mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-30 07:18:03 -08:00
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5 Commits
f9c1d89843
...
e67fbf923f
| Author | SHA1 | Date | |
|---|---|---|---|
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e67fbf923f | ||
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1d31a86a3f | ||
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e4108f7fa9 | ||
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4ede59c8c2 | ||
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2db41e237f |
@@ -52,6 +52,7 @@ local skills = require("MHR_Overlay.Buffs.skills");
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local dangos = require("MHR_Overlay.Buffs.dangos");
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local abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
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local otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
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local weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
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local players = require("MHR_Overlay.Damage_Meter.players");
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local non_players = require("MHR_Overlay.Damage_Meter.non_players");
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@@ -133,6 +134,7 @@ skills.init_dependencies();
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dangos.init_dependencies();
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abnormal_statuses.init_dependencies();
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otomo_moves.init_dependencies();
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weapon_skills.init_dependencies();
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damage_hook.init_dependencies();
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players.init_dependencies();
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@@ -209,6 +211,7 @@ skills.init_module();
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dangos.init_module();
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abnormal_statuses.init_module();
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otomo_moves.init_module();
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weapon_skills.init_module();
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damage_hook.init_module();
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players.init_module();
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@@ -75,6 +75,8 @@ this.list = {
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muck = nil
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};
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local ailments_type_name = "ailments";
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local frenzy_infected_duration = 121;
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local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
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@@ -140,17 +142,10 @@ local virus_timer_field = player_quest_base_type_def:get_field("_VirusTimer");
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-- Frenzy
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local virus_onset_timer_field = player_quest_base_type_def:get_field("_VirusOnsetTimer");
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local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
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-- Frenzy Overcome
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local virus_overcome_buff_timer_field = player_data_type_def:get_field("_VirusOvercomeBuffTimer");
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local cache = {};
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function this.update(player, player_data)
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--local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
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--if item_parameter == nil then
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@@ -167,94 +162,36 @@ function this.update(player, player_data)
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this.update_muck(player);
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this.update_frenzy_infection(player);
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this.update_generic_timer("fireblight", player, fire_duration_timer);
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this.update_generic_timer("waterblight", player, water_duration_timer);
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this.update_generic_timer("iceblight", player, ice_duration_timer);
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this.update_generic_timer("thunderblight", player, thunder_duration_timer);
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this.update_generic_timer("dragonblight", player, dragon_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "fireblight", nil, nil, player, fire_duration_timer);
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this.update_generic_timer("blastblight", player, bomb_duration_timer);
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this.update_generic_timer("hellfireblight", player, oni_bomb_duration_timer);
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this.update_generic_timer("bloodblight", player, mystery_debuff_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "fireblight", nil, nil, player, fire_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "waterblight", nil, nil, player, water_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "iceblight", nil, nil, player, ice_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "thunderblight", nil, nil, player, thunder_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "dragonblight", nil, nil, player, dragon_duration_timer);
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this.update_generic_timer("stun", player, stun_duration_timer);
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this.update_generic_timer("paralysis", player, paralyze_duration_timer);
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this.update_generic_timer("sleep", player, sleep_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "blastblight", nil, nil, player, bomb_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "hellfireblight", nil, nil, player, oni_bomb_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "bloodblight", nil, nil, player, mystery_debuff_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "stun", nil, nil, player, stun_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "paralysis", nil, nil, player, paralyze_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "sleep", nil, nil, player, sleep_duration_timer);
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this.update_generic_timer("defense_down", player, defense_down_duration_timer);
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this.update_generic_timer("resistance_down", player, resistance_down_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "defense_down", nil, nil, player, defense_down_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "resistance_down", nil, nil, player, resistance_down_duration_timer);
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this.update_generic_timer("tremor", player, quake_duration_timer);
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this.update_generic_timer("roar", player, ear_duration_timer);
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this.update_generic_timer("webbed", player, beto_duration_timer);
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this.update_generic_timer("stench", player, stink_duration_timer);
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this.update_generic_timer("leeched", player, blooding_enemy_timer, true);
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this.update_generic_timer("bleeding", player, bleeding_debuff_timer);
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this.update_generic_timer("frenzy", player, virus_onset_timer_field);
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this.update_generic_timer("frenzy_overcome", player_data, virus_overcome_buff_timer_field);
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buffs.update_generic_buff(this.list, ailments_type_name, "tremor", nil, nil, player, quake_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "roar", nil, nil, player, ear_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "webbed", nil, nil, player, beto_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "stench", nil, nil, player, stink_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "leeched", nil, nil, player, blooding_enemy_timer, nil, nil, true);
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buffs.update_generic_buff(this.list, ailments_type_name, "bleeding", nil, nil, player, bleeding_debuff_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "frenzy", nil, nil, player, virus_onset_timer_field);
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buffs.update_generic_buff(this.list, ailments_type_name, "frenzy_overcome", nil, nil, player_data, virus_overcome_buff_timer_field);
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this.update_generic_boolean_value_method("engulfed", player, get_is_vacuum_damage_method);
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this.update_generic_boolean_value_method("frostblight", player, get_is_frozen_damage_method);
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end
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function this.update_generic_timer(debuff_key, timer_owner, timer_field, is_infinite)
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if is_infinite == nil then is_infinite = false; end
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local timer = timer_field:get_data(timer_owner);
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if timer == nil then
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error_handler.report("abnormal_statuses.update_generic_timer", string.format("Failed to access Data: %s_timer", debuff_key));
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return;
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end
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if utils.number.is_equal(timer, 0) then
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this.list[debuff_key] = nil;
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return;
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end
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if is_infinite then
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timer = nil;
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else
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timer = timer / 60;
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end
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this.update_generic(debuff_key, timer);
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end
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function this.update_generic_boolean_value_method(debuff_key, value_owner, value_method)
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local value = value_method:call(value_owner);
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if value == nil then
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error_handler.report("abnormal_statuses.update_generic_boolean_value_method", string.format("Failed to access Data: %s_value", debuff_key));
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return;
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end
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if not value then
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this.list[debuff_key] = nil;
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return;
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end
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this.update_generic(debuff_key, nil);
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end
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function this.update_bubbleblight(player)
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local bubble_Type = bubble_type_field:get_data(player);
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if bubble_Type == nil then
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error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to access Data: bubble_Type");
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return;
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end
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if bubble_Type == 0 then
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this.list.minor_bubbleblight = nil;
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this.list.major_bubbleblight = nil;
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return;
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end
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if bubble_Type == 1 then
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this.update_generic_timer("minor_bubbleblight", player, bubble_damage_timer);
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this.list.major_bubbleblight = nil;
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else
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this.update_generic_timer("major_bubbleblight", player, bubble_damage_timer);
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this.list.minor_bubbleblight = nil;
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end
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buffs.update_generic_buff(this.list, ailments_type_name, "engulfed", player, get_is_vacuum_damage_method);
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buffs.update_generic_buff(this.list, ailments_type_name, "frostblight", player, get_is_frozen_damage_method);
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end
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function this.update_poison(player)
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@@ -271,14 +208,36 @@ function this.update_poison(player)
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end
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if poison_level == 1 then
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this.update_generic_timer("poison", player, poison_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "poison", player, poison_duration_timer);
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this.list.deadly_poison = nil;
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else
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this.update_generic_timer("deadly_poison", player, poison_duration_timer);
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buffs.update_generic_buff(this.list, ailments_type_name, "deadly_poison", player, poison_duration_timer);
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this.list.poison = nil;
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end
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end
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function this.update_bubbleblight(player)
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local bubble_type = bubble_type_field:get_data(player);
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if bubble_type == nil then
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error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to access Data: bubble_Type");
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return;
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end
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if bubble_type == 0 then
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this.list.minor_bubbleblight = nil;
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this.list.major_bubbleblight = nil;
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return;
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end
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if bubble_type == 1 then
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buffs.update_generic_buff(this.list, ailments_type_name, "minor_bubbleblight", player, bubble_damage_timer);
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this.list.major_bubbleblight = nil;
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else
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buffs.update_generic_buff(this.list, ailments_type_name, "major_bubbleblight", player, bubble_damage_timer);
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this.list.minor_bubbleblight = nil;
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end
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end
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function this.update_muck(player)
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local is_mud_damage = get_is_mud_damage_method:call(player);
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if is_mud_damage == nil then
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@@ -297,7 +256,7 @@ function this.update_muck(player)
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return;
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end
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this.update_generic("muck", nil);
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buffs.update_generic(ailments_type_name, "muck");
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end
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function this.update_frenzy_infection(player)
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@@ -313,31 +272,14 @@ function this.update_frenzy_infection(player)
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return;
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end
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if virus_accumulator_value == 0 and utils.number.is_equal(virus_timer, 0)then
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if virus_accumulator_value == 0 and utils.number.is_equal(virus_timer, 0) then
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this.list.frenzy_infection = nil;
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return;
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end
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local timer = frenzy_infected_duration - (virus_accumulator_value + virus_timer / 60);
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this.update_generic("frenzy_infection", timer, frenzy_infected_duration);
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end
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function this.update_generic(debuff_key, timer, duration)
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duration = duration or timer;
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local debuff = this.list[debuff_key];
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if debuff == nil then
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local name = language.current_language.ailments[debuff_key];
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if name == nil then
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name = debuff_key;
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end
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debuff = buffs.new(buffs.types.debuff, debuff_key, name, 1, duration);
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this.list[debuff_key] = debuff;
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elseif timer ~= nil then
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buffs.update_timer(debuff, timer);
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end
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buffs.update_generic(this.list, ailments_type_name, "frenzy_infection", 1, timer, frenzy_infected_duration);
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end
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function this.init_names()
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@@ -16,6 +16,7 @@ local skills;
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local dangos;
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local abnormal_statuses;
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local otomo_moves;
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local weapon_skills;
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local sdk = sdk;
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local tostring = tostring;
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@@ -49,14 +50,6 @@ local os = os;
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local ValueType = ValueType;
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local package = package;
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this.types = {
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consumable = 0,
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melody_effect = 1,
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dango = 2,
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skill = 4,
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debuff = 8
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};
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|
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local get_player_method = player_manager_type_def:get_method("getPlayer");
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local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
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@@ -66,6 +59,9 @@ local get_player_data_method = player_base_type_def:get_method("get_PlayerData")
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local player_lobby_base_type_def = sdk.find_type_definition("snow.player.PlayerLobbyBase");
|
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|
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local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
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local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
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function this.new(type, key, name, level, duration)
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local is_infinite = false;
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|
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@@ -149,33 +145,47 @@ function this.update()
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return;
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end
|
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local is_player_lobby_base = master_player:get_type_definition() == player_lobby_base_type_def;
|
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melody_effects.update(master_player);
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|
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local master_player_data = get_player_data_method:call(master_player);
|
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if master_player_data ~= nil then
|
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consumables.update(master_player_data);
|
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otomo_moves.update(master_player_data);
|
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|
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if not is_player_lobby_base then
|
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skills.update(master_player, master_player_data);
|
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dangos.update(master_player, master_player_data);
|
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endemic_life_buffs.update(master_player, master_player_data);
|
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abnormal_statuses.update(master_player, master_player_data);
|
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end
|
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else
|
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if master_player_data == nil then
|
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error_handler.report("buffs.update", "Failed to access Data: master_player_data");
|
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return;
|
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end
|
||||
|
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melody_effects.update(master_player);
|
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local weapon_type = player_weapon_type_field:get_data(master_player);
|
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if weapon_type == nil then
|
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error_handler.report("skills.update", "Failed to access Data: weapon_type");
|
||||
return;
|
||||
end
|
||||
|
||||
local is_player_lobby_base = master_player:get_type_definition() == player_lobby_base_type_def;
|
||||
|
||||
consumables.update(master_player_data);
|
||||
otomo_moves.update(master_player_data);
|
||||
|
||||
if not is_player_lobby_base then
|
||||
skills.update(master_player, master_player_data, weapon_type);
|
||||
dangos.update(master_player, master_player_data);
|
||||
endemic_life_buffs.update(master_player, master_player_data);
|
||||
abnormal_statuses.update(master_player, master_player_data);
|
||||
weapon_skills.update(master_player, master_player_data, weapon_type);
|
||||
end
|
||||
end
|
||||
|
||||
function this.update_timer(buff, timer)
|
||||
function this.update_timer(buff, timer, duration)
|
||||
if timer == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if timer < 0 then
|
||||
timer = 0;
|
||||
end
|
||||
|
||||
if timer > buff.duration then
|
||||
buff.duration = timer;
|
||||
duration = duration or timer;
|
||||
|
||||
if duration > buff.duration then
|
||||
buff.duration = duration;
|
||||
end
|
||||
|
||||
local minutes_left = math.floor(timer / 60);
|
||||
@@ -189,11 +199,118 @@ function this.update_timer(buff, timer)
|
||||
end
|
||||
end
|
||||
|
||||
function this.update_generic_buff(buff_list, buff_type, buff_key,
|
||||
value_owner, value_holder,
|
||||
timer_owner, timer_holder,
|
||||
duration_owner, duration_holder,
|
||||
is_infinite, minimal_value, level_breakpoints)
|
||||
|
||||
if timer_owner == nil then timer_owner = value_owner; end
|
||||
if duration_owner == nil then duration_owner = value_owner; end
|
||||
if minimal_value == nil then minimal_value = 1; end
|
||||
|
||||
local level = 1;
|
||||
|
||||
if value_holder ~= nil then
|
||||
local value;
|
||||
if utils.type.is_REField(value_holder) then
|
||||
value = value_holder:get_data(value_owner);
|
||||
else
|
||||
value = value_holder:call(value_owner);
|
||||
end
|
||||
|
||||
if value == nil then
|
||||
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_value", buff_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if utils.type.is_boolean(value) then
|
||||
if not value then
|
||||
buff_list[buff_key] = nil;
|
||||
return;
|
||||
end
|
||||
else
|
||||
if value < minimal_value then
|
||||
buff_list[buff_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if level_breakpoints ~= nil then
|
||||
local level_breakpoints_count = #level_breakpoints;
|
||||
for index, breakpoint in ipairs(level_breakpoints) do
|
||||
if value >= breakpoint then
|
||||
level = 2 + level_breakpoints_count - index;
|
||||
break;
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = nil;
|
||||
if timer_holder ~= nil then
|
||||
if utils.type.is_REField(timer_holder) then
|
||||
timer = timer_holder:get_data(timer_owner);
|
||||
else
|
||||
timer = timer_holder:call(timer_owner);
|
||||
end
|
||||
|
||||
if timer == nil then
|
||||
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_timer", buff_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value_holder == nil and utils.number.is_equal(timer, 0) then
|
||||
buff_list[buff_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if is_infinite then
|
||||
timer = nil;
|
||||
else
|
||||
timer = timer / 60;
|
||||
end
|
||||
end
|
||||
|
||||
local duration = nil;
|
||||
if duration_holder ~= nil then
|
||||
if utils.type.is_REField(duration_holder) then
|
||||
duration = duration_holder:get_data(duration_owner);
|
||||
else
|
||||
duration = duration_holder:call(duration_owner);
|
||||
end
|
||||
|
||||
if duration == nil then
|
||||
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_duration", buff_key));
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
return this.update_generic(buff_list, buff_type, buff_key, level, timer, duration);
|
||||
end
|
||||
|
||||
function this.update_generic(buff_list, buff_type, buff_key, level, timer, duration)
|
||||
duration = duration or timer;
|
||||
level = level or 1;
|
||||
|
||||
local buff = buff_list[buff_key];
|
||||
if buff == nil then
|
||||
local name = language.current_language[buff_type][buff_key];
|
||||
|
||||
buff = this.new(buff_type, buff_key, name, level, duration);
|
||||
buff_list[buff_key] = buff;
|
||||
else
|
||||
buff.level = level;
|
||||
this.update_timer(buff, timer, duration);
|
||||
end
|
||||
|
||||
return buff;
|
||||
end
|
||||
|
||||
function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
|
||||
buff_UI_entity.draw(buff, buff_UI, position_on_screen, opacity_scale);
|
||||
end
|
||||
|
||||
|
||||
function this.init_dependencies()
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||
@@ -211,6 +328,7 @@ function this.init_dependencies()
|
||||
dangos = require("MHR_Overlay.Buffs.dangos");
|
||||
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
|
||||
otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
|
||||
weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
|
||||
end
|
||||
|
||||
function this.init_module()
|
||||
|
||||
@@ -55,6 +55,8 @@ this.list = {
|
||||
gourmet_fish = nil,
|
||||
};
|
||||
|
||||
local consumables_type_name = "consumables";
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
|
||||
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
|
||||
@@ -106,69 +108,42 @@ function this.update(player_data)
|
||||
|
||||
this.update_demondrug(player_data, item_parameter);
|
||||
this.update_armorskin(player_data, item_parameter);
|
||||
this.update_gourmet_fish(player_data, item_parameter);
|
||||
|
||||
this.update_generic("might_seed", player_data, item_parameter,
|
||||
atk_up_buff_second_field, atk_up_buff_second_timer_field, might_seed_timer_field);
|
||||
buffs.update_generic_buff(this.list, consumables_type_name, "might_seed",
|
||||
player_data, atk_up_buff_second_field,
|
||||
player_data, atk_up_buff_second_timer_field,
|
||||
item_parameter, might_seed_timer_field);
|
||||
|
||||
this.update_generic("adamant_seed", player_data, item_parameter,
|
||||
def_up_buff_second_field, def_up_buff_second_timer_field, adamant_seed_timer_field);
|
||||
buffs.update_generic_buff(this.list, consumables_type_name, "adamant_seed",
|
||||
player_data, def_up_buff_second_field,
|
||||
player_data, def_up_buff_second_timer_field,
|
||||
item_parameter, adamant_seed_timer_field);
|
||||
|
||||
this.update_generic("demon_powder", player_data, item_parameter,
|
||||
atk_up_item_second_field, atk_up_item_second_timer_field, demondrug_powder_timer_field);
|
||||
buffs.update_generic_buff(this.list, consumables_type_name, "demon_powder",
|
||||
player_data, atk_up_item_second_field,
|
||||
player_data, atk_up_item_second_timer_field,
|
||||
item_parameter, demondrug_powder_timer_field);
|
||||
|
||||
this.update_generic("hardshell_powder", player_data, item_parameter,
|
||||
def_up_item_second_field, def_up_item_second_timer_field, armorskin_powder_timer_field);
|
||||
buffs.update_generic_buff(this.list, consumables_type_name, "hardshell_powder",
|
||||
player_data, def_up_item_second_field,
|
||||
player_data, def_up_item_second_timer_field,
|
||||
item_parameter, armorskin_powder_timer_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, consumables_type_name, "immunizer",
|
||||
nil, nil,
|
||||
player_data, vitalizer_timer_field,
|
||||
item_parameter, vitalizer_timer_const_field);
|
||||
|
||||
this.update_generic("immunizer", player_data, item_parameter,
|
||||
nil, vitalizer_timer_field, vitalizer_timer_const_field);
|
||||
buffs.update_generic_buff(this.list, consumables_type_name, "immunizer",
|
||||
nil, nil,
|
||||
player_data, stamina_up_buff_second_timer_field,
|
||||
item_parameter, stamina_up_buff_second_field);
|
||||
|
||||
this.update_generic("dash_juice", player_data, item_parameter,
|
||||
nil, stamina_up_buff_second_timer_field, stamina_up_buff_second_field);
|
||||
|
||||
end
|
||||
|
||||
function this.update_generic(consumable_key, player_data, item_parameter, value_field, timer_field, timer_const_value_field)
|
||||
if value_field ~= nil then
|
||||
|
||||
local value = value_field:get_data(player_data);
|
||||
if value == nil then
|
||||
error_handler.report("consumables.update_generic", string.format("Failed to access Data: %s_value", consumable_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value == 0 then
|
||||
this.list[consumable_key] = nil;
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local timer = timer_field:get_data(player_data);
|
||||
if timer == nil then
|
||||
error_handler.report("consumables.update_generic", string.format("Failed to access Data: %s_timer", consumable_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value_field == nil and utils.number.is_equal(timer, 0)then
|
||||
this.list[consumable_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local consumable = this.list[consumable_key];
|
||||
if consumable == nil then
|
||||
local timer_const_value = timer_const_value_field:get_data(item_parameter);
|
||||
if timer_const_value == nil then
|
||||
error_handler.report("consumables.update_generic", string.format("Failed to access Data: %s_timer_const_value", consumable_key));
|
||||
return;
|
||||
end
|
||||
|
||||
local name = language.current_language.consumables[consumable_key];
|
||||
|
||||
consumable = buffs.new(buffs.types.consumable, consumable_key, name, 1, timer_const_value);
|
||||
this.list[consumable_key] = consumable;
|
||||
else
|
||||
buffs.update_timer(consumable, timer / 60);
|
||||
end
|
||||
buffs.update_generic_buff(this.list, consumables_type_name, "gourmet_fish",
|
||||
nil, nil,
|
||||
player_data, fish_regene_enable_field,
|
||||
nil, nil);
|
||||
|
||||
end
|
||||
|
||||
function this.update_demondrug(player_data, item_parameter)
|
||||
@@ -195,27 +170,14 @@ function this.update_demondrug(player_data, item_parameter)
|
||||
error_handler.report("consumables.update_demondrug", "Failed to access Data: mega_demondrug_const_value");
|
||||
return;
|
||||
end
|
||||
|
||||
if demondrug_value == demondrug_const_value then
|
||||
local buff = this.list.demondrug;
|
||||
if buff ~= nil and buff.value == demondrug_value then
|
||||
return;
|
||||
end
|
||||
|
||||
local name = language.current_language.consumables.demondrug;
|
||||
|
||||
this.list.demondrug = buffs.new(buffs.types.consumable, "demondrug", name);
|
||||
buffs.update_generic(this.list, consumables_type_name, "demondrug");
|
||||
this.list.mega_demondrug = nil;
|
||||
|
||||
elseif demondrug_value == mega_demondrug_const_value then
|
||||
local buff = this.list.mega_demondrug;
|
||||
if buff ~= nil and buff.value == demondrug_value then
|
||||
return;
|
||||
end
|
||||
|
||||
local name = language.current_language.consumables.mega_demondrug;
|
||||
|
||||
buffs.update_generic(this.list, consumables_type_name, "mega_demondrug");
|
||||
this.list.demondrug = nil;
|
||||
this.list.mega_demondrug = buffs.new(buffs.types.consumable, "mega_demondrug", name);
|
||||
end
|
||||
end
|
||||
|
||||
@@ -245,56 +207,12 @@ function this.update_armorskin(player_data, item_parameter)
|
||||
end
|
||||
|
||||
if armorskin_value == armorskin_const_value then
|
||||
local buff = this.list.armorskin;
|
||||
if buff ~= nil and buff.value == armorskin_value then
|
||||
return;
|
||||
end
|
||||
|
||||
local name = language.current_language.consumables.armorskin;
|
||||
|
||||
this.list.armorskin = buffs.new(buffs.types.consumable, "armorskin", name);
|
||||
buffs.update_generic(this.list, consumables_type_name, "armorskin");
|
||||
this.list.mega_armorskin = nil;
|
||||
|
||||
|
||||
elseif armorskin_value == mega_armorskin_const_value then
|
||||
local buff = this.list.mega_armorskin;
|
||||
if buff ~= nil and buff.value == armorskin_value then
|
||||
return;
|
||||
end
|
||||
|
||||
local name = language.current_language.consumables.mega_armorskin;
|
||||
|
||||
buffs.update_generic(this.list, consumables_type_name, "mega_armorskin");
|
||||
this.list.armorskin = nil;
|
||||
this.list.mega_armorskin = buffs.new(buffs.types.consumable, "mega_armorskin", name);
|
||||
end
|
||||
end
|
||||
|
||||
function this.update_gourmet_fish(player_data, item_parameter)
|
||||
local gourmet_fish_timer = fish_regene_enable_field:get_data(player_data);
|
||||
if gourmet_fish_timer == nil then
|
||||
error_handler.report("consumables.update_gourmet_fish", "Failed to access Data: gourmet_fish_timer");
|
||||
return;
|
||||
end
|
||||
|
||||
if utils.number.is_equal(gourmet_fish_timer, 0) then
|
||||
this.list.gourmet_fish = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local buff = this.list.gourmet_fish;
|
||||
|
||||
if buff == nil then
|
||||
--local gourmet_fish_timer_const_value = stamina_up_buff_second_field:get_data(item_parameter);
|
||||
--if gourmet_fish_timer_const_value == nil then
|
||||
-- error_handler.report("consumables.update_gourmet_fish", "Failed to access Data: gourmet_fish_timer_const_value");
|
||||
-- return;
|
||||
--end
|
||||
|
||||
local name = language.current_language.consumables.gourmet_fish;
|
||||
|
||||
buff = buffs.new(buffs.types.consumable, "gourmet_fish", name, 1, gourmet_fish_timer);
|
||||
this.list.gourmet_fish = buff;
|
||||
else
|
||||
buffs.update_timer(buff, gourmet_fish_timer / 60);
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -47,6 +47,8 @@ this.list = {
|
||||
};
|
||||
|
||||
this.is_dango_adrenaline_active = false;
|
||||
|
||||
local dangos_type_name = "dangos";
|
||||
local dango_defender_minimal_value = 200;
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
@@ -72,229 +74,18 @@ function this.update(player, player_data)
|
||||
return;
|
||||
end
|
||||
|
||||
this.update_generic_number_value_field("dango_defender", player_data, kitchen_skill_048_field, nil, true, dango_defender_minimal_value);
|
||||
buffs.update_generic_buff(this.list, dangos_type_name, "dango_defender", player_data, kitchen_skill_048_field, nil, nil, nil, nil, true, dango_defender_minimal_value);
|
||||
this.update_dango_adrenaline();
|
||||
end
|
||||
|
||||
|
||||
function this.update_generic_timer(dango_key, timer_owner, timer_field, is_infinite)
|
||||
if is_infinite == nil then is_infinite = false; end
|
||||
|
||||
local timer = nil;
|
||||
if timer_field ~= nil then
|
||||
timer = timer_field:get_data(timer_owner);
|
||||
if timer == nil then
|
||||
error_handler.report("dangos.update_generic_timer", string.format("Failed to access Data: %s_timer", dango_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if utils.number.is_equal(timer, 0) then
|
||||
this.list[dango_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if is_infinite then
|
||||
timer = nil;
|
||||
else
|
||||
timer = timer / 60;
|
||||
end
|
||||
end
|
||||
|
||||
this.update_generic(dango_key, 1, timer);
|
||||
end
|
||||
|
||||
function this.update_generic_number_value_field(dango_key, timer_owner, value_field, timer_field, is_infinite, minimal_value)
|
||||
if minimal_value == nil then minimal_value = 1; end
|
||||
if is_infinite == nil then is_infinite = false; end
|
||||
|
||||
local level = 1;
|
||||
|
||||
if value_field ~= nil then
|
||||
local value = value_field:get_data(timer_owner);
|
||||
|
||||
if value == nil then
|
||||
error_handler.report("dangos.update_generic_number_value_field", string.format("Failed to access Data: %s_value", dango_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value < minimal_value then
|
||||
this.list[dango_key] = nil;
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local timer = nil;
|
||||
if timer_field ~= nil then
|
||||
timer = timer_field:get_data(timer_owner);
|
||||
if timer == nil then
|
||||
error_handler.report("dangos.update_generic_number_value_field", string.format("Failed to access Data: %s_timer", dango_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value_field == nil and utils.number.is_equal(timer, 0) then
|
||||
this.list[dango_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if is_infinite then
|
||||
timer = nil;
|
||||
else
|
||||
timer = timer / 60;
|
||||
end
|
||||
end
|
||||
|
||||
this.update_generic(dango_key, level, timer);
|
||||
end
|
||||
|
||||
function this.update_generic_boolean_value_field(dango_key, timer_owner, value_field, timer_field, is_infinite, minimal_value)
|
||||
if minimal_value == nil then minimal_value = true; end
|
||||
if is_infinite == nil then is_infinite = false; end
|
||||
|
||||
if value_field ~= nil then
|
||||
local value = value_field:get_data(timer_owner);
|
||||
|
||||
if value == nil then
|
||||
error_handler.report("dangos.update_generic_boolean_value_field", string.format("Failed to access Data: %s_value", dango_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value < minimal_value then
|
||||
this.list[dango_key] = nil;
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local timer = nil;
|
||||
if timer_field ~= nil then
|
||||
timer = timer_field:get_data(timer_owner);
|
||||
if timer == nil then
|
||||
error_handler.report("dangos.update_generic_boolean_value_field", string.format("Failed to access Data: %s_timer", dango_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value_field == nil and utils.number.is_equal(timer, 0) then
|
||||
this.list[dango_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if is_infinite then
|
||||
timer = nil;
|
||||
else
|
||||
timer = timer / 60;
|
||||
end
|
||||
end
|
||||
|
||||
this.update_generic(dango_key, 1, timer);
|
||||
end
|
||||
|
||||
function this.update_generic_number_value_method(dango_key, timer_owner, value_method, timer_field, is_infinite, minimal_value)
|
||||
if minimal_value == nil then minimal_value = 1; end
|
||||
if is_infinite == nil then is_infinite = false; end
|
||||
|
||||
local level = 1;
|
||||
|
||||
if value_method ~= nil then
|
||||
local value = value_method:call(timer_owner);
|
||||
|
||||
if value == nil then
|
||||
error_handler.report("dangos.update_generic_number_value_method", string.format("Failed to access Data: %s_value", dango_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value < minimal_value then
|
||||
this.list[dango_key] = nil;
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local timer = nil;
|
||||
if timer_field ~= nil then
|
||||
timer = timer_field:get_data(timer_owner);
|
||||
if timer == nil then
|
||||
error_handler.report("dangos.update_generic_number_value_method", string.format("Failed to access Data: %s_timer", dango_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value_method == nil and utils.number.is_equal(timer, 0) then
|
||||
this.list[dango_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if is_infinite then
|
||||
timer = nil;
|
||||
else
|
||||
timer = timer / 60;
|
||||
end
|
||||
end
|
||||
|
||||
this.update_generic(dango_key, level, timer);
|
||||
end
|
||||
|
||||
function this.update_generic_boolean_value_method(dango_key, timer_owner, value_method, timer_field, is_infinite, minimal_value)
|
||||
if minimal_value == nil then minimal_value = true; end
|
||||
if is_infinite == nil then is_infinite = false; end
|
||||
|
||||
if value_method ~= nil then
|
||||
local value = value_method:call(timer_owner);
|
||||
if value == nil then
|
||||
error_handler.report("dangos.update_generic_boolean_value_method", string.format("Failed to access Data: %s_value", dango_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value ~= minimal_value then
|
||||
this.list[dango_key] = nil;
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local timer = nil;
|
||||
if timer_field ~= nil then
|
||||
timer = timer_field:get_data(timer_owner);
|
||||
if timer == nil then
|
||||
error_handler.report("dangos.update_generic_boolean_value_method", string.format("Failed to access Data: %s_timer", dango_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value_method == nil and utils.number.is_equal(timer, 0) then
|
||||
this.list[dango_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if is_infinite then
|
||||
timer = nil;
|
||||
else
|
||||
timer = timer / 60;
|
||||
end
|
||||
end
|
||||
|
||||
this.update_generic(dango_key, 1, timer);
|
||||
end
|
||||
|
||||
function this.update_generic(dango_key, level, timer, duration)
|
||||
duration = duration or timer;
|
||||
|
||||
local dango = this.list[dango_key];
|
||||
if dango == nil then
|
||||
local name = language.current_language.dangos[dango_key];
|
||||
|
||||
dango = buffs.new(buffs.types.dango, dango_key, name, level, duration);
|
||||
this.list[dango_key] = dango;
|
||||
else
|
||||
dango.level = level;
|
||||
|
||||
if timer ~= nil then
|
||||
buffs.update_timer(dango, timer);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function this.update_dango_adrenaline()
|
||||
if not this.is_dango_adrenaline_active then
|
||||
this.list.dango_adrenaline = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
this.update_generic("dango_adrenaline", 1);
|
||||
buffs.update_generic(this.list, dangos_type_name, "dango_adrenaline");
|
||||
end
|
||||
|
||||
function this.init_names()
|
||||
|
||||
@@ -81,12 +81,15 @@ function this.update(player, player_data)
|
||||
this.update_ruby_and_gold_wirebugs(player, player_data);
|
||||
end
|
||||
|
||||
function this.update_generic_timer(endemic_life_buff_key, timer_owner, timer_field, is_infinite)
|
||||
if is_infinite == nil then is_infinite = false; end
|
||||
|
||||
function this.update_generic_timer(endemic_life_buff_key, timer_owner, timer_holder, is_infinite)
|
||||
local timer = nil;
|
||||
if timer_field ~= nil then
|
||||
timer = timer_field:get_data(timer_owner);
|
||||
if timer_holder ~= nil then
|
||||
if utils.type.is_REField then
|
||||
timer = timer_holder:get_data(timer_owner);
|
||||
else
|
||||
timer = timer_holder:call(timer_owner);
|
||||
end
|
||||
|
||||
if timer == nil then
|
||||
error_handler.report("endemic_life_buffs.update_generic_timer", string.format("Failed to access Data: %s_timer", endemic_life_buff_key));
|
||||
return;
|
||||
@@ -123,7 +126,7 @@ function this.update_generic(endemic_life_buff_key, level, timer, duration)
|
||||
return;
|
||||
end
|
||||
|
||||
endemic_life_buff = buffs.new(buffs.types.endemic_life_buff, endemic_life_buff_key, name, level, duration);
|
||||
endemic_life_buff = buffs.new("endemic_life_buffs", endemic_life_buff_key, name, level, duration);
|
||||
this.list[endemic_life_buff_key] = endemic_life_buff;
|
||||
else
|
||||
endemic_life_buff.level = level;
|
||||
|
||||
@@ -138,7 +138,7 @@ function this.update(master_player)
|
||||
goto continue;
|
||||
end
|
||||
|
||||
this.update_melody_effect(i+1, music_data);
|
||||
this.update_melody_effect(i + 1, music_data);
|
||||
::continue::
|
||||
end
|
||||
end
|
||||
@@ -160,7 +160,7 @@ function this.update_melody_effect(lua_index, melody_data)
|
||||
local melody_effect_key = melody_effect_keys[lua_index];
|
||||
local name = language.current_language.melody_effects[melody_effect_key];
|
||||
|
||||
melody_effect = buffs.new(buffs.types.melody_effect, melody_effect_key, name, 1, melody_timer / 60);
|
||||
melody_effect = buffs.new("melody_effects", melody_effect_key, name, 1, melody_timer / 60);
|
||||
this.list[lua_index] = melody_effect;
|
||||
else
|
||||
buffs.update_timer(melody_effect, melody_timer / 60);
|
||||
|
||||
@@ -51,6 +51,7 @@ this.list = {
|
||||
go_fight_win = nil
|
||||
};
|
||||
|
||||
local otomo_moves_type_name = "otomo_moves";
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
|
||||
@@ -64,222 +65,9 @@ local kijin_otomo_timer_field = player_data_type_def:get_field("_KijinOtomoTimer
|
||||
local runhigh_otomo_timer_field = player_data_type_def:get_field("_RunhighOtomoTimer");
|
||||
|
||||
function this.update(player_data)
|
||||
this.update_generic_timer("rousing_roar", player_data, beast_roar_otomo_timer_field);
|
||||
this.update_generic_timer("power_drum", player_data, kijin_otomo_timer_field);
|
||||
this.update_generic_timer("go_fight_win", player_data, runhigh_otomo_timer_field);
|
||||
end
|
||||
|
||||
function this.update_generic_timer(otomo_move_key, timer_owner, timer_field, is_infinite)
|
||||
if is_infinite == nil then is_infinite = false; end
|
||||
|
||||
local timer = nil;
|
||||
if timer_field ~= nil then
|
||||
timer = timer_field:get_data(timer_owner);
|
||||
if timer == nil then
|
||||
error_handler.report("otomo_moves.update_generic_timer", string.format("Failed to access Data: %s_timer", otomo_move_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if utils.number.is_equal(timer, 0) then
|
||||
this.list[otomo_move_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if is_infinite then
|
||||
timer = nil;
|
||||
else
|
||||
timer = timer / 60;
|
||||
end
|
||||
end
|
||||
|
||||
this.update_generic(otomo_move_key, 1, timer);
|
||||
end
|
||||
|
||||
function this.update_generic_number_value_field(otomo_move_key, timer_owner, value_field, timer_field, is_infinite, minimal_value)
|
||||
if minimal_value == nil then minimal_value = 1; end
|
||||
if is_infinite == nil then is_infinite = false; end
|
||||
|
||||
|
||||
local level = 1;
|
||||
|
||||
if value_field ~= nil then
|
||||
local value = value_field:get_data(timer_owner);
|
||||
|
||||
if value == nil then
|
||||
error_handler.report("otomo_moves.update_generic_number_value_field", string.format("Failed to access Data: %s_value", otomo_move_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value < minimal_value then
|
||||
this.list[otomo_move_key] = nil;
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local timer = nil;
|
||||
if timer_field ~= nil then
|
||||
timer = timer_field:get_data(timer_owner);
|
||||
if timer == nil then
|
||||
error_handler.report("otomo_moves.update_generic_number_value_field", string.format("Failed to access Data: %s_timer", otomo_move_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value_field == nil and utils.number.is_equal(timer, 0) then
|
||||
this.list[otomo_move_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if is_infinite then
|
||||
timer = nil;
|
||||
else
|
||||
timer = timer / 60;
|
||||
end
|
||||
end
|
||||
|
||||
this.update_generic(otomo_move_key, level, timer);
|
||||
end
|
||||
|
||||
function this.update_generic_boolean_value_field(otomo_move_key, timer_owner, value_field, timer_field, is_infinite, minimal_value)
|
||||
if minimal_value == nil then minimal_value = true; end
|
||||
if is_infinite == nil then is_infinite = false; end
|
||||
|
||||
if value_field ~= nil then
|
||||
local value = value_field:get_data(timer_owner);
|
||||
|
||||
if value == nil then
|
||||
error_handler.report("otomo_moves.update_generic_boolean_value_field", string.format("Failed to access Data: %s_value", otomo_move_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value < minimal_value then
|
||||
this.list[otomo_move_key] = nil;
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local timer = nil;
|
||||
if timer_field ~= nil then
|
||||
timer = timer_field:get_data(timer_owner);
|
||||
if timer == nil then
|
||||
error_handler.report("otomo_moves.update_generic_boolean_value_field", string.format("Failed to access Data: %s_timer", otomo_move_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value_field == nil and utils.number.is_equal(timer, 0) then
|
||||
this.list[otomo_move_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if is_infinite then
|
||||
timer = nil;
|
||||
else
|
||||
timer = timer / 60;
|
||||
end
|
||||
end
|
||||
|
||||
this.update_generic(otomo_move_key, 1, timer);
|
||||
end
|
||||
|
||||
function this.update_generic_number_value_method(otomo_move_key, timer_owner, value_method, timer_field, is_infinite, minimal_value)
|
||||
if minimal_value == nil then minimal_value = 1; end
|
||||
if is_infinite == nil then is_infinite = false; end
|
||||
|
||||
local level = 1;
|
||||
|
||||
if value_method ~= nil then
|
||||
local value = value_method:call(timer_owner);
|
||||
|
||||
if value == nil then
|
||||
error_handler.report("otomo_moves.update_generic_number_value_method", string.format("Failed to access Data: %s_value", otomo_move_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value < minimal_value then
|
||||
this.list[otomo_move_key] = nil;
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local timer = nil;
|
||||
if timer_field ~= nil then
|
||||
timer = timer_field:get_data(timer_owner);
|
||||
if timer == nil then
|
||||
error_handler.report("otomo_moves.update_generic_number_value_method", string.format("Failed to access Data: %s_timer", otomo_move_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value_method == nil and utils.number.is_equal(timer, 0) then
|
||||
this.list[otomo_move_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if is_infinite then
|
||||
timer = nil;
|
||||
else
|
||||
timer = timer / 60;
|
||||
end
|
||||
end
|
||||
|
||||
this.update_generic(otomo_move_key, level, timer);
|
||||
end
|
||||
|
||||
function this.update_generic_boolean_value_method(otomo_move_key, timer_owner, value_method, timer_field, is_infinite, minimal_value)
|
||||
if minimal_value == nil then minimal_value = true; end
|
||||
if is_infinite == nil then is_infinite = false; end
|
||||
|
||||
if value_method ~= nil then
|
||||
local value = value_method:call(timer_owner);
|
||||
|
||||
if value == nil then
|
||||
error_handler.report("otomo_moves.update_generic_boolean_value_method", string.format("Failed to access Data: %s_value", otomo_move_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value ~= minimal_value then
|
||||
this.list[otomo_move_key] = nil;
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local timer = nil;
|
||||
if timer_field ~= nil then
|
||||
timer = timer_field:get_data(timer_owner);
|
||||
if timer == nil then
|
||||
error_handler.report("otomo_moves.update_generic_boolean_value_method", string.format("Failed to access Data: %s_timer", otomo_move_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value_method == nil and utils.number.is_equal(timer, 0) then
|
||||
this.list[otomo_move_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if is_infinite then
|
||||
timer = nil;
|
||||
else
|
||||
timer = timer / 60;
|
||||
end
|
||||
end
|
||||
|
||||
this.update_generic(otomo_move_key, 1, timer);
|
||||
end
|
||||
|
||||
function this.update_generic(otomo_move_key, level, timer, duration)
|
||||
duration = duration or timer;
|
||||
|
||||
local otomo_move = this.list[otomo_move_key];
|
||||
if otomo_move == nil then
|
||||
local name = language.current_language.otomo_moves[otomo_move_key];
|
||||
|
||||
otomo_move = buffs.new(buffs.types.otomo_move, otomo_move_key, name, level, duration);
|
||||
this.list[otomo_move_key] = otomo_move;
|
||||
else
|
||||
otomo_move.level = level;
|
||||
|
||||
if timer ~= nil then
|
||||
buffs.update_timer(otomo_move, timer);
|
||||
end
|
||||
end
|
||||
buffs.update_generic_buff(this.list, otomo_moves_type_name, "rousing_roar", nil, nil, player_data, beast_roar_otomo_timer_field);
|
||||
buffs.update_generic_buff(this.list, otomo_moves_type_name, "power_drum", nil, nil, player_data, kijin_otomo_timer_field);
|
||||
buffs.update_generic_buff(this.list, otomo_moves_type_name, "go_fight_win", nil, nil, player_data, runhigh_otomo_timer_field);
|
||||
end
|
||||
|
||||
function this.init_names()
|
||||
|
||||
@@ -29,7 +29,7 @@ local json = json;
|
||||
local log = log;
|
||||
local fs = fs;
|
||||
local next = next;
|
||||
local type = type;
|
||||
local skills_type_name = type;
|
||||
local setmetatable = setmetatable;
|
||||
local getmetatable = getmetatable;
|
||||
local assert = assert;
|
||||
@@ -73,6 +73,8 @@ this.list = {
|
||||
resentment = nil
|
||||
};
|
||||
|
||||
local skills_type_name = "skills";
|
||||
|
||||
local skill_data_list = {
|
||||
-- 1 Pl_EquipSkill_000 Attack Boost
|
||||
-- 2 Pl_EquipSkill_001 Agitator
|
||||
@@ -231,7 +233,7 @@ local skill_data_list = {
|
||||
-- 147 Pl_EquipSkill_235 Inspiration
|
||||
}
|
||||
|
||||
local burst_breakpoint = 5;
|
||||
local burst_breakpoints = {5};
|
||||
local kushara_daora_soul_breakpoint = 5;
|
||||
local intrepid_heart_minimal_value = 400;
|
||||
local dereliction_breakpoints = {100, 50};
|
||||
@@ -336,7 +338,7 @@ local get_hunter_wire_skill_231_num_method = player_quest_base_type_def:get_meth
|
||||
|
||||
local qeree = {};
|
||||
|
||||
function this.update(player, player_data)
|
||||
function this.update(player, player_data, weapon_type)
|
||||
--local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
|
||||
--if item_parameter == nil then
|
||||
-- error_handler.report("skills.update", "Failed to access Data: item_parameter");
|
||||
@@ -385,8 +387,7 @@ function this.update(player, player_data)
|
||||
|
||||
this.update_equipped_skill_data(player);
|
||||
|
||||
this.update_dereliction(player_data);
|
||||
this.update_wind_mantle(player);
|
||||
this.update_wind_mantle(player, weapon_type);
|
||||
this.update_maximum_might(player_data);
|
||||
this.update_bloodlust();
|
||||
this.update_frenzied_bloodlust(player, player_data);
|
||||
@@ -394,30 +395,49 @@ function this.update(player, player_data)
|
||||
this.update_dragonheart();
|
||||
this.update_resentment(player_data);
|
||||
|
||||
this.update_generic_number_value_field("burst", player_data,
|
||||
rengeki_power_up_count_field, rengeki_power_up_timer_field, false, nil, burst_breakpoint);
|
||||
this.update_generic_skill("dereliction", player_data, symbiosis_skill_lost_vital_field,
|
||||
nil, nil, nil, nil, true, nil, dereliction_breakpoints);
|
||||
|
||||
this.update_generic_number_value_field("kushala_daora_soul", player_data,
|
||||
hyakuryu_dragon_power_up_count_field, hyakuryu_dragon_power_up_timer_field, false, nil, kushara_daora_soul_breakpoint);
|
||||
this.update_generic_skill("burst", player_data, rengeki_power_up_count_field,
|
||||
player_data, rengeki_power_up_timer_field, nil, nil, false, nil, burst_breakpoints);
|
||||
|
||||
this.update_generic_number_value_field("intrepid_heart", player_data, equip_skill_223_accumulator_field, nil, true, intrepid_heart_minimal_value);
|
||||
this.update_generic_timer("latent_power", player, power_freedom_timer_field);
|
||||
this.update_generic_timer("protective_polish", player, sharpness_gauge_boost_timer_field);
|
||||
this.update_generic_timer("grinder_s", player_data, brand_new_sharpness_adjust_up_timer_field);
|
||||
this.update_generic_timer("counterstrike", player_data, counterattack_powerup_timer_field);
|
||||
this.update_generic_timer("affinity_sliding", player_data, sliding_powerup_timer_field);
|
||||
this.update_generic_timer("coalescence", player_data, disaster_turn_powerup_timer_field);
|
||||
this.update_generic_timer("adrenaline_rush", player_data, equip_skill_208_atk_up_field);
|
||||
this.update_generic_timer("wall_runner", player_data, wall_run_powerup_timer_field);
|
||||
this.update_generic_timer("offensive_guard", player_data, equip_skill_036_timer_field);
|
||||
this.update_generic_timer("hellfire_cloak", player_data, onibi_powerup_timer_field);
|
||||
this.update_generic_timer("agitator", player_data, challenge_timer_field, true);
|
||||
this.update_generic_timer("furious", player_data, furious_skill_stamina_buff_second_timer_field);
|
||||
this.update_generic_timer("status_trigger", player_data, equip_skill_222_timer_field);
|
||||
this.update_generic_skill("kushala_daora_soul", player_data, hyakuryu_dragon_power_up_count_field,
|
||||
player_data, hyakuryu_dragon_power_up_timer_field, nil, nil, false, nil, {kushara_daora_soul_breakpoint});
|
||||
|
||||
this.update_generic_boolean_value_method("heaven_sent", player, is_active_equip_skill_230_method);
|
||||
this.update_generic_boolean_value_method("heroics", player, is_predicament_power_up_method);
|
||||
this.update_generic_boolean_value_method("resuscitate", player, is_debuff_state_method);
|
||||
this.update_generic_skill("intrepid_heart", player_data, equip_skill_223_accumulator_field,
|
||||
nil, nil, nil, nil, true, intrepid_heart_minimal_value);
|
||||
|
||||
this.update_generic_skill("latent_power", nil, nil, player, power_freedom_timer_field);
|
||||
this.update_generic_skill("protective_polish", nil, nil, player, sharpness_gauge_boost_timer_field);
|
||||
this.update_generic_skill("grinder_s", nil, nil, player_data, brand_new_sharpness_adjust_up_timer_field);
|
||||
this.update_generic_skill("counterstrike", nil, nil, player_data, counterattack_powerup_timer_field);
|
||||
this.update_generic_skill("affinity_sliding", nil, nil, player_data, sliding_powerup_timer_field);
|
||||
this.update_generic_skill("coalescence", nil, nil, player_data, disaster_turn_powerup_timer_field);
|
||||
this.update_generic_skill("adrenaline_rush", nil, nil, player_data, equip_skill_208_atk_up_field);
|
||||
this.update_generic_skill("wall_runner", nil, nil, player_data, wall_run_powerup_timer_field);
|
||||
this.update_generic_skill("offensive_guard", nil, nil, player_data, equip_skill_036_timer_field);
|
||||
this.update_generic_skill("hellfire_cloak", nil, nil, player_data, onibi_powerup_timer_field);
|
||||
this.update_generic_skill("agitator", nil, nil, player_data, challenge_timer_field, true);
|
||||
this.update_generic_skill("furious", nil, nil, player_data, furious_skill_stamina_buff_second_timer_field);
|
||||
this.update_generic_skill("status_trigger", nil, nil, player_data, equip_skill_222_timer_field);
|
||||
|
||||
this.update_generic_skill("heaven_sent", player, is_active_equip_skill_230_method);
|
||||
this.update_generic_skill("heroics", player, is_predicament_power_up_method);
|
||||
this.update_generic_skill("resuscitate", player, is_debuff_state_method);
|
||||
end
|
||||
|
||||
function this.update_generic_skill(skill_key, value_owner, value_holder, timer_owner, timer_holder, duration_owner, duration_holder,
|
||||
is_infinite, minimal_value, level_breakpoints)
|
||||
|
||||
local skill_data = skill_data_list[skill_key];
|
||||
if skill_data ~= nil and not skill_data.is_equipped then
|
||||
this.list[skill_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
buffs.update_generic_buff(this.list, skills_type_name, skill_key,
|
||||
value_owner, value_holder, timer_owner, timer_holder, duration_owner, duration_holder,
|
||||
is_infinite, minimal_value, level_breakpoints);
|
||||
end
|
||||
|
||||
function this.update_equipped_skill_data(player)
|
||||
@@ -461,295 +481,7 @@ function this.update_equipped_skill_data(player)
|
||||
end
|
||||
end
|
||||
|
||||
function this.update_generic_timer(skill_key, timer_owner, timer_field, is_infinite)
|
||||
if is_infinite == nil then is_infinite = false; end
|
||||
|
||||
local skill_data = skill_data_list[skill_key];
|
||||
if skill_data ~= nil and not skill_data.is_equipped then
|
||||
this.list[skill_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local timer = nil;
|
||||
if timer_field ~= nil then
|
||||
timer = timer_field:get_data(timer_owner);
|
||||
if timer == nil then
|
||||
error_handler.report("skills.update_generic_timer", string.format("Failed to access Data: %s_timer", skill_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if utils.number.is_equal(timer, 0) then
|
||||
this.list[skill_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if is_infinite then
|
||||
timer = nil;
|
||||
else
|
||||
timer = timer / 60;
|
||||
end
|
||||
end
|
||||
|
||||
this.update_generic(skill_key, 1, timer);
|
||||
end
|
||||
|
||||
function this.update_generic_number_value_field(skill_key, timer_owner, value_field, timer_field, is_infinite, minimal_value, level_breakpoint)
|
||||
if minimal_value == nil then minimal_value = 1; end
|
||||
level_breakpoint = level_breakpoint or 1000000;
|
||||
if is_infinite == nil then is_infinite = false; end
|
||||
|
||||
local skill_data = skill_data_list[skill_key];
|
||||
if skill_data ~= nil and not skill_data.is_equipped then
|
||||
this.list[skill_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local level = 1;
|
||||
|
||||
if value_field ~= nil then
|
||||
local value = value_field:get_data(timer_owner);
|
||||
|
||||
if value == nil then
|
||||
error_handler.report("skills.update_generic_number_value_field", string.format("Failed to access Data: %s_value", skill_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value < minimal_value then
|
||||
this.list[skill_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if value >= level_breakpoint then
|
||||
level = 2;
|
||||
end
|
||||
end
|
||||
|
||||
local timer = nil;
|
||||
if timer_field ~= nil then
|
||||
timer = timer_field:get_data(timer_owner);
|
||||
if timer == nil then
|
||||
error_handler.report("skills.update_generic_number_value_field", string.format("Failed to access Data: %s_timer", skill_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value_field == nil and utils.number.is_equal(timer, 0) then
|
||||
this.list[skill_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if is_infinite then
|
||||
timer = nil;
|
||||
else
|
||||
timer = timer / 60;
|
||||
end
|
||||
end
|
||||
|
||||
this.update_generic(skill_key, level, timer);
|
||||
end
|
||||
|
||||
function this.update_generic_boolean_value_field(skill_key, timer_owner, value_field, timer_field, is_infinite, minimal_value)
|
||||
if minimal_value == nil then minimal_value = true; end
|
||||
if is_infinite == nil then is_infinite = false; end
|
||||
|
||||
local skill_data = skill_data_list[skill_key];
|
||||
if skill_data ~= nil and not skill_data.is_equipped then
|
||||
this.list[skill_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if value_field ~= nil then
|
||||
local value = value_field:get_data(timer_owner);
|
||||
|
||||
if value == nil then
|
||||
error_handler.report("skills.update_generic_boolean_value_field", string.format("Failed to access Data: %s_value", skill_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value < minimal_value then
|
||||
this.list[skill_key] = nil;
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local timer = nil;
|
||||
if timer_field ~= nil then
|
||||
timer = timer_field:get_data(timer_owner);
|
||||
if timer == nil then
|
||||
error_handler.report("skills.update_generic_boolean_value_field", string.format("Failed to access Data: %s_timer", skill_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value_field == nil and utils.number.is_equal(timer, 0) then
|
||||
this.list[skill_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if is_infinite then
|
||||
timer = nil;
|
||||
else
|
||||
timer = timer / 60;
|
||||
end
|
||||
end
|
||||
|
||||
this.update_generic(skill_key, 1, timer);
|
||||
end
|
||||
|
||||
function this.update_generic_number_value_method(skill_key, timer_owner, value_method, timer_field, is_infinite, minimal_value, level_breakpoint)
|
||||
if minimal_value == nil then minimal_value = 1; end
|
||||
level_breakpoint = level_breakpoint or 1000000;
|
||||
if is_infinite == nil then is_infinite = false; end
|
||||
|
||||
local skill_data = skill_data_list[skill_key];
|
||||
if skill_data ~= nil and not skill_data.is_equipped then
|
||||
this.list[skill_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local level = 1;
|
||||
|
||||
if value_method ~= nil then
|
||||
local value = value_method:call(timer_owner);
|
||||
|
||||
if value == nil then
|
||||
error_handler.report("skills.update_generic_number_value_method", string.format("Failed to access Data: %s_value", skill_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value < minimal_value then
|
||||
this.list[skill_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if value >= level_breakpoint then
|
||||
level = 2;
|
||||
end
|
||||
end
|
||||
|
||||
local timer = nil;
|
||||
if timer_field ~= nil then
|
||||
timer = timer_field:get_data(timer_owner);
|
||||
if timer == nil then
|
||||
error_handler.report("skills.update_generic_number_value_method", string.format("Failed to access Data: %s_timer", skill_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value_method == nil and utils.number.is_equal(timer, 0) then
|
||||
this.list[skill_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if is_infinite then
|
||||
timer = nil;
|
||||
else
|
||||
timer = timer / 60;
|
||||
end
|
||||
end
|
||||
|
||||
this.update_generic(skill_key, level, timer);
|
||||
end
|
||||
|
||||
function this.update_generic_boolean_value_method(skill_key, timer_owner, value_method, timer_field, is_infinite, minimal_value)
|
||||
if minimal_value == nil then minimal_value = true; end
|
||||
if is_infinite == nil then is_infinite = false; end
|
||||
|
||||
local skill_data = skill_data_list[skill_key];
|
||||
if skill_data ~= nil and not skill_data.is_equipped then
|
||||
this.list[skill_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if value_method ~= nil then
|
||||
local value = value_method:call(timer_owner);
|
||||
|
||||
if value == nil then
|
||||
error_handler.report("skills.update_generic_boolean_value_method", string.format("Failed to access Data: %s_value", skill_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value ~= minimal_value then
|
||||
this.list[skill_key] = nil;
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
local timer = nil;
|
||||
if timer_field ~= nil then
|
||||
timer = timer_field:get_data(timer_owner);
|
||||
if timer == nil then
|
||||
error_handler.report("skills.update_generic_boolean_value_method", string.format("Failed to access Data: %s_timer", skill_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if value_method == nil and utils.number.is_equal(timer, 0) then
|
||||
this.list[skill_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if is_infinite then
|
||||
timer = nil;
|
||||
else
|
||||
timer = timer / 60;
|
||||
end
|
||||
end
|
||||
|
||||
this.update_generic(skill_key, 1, timer);
|
||||
end
|
||||
|
||||
function this.update_generic(skill_key, level, timer, duration)
|
||||
duration = duration or timer;
|
||||
|
||||
local skill = this.list[skill_key];
|
||||
if skill == nil then
|
||||
local name = language.current_language.skills[skill_key];
|
||||
|
||||
skill = buffs.new(buffs.types.skill, skill_key, name, level, duration);
|
||||
this.list[skill_key] = skill;
|
||||
else
|
||||
skill.level = level;
|
||||
|
||||
if timer ~= nil then
|
||||
buffs.update_timer(skill, timer);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function this.update_dereliction(player_data)
|
||||
if not skill_data_list.dereliction.is_equipped then
|
||||
this.list.dereliction = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local dereliction_value = symbiosis_skill_lost_vital_field:get_data(player_data);
|
||||
if dereliction_value == nil then
|
||||
error_handler.report("skills.update_derelection", "Failed to access Data: dereliction_value");
|
||||
return;
|
||||
end
|
||||
|
||||
if dereliction_value == 0 then
|
||||
this.list.dereliction = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local level = 1;
|
||||
for index, breakpoint in ipairs(dereliction_breakpoints) do
|
||||
if dereliction_value >= breakpoint then
|
||||
level = 4 - index;
|
||||
break;
|
||||
end
|
||||
end
|
||||
|
||||
local skill = this.list.dereliction;
|
||||
if skill == nil then
|
||||
local name = language.current_language.skills.dereliction;
|
||||
|
||||
skill = buffs.new(buffs.types.skill, "dereliction", name, level);
|
||||
this.list.dereliction = skill;
|
||||
else
|
||||
skill.level = level;
|
||||
end
|
||||
end
|
||||
|
||||
function this.update_wind_mantle(player)
|
||||
function this.update_wind_mantle(player, weapon_type)
|
||||
local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player);
|
||||
if wind_mantle_timer == nil then
|
||||
error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer");
|
||||
@@ -767,38 +499,19 @@ function this.update_wind_mantle(player)
|
||||
return;
|
||||
end
|
||||
|
||||
local weapon_type = player_weapon_type_field:get_data(player);
|
||||
if player == nil then
|
||||
error_handler.report("skills.update_wind_mantle", "Failed to access Data: weapon_type");
|
||||
return;
|
||||
end
|
||||
|
||||
local breakpoints = wind_mantle_breakpoints;
|
||||
for weapon_type_index, special_breakpoints in pairs(wind_mantle_special_breakpoints) do
|
||||
if weapon_type == weapon_type_index then
|
||||
breakpoints = special_breakpoints;
|
||||
break;
|
||||
end
|
||||
end
|
||||
|
||||
local level = 1;
|
||||
|
||||
local breakpoints = wind_mantle_special_breakpoints[weapon_type] or wind_mantle_breakpoints;
|
||||
local breakpoint_count = #breakpoints;
|
||||
|
||||
for index, breakpoint in ipairs(breakpoints) do
|
||||
if wind_mantle_value >= breakpoint then
|
||||
level = 4 - index;
|
||||
level = 2 + breakpoint_count - index;
|
||||
break;
|
||||
end
|
||||
end
|
||||
|
||||
local skill = this.list.wind_mantle;
|
||||
if skill == nil then
|
||||
local name = language.current_language.skills.wind_mantle;
|
||||
|
||||
skill = buffs.new(buffs.types.skill, "wind_mantle", name, level, wind_mantle_duration);
|
||||
this.list.wind_mantle = skill;
|
||||
else
|
||||
skill.level = level;
|
||||
buffs.update_timer(skill, wind_mantle_duration - (wind_mantle_timer / 60));
|
||||
end
|
||||
buffs.update_generic(this.list, skills_type_name, "wind_mantle", level, wind_mantle_duration - (wind_mantle_timer / 60), wind_mantle_duration);
|
||||
end
|
||||
|
||||
function this.update_maximum_might(player_data)
|
||||
@@ -829,16 +542,14 @@ function this.update_maximum_might(player_data)
|
||||
local name = language.current_language.skills.maximum_might;
|
||||
|
||||
if whole_body_timer < maximum_might_previous_timer_value then
|
||||
skill = buffs.new(type, "maximum_might", name, 1);
|
||||
this.list.maximum_might = skill;
|
||||
this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", name, 1);
|
||||
|
||||
elseif is_timer_zero then
|
||||
if maximum_might_delay_timer == nil then
|
||||
maximum_might_delay_timer = time.new_delay_timer(function()
|
||||
maximum_might_delay_timer = nil;
|
||||
|
||||
skill = buffs.new(type, "maximum_might", name, 1);
|
||||
this.list.maximum_might = skill;
|
||||
this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", name, 1);
|
||||
end, 3.5);
|
||||
end
|
||||
|
||||
@@ -864,7 +575,7 @@ function this.update_bloodlust()
|
||||
|
||||
if this.list.bloodlust == nil then
|
||||
local name = language.current_language.skills.bloodlust;
|
||||
this.list.bloodlust = buffs.new(buffs.types.skill, "bloodlust", name, 0);
|
||||
this.list.bloodlust = buffs.new(skills_type_name, "bloodlust", name);
|
||||
end
|
||||
end
|
||||
|
||||
@@ -915,9 +626,8 @@ function this.update_frenzied_bloodlust(player, player_data)
|
||||
timer = equip_skill_231_wp_off_timer;
|
||||
end
|
||||
|
||||
this.update_generic("frenzied_bloodlust", 1, timer / 60);
|
||||
|
||||
local skill = this.list.frenzied_bloodlust;
|
||||
local skill = buffs.update_generic(this.list, skills_type_name, "frenzied_bloodlust", 1, timer / 60);
|
||||
|
||||
if is_wp_off_timer_max then
|
||||
skill.duration = frenzied_bloodlust_duration / 60;
|
||||
else
|
||||
@@ -936,7 +646,7 @@ function this.update_peak_performance()
|
||||
return;
|
||||
end
|
||||
|
||||
this.update_generic("peak_performance", 1);
|
||||
buffs.update_generic(this.list, skills_type_name, "peak_performance");
|
||||
end
|
||||
|
||||
function this.update_dragonheart()
|
||||
@@ -959,7 +669,7 @@ function this.update_dragonheart()
|
||||
return;
|
||||
end
|
||||
|
||||
this.update_generic("dragonheart", 1);
|
||||
buffs.update_generic(this.list, skills_type_name, "dragonheart");
|
||||
end
|
||||
|
||||
function this.update_resentment(player_data)
|
||||
@@ -979,7 +689,7 @@ function this.update_resentment(player_data)
|
||||
return;
|
||||
end
|
||||
|
||||
this.update_generic("resentment", 1);
|
||||
buffs.update_generic(this.list, skills_type_name, "resentment");
|
||||
end
|
||||
|
||||
function this.init_names()
|
||||
|
||||
345
reframework/autorun/MHR_Overlay/Buffs/weapon_skills.lua
Normal file
345
reframework/autorun/MHR_Overlay/Buffs/weapon_skills.lua
Normal file
@@ -0,0 +1,345 @@
|
||||
local this = {};
|
||||
|
||||
local buffs;
|
||||
local buff_UI_entity;
|
||||
local config;
|
||||
local singletons;
|
||||
local players;
|
||||
local utils;
|
||||
local language;
|
||||
local error_handler;
|
||||
local env_creature;
|
||||
local player_info;
|
||||
local time;
|
||||
local abnormal_statuses;
|
||||
|
||||
local sdk = sdk;
|
||||
local tostring = tostring;
|
||||
local pairs = pairs;
|
||||
local ipairs = ipairs;
|
||||
local tonumber = tonumber;
|
||||
local require = require;
|
||||
local pcall = pcall;
|
||||
local table = table;
|
||||
local string = string;
|
||||
local Vector3f = Vector3f;
|
||||
local d2d = d2d;
|
||||
local math = math;
|
||||
local json = json;
|
||||
local log = log;
|
||||
local fs = fs;
|
||||
local next = next;
|
||||
local type = type;
|
||||
local setmetatable = setmetatable;
|
||||
local getmetatable = getmetatable;
|
||||
local assert = assert;
|
||||
local select = select;
|
||||
local coroutine = coroutine;
|
||||
local utf8 = utf8;
|
||||
local re = re;
|
||||
local imgui = imgui;
|
||||
local draw = draw;
|
||||
local Vector2f = Vector2f;
|
||||
local reframework = reframework;
|
||||
local os = os;
|
||||
local ValueType = ValueType;
|
||||
local package = package;
|
||||
|
||||
this.list = {
|
||||
|
||||
};
|
||||
|
||||
this.weapon_types = {
|
||||
nil, -- 0 Great Sword
|
||||
nil, -- 1 Switch Axe
|
||||
nil, -- 2 Long Sword
|
||||
nil, -- 3 Light Bowgun
|
||||
nil, -- 4 Heavy Bowgun
|
||||
nil, -- 5 Hammer
|
||||
nil, -- 6 Gunlance
|
||||
nil, -- 7 Lance
|
||||
nil, -- 8 Sword and Shield
|
||||
nil, -- 9 Dual Blades
|
||||
nil, -- 10 Hunting Horn
|
||||
nil, -- 11 Charge Blade
|
||||
nil, -- 12 Insect Glaive
|
||||
nil, -- 13 Bow
|
||||
};
|
||||
|
||||
local weapon_skills_type_name = "weapon_skills";
|
||||
local previous_weapon_type = -1;
|
||||
|
||||
local spirit_gauge_breakpoints = {3, 2};
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
|
||||
|
||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||
|
||||
-- Great Sword
|
||||
|
||||
local great_sword_type_def = sdk.find_type_definition("snow.player.GreatSword");
|
||||
-- Power Sheathe
|
||||
local move_wp_off_buff_great_sword_timer_field = great_sword_type_def:get_field("MoveWpOffBuffGreatSwordTimer");
|
||||
local move_wp_off_buff_set_time_field = great_sword_type_def:get_field("_MoveWpOffBuffSetTime");
|
||||
|
||||
-- Switch Axe
|
||||
|
||||
local slash_axe_type_def = sdk.find_type_definition("snow.player.SlashAxe");
|
||||
-- Amped State
|
||||
local get_bottle_awake_duration_timer_method = slash_axe_type_def:get_method("get_BottleAwakeDurationTimer");
|
||||
local bottle_awake_duration_time_field = slash_axe_type_def:get_field("_BottleAwakeDurationTime");
|
||||
-- Switch Charger
|
||||
local no_use_slash_gauge_timer_field = slash_axe_type_def:get_field("_NoUseSlashGaugeTimer");
|
||||
-- Axe: Heavy Slam
|
||||
local bottle_awake_assist_timer_field = slash_axe_type_def:get_field("_BottleAwakeAssistTimer");
|
||||
|
||||
-- Long Sword
|
||||
|
||||
local long_sword_type_def = sdk.find_type_definition("snow.player.LongSword");
|
||||
-- Spirit Gauge Autofill (Soaring Kick, Iai Slash)
|
||||
local get_long_sword_gauge_powerup_time_method = long_sword_type_def:get_method("get_LongSwordGaugePowerUpTime");
|
||||
-- Spirit Gauge
|
||||
local get_long_sword_gauge_lv_method = long_sword_type_def:get_method("get_LongSwordGaugeLv");
|
||||
local long_sword_gauge_lv_time_field = long_sword_type_def:get_field("_LongSwordGaugeLvTime");
|
||||
local get_long_sword_gauge_lv_timer_method = long_sword_type_def:get_method("get_LongSwordGaugeLvTimer");
|
||||
|
||||
-- Harvest Moon
|
||||
local long_sword_shell_manager_type_def = sdk.find_type_definition("snow.shell.LongSwordShellManager");
|
||||
local get_master_long_sword_shell_010s_method = long_sword_shell_manager_type_def:get_method("getMaseterLongSwordShell010s");
|
||||
|
||||
local system_array_type_def = sdk.find_type_definition("System.Array");
|
||||
local get_length_method = system_array_type_def:get_method("get_Length");
|
||||
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
|
||||
|
||||
local long_sword_shell_010_list_type_def = sdk.find_type_definition("System.Collections.Generic.List`1<snow.shell.LongSwordShell010>");
|
||||
local get_count_method = long_sword_shell_010_list_type_def:get_method("get_Count");
|
||||
local get_item_method = long_sword_shell_010_list_type_def:get_method("get_Item");
|
||||
|
||||
local long_sword_shell_010_type_def = sdk.find_type_definition("snow.shell.LongSwordShell010");
|
||||
local life_timer_field = long_sword_shell_010_type_def:get_field("_lifeTimer");
|
||||
|
||||
local single_type_def = sdk.find_type_definition("System.Single");
|
||||
local mvalue_field = single_type_def:get_field("mValue");
|
||||
|
||||
function this.update(player, player_data, weapon_type)
|
||||
if weapon_type ~= previous_weapon_type then
|
||||
this.list = {};
|
||||
end
|
||||
|
||||
previous_weapon_type = weapon_type;
|
||||
|
||||
if weapon_type == 0 then
|
||||
this.update_great_sword_skills(player);
|
||||
|
||||
elseif weapon_type == 1 then
|
||||
this.update_switch_axe_skills(player);
|
||||
|
||||
elseif weapon_type == 2 then
|
||||
this.update_long_sword_skills(player);
|
||||
|
||||
elseif weapon_type == 3 then
|
||||
this.update_light_bowgun_skills(player);
|
||||
|
||||
elseif weapon_type == 4 then
|
||||
this.update_heavy_bowgun_skills(player);
|
||||
|
||||
elseif weapon_type == 5 then
|
||||
this.update_hammer_skills(player);
|
||||
|
||||
elseif weapon_type == 6 then
|
||||
this.update_gunlance_skills(player);
|
||||
|
||||
elseif weapon_type == 7 then
|
||||
this.update_lance_skills(player);
|
||||
|
||||
elseif weapon_type == 8 then
|
||||
this.update_sword_and_shield_skills(player);
|
||||
|
||||
elseif weapon_type == 9 then
|
||||
this.update_dual_blades_skills(player);
|
||||
|
||||
elseif weapon_type == 10 then
|
||||
this.update_hunting_horn_skills(player);
|
||||
|
||||
elseif weapon_type == 11 then
|
||||
this.update_charge_blade_skills(player);
|
||||
|
||||
elseif weapon_type == 12 then
|
||||
this.update_insect_glaive_skills(player);
|
||||
|
||||
else
|
||||
this.update_bow_skills(player);
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function this.update_great_sword_skills(player)
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "power_sheathe", nil, nil,
|
||||
player, move_wp_off_buff_set_time_field, player, move_wp_off_buff_set_time_field);
|
||||
end
|
||||
|
||||
function this.update_switch_axe_skills(player)
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "amped_state", nil, nil,
|
||||
player, get_bottle_awake_duration_timer_method, player, bottle_awake_duration_time_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "switch_charger", nil, nil,
|
||||
player, no_use_slash_gauge_timer_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "axe_heavy_slam", nil, nil,
|
||||
player, bottle_awake_assist_timer_field);
|
||||
end
|
||||
|
||||
function this.update_long_sword_skills(player)
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "spirit_gauge_autofill", nil, nil,
|
||||
player, get_long_sword_gauge_powerup_time_method);
|
||||
|
||||
this.update_spirit_gauge(player);
|
||||
this.update_harvest_moon();
|
||||
end
|
||||
|
||||
function this.update_spirit_gauge(player)
|
||||
local weapon_skill = buffs.update_generic_buff(this.list, weapon_skills_type_name, "spirit_gauge",
|
||||
player, get_long_sword_gauge_lv_method, player, get_long_sword_gauge_lv_timer_method, nil, nil, false, nil, spirit_gauge_breakpoints);
|
||||
|
||||
if weapon_skill == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local long_sword_gauge_lv_time_array = long_sword_gauge_lv_time_field:get_data(player);
|
||||
if long_sword_gauge_lv_time_array == nil then
|
||||
error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time_array");
|
||||
return;
|
||||
end
|
||||
|
||||
local long_sword_gauge_lv_time_array_length = get_length_method:call(long_sword_gauge_lv_time_array);
|
||||
if long_sword_gauge_lv_time_array_length == nil then
|
||||
error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time_array_length");
|
||||
return;
|
||||
end
|
||||
|
||||
if weapon_skill.level >= long_sword_gauge_lv_time_array_length then
|
||||
return;
|
||||
end
|
||||
|
||||
local long_sword_gauge_lv_time_single_valtype = get_value_method:call(long_sword_gauge_lv_time_array, weapon_skill.level);
|
||||
if long_sword_gauge_lv_time_single_valtype == nil then
|
||||
error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time_single_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
local long_sword_gauge_lv_time = mvalue_field:get_data(long_sword_gauge_lv_time_single_valtype);
|
||||
if long_sword_gauge_lv_time == nil then
|
||||
error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time");
|
||||
return;
|
||||
end
|
||||
|
||||
weapon_skill.duration = long_sword_gauge_lv_time / 60;
|
||||
end
|
||||
|
||||
function this.update_harvest_moon()
|
||||
if singletons.long_sword_shell_manager == nil then
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: long_sword_shell_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
local master_long_sword_shell_010_list = get_master_long_sword_shell_010s_method:call(singletons.long_sword_shell_manager, players.myself.id);
|
||||
if master_long_sword_shell_010_list == nil then
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list");
|
||||
return;
|
||||
end
|
||||
|
||||
local master_long_sword_shell_010_list_count = get_count_method:call(master_long_sword_shell_010_list);
|
||||
if master_long_sword_shell_010_list_count == nil then
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list_count");
|
||||
return;
|
||||
end
|
||||
|
||||
if master_long_sword_shell_010_list_count == 0 then
|
||||
return;
|
||||
end
|
||||
|
||||
local master_long_sword_shell_010 = get_item_method:call(master_long_sword_shell_010_list, 0);
|
||||
if master_long_sword_shell_010 == nil then
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010");
|
||||
return;
|
||||
end
|
||||
|
||||
local life_timer = life_timer_field:get_data(master_long_sword_shell_010);
|
||||
if life_timer == nil then
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: life_timer");
|
||||
return;
|
||||
end
|
||||
|
||||
if utils.number.is_equal(life_timer, 0) then
|
||||
this.list.harvest_moon = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
buffs.update_generic(this.list, weapon_skills_type_name, "harvest_moon", 1, life_timer);
|
||||
end
|
||||
|
||||
function this.update_light_bowgun_skills(player)
|
||||
end
|
||||
|
||||
function this.update_heavy_bowgun_skills(player)
|
||||
end
|
||||
|
||||
function this.update_hammer_skills(player)
|
||||
end
|
||||
|
||||
function this.update_gunlance_skills(player)
|
||||
end
|
||||
|
||||
function this.update_lance_skills(player)
|
||||
end
|
||||
|
||||
function this.update_sword_and_shield_skills(player)
|
||||
end
|
||||
|
||||
function this.update_dual_blades_skills(player)
|
||||
end
|
||||
|
||||
function this.update_hunting_horn_skills(player)
|
||||
end
|
||||
|
||||
function this.update_charge_blade_skills(player)
|
||||
end
|
||||
|
||||
function this.update_insect_glaive_skills(player)
|
||||
end
|
||||
|
||||
function this.update_bow_skills(player)
|
||||
end
|
||||
|
||||
function this.init_names()
|
||||
for weapon_skill_key, weapon_skill in pairs(this.list) do
|
||||
local name = language.current_language.weapon_skills[weapon_skill_key];
|
||||
|
||||
if name == nil then
|
||||
name = weapon_skill_key;
|
||||
end
|
||||
|
||||
weapon_skill.name = name;
|
||||
end
|
||||
end
|
||||
|
||||
function this.init_dependencies()
|
||||
buffs = require("MHR_Overlay.Buffs.buffs");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
utils = require("MHR_Overlay.Misc.utils");
|
||||
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
players = require("MHR_Overlay.Damage_Meter.players");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
|
||||
player_info = require("MHR_Overlay.Misc.player_info");
|
||||
time = require("MHR_Overlay.Game_Handler.time");
|
||||
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
|
||||
end
|
||||
|
||||
function this.init_module()
|
||||
end
|
||||
|
||||
return this;
|
||||
@@ -62,6 +62,7 @@ function this.init()
|
||||
this.init_game_manager();
|
||||
this.init_servant_manager();
|
||||
this.init_otomo_manager();
|
||||
this.init_long_sword_shell_manager();
|
||||
end
|
||||
|
||||
function this.init_message_manager()
|
||||
@@ -183,6 +184,17 @@ function this.init_otomo_manager()
|
||||
return this.otomo_manager;
|
||||
end
|
||||
|
||||
function this.init_long_sword_shell_manager()
|
||||
this.long_sword_shell_manager = sdk.get_managed_singleton("snow.shell.LongSwordShellManager");
|
||||
if this.long_sword_shell_manager == nil then
|
||||
error_handler.report("singletons.init_long_sword_shell_manager", "Failed to access Data: long_sword_shell_manager");
|
||||
end
|
||||
|
||||
return this.long_sword_shell_manager;
|
||||
end
|
||||
|
||||
|
||||
|
||||
function this.init_dependencies()
|
||||
time = require("MHR_Overlay.Game_Handler.time");
|
||||
utils = require("MHR_Overlay.Misc.utils");
|
||||
|
||||
@@ -469,6 +469,19 @@ this.default_language = {
|
||||
go_fight_win = "Go, Fight, Win"
|
||||
},
|
||||
|
||||
weapon_skills = {
|
||||
-- Great Sword
|
||||
power_sheathe = "Power Sheathe",
|
||||
-- Switch Axe
|
||||
amped_state = "Amped State",
|
||||
switch_charger = "Switch Charger",
|
||||
axe_heavy_slam = "Axe: Heavy Slam",
|
||||
-- Long Sword
|
||||
spirit_gauge_autofill = "Spirit Gauge Autofill", -- Soaring Kick, Iai Slash
|
||||
spirit_gauge = "Spirit Gauge",
|
||||
harvest_moon = "Harvest Moon"
|
||||
},
|
||||
|
||||
UI = {
|
||||
HP = "HP:",
|
||||
stamina = "Stamina:",
|
||||
|
||||
@@ -107,6 +107,9 @@ local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
|
||||
-- Dango Adrenaline
|
||||
local is_kitchen_skill_predicament_powerup_method = player_base_type_def:get_method("isKitchenSkillPredicamentPowerUp");
|
||||
|
||||
local single_type_def = sdk.find_type_definition("System.Single");
|
||||
local mvalue_field = single_type_def:get_field("mValue");
|
||||
|
||||
local master_player_ref = nil;
|
||||
local master_player_data_ref = nil;
|
||||
|
||||
@@ -185,13 +188,13 @@ function this.update_resistances(player_data)
|
||||
end
|
||||
|
||||
-- Fire Resistance
|
||||
local fire_resistance_valtype = get_value_method:call(resistance_element_array, 0);
|
||||
if fire_resistance_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance_valtype");
|
||||
local fire_resistance_single_valtype = get_value_method:call(resistance_element_array, 0);
|
||||
if fire_resistance_single_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance_single_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
local fire_resistance = fire_resistance_valtype:get_field("mValue");
|
||||
local fire_resistance = mvalue_field:get_data(fire_resistance_single_valtype);
|
||||
if fire_resistance ~= nil then
|
||||
this.list.fire_resistance = math.floor(fire_resistance);
|
||||
else
|
||||
@@ -200,13 +203,13 @@ function this.update_resistances(player_data)
|
||||
end
|
||||
|
||||
-- Water Resistance
|
||||
local water_resistance_valtype = get_value_method:call(resistance_element_array, 1);
|
||||
if water_resistance_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance_valtype");
|
||||
local water_resistance_single_valtype = get_value_method:call(resistance_element_array, 1);
|
||||
if water_resistance_single_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance_single_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
local water_resistance = water_resistance_valtype:get_field("mValue");
|
||||
local water_resistance = mvalue_field:get_data(water_resistance_single_valtype);
|
||||
if water_resistance ~= nil then
|
||||
this.list.water_resistance = math.floor(water_resistance);
|
||||
else
|
||||
@@ -215,13 +218,13 @@ function this.update_resistances(player_data)
|
||||
end
|
||||
|
||||
-- Thunder Resistance
|
||||
local thunder_resistance_valtype = get_value_method:call(resistance_element_array, 2);
|
||||
if thunder_resistance_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance_valtype");
|
||||
local thunder_resistance_single_valtype = get_value_method:call(resistance_element_array, 2);
|
||||
if thunder_resistance_single_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance_single_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
local thunder_resistance = thunder_resistance_valtype:get_field("mValue");
|
||||
local thunder_resistance = mvalue_field:get_data(thunder_resistance_single_valtype);
|
||||
if thunder_resistance ~= nil then
|
||||
this.list.thunder_resistance = math.floor(thunder_resistance);
|
||||
else
|
||||
@@ -230,13 +233,13 @@ function this.update_resistances(player_data)
|
||||
end
|
||||
|
||||
-- Ice Resistance
|
||||
local ice_resistance_valtype = get_value_method:call(resistance_element_array, 3);
|
||||
if ice_resistance_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance_valtype");
|
||||
local ice_resistance_single_valtype = get_value_method:call(resistance_element_array, 3);
|
||||
if ice_resistance_single_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance_single_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
local ice_resistance = ice_resistance_valtype:get_field("mValue");
|
||||
local ice_resistance = mvalue_field:get_data(ice_resistance_single_valtype);
|
||||
if ice_resistance ~= nil then
|
||||
this.list.ice_resistance = math.floor(ice_resistance);
|
||||
else
|
||||
@@ -245,13 +248,13 @@ function this.update_resistances(player_data)
|
||||
end
|
||||
|
||||
-- Dragon Resistance
|
||||
local dragon_resistance_valtype = get_value_method:call(resistance_element_array, 4);
|
||||
if dragon_resistance_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance_valtype");
|
||||
local dragon_resistance_single_valtype = get_value_method:call(resistance_element_array, 4);
|
||||
if dragon_resistance_single_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance_single_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
local dragon_resistance = dragon_resistance_valtype:get_field("mValue");
|
||||
local dragon_resistance = mvalue_field:get_data(dragon_resistance_single_valtype);
|
||||
if dragon_resistance ~= nil then
|
||||
this.list.dragon_resistance = math.floor(dragon_resistance);
|
||||
else
|
||||
|
||||
@@ -44,6 +44,7 @@ local unicode_chars;
|
||||
local epsilon = 0.000001;
|
||||
|
||||
this.table = {};
|
||||
this.type = {};
|
||||
this.number = {};
|
||||
this.string = {};
|
||||
this.vec2 = {};
|
||||
@@ -215,6 +216,18 @@ function this.table.merge(...)
|
||||
return result;
|
||||
end
|
||||
|
||||
function this.type.is_boolean(value)
|
||||
return value == true or value == false;
|
||||
end
|
||||
|
||||
function this.type.is_REField(value)
|
||||
return value.get_return_type == nil;
|
||||
end
|
||||
|
||||
function this.type.is_REMethodDefinition(value)
|
||||
return value.get_return_type ~= nil;
|
||||
end
|
||||
|
||||
function this.number.is_NaN(value)
|
||||
return tostring(value) == tostring(0/0);
|
||||
end
|
||||
|
||||
@@ -275,6 +275,12 @@ local system_array_type_def = sdk.find_type_definition("System.Array");
|
||||
local get_length_method = system_array_type_def:get_method("get_Length");
|
||||
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
|
||||
|
||||
local int32_type_def = sdk.find_type_definition("System.Int32");
|
||||
local int32_mvalue_field = int32_type_def:get_field("mValue");
|
||||
|
||||
local single_type_def = sdk.find_type_definition("System.Single");
|
||||
local single_mvalue_field = single_type_def:get_field("mValue");
|
||||
|
||||
function this.update_ailments(enemy, monster)
|
||||
if enemy == nil then
|
||||
error_handler.report("ailments.update_ailments", "Missing Parameter: enemy");
|
||||
@@ -369,12 +375,12 @@ function this.update_ailment(monster, ailment_param, id)
|
||||
if activate_count_array_length ~= nil then
|
||||
|
||||
if activate_count_array_length > 0 then
|
||||
local activate_count_valuetype = get_value_method:call(activate_count_array, 0);
|
||||
local activate_count_valtype = get_value_method:call(activate_count_array, 0);
|
||||
|
||||
if activate_count_valuetype ~= nil then
|
||||
activate_count = activate_count_valuetype:get_field("mValue");
|
||||
if activate_count_valtype ~= nil then
|
||||
activate_count = int32_mvalue_field:get_data(activate_count_valtype);
|
||||
else
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_valuetype");
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_valtype");
|
||||
end
|
||||
end
|
||||
else
|
||||
@@ -390,12 +396,12 @@ function this.update_ailment(monster, ailment_param, id)
|
||||
if buildup_array_length ~= nil then
|
||||
|
||||
if buildup_array_length > 0 then
|
||||
local buildup_valuetype = get_value_method:call(buildup_array, 0);
|
||||
local buildup_valtype = get_value_method:call(buildup_array, 0);
|
||||
|
||||
if buildup_valuetype ~= nil then
|
||||
buildup = buildup_valuetype:get_field("mValue");
|
||||
if buildup_valtype ~= nil then
|
||||
buildup = single_mvalue_field:get_data(buildup_valtype);
|
||||
else
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_valuetype");
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_valtype");
|
||||
end
|
||||
end
|
||||
else
|
||||
@@ -411,12 +417,12 @@ function this.update_ailment(monster, ailment_param, id)
|
||||
if buildup_limit_array_length ~= nil then
|
||||
|
||||
if buildup_limit_array_length > 0 then
|
||||
local buildup_limit_valuetype = get_value_method:call(buildup_limit_array, 0);
|
||||
local buildup_limit_valtype = get_value_method:call(buildup_limit_array, 0);
|
||||
|
||||
if buildup_limit_valuetype ~= nil then
|
||||
buildup_limit = buildup_limit_valuetype:get_field("mValue");
|
||||
if buildup_limit_valtype ~= nil then
|
||||
buildup_limit = single_mvalue_field:get_data(buildup_limit_valtype);
|
||||
else
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_valuetype");
|
||||
error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_valtype");
|
||||
end
|
||||
end
|
||||
else
|
||||
|
||||
@@ -13,6 +13,7 @@ local skills;
|
||||
local dangos;
|
||||
local abnormal_statuses;
|
||||
local otomo_moves;
|
||||
local weapon_skills;
|
||||
|
||||
local sdk = sdk;
|
||||
local tostring = tostring;
|
||||
@@ -117,12 +118,22 @@ function this.update()
|
||||
|
||||
for key, otomo_move in pairs(otomo_moves.list) do
|
||||
if not otomo_move.is_active then
|
||||
goto continue6;
|
||||
goto continue7;
|
||||
end
|
||||
|
||||
table.insert(_displayed_buffs, otomo_move);
|
||||
|
||||
::continue6::
|
||||
::continue7::
|
||||
end
|
||||
|
||||
for key, weapon_skill in pairs(weapon_skills.list) do
|
||||
if not weapon_skill.is_active then
|
||||
goto continue8;
|
||||
end
|
||||
|
||||
table.insert(_displayed_buffs, weapon_skill);
|
||||
|
||||
::continue8::
|
||||
end
|
||||
|
||||
displayed_buffs = this.sort_buffs(_displayed_buffs, cached_config);
|
||||
@@ -208,6 +219,7 @@ function this.init_dependencies()
|
||||
dangos = require("MHR_Overlay.Buffs.dangos");
|
||||
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
|
||||
otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
|
||||
weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
|
||||
end
|
||||
|
||||
function this.init_module()
|
||||
|
||||
@@ -572,5 +572,14 @@
|
||||
},
|
||||
"unicode_glyph_ranges": [
|
||||
0
|
||||
]
|
||||
],
|
||||
"weapon_skills": {
|
||||
"amped_state": "Amped State",
|
||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||
"harvest_moon": "Harvest Moon",
|
||||
"power_sheathe": "Power Sheathe",
|
||||
"spirit_gauge": "Spirit Gauge",
|
||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||
"switch_charger": "Switch Charger"
|
||||
}
|
||||
}
|
||||
@@ -585,5 +585,16 @@
|
||||
65280,
|
||||
65519,
|
||||
0
|
||||
]
|
||||
],
|
||||
"weapon_skills": {
|
||||
"amped_state": "Amped State",
|
||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||
"harvest_moon": "Harvest Moon",
|
||||
"iai_slash": "Iai Slash",
|
||||
"power_sheathe": "Power Sheathe",
|
||||
"soaring_kick": "Soaring Kick",
|
||||
"spirit_gauge": "Spirit Gauge",
|
||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||
"switch_charger": "Switch Charger"
|
||||
}
|
||||
}
|
||||
@@ -586,5 +586,16 @@
|
||||
65280,
|
||||
65519,
|
||||
0
|
||||
]
|
||||
],
|
||||
"weapon_skills": {
|
||||
"amped_state": "Amped State",
|
||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||
"harvest_moon": "Harvest Moon",
|
||||
"iai_slash": "Iai Slash",
|
||||
"power_sheathe": "Power Sheathe",
|
||||
"soaring_kick": "Soaring Kick",
|
||||
"spirit_gauge": "Spirit Gauge",
|
||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||
"switch_charger": "Switch Charger"
|
||||
}
|
||||
}
|
||||
@@ -582,5 +582,16 @@
|
||||
65280,
|
||||
65519,
|
||||
0
|
||||
]
|
||||
],
|
||||
"weapon_skills": {
|
||||
"amped_state": "Amped State",
|
||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||
"harvest_moon": "Harvest Moon",
|
||||
"iai_slash": "Iai Slash",
|
||||
"power_sheathe": "Power Sheathe",
|
||||
"soaring_kick": "Soaring Kick",
|
||||
"spirit_gauge": "Spirit Gauge",
|
||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||
"switch_charger": "Switch Charger"
|
||||
}
|
||||
}
|
||||
@@ -586,5 +586,16 @@
|
||||
65280,
|
||||
65519,
|
||||
0
|
||||
]
|
||||
],
|
||||
"weapon_skills": {
|
||||
"amped_state": "Amped State",
|
||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||
"harvest_moon": "Harvest Moon",
|
||||
"iai_slash": "Iai Slash",
|
||||
"power_sheathe": "Power Sheathe",
|
||||
"soaring_kick": "Soaring Kick",
|
||||
"spirit_gauge": "Spirit Gauge",
|
||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||
"switch_charger": "Switch Charger"
|
||||
}
|
||||
}
|
||||
@@ -586,5 +586,16 @@
|
||||
65280,
|
||||
65519,
|
||||
0
|
||||
]
|
||||
],
|
||||
"weapon_skills": {
|
||||
"amped_state": "Amped State",
|
||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||
"harvest_moon": "Harvest Moon",
|
||||
"iai_slash": "Iai Slash",
|
||||
"power_sheathe": "Power Sheathe",
|
||||
"soaring_kick": "Soaring Kick",
|
||||
"spirit_gauge": "Spirit Gauge",
|
||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||
"switch_charger": "Switch Charger"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user