Potential fix to damage meter showing incorrect players sometimes

This commit is contained in:
GreenComfyTea
2023-02-06 15:26:03 +02:00
parent b1d84ab739
commit fcf35d817f
4 changed files with 31 additions and 33 deletions

View File

@@ -291,8 +291,8 @@ if debug.enabled then
end
if xy ~= "" then
d2d.text(drawing.font, "xy:\n" .. tostring(xy), 551, 11, 0xFF000000);
d2d.text(drawing.font, "xy:\n" .. tostring(xy), 550, 10, 0xFFFFFFFF);
d2d.text(drawing.font, "xy:\n" .. tostring(xy), 6, 11, 0xFF000000);
d2d.text(drawing.font, "xy:\n" .. tostring(xy), 5, 10, 0xFFFFFFFF);
end
end);
end
@@ -303,8 +303,8 @@ if debug.enabled then
end
if xy ~= "" then
draw.text("xy:\n" .. tostring(xy), 551, 11, 0xFF000000);
draw.text("xy:\n" .. tostring(xy), 550, 10, 0xFFFFFFFF);
draw.text("xy:\n" .. tostring(xy), 6, 11, 0xFF000000);
draw.text("xy:\n" .. tostring(xy), 5, 10, 0xFFFFFFFF);
end
end);
end