From fcfdb33dbf701b61b3c3b311a74d9eef24ea7593 Mon Sep 17 00:00:00 2001 From: GreenComfyTea Date: Thu, 17 Aug 2023 09:52:48 +0300 Subject: [PATCH] Fix Highlighted Cart Count Label not working --- .../autorun/MHR_Overlay/UI/UI_Entities/damage_UI_entity.lua | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/reframework/autorun/MHR_Overlay/UI/UI_Entities/damage_UI_entity.lua b/reframework/autorun/MHR_Overlay/UI/UI_Entities/damage_UI_entity.lua index b1d1a1d..3a5a029 100644 --- a/reframework/autorun/MHR_Overlay/UI/UI_Entities/damage_UI_entity.lua +++ b/reframework/autorun/MHR_Overlay/UI/UI_Entities/damage_UI_entity.lua @@ -201,6 +201,7 @@ function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dp local bar = player.damage_UI.bar; local name_label = player.damage_UI.name_label; local hunter_rank_label = player.damage_UI.hunter_rank_label; + local cart_count_label = player.damage_UI.cart_count_label; local value_label = player.damage_UI.value_label; local percentage_label = player.damage_UI.percentage_label; local dps_label = player.damage_UI.dps_label; @@ -211,6 +212,7 @@ function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dp bar = players.highlighted_damage_UI.bar; name_label = players.highlighted_damage_UI.name_label; hunter_rank_label = players.highlighted_damage_UI.hunter_rank_label; + cart_count_label = players.highlighted_damage_UI.cart_count_label; value_label = players.highlighted_damage_UI.value_label; percentage_label = players.highlighted_damage_UI.percentage_label; dps_label = players.highlighted_damage_UI.dps_label; @@ -231,7 +233,7 @@ function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dp if player.type == players.types.total then drawing.draw_label(player.damage_UI.cart_count_label, position_on_screen, opacity_scale, quest_status.cart_count, quest_status.max_cart_count); else - drawing.draw_label(player.damage_UI.cart_count_label, position_on_screen, opacity_scale, player.cart_count); + drawing.draw_label(cart_count_label, position_on_screen, opacity_scale, player.cart_count); end end