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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-30 23:38:04 -08:00
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4 Commits
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423635400c
| Author | SHA1 | Date | |
|---|---|---|---|
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423635400c | ||
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17b89d3d7f | ||
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c3d78705a3 | ||
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764b72f0ea |
@@ -109,6 +109,10 @@ this.keys = {
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"frenzy_infection"
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"frenzy_infection"
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};
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};
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this.UI = nil;
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local abnormal_statuses_type_name = "abnormal_statuses";
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local frenzy_infected_duration = 121;
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local frenzy_infected_duration = 121;
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local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
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local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
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@@ -221,12 +225,12 @@ function this.update(player, player_data)
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end
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end
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function this.update_abnormal_status(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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function this.update_abnormal_status(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.abnormal_statuses, this.get_abnormal_status_name, key,
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.abnormal_statuses, this.get_abnormal_status_name,
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
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abnormal_statuses_type_name, key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
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end
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end
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function this.update_generic(key, level, timer)
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function this.update_generic(key, level, timer)
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return buffs.update_generic(this.list, this.get_abnormal_status_name, key, level, timer);
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return buffs.update_generic(this.list, this.get_abnormal_status_name, abnormal_statuses_type_name, key, level, timer);
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end
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end
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function this.apply_filter(key)
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function this.apply_filter(key)
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@@ -368,9 +372,15 @@ function this.update_sleep(player)
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this.update_abnormal_status("sleep", nil, nil, player, sleep_duration_timer_field);
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this.update_abnormal_status("sleep", nil, nil, player, sleep_duration_timer_field);
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end
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end
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function this.init_all_UI()
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for abnormal_status_key, abnormal_status in pairs(this.list) do
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buffs.init_UI(abnormal_status);
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end
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end
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function this.init_names()
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function this.init_names()
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for abnormal_status_key, debuff in pairs(this.list) do
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for abnormal_status_key, abnormal_status in pairs(this.list) do
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debuff.name = this.get_abnormal_status_name(abnormal_status_key);
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abnormal_status.name = this.get_abnormal_status_name(abnormal_status_key);
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end
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end
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end
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end
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@@ -64,7 +64,7 @@ local player_lobby_base_type_def = sdk.find_type_definition("snow.player.PlayerL
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local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
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local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
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local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
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local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
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function this.new(key, name, level, duration)
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function this.new(type, key, name, level, duration)
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local is_infinite = false;
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local is_infinite = false;
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if name == nil then
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if name == nil then
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@@ -83,6 +83,7 @@ function this.new(key, name, level, duration)
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local buff = {};
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local buff = {};
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buff.type = type;
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buff.key = key;
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buff.key = key;
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buff.name = name;
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buff.name = name;
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buff.level = level;
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buff.level = level;
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@@ -110,20 +111,37 @@ function this.init_buffs()
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this.list = {};
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this.list = {};
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end
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end
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function this.init_all_UI()
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abnormal_statuses.init_all_UI();
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item_buffs.init_all_UI();
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endemic_life_buffs.init_all_UI();
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melody_effects.init_all_UI();
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dango_skills.init_all_UI();
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rampage_skills.init_all_UI();
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skills.init_all_UI();
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weapon_skills.init_all_UI();
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otomo_moves.init_all_UI();
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misc_buffs.init_all_UI();
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end
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function this.init_UI(buff)
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function this.init_UI(buff)
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local cached_config = config.current_config.buff_UI;
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local cached_config = config.current_config.buff_UI[buff.type];
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buff.buff_UI = buff_UI_entity.new(cached_config.bar, cached_config.name_label, cached_config.timer_label);
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buff.buff_UI = buff_UI_entity.new(cached_config.bar, cached_config.name_label, cached_config.timer_label);
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end
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end
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function this.init_names()
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function this.init_names()
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abnormal_statuses.init_names();
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abnormal_statuses.init_names();
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item_buffs.init_names();
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endemic_life_buffs.init_names();
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melody_effects.init_names();
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dango_skills.init_names();
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rampage_skills.init_names();
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skills.init_names();
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skills.init_names();
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weapon_skills.init_names();
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weapon_skills.init_names();
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otomo_moves.init_names();
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misc_buffs.init_names();
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misc_buffs.init_names();
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end
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end
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local tere = {};
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function this.update()
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function this.update()
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if not config.current_config.buff_UI.enabled then
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if not config.current_config.buff_UI.enabled then
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return;
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return;
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@@ -213,7 +231,8 @@ function this.update_timer(buff, timer)
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end
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end
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end
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end
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function this.update_generic_buff(buff_list, filter_list, get_name_function, buff_key,
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function this.update_generic_buff(buff_list, filter_list, get_name_function,
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buff_type, buff_key,
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value_owner, value_holder,
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value_owner, value_holder,
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timer_owner, timer_holder,
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timer_owner, timer_holder,
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is_infinite, minimal_value, level_breakpoints)
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is_infinite, minimal_value, level_breakpoints)
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@@ -288,17 +307,17 @@ function this.update_generic_buff(buff_list, filter_list, get_name_function, buf
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end
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end
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end
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end
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return this.update_generic(buff_list, get_name_function, buff_key, level, timer);
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return this.update_generic(buff_list, get_name_function, buff_type, buff_key, level, timer);
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end
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end
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function this.update_generic(buff_list, get_name_function, buff_key, level, timer)
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function this.update_generic(buff_list, get_name_function, buff_type, buff_key, level, timer)
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level = level or 1;
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level = level or 1;
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local buff = buff_list[buff_key];
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local buff = buff_list[buff_key];
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if buff == nil then
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if buff == nil then
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local name = get_name_function(buff_key);
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local name = get_name_function(buff_key);
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buff = this.new(buff_key, name, level, timer);
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buff = this.new(buff_type, buff_key, name, level, timer);
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buff_list[buff_key] = buff;
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buff_list[buff_key] = buff;
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else
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else
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if buff.level ~= level then
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if buff.level ~= level then
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@@ -127,8 +127,11 @@ local dango_skill_ids = {
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super_recovery_dango = 56
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super_recovery_dango = 56
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};
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};
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this.is_dango_adrenaline_active = false;
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this.is_dango_adrenaline_active = false;
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local dango_skills_type_name = "dango_skills";
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local dango_bulker_attack_up = 15;
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local dango_bulker_attack_up = 15;
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local previous_super_recovery_dango_timer = 0;
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local previous_super_recovery_dango_timer = 0;
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@@ -171,8 +174,6 @@ local flag_cat_skill_insurance_field = quest_manager_type_def:get_field("_FlagCa
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local is_cat_skill_insurance_method = quest_manager_type_def:get_method("isCatSkillInsurance");
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local is_cat_skill_insurance_method = quest_manager_type_def:get_method("isCatSkillInsurance");
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function this.update(player, player_data)
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function this.update(player, player_data)
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this.update_dango_adrenaline();
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this.update_dango_adrenaline();
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this.update_dango_hunter(player_data);
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this.update_dango_hunter(player_data);
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this.update_dango_insurance();
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this.update_dango_insurance();
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@@ -187,12 +188,13 @@ function this.update(player, player_data)
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end
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end
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function this.update_dango_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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function this.update_dango_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.dango_skills, this.get_dango_skill_name, key,
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.dango_skills, this.get_dango_skill_name,
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dango_skills_type_name, key,
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
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end
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end
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function this.update_generic(key, level, timer)
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function this.update_generic(key, level, timer)
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return buffs.update_generic(this.list, this.get_dango_skill_name, key, level, timer);
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return buffs.update_generic(this.list, this.get_dango_skill_name, dango_skills_type_name, key, level, timer);
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end
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end
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function this.apply_filter(key)
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function this.apply_filter(key)
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@@ -342,6 +344,18 @@ function this.update_super_recovery_dango(player)
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this.update_generic("super_recovery_dango");
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this.update_generic("super_recovery_dango");
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end
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end
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function this.init_all_UI()
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for dango_skill_key, dango_skill in pairs(this.list) do
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buffs.init_UI(dango_skill);
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end
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end
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function this.init_names()
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for dango_skill_key, dango_skill in pairs(this.list) do
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dango_skill.name = this.get_dango_skill_name(dango_skill_key);
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end
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end
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function this.get_dango_skill_name(key)
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function this.get_dango_skill_name(key)
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local dango_skill_id = dango_skill_ids[key];
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local dango_skill_id = dango_skill_ids[key];
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if dango_skill_id == nil then
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if dango_skill_id == nil then
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@@ -71,6 +71,8 @@ this.keys = {
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this.peepersects_duration = 90;
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this.peepersects_duration = 90;
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this.butterflame_attack_up = 25;
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this.butterflame_attack_up = 25;
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local endemic_life_buffs_type_name = "endemic_life_buffs";
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local marionette_mode_types = { "ruby_wirebug", "gold_wirebug" };
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local marionette_mode_types = { "ruby_wirebug", "gold_wirebug" };
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||||||
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@@ -112,12 +114,13 @@ function this.update(player, player_data, item_parameter)
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end
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end
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|
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function this.update_endemic_life_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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function this.update_endemic_life_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.endemic_life_buffs, this.get_endemic_life_name, key,
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.endemic_life_buffs, this.get_endemic_life_name,
|
||||||
|
endemic_life_buffs_type_name, key,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_generic(key, level, timer)
|
function this.update_generic(key, level, timer)
|
||||||
return buffs.update_generic(this.list, this.get_endemic_life_name, key, level, timer);
|
return buffs.update_generic(this.list, this.get_endemic_life_name, endemic_life_buffs_type_name, key, level, timer);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.apply_filter(key)
|
function this.apply_filter(key)
|
||||||
@@ -176,6 +179,18 @@ function this.update_butterflame(player_data)
|
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this.update_endemic_life_buff("butterflame", nil, nil, player_data, atk_up_buff_second_timer_field);
|
this.update_endemic_life_buff("butterflame", nil, nil, player_data, atk_up_buff_second_timer_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for endemic_life_key, endemic_life in pairs(this.list) do
|
||||||
|
buffs.init_UI(endemic_life);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for endemic_life_key, endemic_life in pairs(this.list) do
|
||||||
|
endemic_life.name = this.get_endemic_life_name(endemic_life_key);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.get_endemic_life_name(key)
|
function this.get_endemic_life_name(key)
|
||||||
if singletons.message_manager == nil then
|
if singletons.message_manager == nil then
|
||||||
error_handler.report("endemic_life_buffs.get_endemic_life_name", "Failed to access Data: message_manager");
|
error_handler.report("endemic_life_buffs.get_endemic_life_name", "Failed to access Data: message_manager");
|
||||||
|
|||||||
@@ -88,6 +88,8 @@ local item_ids = {
|
|||||||
|
|
||||||
this.might_seed_attack_up = 10;
|
this.might_seed_attack_up = 10;
|
||||||
|
|
||||||
|
local item_buffs_type_name = "item_buffs";
|
||||||
|
|
||||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||||
-- Demondrug/Mega Demondrug
|
-- Demondrug/Mega Demondrug
|
||||||
local atk_up_alive_field = player_data_type_def:get_field("_AtkUpAlive");
|
local atk_up_alive_field = player_data_type_def:get_field("_AtkUpAlive");
|
||||||
@@ -140,12 +142,13 @@ function this.update(player_data, item_parameter)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.update_item_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
function this.update_item_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.item_buffs, this.get_item_buff_name, key,
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.item_buffs, this.get_item_buff_name,
|
||||||
|
item_buffs_type_name, key,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_generic(key, level, timer)
|
function this.update_generic(key, level, timer)
|
||||||
return buffs.update_generic(this.list, this.get_item_buff_name, key, level, timer);
|
return buffs.update_generic(this.list, this.get_item_buff_name, item_buffs_type_name, key, level, timer);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.apply_filter(key)
|
function this.apply_filter(key)
|
||||||
@@ -279,6 +282,18 @@ function this.update_might_seed(player_data, item_parameter)
|
|||||||
this.update_item_buff("might_seed", nil, nil, player_data, atk_up_buff_second_timer_field);
|
this.update_item_buff("might_seed", nil, nil, player_data, atk_up_buff_second_timer_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for item_buff_key, item_buff in pairs(this.list) do
|
||||||
|
buffs.init_UI(item_buff);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for item_buff_key, item_buff in pairs(this.list) do
|
||||||
|
item_buff.name = this.get_item_buff_name(item_buff_key);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.get_item_buff_name(key)
|
function this.get_item_buff_name(key)
|
||||||
local item_buff_name = get_name_method:call(nil, item_ids[key]);
|
local item_buff_name = get_name_method:call(nil, item_ids[key]);
|
||||||
if item_buff_name == nil then
|
if item_buff_name == nil then
|
||||||
|
|||||||
@@ -106,6 +106,8 @@ this.keys = {
|
|||||||
|
|
||||||
this.list = {};
|
this.list = {};
|
||||||
|
|
||||||
|
local melody_effects_type_name = "melody_effects";
|
||||||
|
|
||||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||||
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
|
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
|
||||||
|
|
||||||
@@ -174,7 +176,7 @@ function this.update_melody_effect(lua_index, id, key, melody_effect, melody_dat
|
|||||||
if melody_effect == nil then
|
if melody_effect == nil then
|
||||||
local melody_effect_name = this.get_melody_effect_name(id);
|
local melody_effect_name = this.get_melody_effect_name(id);
|
||||||
|
|
||||||
melody_effect = buffs.new(key, melody_effect_name, 1, melody_timer / 60);
|
melody_effect = buffs.new(melody_effects_type_name, key, melody_effect_name, 1, melody_timer / 60);
|
||||||
this.list[lua_index] = melody_effect;
|
this.list[lua_index] = melody_effect;
|
||||||
else
|
else
|
||||||
buffs.update_timer(melody_effect, melody_timer / 60);
|
buffs.update_timer(melody_effect, melody_timer / 60);
|
||||||
@@ -213,6 +215,18 @@ function this.apply_filter(key, lua_index)
|
|||||||
return true;
|
return true;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for melody_effect_id, melody_effect in pairs(this.list) do
|
||||||
|
buffs.init_UI(melody_effect);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for melody_effect_id, melody_effect in pairs(this.list) do
|
||||||
|
melody_effect.name = this.get_melody_effect_name(melody_effect_id - 1);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.get_melody_effect_name(id)
|
function this.get_melody_effect_name(id)
|
||||||
local melody_effect_name = get_name_method:call(nil, id);
|
local melody_effect_name = get_name_method:call(nil, id);
|
||||||
if melody_effect_name == nil then
|
if melody_effect_name == nil then
|
||||||
|
|||||||
@@ -78,6 +78,8 @@ this.keys = {
|
|||||||
-- Immunizer 5min
|
-- Immunizer 5min
|
||||||
-- Vase of Vitality 20sec
|
-- Vase of Vitality 20sec
|
||||||
|
|
||||||
|
local misc_buffs_type_name = "misc_buffs";
|
||||||
|
|
||||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||||
|
|
||||||
-- Attack Up
|
-- Attack Up
|
||||||
@@ -112,7 +114,8 @@ function this.update(player, player_data, item_parameter)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.update_misc_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
function this.update_misc_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.misc_buffs, this.get_misc_buff_name, key,
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.misc_buffs, this.get_misc_buff_name,
|
||||||
|
misc_buffs_type_name, key,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -145,10 +148,15 @@ function this.update_attack_up(player_data, item_parameter)
|
|||||||
this.update_misc_buff("attack_up", nil, nil, player_data, atk_up_buff_second_timer_field);
|
this.update_misc_buff("attack_up", nil, nil, player_data, atk_up_buff_second_timer_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for misc_buff_key, misc_buff in pairs(this.list) do
|
||||||
|
buffs.init_UI(misc_buff);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.init_names()
|
function this.init_names()
|
||||||
for misc_buff_key, dango in pairs(this.list) do
|
for misc_buff_key, misc_buff in pairs(this.list) do
|
||||||
dango.name = this.get_misc_buff_name(misc_buff_key);
|
misc_buff.name = this.get_misc_buff_name(misc_buff_key);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -90,6 +90,8 @@ local otomo_moves_ids = {
|
|||||||
-- ameowzing_mist = 30
|
-- ameowzing_mist = 30
|
||||||
};
|
};
|
||||||
|
|
||||||
|
local otomo_moves_type_name = "otomo_moves"
|
||||||
|
|
||||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||||
-- Palico: Rousing Roar
|
-- Palico: Rousing Roar
|
||||||
local beast_roar_otomo_timer_field = player_data_type_def:get_field("_BeastRoarOtomoTimer");
|
local beast_roar_otomo_timer_field = player_data_type_def:get_field("_BeastRoarOtomoTimer");
|
||||||
@@ -108,7 +110,8 @@ function this.update(player_data)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.update_otomo_move(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
function this.update_otomo_move(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.otomo_moves, this.get_otomo_move_name, key,
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.otomo_moves, this.get_otomo_move_name,
|
||||||
|
otomo_moves_type_name, key,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -116,6 +119,18 @@ function this.apply_filter(key)
|
|||||||
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.otomo_moves, key);
|
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.otomo_moves, key);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for otomo_move_key, otomo_move in pairs(this.list) do
|
||||||
|
buffs.init_UI(otomo_move);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_names()
|
||||||
|
for otomo_move_key, otomo_move in pairs(this.list) do
|
||||||
|
otomo_move.name = this.get_otomo_move_name(otomo_move_key);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.get_otomo_move_name(key)
|
function this.get_otomo_move_name(key)
|
||||||
local otomo_move_name = get_name_method:call(nil, otomo_moves_ids[key]);
|
local otomo_move_name = get_name_method:call(nil, otomo_moves_ids[key]);
|
||||||
if otomo_move_name == nil then
|
if otomo_move_name == nil then
|
||||||
|
|||||||
@@ -60,6 +60,8 @@ local rampage_skill_ids = {
|
|||||||
kushala_daora_soul = 251,
|
kushala_daora_soul = 251,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
local rampage_skills_type_name = "rampage_skills";
|
||||||
|
|
||||||
local kushara_daora_soul_breakpoint = 5;
|
local kushara_daora_soul_breakpoint = 5;
|
||||||
|
|
||||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||||
@@ -80,7 +82,8 @@ function this.update(player_data)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.update_rampage_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
function this.update_rampage_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.rampage_skills, this.get_rampage_skill_name, key,
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.rampage_skills, this.get_rampage_skill_name,
|
||||||
|
rampage_skills_type_name, key,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -88,9 +91,15 @@ function this.apply_filter(key)
|
|||||||
return this.apply_filter(this.list, config.current_config.buff_UI.filter.rampage_skills, key);
|
return this.apply_filter(this.list, config.current_config.buff_UI.filter.rampage_skills, key);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for rampage_skill_key, rampage_skill in pairs(this.list) do
|
||||||
|
buffs.init_UI(rampage_skill);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.init_names()
|
function this.init_names()
|
||||||
for rampage_skill_key, skill in pairs(this.list) do
|
for rampage_skill_key, rampage_skill in pairs(this.list) do
|
||||||
skill.name = this.get_rampage_skill_name(rampage_skill_key);
|
rampage_skill.name = this.get_rampage_skill_name(rampage_skill_key);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -449,7 +449,6 @@ function this.update(player, player_data, weapon_type)
|
|||||||
this.update_skill("strife", player, get_affinity_equip_skill_233_method, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
|
this.update_skill("strife", player, get_affinity_equip_skill_233_method, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function this.update_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
function this.update_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
local skill_data = skill_data_list[key];
|
local skill_data = skill_data_list[key];
|
||||||
if skill_data ~= nil and skill_data.is_equipped ~= nil and not skill_data.is_equipped then
|
if skill_data ~= nil and skill_data.is_equipped ~= nil and not skill_data.is_equipped then
|
||||||
@@ -457,12 +456,13 @@ function this.update_skill(key, value_owner, value_holder, timer_owner, timer_ho
|
|||||||
return nil;
|
return nil;
|
||||||
end
|
end
|
||||||
|
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.skills, this.get_skill_name, key,
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.skills, this.get_skill_name,
|
||||||
|
skills_type_name, key,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_generic(key, level, timer)
|
function this.update_generic(key, level, timer)
|
||||||
return buffs.update_generic(this.list, this.get_skill_name, key, level, timer);
|
return buffs.update_generic(this.list, this.get_skill_name, skills_type_name, key, level, timer);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.apply_filter(key)
|
function this.apply_filter(key)
|
||||||
@@ -472,7 +472,7 @@ end
|
|||||||
function this.update_equipped_skill_data(player)
|
function this.update_equipped_skill_data(player)
|
||||||
local player_skill_list = get_player_skill_list_method:call(player);
|
local player_skill_list = get_player_skill_list_method:call(player);
|
||||||
if player_skill_list == nil then
|
if player_skill_list == nil then
|
||||||
error_handler.report("buffs.update", "Failed to access Data: player_skill_list");
|
error_handler.report("this.update_equipped_skill_data", "Failed to access Data: player_skill_list");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -583,14 +583,14 @@ function this.update_maximum_might(player_data)
|
|||||||
local maximum_might_name = this.get_skill_name("maximum_might");
|
local maximum_might_name = this.get_skill_name("maximum_might");
|
||||||
|
|
||||||
if whole_body_timer < maximum_might_previous_timer_value then
|
if whole_body_timer < maximum_might_previous_timer_value then
|
||||||
this.list.maximum_might = buffs.new("maximum_might", maximum_might_name, 1);
|
this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
|
||||||
|
|
||||||
elseif utils.number.is_equal(whole_body_timer, 0) then
|
elseif utils.number.is_equal(whole_body_timer, 0) then
|
||||||
if maximum_might_delay_timer == nil then
|
if maximum_might_delay_timer == nil then
|
||||||
maximum_might_delay_timer = time.new_delay_timer(function()
|
maximum_might_delay_timer = time.new_delay_timer(function()
|
||||||
maximum_might_delay_timer = nil;
|
maximum_might_delay_timer = nil;
|
||||||
|
|
||||||
this.list.maximum_might = buffs.new("maximum_might", maximum_might_name, 1);
|
this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
|
||||||
end, 3.5);
|
end, 3.5);
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -631,7 +631,7 @@ function this.update_bloodlust()
|
|||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
this.list.bloodlust = buffs.new("bloodlust", bloodlust_name);
|
this.list.bloodlust = buffs.new(skills_type_name, "bloodlust", bloodlust_name);
|
||||||
end
|
end
|
||||||
|
|
||||||
this.list.bloodlust.is_visible = true;
|
this.list.bloodlust.is_visible = true;
|
||||||
@@ -837,6 +837,12 @@ function this.update_blood_awakening(player, player_data)
|
|||||||
this.update_skill("blood_awakening", player, get_equip_skill_232_lv_method, player_data, equip_skill_232_timer_field, nil, nil, blood_awakening_breakpoints);
|
this.update_skill("blood_awakening", player, get_equip_skill_232_lv_method, player_data, equip_skill_232_timer_field, nil, nil, blood_awakening_breakpoints);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for skill_key, skill in pairs(this.list) do
|
||||||
|
buffs.init_UI(skill);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.init_names()
|
function this.init_names()
|
||||||
for skill_key, skill in pairs(this.list) do
|
for skill_key, skill in pairs(this.list) do
|
||||||
skill.name = this.get_skill_name(skill_key);
|
skill.name = this.get_skill_name(skill_key);
|
||||||
|
|||||||
@@ -273,6 +273,7 @@ local weapon_skill_ids = {
|
|||||||
bolt_boost = 154
|
bolt_boost = 154
|
||||||
};
|
};
|
||||||
|
|
||||||
|
local weapon_skill_type_name = "weapon_skills";
|
||||||
-- 0 Great Sword
|
-- 0 Great Sword
|
||||||
local great_sword_type_name = "great_sword";
|
local great_sword_type_name = "great_sword";
|
||||||
-- 1 Switch Axe
|
-- 1 Switch Axe
|
||||||
@@ -546,12 +547,13 @@ function this.update(player, player_data, weapon_type)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.update_weapon_skill(key, weapon_type_name, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
function this.update_weapon_skill(key, weapon_type_name, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.weapon_skills[weapon_type_name], this.get_weapon_skill_name, key,
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.weapon_skills[weapon_type_name], this.get_weapon_skill_name,
|
||||||
|
weapon_skill_type_name, key,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_generic(key, level, timer)
|
function this.update_generic(key, level, timer)
|
||||||
return buffs.update_generic(this.list, this.get_weapon_skill_name, key, level, timer);
|
return buffs.update_generic(this.list, this.get_weapon_skill_name, weapon_skill_type_name, key, level, timer);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.apply_filter(weapon_type_name, key)
|
function this.apply_filter(weapon_type_name, key)
|
||||||
@@ -1042,6 +1044,12 @@ function this.update_bow_skills(player, player_data)
|
|||||||
this.update_weapon_skill("arc_shot_brace", bow_type_name, nil, nil, player_data, super_armor_item_timer_field);
|
this.update_weapon_skill("arc_shot_brace", bow_type_name, nil, nil, player_data, super_armor_item_timer_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_all_UI()
|
||||||
|
for weapon_skill_key, weapon_skill in pairs(this.list) do
|
||||||
|
buffs.init_UI(weapon_skill);
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function this.init_names()
|
function this.init_names()
|
||||||
for weapon_skill_key, weapon_skill in pairs(this.list) do
|
for weapon_skill_key, weapon_skill in pairs(this.list) do
|
||||||
weapon_skill.name = this.get_weapon_skill_name(weapon_skill_key);
|
weapon_skill.name = this.get_weapon_skill_name(weapon_skill_key);
|
||||||
|
|||||||
@@ -231,33 +231,6 @@ function this.update_damage(enemy, enemy_calc_damage_info)
|
|||||||
|
|
||||||
players.update_damage(players.total, damage_source_type, is_large_monster, damage_object);
|
players.update_damage(players.total, damage_source_type, is_large_monster, damage_object);
|
||||||
players.update_damage(player, damage_source_type, is_large_monster, damage_object);
|
players.update_damage(player, damage_source_type, is_large_monster, damage_object);
|
||||||
|
|
||||||
--[[xy = string.format(
|
|
||||||
|
|
||||||
PhysicalPartsVitalDamage(): %s
|
|
||||||
PhysicalPartsBreakVitalDamage(): %s
|
|
||||||
PhysicalPartsLossVitalDamage(): %s
|
|
||||||
PhysicalMultiPartsVitalDamage(): %s
|
|
||||||
|
|
||||||
ElementPartsVitalDamage(): %s
|
|
||||||
ElementPartsBreakVitalDamage(): %s
|
|
||||||
ElementPartsLossVitalDamage(): %s
|
|
||||||
ElementMultiPartsVitalDamage(): %s
|
|
||||||
|
|
||||||
IsBreakPartsDamage(): %s
|
|
||||||
,
|
|
||||||
tostring(enemy_calc_damage_info:get_PhysicalPartsVitalDamage()),
|
|
||||||
tostring(enemy_calc_damage_info:get_PhysicalPartsBreakVitalDamage()),
|
|
||||||
tostring(enemy_calc_damage_info:get_PhysicalPartsLossVitalDamage()),
|
|
||||||
tostring(enemy_calc_damage_info:get_PhysicalMultiPartsVitalDamage()),
|
|
||||||
|
|
||||||
tostring(enemy_calc_damage_info:get_ElementPartsVitalDamage()),
|
|
||||||
tostring(enemy_calc_damage_info:get_ElementPartsBreakVitalDamage()),
|
|
||||||
tostring(enemy_calc_damage_info:get_ElementPartsLossVitalDamage()),
|
|
||||||
tostring(enemy_calc_damage_info:get_ElementMultiPartsVitalDamage()),
|
|
||||||
|
|
||||||
tostring(enemy_calc_damage_info:get_IsBreakPartsDamage())
|
|
||||||
);]]
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.cart(dead_player_id, flag_cat_skill_insurance)
|
function this.cart(dead_player_id, flag_cat_skill_insurance)
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -780,6 +780,8 @@ this.default_language = {
|
|||||||
update_buffs_delay = "Update Buffs (seconds)",
|
update_buffs_delay = "Update Buffs (seconds)",
|
||||||
|
|
||||||
infinite_buffs_location = "Infinite Buffs Location",
|
infinite_buffs_location = "Infinite Buffs Location",
|
||||||
|
|
||||||
|
skill_level = "Skill Level"
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -74,7 +74,7 @@ function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local buff_name = buff.name;
|
local buff_name = buff.name;
|
||||||
if cached_config.name_label.include.skill_level and buff.level > 1 then
|
if buff_UI.name_label.include.skill_level and buff.level > 1 then
|
||||||
buff_name = string.format("%s %s%d", buff_name, language.current_language.UI.lv, buff.level);
|
buff_name = string.format("%s %s%d", buff_name, language.current_language.UI.lv, buff.level);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -500,9 +500,7 @@ function this.draw()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if buff_UI_changed or modifiers_changed or config_changed then
|
if buff_UI_changed or modifiers_changed or config_changed then
|
||||||
-- for _, buff in pairs(buffs.list) do
|
buffs.init_all_UI();
|
||||||
-- buffs.init_UI(buff);
|
|
||||||
-- end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if stats_UI_changed or modifiers_changed or config_changed then
|
if stats_UI_changed or modifiers_changed or config_changed then
|
||||||
@@ -2409,10 +2407,6 @@ function this.draw_buff_UI()
|
|||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.filter) then
|
if imgui.tree_node(language.current_language.customization_menu.filter) then
|
||||||
|
|
||||||
-- weapon_skills = "Weapon Skills",
|
|
||||||
-- otomo_moves = "Buddy Moves",
|
|
||||||
-- misc_buffs = "Misc Buffs",
|
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.abnormal_statuses) then
|
if imgui.tree_node(language.current_language.customization_menu.abnormal_statuses) then
|
||||||
|
|
||||||
for _, key in ipairs(abnormal_statuses.keys) do
|
for _, key in ipairs(abnormal_statuses.keys) do
|
||||||
@@ -2587,18 +2581,148 @@ function this.draw_buff_UI()
|
|||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.abnormal_statuses) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.abnormal_statuses.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.abnormal_statuses.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.abnormal_statuses.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|
||||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.name_label);
|
if imgui.tree_node(language.current_language.customization_menu.item_buffs) then
|
||||||
config_changed = config_changed or changed;
|
|
||||||
|
|
||||||
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.timer_label);
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.item_buffs.name_label);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.bar);
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.item_buffs.timer_label);
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.item_buffs.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.endemic_life_buffs) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.endemic_life_buffs.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.endemic_life_buffs.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.endemic_life_buffs.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.melody_effects) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.melody_effects.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.melody_effects.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.melody_effects.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.dango_skills) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.dango_skills.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.dango_skills.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.dango_skills.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.rampage_skills) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.rampage_skills.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.rampage_skills.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.rampage_skills.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.skills) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.skills.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.skills.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.skills.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.weapon_skills) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.weapon_skills.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.weapon_skills.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.weapon_skills.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.otomo_moves) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.otomo_moves.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.otomo_moves.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.otomo_moves.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
|
if imgui.tree_node(language.current_language.customization_menu.misc_buffs) then
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.misc_buffs.name_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.misc_buffs.timer_label);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.misc_buffs.bar);
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
imgui.tree_pop();
|
||||||
|
end
|
||||||
|
|
||||||
imgui.tree_pop();
|
imgui.tree_pop();
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -315,6 +315,7 @@
|
|||||||
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
|
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
|
||||||
"show_servant_otomos_separately": "Show Follower Buddies separately",
|
"show_servant_otomos_separately": "Show Follower Buddies separately",
|
||||||
"size": "Size",
|
"size": "Size",
|
||||||
|
"skill_level": "Skill Level",
|
||||||
"skills": "Skills",
|
"skills": "Skills",
|
||||||
"small_monster_UI": "Small Monster UI",
|
"small_monster_UI": "Small Monster UI",
|
||||||
"small_monsters": "Small Monsters",
|
"small_monsters": "Small Monsters",
|
||||||
|
|||||||
@@ -330,6 +330,7 @@
|
|||||||
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
|
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
|
||||||
"show_servant_otomos_separately": "Show Follower Buddies separately",
|
"show_servant_otomos_separately": "Show Follower Buddies separately",
|
||||||
"size": "サイズ",
|
"size": "サイズ",
|
||||||
|
"skill_level": "Skill Level",
|
||||||
"skills": "Skills",
|
"skills": "Skills",
|
||||||
"small_monster_UI": "小型モンスターUI",
|
"small_monster_UI": "小型モンスターUI",
|
||||||
"small_monsters": "小型モンスター",
|
"small_monsters": "小型モンスター",
|
||||||
|
|||||||
@@ -331,6 +331,7 @@
|
|||||||
"show_other_player_otomos_separately": "다른 플레이어의 동반자를 따로",
|
"show_other_player_otomos_separately": "다른 플레이어의 동반자를 따로",
|
||||||
"show_servant_otomos_separately": "맹우의 동반자를 따로",
|
"show_servant_otomos_separately": "맹우의 동반자를 따로",
|
||||||
"size": "크기",
|
"size": "크기",
|
||||||
|
"skill_level": "Skill Level",
|
||||||
"skills": "Skills",
|
"skills": "Skills",
|
||||||
"small_monster_UI": "소형 몬스터 UI",
|
"small_monster_UI": "소형 몬스터 UI",
|
||||||
"small_monsters": "소형 몬스터",
|
"small_monsters": "소형 몬스터",
|
||||||
|
|||||||
@@ -331,6 +331,7 @@
|
|||||||
"show_other_player_otomos_separately": "Показывать спутников других игроков отдельно",
|
"show_other_player_otomos_separately": "Показывать спутников других игроков отдельно",
|
||||||
"show_servant_otomos_separately": "Показывать спутников последователей отдельно",
|
"show_servant_otomos_separately": "Показывать спутников последователей отдельно",
|
||||||
"size": "Размер",
|
"size": "Размер",
|
||||||
|
"skill_level": "Skill Level",
|
||||||
"skills": "Skills",
|
"skills": "Skills",
|
||||||
"small_monster_UI": "Интерфейс малых монстров",
|
"small_monster_UI": "Интерфейс малых монстров",
|
||||||
"small_monsters": "Малые монстры",
|
"small_monsters": "Малые монстры",
|
||||||
|
|||||||
@@ -331,6 +331,7 @@
|
|||||||
"show_other_player_otomos_separately": "分开显示其他玩家的随从",
|
"show_other_player_otomos_separately": "分开显示其他玩家的随从",
|
||||||
"show_servant_otomos_separately": "分开显示盟友的随从",
|
"show_servant_otomos_separately": "分开显示盟友的随从",
|
||||||
"size": "大小",
|
"size": "大小",
|
||||||
|
"skill_level": "Skill Level",
|
||||||
"skills": "Skills",
|
"skills": "Skills",
|
||||||
"small_monster_UI": "小型怪物UI",
|
"small_monster_UI": "小型怪物UI",
|
||||||
"small_monsters": "小型怪物群",
|
"small_monsters": "小型怪物群",
|
||||||
|
|||||||
@@ -331,6 +331,7 @@
|
|||||||
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
|
"show_other_player_otomos_separately": "Show Other Player Buddies separately",
|
||||||
"show_servant_otomos_separately": "Show Follower Buddies separately",
|
"show_servant_otomos_separately": "Show Follower Buddies separately",
|
||||||
"size": "大小",
|
"size": "大小",
|
||||||
|
"skill_level": "Skill Level",
|
||||||
"skills": "Skills",
|
"skills": "Skills",
|
||||||
"small_monster_UI": "小型魔物 UI",
|
"small_monster_UI": "小型魔物 UI",
|
||||||
"small_monsters": "小型魔物群",
|
"small_monsters": "小型魔物群",
|
||||||
|
|||||||
Reference in New Issue
Block a user