local this = {}; local buff_UI_entity; local config; local singletons; local buffs; local buff_UI_entity; local config; local singletons; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local type = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; local ids = { demondrug = 0, mega_demondrug = 1, armorskin = 2, mega_armorskin = 4, might_seed = 8, adamant_seed = 16, demon_powder = 32, hardshell_powder = 64, immunizer = 128, dash_juice = 256 }; this.list = { demondrug = nil, mega_demondrug = nil, armorskin = nil, mega_armorskin = nil, might_seed = nil, adamant_seed = nil, hardshell_powder = nil, hardshell_powder = nil, immunizer = nil, dash_juice = nil }; local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local get_player_data_method = player_manager_type_def:get_method("get_PlayerData"); local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter"); local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type(); local demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_DemondrugAtkUp"); local great_demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_GreatDemondrugAtkUp"); local armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_ArmorSkinDefUp"); local great_armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_GreatArmorSkinDefUp"); local might_seed_timer_field = player_user_data_item_parameter_type_def:get_field("_MightSeedTimer"); local adamant_seed_timer_field = player_user_data_item_parameter_type_def:get_field("_AdamantSeedTimer"); local demondrug_powder_timer_field = player_user_data_item_parameter_type_def:get_field("_DemondrugPowderTimer"); local armorskin_powder_timer_field = player_user_data_item_parameter_type_def:get_field("_ArmorSkinPowderTimer"); local vitalizer_timer_const_field = player_user_data_item_parameter_type_def:get_field("_VitalizerTimer"); local stamina_up_buff_second_field = player_user_data_item_parameter_type_def:get_field("_StaminaUpBuffSecond"); local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); -- Demondrug/Mega Demondrug local atk_up_alive_field = player_data_type_def:get_field("_AtkUpAlive"); -- Armorskin/Mega Armorskin local def_up_alive_field = player_data_type_def:get_field("_DefUpAlive"); -- Might Seed local atk_up_buff_second_field = player_data_type_def:get_field("_AtkUpBuffSecond"); local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer"); -- Adamant Seed local def_up_buff_second_field = player_data_type_def:get_field("_DefUpBuffSecond"); local def_up_buff_second_timer_field = player_data_type_def:get_field("_DefUpBuffSecondTimer"); -- Demon Powder local atk_up_item_second_field = player_data_type_def:get_field("_AtkUpItemSecond"); local atk_up_item_second_timer_field = player_data_type_def:get_field("_AtkUpItemSecondTimer"); -- Hardshell Powder local def_up_item_second_field = player_data_type_def:get_field("_DefUpItemSecond"); local def_up_item_second_timer_field = player_data_type_def:get_field("_DefUpItemSecondTimer"); -- Immunizer local vitalizer_timer_field = player_data_type_def:get_field("_VitalizerTimer"); -- Dash Juice local stamina_up_buff_second_timer_field = player_data_type_def:get_field("_StaminaUpBuffSecondTimer"); local system_array_type_def = sdk.find_type_definition("System.Array"); local length_method = system_array_type_def:get_method("get_Length"); local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)"); function this.update() local player_data_array = get_player_data_method:call(singletons.player_manager); if player_data_array == nil then return; end local player_data = get_value_method:call(player_data_array, 0); if player_data == nil then return; end local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager); if item_parameter == nil then return; end this.update_demondrug(player_data, item_parameter); this.update_armorskin(player_data, item_parameter); this.update_might_seed(player_data, item_parameter); this.update_adamant_seed(player_data, item_parameter); this.update_demon_powder(player_data, item_parameter); this.update_hardshell_powder(player_data, item_parameter); this.update_immunizer(player_data, item_parameter); this.update_dash_juice(player_data, item_parameter); end function this.update_demondrug(player_data, item_parameter) local demondrug = atk_up_alive_field:get_data(player_data); if demondrug == nil then return; end if demondrug == 0 then this.list.demondrug = nil; this.list.mega_demondrug = nil; return; end local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter); if demondrug_const_value == nil then return; end local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter); if mega_demondrug_const_value == nil then return; end if demondrug == demondrug_const_value then local buff = this.list.demondrug; if buff ~= nil and buff.value == demondrug then return; end this.list.demondrug = buffs.new("Demondrug", demondrug); this.list.mega_demondrug = nil; elseif demondrug == mega_demondrug_const_value then local buff = this.list.mega_demondrug; if buff ~= nil and buff.value == demondrug then return; end this.list.demondrug = nil; this.list.mega_demondrug = buffs.new("Mega Demondrug", demondrug); end end function this.update_armorskin(player_data, item_parameter) local armorskin = def_up_alive_field:get_data(player_data); if armorskin == nil then return; end if armorskin == 0 then this.list.armorskin = nil; this.list.mega_armorskin = nil; return; end local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter); if armorskin_const_value == nil then return; end local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter); if mega_armorskin_const_value == nil then return; end if armorskin == armorskin_const_value then local buff = this.list.armorskin; if buff ~= nil and buff.value == armorskin then return; end this.list.armorskin = buffs.new("Armorskin", armorskin); this.list.mega_armorskin = nil; elseif armorskin == mega_armorskin_const_value then local buff = this.list.mega_armorskin; if buff ~= nil and buff.value == armorskin then return; end this.list.armorskin = nil; this.list.mega_armorskin = buffs.new("Mega Armorskin", armorskin); end end function this.update_might_seed(player_data, item_parameter) local might_seed = atk_up_buff_second_field:get_data(player_data); if might_seed == nil then return; end if might_seed == 0 then this.list.might_seed = nil; return; end local might_seed_timer = atk_up_buff_second_timer_field:get_data(player_data); if might_seed_timer == nil then return; end local buff = this.list.might_seed; if buff == nil then local might_seed_timer_const_value = might_seed_timer_field:get_data(item_parameter); if might_seed_timer_const_value == nil then return; end buff = buffs.new("Might Seed", might_seed, might_seed_timer_const_value); this.list.might_seed = buff; else buff.value = might_seed; buffs.update_timer(buff, might_seed_timer / 60); end end function this.update_adamant_seed(player_data, item_parameter) local adamant_seed = def_up_buff_second_field:get_data(player_data); if adamant_seed == nil then return; end if adamant_seed == 0 then this.list.adamant_seed = nil; return; end local adamant_seed_timer = def_up_buff_second_timer_field:get_data(player_data); if adamant_seed_timer == nil then return; end local buff = this.list.adamant_seed; if buff == nil then local adamant_seed_timer_const_value = adamant_seed_timer_field:get_data(item_parameter); if adamant_seed_timer_const_value == nil then return; end buff = buffs.new("Adamant Seed", adamant_seed, adamant_seed_timer_const_value); this.list.adamant_seed = buff; else buff.value = adamant_seed; buffs.update_timer(buff, adamant_seed_timer / 60); end end function this.update_demon_powder(player_data, item_parameter) local demon_powder = atk_up_item_second_field:get_data(player_data); if demon_powder == nil then return; end if demon_powder == 0 then this.list.demon_powder = nil; return; end local demon_powder_timer = atk_up_item_second_timer_field:get_data(player_data); if demon_powder_timer == nil then return; end local buff = this.list.demon_powder; if buff == nil then local demon_powder_timer_const_value = demondrug_powder_timer_field:get_data(item_parameter); if demon_powder_timer_const_value == nil then return; end buff = buffs.new("Demon Powder", demon_powder, demon_powder_timer_const_value); this.list.demon_powder = buff; else buff.value = demon_powder; buffs.update_timer(buff, demon_powder_timer / 60); end end function this.update_hardshell_powder(player_data, item_parameter) local hardshell_powder = def_up_item_second_field:get_data(player_data); if hardshell_powder == nil then return; end if hardshell_powder == 0 then this.list.hardshell_powder = nil; return; end local hardshell_powder_timer = def_up_item_second_timer_field:get_data(player_data); if hardshell_powder_timer == nil then return; end local buff = this.list.hardshell_powder; if buff == nil then local demon_powder_timer_const_value = armorskin_powder_timer_field:get_data(item_parameter); if demon_powder_timer_const_value == nil then return; end buff = buffs.new("Hardshell Powder", hardshell_powder, demon_powder_timer_const_value); this.list.hardshell_powder = buff; else buff.value = hardshell_powder; buffs.update_timer(buff, hardshell_powder_timer / 60); end end function this.update_immunizer(player_data, item_parameter) local immunizer_timer = vitalizer_timer_field:get_data(player_data); if immunizer_timer == nil then return; end if immunizer_timer == 0 then this.list.immunizer = nil; return; end local buff = this.list.immunizer; if buff == nil then local immunizer_timer_const_value = vitalizer_timer_const_field:get_data(item_parameter); if immunizer_timer_const_value == nil then return; end buff = buffs.new("Immunizer", 0, immunizer_timer_const_value); this.list.immunizer = buff; else buffs.update_timer(buff, immunizer_timer / 60); end end function this.update_dash_juice(player_data, item_parameter) local dash_juice_timer = stamina_up_buff_second_timer_field:get_data(player_data); if dash_juice_timer == nil then return; end if dash_juice_timer == 0 then this.list.dash_juice = nil; return; end local buff = this.list.dash_juice; if buff == nil then local dash_juice_timer_const_value = stamina_up_buff_second_field:get_data(item_parameter); if dash_juice_timer_const_value == nil then return; end buff = buffs.new("Dash Juice", 0, dash_juice_timer_const_value); this.list.dash_juice = buff; else buffs.update_timer(buff, dash_juice_timer / 60); end end function this.init_module() buffs = require("MHR_Overlay.Buffs.buffs"); config = require("MHR_Overlay.Misc.config"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); singletons = require("MHR_Overlay.Game_Handler.singletons"); end return this;