local this = {}; local buffs; local buff_UI_entity; local config; local singletons; local players; local utils; local language; local error_handler; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local type = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; this.list = { dango_defender = nil, dango_adrenaline = nil }; this.is_dango_adrenaline_active = false; local dango_defender_minimal_value = 200; local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local get_player_data_method = player_manager_type_def:get_method("get_PlayerData"); local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter"); local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type(); local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); -- Dango Defender local kitchen_skill_048_field = player_data_type_def:get_field("_KitchenSkill048_Damage"); local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase"); -- Dango Adrenaline local is_kitchen_skill_predicament_powerup_method = player_base_type_def:get_method("isKitchenSkillPredicamentPowerUp"); function this.update(player, player_data) local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager); if item_parameter == nil then error_handler.report("dangos.update", "Failed to access Data: item_parameter"); return; end this.update_generic_number_value_field("dango_defender", player_data, kitchen_skill_048_field, nil, true, dango_defender_minimal_value); this.update_dango_adrenaline(); end function this.update_generic_timer(dango_key, timer_owner, timer_field, is_infinite) if is_infinite == nil then is_infinite = false; end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("dangos.update_generic_timer", string.format("Failed to access Data: %s_timer", dango_key)); return; end if utils.number.is_equal(timer, 0) then this.list[dango_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(dango_key, 1, timer); end function this.update_generic_number_value_field(dango_key, timer_owner, value_field, timer_field, is_infinite, minimal_value) if minimal_value == nil then minimal_value = 1; end if is_infinite == nil then is_infinite = false; end local level = 1; if value_field ~= nil then local value = value_field:get_data(timer_owner); if value == nil then error_handler.report("dangos.update_generic_number_value_field", string.format("Failed to access Data: %s_value", dango_key)); return; end if value < minimal_value then this.list[dango_key] = nil; return; end end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("dangos.update_generic_number_value_field", string.format("Failed to access Data: %s_timer", dango_key)); return; end if value_field == nil and utils.number.is_equal(timer, 0) then this.list[dango_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(dango_key, level, timer); end function this.update_generic_boolean_value_field(dango_key, timer_owner, value_field, timer_field, is_infinite, minimal_value) if minimal_value == nil then minimal_value = true; end if is_infinite == nil then is_infinite = false; end if value_field ~= nil then local value = value_field:get_data(timer_owner); if value == nil then error_handler.report("dangos.update_generic_boolean_value_field", string.format("Failed to access Data: %s_value", dango_key)); return; end if value < minimal_value then this.list[dango_key] = nil; return; end end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("dangos.update_generic_boolean_value_field", string.format("Failed to access Data: %s_timer", dango_key)); return; end if value_field == nil and utils.number.is_equal(timer, 0) then this.list[dango_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(dango_key, 1, timer); end function this.update_generic_number_value_method(dango_key, timer_owner, value_method, timer_field, is_infinite, minimal_value) if minimal_value == nil then minimal_value = 1; end if is_infinite == nil then is_infinite = false; end local level = 1; if value_method ~= nil then local value = value_method:call(timer_owner); if value == nil then error_handler.report("dangos.update_generic_number_value_method", string.format("Failed to access Data: %s_value", dango_key)); return; end if value < minimal_value then this.list[dango_key] = nil; return; end end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("dangos.update_generic_number_value_method", string.format("Failed to access Data: %s_timer", dango_key)); return; end if value_method == nil and utils.number.is_equal(timer, 0) then this.list[dango_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(dango_key, level, timer); end function this.update_generic_boolean_value_method(dango_key, timer_owner, value_method, timer_field, is_infinite, minimal_value) if minimal_value == nil then minimal_value = true; end if is_infinite == nil then is_infinite = false; end if value_method ~= nil then local value = value_method:call(timer_owner); if value == nil then error_handler.report("dangos.update_generic_boolean_value_method", string.format("Failed to access Data: %s_value", dango_key)); return; end if value ~= minimal_value then this.list[dango_key] = nil; return; end end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("dangos.update_generic_boolean_value_method", string.format("Failed to access Data: %s_timer", dango_key)); return; end if value_method == nil and utils.number.is_equal(timer, 0) then this.list[dango_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(dango_key, 1, timer); end function this.update_generic(dango_key, level, timer, duration) duration = duration or timer; local dango = this.list[dango_key]; if dango == nil then local name = language.current_language.dangos[dango_key]; dango = buffs.new(buffs.types.dango, dango_key, name, level, duration); this.list[dango_key] = dango; else dango.level = level; if timer ~= nil then buffs.update_timer(dango, timer); end end end function this.update_dango_adrenaline() if not this.is_dango_adrenaline_active then this.list.dango_adrenaline = nil; return; end this.update_generic("dango_adrenaline", 1); end function this.init_names() for dango_key, dango in pairs(this.list) do local name = language.current_language.dangos[dango_key]; if name == nil then name = dango_key; end dango.name = name; end end function this.init_dependencies() buffs = require("MHR_Overlay.Buffs.buffs"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); singletons = require("MHR_Overlay.Game_Handler.singletons"); players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); error_handler = require("MHR_Overlay.Misc.error_handler"); end function this.init_module() end return this;