local damage_hook = {}; local quest_status; local player; local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase"); local enemy_character_base_after_calc_damage_damage_side = enemy_character_base_type_def:get_method("afterCalcDamage_DamageSide"); local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy"); local check_die_method = enemy_character_base_type_def:get_method("checkDie"); local enemy_calc_damage_info_type_def = sdk.find_type_definition("snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide"); local get_attacker_id_method = enemy_calc_damage_info_type_def:get_method("get_AttackerID"); local get_damage_attacker_type_method = enemy_calc_damage_info_type_def:get_method("get_DamageAttackerType"); local get_total_damage_method = enemy_calc_damage_info_type_def:get_method("get_TotalDamage"); local get_physical_damage_method = enemy_calc_damage_info_type_def:get_method("get_PhysicalDamage"); local get_elemental_damage_method = enemy_calc_damage_info_type_def:get_method("get_ElementDamage"); local get_condition_damage_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamage"); sdk.hook(enemy_character_base_after_calc_damage_damage_side, function(args) damage_hook.update_damage(args); end, function(retval) return retval; end); function damage_hook.update_damage(args) local enemy = sdk.to_managed_object(args[2]); if enemy == nil then return; end local is_large_monster = is_boss_enemy_method:call(enemy); if is_large_monster == nil then return; end local dead_or_captured = check_die_method:call(enemy); if dead_or_captured == nil then return; end if dead_or_captured then return; end local enemy_calc_damage_info = sdk.to_managed_object(args[3]); -- snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide local attacker_id = get_attacker_id_method:call(enemy_calc_damage_info); local attacker_type = get_damage_attacker_type_method:call(enemy_calc_damage_info); if attacker_id >= 100 then return; end -- 4 is virtual player in singleplayer that 'owns' 2nd otomo if not quest_status.is_online and attacker_id == 4 then attacker_id = player.myself.player_id; end local damage_object = {} damage_object.total_damage = get_total_damage_method:call(enemy_calc_damage_info); damage_object.physical_damage = get_physical_damage_method:call(enemy_calc_damage_info); damage_object.elemental_damage = get_elemental_damage_method:call(enemy_calc_damage_info); damage_object.ailment_damage = get_condition_damage_method:call(enemy_calc_damage_info); -- -1 - bombs -- 0 - player -- 9 - kunai -- 11 - wyverblast -- 12 - ballista -- 13 - cannon -- 14 - machine cannon -- 16 - defender ballista/cannon -- 17 - wyvernfire artillery -- 18 - dragonator -- 19 - otomo -- 23 - monster local damage_source_type = tostring(attacker_type); if attacker_type == 0 then damage_source_type = "player"; elseif attacker_type == 1 then damage_source_type = "bomb"; elseif attacker_type == 9 then damage_source_type = "kunai"; elseif attacker_type == 11 then damage_source_type = "wyvernblast"; elseif attacker_type == 12 or attacker_type == 13 or attacker_type == 14 or attacker_type == 18 then damage_source_type = "installation"; elseif attacker_type == 19 then damage_source_type = "otomo"; elseif attacker_type == 23 then damage_source_type = "monster"; end local attacking_player = player.get_player(attacker_id); if attacking_player == nil then return; end player.update_damage(player.total, damage_source_type, is_large_monster, damage_object); player.update_damage(attacking_player, damage_source_type, is_large_monster, damage_object); end function damage_hook.init_module() quest_status = require("MHR_Overlay.Game_Handler.quest_status"); player = require("MHR_Overlay.Damage_Meter.player"); end return damage_hook;