Added highlighted large monster UI.

This commit is contained in:
GreenComfyTea
2022-02-14 21:02:40 +02:00
parent b514c07187
commit fa494d7d56
14 changed files with 2381 additions and 99 deletions

View File

@@ -81,6 +81,7 @@ language.default_language = {
large_monster_dynamic_UI = "Large Monster Dynamic UI",
large_monster_static_UI = "Large Monster Static UI",
large_monster_highlighted_UI = "Large Monster Highlighted UI",
language = "Language",
module_visibility_on_different_screens = "Module Visibility on Different Screens",
@@ -156,6 +157,7 @@ language.default_language = {
dynamically_positioned = "Dynamically Positioned",
statically_positioned = "Statically Positioned",
highlighted = "Highlighted (targeted)",
include = "Include",
monster_name = "Monster Name",
@@ -185,6 +187,7 @@ language.default_language = {
tracked_damage_types = "Tracked Damage Types",
player_name_label = "Player Name Label",
hunter_rank_label = "Hunter Rank Label",
damage_value_label = "Damage Value Label",
damage_percentage_label = "Damage Percetange Label",
total_damage_label = "Total Damage Label",
@@ -199,6 +202,7 @@ language.default_language = {
hide_total_if_total_damage_is_zero = "Hide Total if Total Damage is 0",
total_damage_offset_is_relative = "Total Damage Offset is Relative",
enable_for = "Enable for",
highlighted_bar = "Highlighted Bar",
me = "Me",
top_damage = "Top Damage",