local player = {}; local config; local table_helpers; local singletons; local customization_menu; local damage_UI_entity; player.list = {}; player.myself = nil; player.myself_id = nil; player.myself_position = Vector3f.new(0, 0, 0); player.total = nil; function player.new(player_id, player_name, player_hunter_rank) local new_player = {}; new_player.id = player_id; new_player.name = player_name; new_player.hunter_rank = player_hunter_rank; new_player.small_monsters = {}; new_player.small_monsters.total_damage = 0; new_player.small_monsters.physical_damage = 0; new_player.small_monsters.elemental_damage = 0; new_player.small_monsters.ailment_damage = 0; new_player.small_monsters.bombs = {}; new_player.small_monsters.bombs.total_damage = 0; new_player.small_monsters.bombs.physical_damage = 0; new_player.small_monsters.bombs.elemental_damage = 0; new_player.small_monsters.bombs.ailment_damage = 0; new_player.small_monsters.kunai = {}; new_player.small_monsters.kunai.total_damage = 0; new_player.small_monsters.kunai.physical_damage = 0; new_player.small_monsters.kunai.elemental_damage = 0; new_player.small_monsters.kunai.ailment_damage = 0; new_player.small_monsters.installations = {}; new_player.small_monsters.installations.total_damage = 0; new_player.small_monsters.installations.physical_damage = 0; new_player.small_monsters.installations.elemental_damage = 0; new_player.small_monsters.installations.ailment_damage = 0; new_player.small_monsters.otomo = {}; new_player.small_monsters.otomo.total_damage = 0; new_player.small_monsters.otomo.physical_damage = 0; new_player.small_monsters.otomo.elemental_damage = 0; new_player.small_monsters.otomo.ailment_damage = 0; new_player.small_monsters.monster = {}; new_player.small_monsters.monster.total_damage = 0; new_player.small_monsters.monster.physical_damage = 0; new_player.small_monsters.monster.elemental_damage = 0; new_player.small_monsters.monster.ailment_damage = 0; new_player.large_monsters = {}; new_player.large_monsters.total_damage = 0; new_player.large_monsters.physical_damage = 0; new_player.large_monsters.elemental_damage = 0; new_player.large_monsters.ailment_damage = 0; new_player.large_monsters.bombs = {}; new_player.large_monsters.bombs.total_damage = 0; new_player.large_monsters.bombs.physical_damage = 0; new_player.large_monsters.bombs.elemental_damage = 0; new_player.large_monsters.bombs.ailment_damage = 0; new_player.large_monsters.kunai = {}; new_player.large_monsters.kunai.total_damage = 0; new_player.large_monsters.kunai.physical_damage = 0; new_player.large_monsters.kunai.elemental_damage = 0; new_player.large_monsters.kunai.ailment_damage = 0; new_player.large_monsters.installations = {}; new_player.large_monsters.installations.total_damage = 0; new_player.large_monsters.installations.physical_damage = 0; new_player.large_monsters.installations.elemental_damage = 0; new_player.large_monsters.installations.ailment_damage = 0; new_player.large_monsters.otomo = {}; new_player.large_monsters.otomo.total_damage = 0; new_player.large_monsters.otomo.physical_damage = 0; new_player.large_monsters.otomo.elemental_damage = 0; new_player.large_monsters.otomo.ailment_damage = 0; new_player.large_monsters.monster = {}; new_player.large_monsters.monster.total_damage = 0; new_player.large_monsters.monster.physical_damage = 0; new_player.large_monsters.monster.elemental_damage = 0; new_player.large_monsters.monster.ailment_damage = 0; new_player.display = {}; new_player.display.total_damage = 0; new_player.display.physical_damage = 0; new_player.display.elemental_damage = 0; new_player.display.ailment_damage = 0; player.init_UI(new_player); return new_player; end function player.get_player(player_id) if player.list[player_id] == nil then return nil; end return player.list[player_id]; end function player.update_damage(_player, damage_source_type, is_large_monster, damage_object) if _player == nil then return; end local player_monster_type = _player.small_monsters; if is_large_monster then player_monster_type = _player.large_monsters; end if damage_source_type == "player" then player.merge_damage(player_monster_type, damage_object); elseif damage_source_type == "bomb" then player.merge_damage(player_monster_type.bombs, damage_object); elseif damage_source_type == "kunai" then player.merge_damage(player_monster_type.kunai, damage_object); elseif damage_source_type == "wyvernblast" then player.merge_damage(player_monster_type, damage_object); elseif damage_source_type == "installation" then player.merge_damage(player_monster_type.installations, damage_object); elseif damage_source_type == "otomo" then player.merge_damage(player_monster_type.otomo, damage_object); elseif damage_source_type == "monster" then player.merge_damage(player_monster_type.monster, damage_object); else player.merge_damage(_player, damage_object); end player.update_display(_player); end function player.update_display(_player) if _player == nil then return; end _player.display.total_damage = 0; _player.display.physical_damage = 0; _player.display.elemental_damage = 0; _player.display.ailment_damage = 0; if config.current_config.damage_meter_UI.tracked_monster_types.small_monsters then if config.current_config.damage_meter_UI.tracked_damage_types.player_damage then player.merge_damage(_player.display, _player.small_monsters); end if config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage then player.merge_damage(_player.display, _player.small_monsters.bombs); end if config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage then player.merge_damage(_player.display, _player.small_monsters.kunai); end if config.current_config.damage_meter_UI.tracked_damage_types.installation_damage then player.merge_damage(_player.display, _player.small_monsters.installations); end if config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage then player.merge_damage(_player.display, _player.small_monsters.otomo); end if config.current_config.damage_meter_UI.tracked_damage_types.monster_damage then player.merge_damage(_player.display, _player.small_monsters.monster); end end if config.current_config.damage_meter_UI.tracked_monster_types.large_monsters then if config.current_config.damage_meter_UI.tracked_damage_types.player_damage then player.merge_damage(_player.display, _player.large_monsters); end if config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage then player.merge_damage(_player.display, _player.large_monsters.bombs); end if config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage then player.merge_damage(_player.display, _player.large_monsters.kunai); end if config.current_config.damage_meter_UI.tracked_damage_types.installation_damage then player.merge_damage(_player.display, _player.large_monsters.installations); end if config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage then player.merge_damage(_player.display, _player.large_monsters.otomo); end if config.current_config.damage_meter_UI.tracked_damage_types.monster_damage then player.merge_damage(_player.display, _player.large_monsters.monster); end end end function player.merge_damage(first, second) first.total_damage = first.total_damage + second.total_damage; first.physical_damage = first.physical_damage + second.physical_damage; first.elemental_damage = first.elemental_damage + second.elemental_damage; first.ailment_damage = first.ailment_damage + second.ailment_damage; return first; end local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer"); local get_game_object_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject") local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform") local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position") function player.update_myself_position() if singletons.player_manager == nil then customization_menu.status = "No player manager"; return; end local master_player = find_master_player_method:call(singletons.player_manager); if master_player == nil then customization_menu.status = "No master player"; return; end local master_player_game_object = get_game_object_method:call(master_player); if master_player_game_object == nil then customization_menu.status = "No master player game object"; return; end local master_player_transform = get_transform_method:call(master_player_game_object); if not master_player_transform then customization_menu.status = "No master player transform"; return; end local master_player_position = get_position_method:call(master_player_transform); if master_player_position == nil then customization_menu.status = "No masterplayer position"; return; end player.myself_position = master_player_position; end function player.init_total() player.total = player.new(0, "Total", 0); end function player.init_UI(_player) _player.damage_UI = damage_UI_entity.new( config.current_config.damage_meter_UI.damage_bar, config.current_config.damage_meter_UI.highlighted_damage_bar, config.current_config.damage_meter_UI.player_name_label, config.current_config.damage_meter_UI.damage_value_label, config.current_config.damage_meter_UI.damage_percentage_label ); end function player.draw(_player, position_on_screen, opacity_scale, top_damage) damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage); end function player.init_module() config = require("MHR_Overlay.Misc.config"); table_helpers = require("MHR_Overlay.Misc.table_helpers"); singletons = require("MHR_Overlay.Game_Handler.singletons"); customization_menu = require("MHR_Overlay.UI.customization_menu"); damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity"); player.init_total(); end return player;