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https://github.com/GreenComfyTea/MHR-Overlay.git
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v2.6.5
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874c89daa5
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874c89daa5 | ||
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26590a3e0b | ||
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1439498a67 |
@@ -41,7 +41,7 @@
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<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.605%2B-green?logo=package-dependencies" />
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<img alt="REFramework Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20v1.605%2B-green?logo=package-dependencies" />
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</a>
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</a>
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<a href="https://www.nexusmods.com/monsterhunterrise/mods/134">
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<a href="https://www.nexusmods.com/monsterhunterrise/mods/134">
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<img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v0.4.0%2B-yellow?logo=package-dependencies" />
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<img alt="REFramework Direct2D Dependency" src="https://custom-icon-badges.demolab.com/badge/dependency-REFramework%20Direct2D%20v1.0.0%2B-yellow?logo=package-dependencies" />
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</a>
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</a>
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<br>
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<br>
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<br>
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<br>
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@@ -136,7 +136,7 @@
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# Requirements
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# Requirements
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1. **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)** (v1.503+);
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1. **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)** (v1.503+);
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2. **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)** (v0.4.0+) - Needed for Unicode Support.
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2. **[REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134)** (v1.0.0+) - Needed for Unicode Support.
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# How to install:
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# How to install:
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1. Install **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**;
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1. Install **[REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26)**;
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@@ -699,7 +699,6 @@ function this.update_rising_moon()
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return;
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return;
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end
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end
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-- Possibly requires players.myself.id instead of 0?
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local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_speed_boost_list, 0);
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local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_speed_boost_list, 0);
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if light_bowgun_shell_030 == nil then
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if light_bowgun_shell_030 == nil then
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error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030");
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error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030");
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@@ -769,7 +768,6 @@ function this.update_setting_sun()
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return;
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return;
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end
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end
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-- Possibly requires players.myself.id instead of 0?
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local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_all_list, 0);
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local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_all_list, 0);
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if light_bowgun_shell_030 == nil then
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if light_bowgun_shell_030 == nil then
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error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030");
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error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030");
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@@ -929,12 +927,12 @@ function this.update_bead_of_resonance()
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return;
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return;
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end
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end
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if players.myself.id >= horn_shell_003s_array_length then
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if horn_shell_003s_array_length == 0 then
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this.list.bead_of_resonance = nil;
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this.list.bead_of_resonance = nil;
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return;
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return;
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end
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end
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local horn_shell_003_list = get_value_method:call(horn_shell_003s_array, players.myself.id);
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local horn_shell_003_list = get_value_method:call(horn_shell_003s_array, 0);
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if horn_shell_003_list == nil then
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if horn_shell_003_list == nil then
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error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list");
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error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list");
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this.list.bead_of_resonance = nil;
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this.list.bead_of_resonance = nil;
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@@ -36,7 +36,7 @@ local os = os;
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local ValueType = ValueType;
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local ValueType = ValueType;
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local package = package;
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local package = package;
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this.version = "2.6.5";
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this.version = "2.6.6";
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this.config_folder = "MHR Overlay\\configs\\";
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this.config_folder = "MHR Overlay\\configs\\";
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this.current_config_value_file_name = "MHR Overlay\\config.json";
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this.current_config_value_file_name = "MHR Overlay\\config.json";
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