local this = {}; local buffs; local buff_UI_entity; local config; local singletons; local players; local utils; local language; local error_handler; local env_creature; local player_info; local time; local abnormal_statuses; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local skills_type_name = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; this.list = { burst = nil, intrepid_heart = nil, dereliction = nil, latent_power = nil, protective_polish = nil, wind_mantle = nil, grinder_s = nil, counterstrike = nil, affinity_sliding = nil, coalescence = nil, adrenaline_rush = nil, wall_runner = nil, offensive_guard = nil, hellfire_cloak = nil, agitator = nil, furious = nil, status_trigger = nil, heaven_sent = nil, heroics = nil, resuscitate = nil, maximum_might = nil, bloodlust = nil, frenzied_bloodlust = nil, peak_performance = nil, dragonheart = nil, resentment = nil, bladescale_hone = nil, spiribirds_call = nil, embolden = nil, berserk = nil, powder_mantle_red = nil, powder_mantle_blue = nil, strife = nil, inspiration = nil, blood_awakening = nil }; local skills_type_name = "skills"; local skill_data_list = { -- attack_boost = { id = 1 }, agitator = { id = 2 }, peak_performance = { id = 3, level = 0, is_equipped = false }, resentment = { id = 4, level = 0, is_equipped = false }, resuscitate = { id = 5, level = 0, is_equipped = false }, -- critical_eye = { id = 6 }, -- critical_boost = { id = 7 }, -- weakness_exploit = { id = 8 }, latent_power = { id = 9 }, maximum_might = { id = 10, level = 0, is_equipped = false }, -- critical_element = { id = 11 }, -- masters_touch = { id = 12 }, -- fire_attack = { id = 13 }, -- water_attack = { id = 14 }, -- ice_attack = { id = 15 }, -- thunder_attack = { id = 16 }, -- dragon_attack = { id = 17 }, -- poison_attack = { id = 18 }, -- paralysis_attack = { id = 19 }, -- sleep_attack = { id = 20 }, -- blast_attack = { id = 21 }, -- handicraft = { id = 22 }, -- razor_sharp = { id = 23 }, -- spare_shot = { id = 24 }, protective_polish = { id = 25 }, -- minds_eye = { id = 26 }, -- ballistics = { id = 27 }, -- bludgeoner = { id = 28 }, -- bow_charge_plus = { id = 29 }, -- focus = { id = 30 }, -- power_prolonger = { id = 31 }, -- marathon_runner = { id = 32 }, -- constitution = { id = 33 }, -- stamina_surge = { id = 34 }, -- guard = { id = 35 }, -- guard_up = { id = 36 }, offensive_guard = { id = 37 }, -- critical_draw = { id = 38 }, -- punishing_draw = { id = 39 }, -- quick_sheathe = { id = 40 }, -- slugger = { id = 41 }, -- stamina_thief = { id = 42 }, affinity_sliding = { id = 43 }, -- horn_maestro = { id = 44 }, -- artillery = { id = 45 }, -- load_shells = { id = 46 }, -- special_ammo_boost = { id = 47 }, -- normal_rapid_up = { id = 48 }, -- pierce_up = { id = 49 }, -- spread_up = { id = 50 }, -- ammo_up = { id = 51 }, -- reload_speed = { id = 52 }, -- recoil_down = { id = 53 }, -- steadiness = { id = 54 }, -- rapid_fire_up = { id = 55 }, -- defense_boost = { id = 56 }, -- divine_blessing = { id = 57 }, -- recovery_up = { id = 58 }, -- recovery_speed = { id = 59 }, -- speed_eating = { id = 60 }, -- earplugs = { id = 61 }, -- windproof = { id = 62 }, -- tremor_resistance = { id = 63 }, -- bubbly_dance = { id = 64 }, -- evade_window = { id = 65 }, -- evade_extender = { id = 66 }, -- fire_resistance = { id = 67 }, -- water_resistance = { id = 68 }, -- ice_resistance = { id = 69 }, -- thunder_resistance = { id = 70 }, -- dragon_resistance = { id = 71 }, -- blight_resistance = { id = 72 }, -- poison_resistance = { id = 73 }, -- paralysis_resistance = { id = 74 }, -- sleep_resistance = { id = 75 }, -- stun_resistance = { id = 76 }, -- muck_resistance = { id = 77 }, -- blast_resistance = { id = 78 }, -- botanist = { id = 79 }, -- geologist = { id = 80 }, -- partbreaker = { id = 81 }, -- capture_master = { id = 82 }, -- carving_master = { id = 83 }, -- good_luck = { id = 84 }, -- speed_sharpening = { id = 85 }, -- bombardier = { id = 86 }, -- mushroomancer = { id = 87 }, -- item_prolonger = { id = 88 }, -- wide_range = { id = 89 }, -- free_meal = { id = 90 }, heroics = { id = 91, level = 0, is_equipped = false }, -- fortify = { id = 92 }, -- flinch_free = { id = 93 }, -- jump_master = { id = 94 }, -- carving_pro = { id = 95 }, -- hunger_resistance = { id = 96 }, -- leap_of_faith = { id = 97 }, -- diversion = { id = 98 }, -- master_mounter = { id = 99 }, -- chameleos_blessing = { id = 100 }, -- kushala_blessing = { id = 101 }, -- teostra_blessing = { id = 102 }, dragonheart = { id = 103, level = 0, is_equipped = false }, -- wirebug_whisperer = { id = 104 }, wall_runner = { id = 105 }, counterstrike = { id = 106 }, -- rapid_morph = { id = 107 }, hellfire_cloak = { id = 108 }, -- wind_alignment = { id = 109 }, -- thunder_alignment = { id = 110 }, -- stormsoul = { id = 111 }, -- blood_rite = { id = 112 }, dereliction = { id = 113, level = 0, is_equipped = false }, furious = { id = 114 }, -- mail_of_hellfire = { id = 115 }, coalescence = { id = 116 }, bloodlust = { id = 117, level = 0, is_equipped = false }, -- defiance = { id = 118 }, -- sneak_attack = { id = 119 }, adrenaline_rush = { id = 120 }, embolden = { id = 121 }, -- redirection = { id = 122 }, spiribirds_call = { id = 123 }, -- charge_master = { id = 124 }, -- foray = { id = 125 }, -- tune_up = { id = 126 }, grinder_s = { id = 127 }, bladescale_hone = { id = 128 }, -- wall_runner_boost = { id = 129 }, -- element_exploit = { id = 130 }, burst = { id = 131 }, -- guts = { id = 132 }, -- quick_breath = { id = 133 }, status_trigger = { id = 134 }, intrepid_heart = { id = 135 }, -- buildup_boost = { id = 136 }, berserk = { id = 137 }, wind_mantle = { id = 138 }, -- powder_mantle = { id = 139 }, -- frostcraft = { id = 140 }, -- dragon_conversion = { id = 141 }, heaven_sent = { id = 142 }, frenzied_bloodlust = { id = 143 }, blood_awakening = { id = 144 }, strife = { id = 145, level = 0, is_equipped = false }, -- shock_absorber = { id = 146 }, inspiration = { id = 147 }, } local intrepid_heart_minimal_value = 400; local burst_breakpoints = { 5 }; local dereliction_breakpoints = { 100, 50 }; local dragonheart_breakpoints = { 0.5, 0.5, 0.7, 0.7, 0.8 }; local strife_breakpoints = { { 10 }, { 15 }, { 20 } }; local blood_awakening_breakpoints = { 2 }; local wind_mantle_breakpoints = { 20, 10 }; -- Sword & Shield, Lance, Hammer, Switch Axe, Insect Glaive, Long Sword, Hunting Horn local wind_mantle_special_breakpoints = { [0] = { 10, 5 }, -- Great Sword [3] = { 60, 30 }, -- Light Bowgun [4] = { 60, 30 }, -- Heavy Bowgun [6] = { 30, 15 }, -- Gunlance [9] = { 40, 20 }, -- Dual Blades [11] = { 30, 15 }, -- Charge Blade [13] = { 60, 30 }, -- Bow }; local maximum_might_delay_timer = nil; local maximum_might_previous_timer_value = 0; local frenzied_bloodlust_duration = 0; local frenzied_bloodlust_sheathed_duration = 0; local spiribirds_call_duration = 60; local wind_mantle_duration = 15; local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local get_player_data_method = player_manager_type_def:get_method("get_PlayerData"); local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter"); local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type(); local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); -- Burst local rengeki_power_up_count_field = player_data_type_def:get_field("_RengekiPowerUpCnt"); local rengeki_power_up_timer_field = player_data_type_def:get_field("_RengekiPowerUpTimer"); -- Intrepid Heart local equip_skill_223_accumulator_field = player_data_type_def:get_field("_EquipSkill223Accumulator"); -- Derelection local symbiosis_skill_lost_vital_field = player_data_type_def:get_field("_SymbiosisSkillLostVital"); -- Grinder (S) local brand_new_sharpness_adjust_up_timer_field = player_data_type_def:get_field("_BrandNewSharpnessAdjustUpTimer"); -- Counterstrike local counterattack_powerup_timer_field = player_data_type_def:get_field("_CounterattackPowerupTimer"); -- Affinity Sliding local sliding_powerup_timer_field = player_data_type_def:get_field("_SlidingPowerupTimer"); -- Coalescence local disaster_turn_powerup_timer_field = player_data_type_def:get_field("_DisasterTurnPowerUpTimer"); -- Adrenaline Rush local equip_skill_208_atk_up_field = player_data_type_def:get_field("_EquipSkill208_AtkUpTimer"); -- Wall Runner local wall_run_powerup_timer_field = player_data_type_def:get_field("_WallRunPowerupTimer"); -- Offensive Guard local equip_skill_036_timer_field = player_data_type_def:get_field("_EquipSkill_036_Timer"); -- Hellfire Cloak local onibi_powerup_timer_field = player_data_type_def:get_field("_OnibiPowerUpTiemr"); -- Agitator local challenge_timer_field = player_data_type_def:get_field("_ChallengeTimer"); -- Furious local furious_skill_stamina_buff_second_timer_field = player_data_type_def:get_field("_FuriousSkillStaminaBuffSecondTimer"); -- Maximum Might local whole_body_timer_field = player_data_type_def:get_field("_WholeBodyTimer"); -- Frenzied Bloodlust local equip_skill_231_wire_num_timer_field = player_data_type_def:get_field("_EquipSkill231_WireNumTimer"); local equip_skill_231_wp_off_timer_field = player_data_type_def:get_field("_EquipSkill231_WpOffTimer"); -- Resentment local r_vital_field = player_data_type_def:get_field("_r_Vital"); -- Status Trigger local equip_skill_222_timer_field = player_data_type_def:get_field("_EquipSkill222_Timer"); -- Spiritbird's Call local equip_skill_211_timer_field = player_data_type_def:get_field("_EquipSkill211_Timer"); -- Powder Mantle local equip_skill_227_state_field = player_data_type_def:get_field("_EquipSkill227State"); local equip_skill_227_state_timer_field = player_data_type_def:get_field("_EquipSkill227StateTimer"); -- Inspiration local equip_skill_235_atk_up_second_timer_field = player_data_type_def:get_field("_EquipSkill235AtkUpSecondTimer"); -- Blood Awakening local equip_skill_232_timer_field = player_data_type_def:get_field("_EquipSkill232Timer"); local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase"); local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType"); local get_player_skill_list_method = player_base_type_def:get_method("get_PlayerSkillList"); -- Latent Power local power_freedom_timer_field = player_base_type_def:get_field("_PowerFreedomTimer"); -- Protective Polish local sharpness_gauge_boost_timer_field = player_base_type_def:get_field("_SharpnessGaugeBoostTimer"); -- Heroics local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp"); -- Berserk local get_is_enable_equip_skill_225_method = player_base_type_def:get_method("get_IsEnableEquipSkill225"); -- Dragon Conversion local equip_skill_229_sum_resist_field = player_base_type_def:get_field("_EquipSkill229SumResist"); -- Resuscitate local is_debuff_state_method = player_base_type_def:get_method("isDebuffState"); local player_skill_list_type_def = get_player_skill_list_method:get_return_type(); local get_skill_data_method = player_skill_list_type_def:get_method("getSkillData"); local skill_data_type_def = get_skill_data_method:get_return_type(); local skill_lv_field = skill_data_type_def:get_field("SkillLv"); local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase"); -- Wind Mantle local is_equip_skill_226_enable_field = player_quest_base_type_def:get_field("_IsEquipSkill226Enable"); local equip_skill_226_attack_count_field = player_quest_base_type_def:get_field("_EquipSkill226AttackCount"); local equip_skill_226_attack_off_timer_field = player_quest_base_type_def:get_field("_EquipSkill226AttackOffTimer"); -- Heaven-Sent local is_active_equip_skill_230_method = player_quest_base_type_def:get_method("isActiveEquipSkill230"); -- Frenzied Bloodlust local get_hunter_wire_skill_231_num_method = player_quest_base_type_def:get_method("get_HunterWireSkill231Num"); -- Embolden local get_active_equip_209_method = player_quest_base_type_def:get_method("getActiveEquipSkill209"); -- Dragon Conversion local equip_skill_229_use_up_flag_field = player_quest_base_type_def:get_field("_EquipSkill229UseUpFlg"); -- Strife local get_affinity_equip_skill_233_method = player_quest_base_type_def:get_method("getAffinityEquipSkill233"); -- Blood Awakening local get_equip_skill_232_lv_method = player_quest_base_type_def:get_method("getEquipSkill232Lv"); local get_equip_skill_232_param_method = player_quest_base_type_def:get_method("getEquipSkill232Param"); local equip_skill_232_param_type_def = get_equip_skill_232_param_method:get_return_type(); local activation_time_lv_1_field = equip_skill_232_param_type_def:get_field("_ActivationTime_Lv1"); local activation_time_lv_2_field = equip_skill_232_param_type_def:get_field("_ActivationTime_Lv2"); local bow_type_def = sdk.find_type_definition("snow.player.Bow"); local _equip_skill_216_bottle_up_timer_field = bow_type_def:get_field("_EquipSkill216_BottleUpTimer"); local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut"); local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlEquipSkillId)"); function this.update(player, player_data, weapon_type) --local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager); --if item_parameter == nil then -- error_handler.report("skills.update", "Failed to access Data: item_parameter"); -- return; --end this.update_equipped_skill_data(player); this.update_wind_mantle(player, weapon_type); this.update_maximum_might(player_data); this.update_bloodlust(); this.update_frenzied_bloodlust(player, player_data); this.update_peak_performance(); this.update_dragonheart(); this.update_resentment(player_data); this.update_bladescale_hone(player, weapon_type); this.update_spiribirds_call(player_data); this.update_powder_mantle(player_data); this.update_blood_awakening(player, player_data); this.update_generic_skill("dereliction", player_data, symbiosis_skill_lost_vital_field, nil, nil, nil, nil, true, nil, dereliction_breakpoints); this.update_generic_skill("burst", player_data, rengeki_power_up_count_field, player_data, rengeki_power_up_timer_field, nil, nil, false, nil, burst_breakpoints); this.update_generic_skill("intrepid_heart", player_data, equip_skill_223_accumulator_field, nil, nil, nil, nil, true, intrepid_heart_minimal_value); this.update_generic_skill("latent_power", nil, nil, player, power_freedom_timer_field); this.update_generic_skill("protective_polish", nil, nil, player, sharpness_gauge_boost_timer_field); this.update_generic_skill("grinder_s", nil, nil, player_data, brand_new_sharpness_adjust_up_timer_field); this.update_generic_skill("counterstrike", nil, nil, player_data, counterattack_powerup_timer_field); this.update_generic_skill("affinity_sliding", nil, nil, player_data, sliding_powerup_timer_field); this.update_generic_skill("coalescence", nil, nil, player_data, disaster_turn_powerup_timer_field); this.update_generic_skill("adrenaline_rush", nil, nil, player_data, equip_skill_208_atk_up_field); this.update_generic_skill("wall_runner", nil, nil, player_data, wall_run_powerup_timer_field); this.update_generic_skill("offensive_guard", nil, nil, player_data, equip_skill_036_timer_field); this.update_generic_skill("hellfire_cloak", nil, nil, player_data, onibi_powerup_timer_field); this.update_generic_skill("agitator", nil, nil, player_data, challenge_timer_field, nil, nil, true); this.update_generic_skill("furious", nil, nil, player_data, furious_skill_stamina_buff_second_timer_field); this.update_generic_skill("status_trigger", nil, nil, player_data, equip_skill_222_timer_field); this.update_generic_skill("inspiration", nil, nil, player_data, equip_skill_235_atk_up_second_timer_field); this.update_generic_skill("heaven_sent", player, is_active_equip_skill_230_method); this.update_generic_skill("heroics", player, is_predicament_power_up_method); this.update_generic_skill("resuscitate", player, is_debuff_state_method); this.update_generic_skill("embolden", player, get_active_equip_209_method); this.update_generic_skill("berserk", player, get_is_enable_equip_skill_225_method); this.update_generic_skill("dragon_conversion_elemental_attack_up", player, equip_skill_229_sum_resist_field); this.update_generic_skill("dragon_conversion_elemental_res_up", player, equip_skill_229_use_up_flag_field); this.update_generic_skill("strife", player, get_affinity_equip_skill_233_method, nil, nil, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]); end function this.update_generic_skill(skill_key, value_owner, value_holder, timer_owner, timer_holder, duration_owner, duration_holder, is_infinite, minimal_value, level_breakpoints) local skill_data = skill_data_list[skill_key]; if skill_data ~= nil and skill_data.is_equipped ~= nil and not skill_data.is_equipped then this.list[skill_key] = nil; return; end buffs.update_generic_buff(this.list, skills_type_name, skill_key, this.get_skill_name, value_owner, value_holder, timer_owner, timer_holder, duration_owner, duration_holder, is_infinite, minimal_value, level_breakpoints); end function this.update_equipped_skill_data(player) local player_skill_list = get_player_skill_list_method:call(player); if player_skill_list == nil then error_handler.report("skills.update_equipped_skill_data", "Failed to access Data: player_skill_list"); return; end for skill_key, skill_data in pairs(skill_data_list) do if skill_data.is_equipped == nil then goto continue; end local re_skill_data = get_skill_data_method:call(player_skill_list, skill_data.id); if re_skill_data == nil then goto continue; end local skill_level = skill_lv_field:get_data(re_skill_data); if skill_level == nil then error_handler.report("skills.update_equipped_skill_data", string.format("Failed to access Data: %s -> skill_level", skill_key)); goto continue; end if skill_level <= 0 then skill_data.is_equipped = false; skill_data.level = 0; goto continue; end skill_data.is_equipped = true; skill_data.level = skill_level; ::continue:: end end function this.update_wind_mantle(player, weapon_type) local is_wind_mantle_enable = is_equip_skill_226_enable_field:get_data(player); if is_wind_mantle_enable == nil then error_handler.report("skills.update_wind_mantle", "Failed to access Data: is_wind_mantle_enable"); return; end if not is_wind_mantle_enable then this.list.wind_mantle = nil; return; end local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player); if wind_mantle_timer == nil then error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer"); return; end local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player); if wind_mantle_value == nil then error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value"); return; end local level = 1; local breakpoints = wind_mantle_special_breakpoints[weapon_type] or wind_mantle_breakpoints; local breakpoint_count = #breakpoints; for index, breakpoint in ipairs(breakpoints) do if wind_mantle_value >= breakpoint then level = 2 + breakpoint_count - index; break; end end buffs.update_generic(this.list, skills_type_name, "wind_mantle", this.get_skill_name, level, wind_mantle_duration - (wind_mantle_timer / 60), wind_mantle_duration); end function this.update_maximum_might(player_data) if not skill_data_list.maximum_might.is_equipped then this.list.maximum_might = nil; return; end local whole_body_timer = whole_body_timer_field:get_data(player_data); if whole_body_timer == nil then error_handler.report("skills.update_maximum_might", "Failed to access Data: whole_body_timer"); return; end if player_info.list.max_stamina == -1 then return; end local skill = this.list.maximum_might; local is_timer_zero = utils.number.is_equal(whole_body_timer, 0); if player_info.list.stamina ~= player_info.list.max_stamina then if skill ~= nil and whole_body_timer < maximum_might_previous_timer_value then this.list.maximum_might = nil; end elseif skill == nil then local maximum_might_name = this.get_skill_name("maximum_might"); if whole_body_timer < maximum_might_previous_timer_value then this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1); elseif is_timer_zero then if maximum_might_delay_timer == nil then maximum_might_delay_timer = time.new_delay_timer(function() maximum_might_delay_timer = nil; this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1); end, 3.5); end else time.remove_delay_timer(maximum_might_delay_timer); end end maximum_might_previous_timer_value = whole_body_timer; end function this.update_bloodlust() if not skill_data_list.bloodlust.is_equipped then this.list.bloodlust = nil; return; end if not abnormal_statuses.list.frenzy_infection and not abnormal_statuses.list.frenzy_overcome then this.list.bloodlust = nil; return; end if this.list.bloodlust == nil then local bloodlust_name = this.get_skill_name("bloodlust"); if bloodlust_name == nil then error_handler.report("skills.update_generic_buff", "Failed to access Data: bloodlust_name"); return; end this.list.bloodlust = buffs.new(skills_type_name, "bloodlust", bloodlust_name); end end function this.update_frenzied_bloodlust(player, player_data) local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player); if hunter_wire_skill_231_num == nil then error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: hunter_wire_skill_231_num"); return; end if hunter_wire_skill_231_num == 0 then this.list.frenzied_bloodlust = nil; frenzied_bloodlust_duration = 0; frenzied_bloodlust_sheathed_duration = 0; return; end local equip_skill_231_wire_num_timer = equip_skill_231_wire_num_timer_field:get_data(player_data); if equip_skill_231_wire_num_timer == nil then error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wire_num_timer"); return; end local equip_skill_231_wp_off_timer = equip_skill_231_wp_off_timer_field:get_data(player_data); if equip_skill_231_wp_off_timer == nil then error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wp_off_timer"); return; end local is_wire_num_timer_zero = utils.number.is_equal(equip_skill_231_wire_num_timer, 0); if is_wire_num_timer_zero then this.list.frenzied_bloodlust = nil; return; end if equip_skill_231_wire_num_timer > frenzied_bloodlust_duration then frenzied_bloodlust_duration = equip_skill_231_wire_num_timer; end if equip_skill_231_wp_off_timer > frenzied_bloodlust_sheathed_duration then frenzied_bloodlust_sheathed_duration = equip_skill_231_wp_off_timer; end local is_wp_off_timer_max = utils.number.is_equal(equip_skill_231_wp_off_timer, frenzied_bloodlust_sheathed_duration); local timer = equip_skill_231_wire_num_timer; if not is_wp_off_timer_max then timer = equip_skill_231_wp_off_timer; end local skill = buffs.update_generic(this.list, skills_type_name, "frenzied_bloodlust", this.get_skill_name, 1, timer / 60); if is_wp_off_timer_max then skill.duration = frenzied_bloodlust_duration / 60; else skill.duration = frenzied_bloodlust_sheathed_duration / 60; end end function this.update_peak_performance() if not skill_data_list.peak_performance.is_equipped then this.list.peak_performance = nil; return; end if player_info.list.health ~= player_info.list.max_health then this.list.peak_performance = nil; return; end buffs.update_generic(this.list, skills_type_name, "peak_performance", this.get_skill_name); end function this.update_dragonheart() if not skill_data_list.dragonheart.is_equipped then this.list.dragonheart = nil; return; end local breakpoint = dragonheart_breakpoints[skill_data_list.dragonheart.level]; local health_percentage = 1; local max_health = player_info.list.max_health; if max_health ~= 0 then health_percentage = player_info.list.health / max_health; end if health_percentage > breakpoint then this.list.dragonheart = nil; return; end buffs.update_generic(this.list, skills_type_name, "dragonheart", this.get_skill_name); end function this.update_resentment(player_data) if not skill_data_list.resentment.is_equipped then this.list.resentment = nil; return; end local r_vital = r_vital_field:get_data(player_data); if r_vital == nil then error_handler.report("skills.update_resentment", "Failed to access Data: r_vital"); return; end if player_info.list.health >= r_vital then this.list.resentment = nil; return; end buffs.update_generic(this.list, skills_type_name, "resentment", this.get_skill_name); end function this.update_bladescale_hone(player, weapon_type) if weapon_type ~= 13 then -- 13 = Bow this.list.bladescale_hone = nil; return; end this.update_generic_skill("bladescale_hone", nil, nil, player, _equip_skill_216_bottle_up_timer_field); end function this.update_spiribirds_call(player_data) local equip_skill_211_timer = equip_skill_211_timer_field:get_data(player_data); if equip_skill_211_timer == nil then error_handler.report("skills.update_spiribirds_call", "Failed to access Data: equip_skill_211_timer"); return; end if utils.number.is_equal(equip_skill_211_timer, 0) then this.list.spiribirds_call = nil; return; end local timer = spiribirds_call_duration - (equip_skill_211_timer / 60); buffs.update_generic(this.list, skills_type_name, "spiribirds_call", this.get_skill_name, 1, timer, spiribirds_call_duration); end function this.update_powder_mantle(player_data) this.update_generic_skill("powder_mantle_blue", player_data, equip_skill_227_state_field, player_data, equip_skill_227_state_timer_field, nil, nil, nil, 2); if this.list.powder_mantle_blue ~= nil then this.list.powder_mantle_red = nil; return; end this.update_generic_skill("powder_mantle_red", player_data, equip_skill_227_state_field, player_data, equip_skill_227_state_timer_field, nil, nil, nil); end function this.update_blood_awakening(player, player_data) this.update_generic_skill("blood_awakening", player, get_equip_skill_232_lv_method, player_data, equip_skill_232_timer_field, nil, nil, nil, nil, blood_awakening_breakpoints); local blood_awakening = this.list.blood_awakening; if this.list.blood_awakening == nil then return; end local activation_time_field = activation_time_lv_1_field; if blood_awakening.level == 2 then activation_time_field = activation_time_lv_2_field; end local blood_awakening_param = get_equip_skill_232_param_method:call(player); local blood_awakening_duration = activation_time_field:get_data(blood_awakening_param); blood_awakening.duration = blood_awakening_duration / 60; end function this.init_names() for skill_key, skill in pairs(this.list) do skill.name = this.get_skill_name(skill_key); end end function this.get_skill_name(skill_key) local skill_data = skill_data_list[skill_key]; if skill_data == nil then local skill_name = language.current_language.skills[skill_key]; if skill_name == nil then return skill_key; end return skill_name; end local skill_name = get_name_method:call(nil, skill_data_list[skill_key].id); if skill_name == nil then error_handler.report("skills.get_skill_name", string.format("Failed to access Data: %s_name", skill_key)); return skill_key; end return skill_name; end function this.init_dependencies() buffs = require("MHR_Overlay.Buffs.buffs"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); singletons = require("MHR_Overlay.Game_Handler.singletons"); players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); error_handler = require("MHR_Overlay.Misc.error_handler"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); player_info = require("MHR_Overlay.Misc.player_info"); time = require("MHR_Overlay.Game_Handler.time"); abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses"); end function this.init_module() end return this;