distance == 0 then
|
||||
if cached_config.dynamic_positioning.enabled then
|
||||
if cached_config.dynamic_positioning.max_distance == 0 then
|
||||
return;
|
||||
end
|
||||
|
||||
if monster.distance > config.current_config.small_monster_UI.dynamic_positioning.max_distance then
|
||||
if monster.distance > cached_config.dynamic_positioning.max_distance then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.opacity_falloff then
|
||||
opacity_scale = 1 - (monster.distance / config.current_config.small_monster_UI.dynamic_positioning.max_distance);
|
||||
if cached_config.dynamic_positioning.opacity_falloff then
|
||||
opacity_scale = 1 - (monster.distance / cached_config.dynamic_positioning.max_distance);
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -23,8 +23,10 @@ end
|
||||
function time_UI.init_UI()
|
||||
time_UI.label = table_helpers.deep_copy(config.current_config.time_UI.time_label);
|
||||
|
||||
time_UI.label.offset.x = time_UI.label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
time_UI.label.offset.y = time_UI.label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
|
||||
|
||||
time_UI.label.offset.x = time_UI.label.offset.x * global_scale_modifier;
|
||||
time_UI.label.offset.y = time_UI.label.offset.y * global_scale_modifier;
|
||||
end
|
||||
|
||||
function time_UI.init_module()
|
||||
|
||||
Reference in New Issue
Block a user