local this = {}; local config; local singletons; local customization_menu; local damage_UI_entity; local time; local quest_status; local drawing; local language; local non_players; local utils; local error_handler; local large_monster; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local type = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; this.list = {}; this.myself = nil; this.myself_position = Vector3f.new(0, 0, 0); this.total = nil; this.highlighted_damage_UI = nil; this.damage_types = { ["player"] = "player", ["bombs"] = "bombs", ["kunai"] = "kunai", ["installations"] = "installations", ["otomo"] = "otomo", ["wyvern_riding"] = "wyvern_riding", ["poison"] = "poison", ["otomo_poison"] = "otomo_poison", ["blast"] = "blast", ["otomo_blast"] = "otomo_blast", ["endemic_life"] = "endemic_life", ["anomaly_core"] = "anomaly_core", ["other"] = "other" }; this.types = { ["myself"] = 0, ["other_player"] = 1, ["servant"] = 2, ["my_otomo"] = 4, ["other_player_otomo"] = 8, ["servant_otomo"] = 16, ["total"] = 32, ["highlight"] = 64 }; function this.new(id, name, master_rank, hunter_rank, type) local player = {}; player.id = id; player.name = name; player.hunter_rank = hunter_rank; player.master_rank = master_rank; player.type = type; player.cart_count = 0; player.join_time = utils.constants.uninitialized_int; player.first_hit_time = utils.constants.uninitialized_int; player.dps = 0; player.small_monsters = this.init_damage_sources(); player.large_monsters = this.init_damage_sources(); player.display = {}; player.display.total_damage = 0; player.display.physical_damage = 0; player.display.elemental_damage = 0; player.display.ailment_damage = 0; this.init_UI(player); if this.highlighted_damage_UI == nil then this.init_highlighted_UI(); end large_monster.request_health_update(); return player; end function this.init_damage_sources() local monster_type = {}; for damage_type_name, _ in pairs(this.damage_types) do monster_type[damage_type_name] = { total_damage = 0, physical_damage = 0, elemental_damage = 0, ailment_damage = 0 }; end return monster_type; end function this.get_player(player_id) if player_id == non_players.my_second_otomo_id then return this.myself; end return this.list[player_id]; end function this.update_damage(player, damage_source_type, is_large_monster, damage_object) if player == nil then return; end if player.first_hit_time == utils.constants.uninitialized_int then player.first_hit_time = time.total_elapsed_script_seconds; end if is_large_monster then this.merge_damage(player.large_monsters[damage_source_type], damage_object); else this.merge_damage(player.small_monsters[damage_source_type], damage_object); end this.update_display(player); end function this.update_display(player) if player == nil then error_handler.report("players.update_display", "Missing Parameter: player"); return; end local cached_config = config.current_config.damage_meter_UI; player.display.total_damage = 0; player.display.physical_damage = 0; player.display.elemental_damage = 0; player.display.ailment_damage = 0; local monster_types = {}; if cached_config.tracked_monster_types.small_monsters then table.insert(monster_types, player.small_monsters); end if cached_config.tracked_monster_types.large_monsters then table.insert(monster_types, player.large_monsters); end for _, monster_type in ipairs(monster_types) do if cached_config.tracked_damage_types.players then this.merge_damage(player.display, monster_type.player); end if cached_config.tracked_damage_types.bombs then this.merge_damage(player.display, monster_type.bombs); end if cached_config.tracked_damage_types.kunai then this.merge_damage(player.display, monster_type.kunai); end if cached_config.tracked_damage_types.installations then this.merge_damage(player.display, monster_type.installations); end if cached_config.tracked_damage_types.otomos then if player.type == this.types.myself then if not cached_config.settings.show_my_otomos_separately then this.merge_damage(player.display, monster_type.otomo); end elseif player.type == this.types.other_player then if not cached_config.settings.show_other_player_otomos_separately then this.merge_damage(player.display, monster_type.otomo); end elseif player.type == this.types.servant then if not cached_config.settings.show_servant_otomos_separately then this.merge_damage(player.display, monster_type.otomo); end elseif player.type == this.types.my_otomo then if cached_config.settings.show_my_otomos_separately then this.merge_damage(player.display, monster_type.otomo); end elseif player.type == this.types.other_player_otomo then if cached_config.settings.show_other_player_otomos_separately then this.merge_damage(player.display, monster_type.otomo); end elseif player.type == this.types.servant_otomo then if cached_config.settings.show_servant_otomos_separately then this.merge_damage(player.display, monster_type.otomo); end elseif player.type == this.types.total then this.merge_damage(player.display, monster_type.otomo); end end if cached_config.tracked_damage_types.wyvern_riding then this.merge_damage(player.display, monster_type.wyvern_riding); end if cached_config.tracked_damage_types.poison then this.merge_damage(player.display, monster_type.poison); if player.type == this.types.myself then if not cached_config.settings.show_my_otomos_separately then this.merge_damage(player.display, monster_type.otomo_poison); end elseif player.type == this.types.other_player then if not cached_config.settings.show_other_player_otomos_separately then this.merge_damage(player.display, monster_type.otomo_poison); end elseif player.type == this.types.servant then if not cached_config.settings.show_servant_otomos_separately then this.merge_damage(player.display, monster_type.otomo_poison); end elseif player.type == this.types.my_otomo then if cached_config.settings.show_my_otomos_separately then this.merge_damage(player.display, monster_type.otomo_poison); end elseif player.type == this.types.other_player_otomo then if cached_config.settings.show_other_player_otomos_separately then this.merge_damage(player.display, monster_type.otomo_poison); end elseif player.type == this.types.servant_otomo then if cached_config.settings.show_servant_otomos_separately then this.merge_damage(player.display, monster_type.otomo_poison); end elseif player.type == this.types.total then this.merge_damage(player.display, monster_type.otomo_poison); end end if cached_config.tracked_damage_types.blast then this.merge_damage(player.display, monster_type.blast); if player.type == this.types.myself then if not cached_config.settings.show_my_otomos_separately then this.merge_damage(player.display, monster_type.otomo_blast); end elseif player.type == this.types.other_player then if not cached_config.settings.show_other_player_otomos_separately then this.merge_damage(player.display, monster_type.otomo_blast); end elseif player.type == this.types.servant then if not cached_config.settings.show_servant_otomos_separately then this.merge_damage(player.display, monster_type.otomo_blast); end elseif player.type == this.types.my_otomo then if cached_config.settings.show_my_otomos_separately then this.merge_damage(player.display, monster_type.otomo_blast); end elseif player.type == this.types.other_player_otomo then if cached_config.settings.show_other_player_otomos_separately then this.merge_damage(player.display, monster_type.otomo_blast); end elseif player.type == this.types.servant_otomo then if cached_config.settings.show_servant_otomos_separately then this.merge_damage(player.display, monster_type.otomo_blast); end elseif player.type == this.types.total then this.merge_damage(player.display, monster_type.otomo_blast); end end if cached_config.tracked_damage_types.endemic_life then this.merge_damage(player.display, monster_type.endemic_life); end if cached_config.tracked_damage_types.anomaly_cores then this.merge_damage(player.display, monster_type.anomaly_core); end if cached_config.tracked_damage_types.other then this.merge_damage(player.display, monster_type.other); end end end function this.merge_damage(first, second) first.total_damage = first.total_damage + second.total_damage; first.physical_damage = first.physical_damage + second.physical_damage; first.elemental_damage = first.elemental_damage + second.elemental_damage; first.ailment_damage = first.ailment_damage + second.ailment_damage; return first; end function this.update_dps(bypass_freeze) local cached_config = config.current_config.damage_meter_UI.settings; if cached_config.freeze_dps_on_quest_end and quest_status.flow_state >= quest_status.flow_states.KILLCAM and not bypass_freeze then return; end this.total.dps = 0; for _, player in pairs(this.list) do this.update_player_dps(player); end for _, servant in pairs(non_players.servant_list) do this.update_player_dps(servant); end for _, otomo in pairs(non_players.otomo_list) do this.update_player_dps(otomo); end end function this.update_player_dps(player) local cached_config = config.current_config.damage_meter_UI.settings; if player.join_time == utils.constants.uninitialized_int then player.join_time = time.total_elapsed_script_seconds; end if cached_config.dps_mode == "Quest Time" then if time.total_elapsed_seconds > 0 then player.dps = player.display.total_damage / time.total_elapsed_seconds; end elseif cached_config.dps_mode == "Join Time" then if time.total_elapsed_script_seconds - player.join_time > 0 then player.dps = player.display.total_damage / (time.total_elapsed_script_seconds - player.join_time); end elseif cached_config.dps_mode == "First Hit" then if time.total_elapsed_script_seconds - player.first_hit_time > 0 then player.dps = player.display.total_damage / (time.total_elapsed_script_seconds - player.first_hit_time); end end this.total.dps = this.total.dps + player.dps; end local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer"); local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase"); local get_pos_field = player_base_type_def:get_method("get_Pos"); function this.update_myself_position() if singletons.player_manager == nil then error_handler.report("players.update_myself_position", "Failed to access Data: player_manager"); return; end if quest_status.flow_state == quest_status.flow_states.NONE or quest_status.flow_state == quest_status.flow_states.CUTSCENE then return; end local master_player = find_master_player_method:call(singletons.player_manager); if master_player == nil then error_handler.report("players.update_myself_position", "Failed to access Data: master_player"); return; end local position = get_pos_field:call(master_player); if position == nil then error_handler.report("players.update_myself_position", "Failed to access Data: position"); end this.myself_position = position; end function this.init() this.list = {}; this.total = this.new(0, "Total", 0, 0, this.types.total); this.myself = this.new(-1, "MHROverlayDummy", -1, -1, this.types.myself); end local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager"); local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo"); local myself_quest_index_field = lobby_manager_type_def:get_field("_myselfQuestIndex"); local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo"); local hunter_info_field = lobby_manager_type_def:get_field("_hunterInfo"); local my_hunter_info_type_def = my_hunter_info_field:get_type(); local name_field = my_hunter_info_type_def:get_field("_name"); local hunter_unique_id_field = my_hunter_info_type_def:get_field("_HunterUniqueId"); local member_index_field = my_hunter_info_type_def:get_field("_memberIndex"); local hunter_rank_field = my_hunter_info_type_def:get_field("_hunterRank"); local master_rank_field = my_hunter_info_type_def:get_field("_masterRank"); local hunter_info_type_def = hunter_info_field:get_type(); local get_count_method = hunter_info_type_def:get_method("get_Count"); local get_item_method = hunter_info_type_def:get_method("get_Item"); local guid_type = hunter_unique_id_field:get_type(); local guid_equals_method = guid_type:get_method("Equals(System.Guid)"); local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager"); local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank"); local get_master_rank_method = progress_manager_type_def:get_method("get_MasterRank"); local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID"); function this.update_players() local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA; if is_on_quest then this.update_player_list(quest_hunter_info_field); else this.update_player_list(hunter_info_field); end non_players.update_servant_list(); non_players.update_otomo_list(is_on_quest, quest_status.is_online); this.update_dps(false); quest_status.update_cart_count(); end function this.update_player_list(hunter_info_field_) local cached_config = config.current_config.damage_meter_UI; if singletons.lobby_manager == nil then error_handler.report("players.update_player_list", "Failed to access Data: lobby_manager"); return; end if singletons.progress_manager == nil then error_handler.report("players.update_player_list", "Failed to access Data: progress_manager"); return; end -- myself player local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager); if myself_player_info == nil then error_handler.report("players.update_player_list", "Failed to access Data: myself_player_info"); return; end local myself_player_name = name_field:get_data(myself_player_info); if myself_player_name == nil then error_handler.report("players.update_player_list", "Failed to access Data: myself_player_name"); return; end local myself_hunter_rank = get_hunter_rank_method:call(singletons.progress_manager) or 0; local myself_master_rank = get_master_rank_method:call(singletons.progress_manager) or 0; local myself_id = get_master_player_id_method:call(singletons.player_manager); if myself_id == nil then error_handler.report("players.update_player_list", "Failed to access Data: myself_id"); return; end if this.myself == nil or myself_id ~= this.myself.id then this.list[this.myself.id] = nil; this.myself = this.new(myself_id, myself_player_name, myself_master_rank, myself_hunter_rank, this.types.myself); this.list[myself_id] = this.myself; end -- other players local player_info_array = hunter_info_field_:get_data(singletons.lobby_manager); if player_info_array == nil then error_handler.report("players.update_player_list", "Failed to access Data: player_info_array"); return; end local count = get_count_method:call(player_info_array); if count == nil then error_handler.report("players.update_player_list", "Failed to access Data: player_info_array -> count"); return; end for i = 0, count - 1 do local player_info = get_item_method:call(player_info_array, i); if player_info == nil then error_handler.report("players.update_player_list", "Failed to access Data: player_info No. " .. tostring(i)); goto continue; end local id = member_index_field:get_data(player_info); if id == nil then error_handler.report("players.update_player_list", string.format("Failed to access Data: player_info No. %d -> id", i)); goto continue; end local hunter_rank = hunter_rank_field:get_data(player_info) or 0; local master_rank = master_rank_field:get_data(player_info) or 0; local name = name_field:get_data(player_info); if name == nil then error_handler.report("players.update_player_list", string.format("Failed to access Data: player_info No. %d -> name", i)); goto continue; end local player = this.list[id]; if player == nil then if name == this.myself.name then player = this.new(id, name, master_rank, hunter_rank, this.types.myself); this.myself = player; this.list[id] = player; else player = this.new(id, name, master_rank, hunter_rank, this.types.other_player); this.list[id] = player; end elseif player.name ~= name or player.hunter_rank ~= hunter_rank or player.master_rank ~= master_rank then if name == this.myself.name then player = this.new(id, name, master_rank, hunter_rank, this.types.myself); this.myself = player; this.list[id] = player; else player = this.new(id, name, master_rank, hunter_rank, this.types.other_player); this.list[id] = player; end end ::continue:: end end function this.init_UI(player) local cached_config = config.current_config.damage_meter_UI; if player.type == this.types.myself then player.damage_UI = damage_UI_entity.new(cached_config.myself, player.type); elseif player.type == this.types.other_player then player.damage_UI = damage_UI_entity.new(cached_config.other_players, player.type); elseif player.type == this.types.total then player.damage_UI = damage_UI_entity.new(cached_config.total, player.type); end end function this.init_highlighted_UI() local cached_config = config.current_config.damage_meter_UI; this.highlighted_damage_UI = damage_UI_entity.new(cached_config.highlighted, this.types.highlight); end function this.draw(player, position_on_screen, opacity_scale, top_damage, top_dps) damage_UI_entity.draw(player, position_on_screen, opacity_scale, top_damage, top_dps); end function this.init_dependencies() config = require("MHR_Overlay.Misc.config"); singletons = require("MHR_Overlay.Game_Handler.singletons"); customization_menu = require("MHR_Overlay.UI.customization_menu"); damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity"); time = require("MHR_Overlay.Game_Handler.time"); quest_status = require("MHR_Overlay.Game_Handler.quest_status"); drawing = require("MHR_Overlay.UI.drawing"); language = require("MHR_Overlay.Misc.language"); non_players = require("MHR_Overlay.Damage_Meter.non_players"); utils = require("MHR_Overlay.Misc.utils"); error_handler = require("MHR_Overlay.Misc.error_handler"); large_monster = require("MHR_Overlay.Monsters.large_monster"); end function this.init_module() this.init(); end return this;