local this = {}; local buffs; local buff_UI_entity; local config; local singletons; local players; local utils; local language; local error_handler; local time; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local type = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; --[[local melody_effect_ids = { self_improvement = 0, attack_up = 1, defense_up = 2, affinity_up = 3, elemental_attack_boost = 4, attack_and_defense_up = 5, attack_and_affinity_up = 6, knockbacks_negated = 7, earplugs_s = 8, earplugs_l = 9, tremors_negated = 10, wind_pressure_negated = 11, stun_negated = 12, blight_negated = 13, divine_protection = 14, health_recovery_s = 15, health_recovery_l = 16, health_recovery_s_antidote = 17, health_regeneration = 18, stamina_use_reduced = 19, stamina_recovery_up = 20, sharpness_loss_reduced = 21, environment_damage_negated = 22, sonic_wave = 23, sonic_barrier = 24, infernal_melody = 25, sharpness_regeneration = 26, sharpness_extension = 27 };]] this.keys = { "self_improvement", "attack_up", "defense_up", "affinity_up", "elemental_attack_boost", "attack_and_defense_up", "attack_and_affinity_up", "knockbacks_negated", "earplugs_s", "earplugs_l", "tremors_negated", "wind_pressure_negated", "stun_negated", "blight_negated", "divine_protection", "health_recovery_s", "health_recovery_l", "health_recovery_s_antidote", "health_regeneration", "stamina_use_reduced", "stamina_recovery_up", "sharpness_loss_reduced", "environment_damage_negated", "sonic_wave", "sonic_barrier", "infernal_melody", "sharpness_regeneration", "sharpness_extension" }; this.list = {}; local melody_effects_type_name = "melody_effects"; local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer"); local player_base_type_def = find_master_player_method:get_return_type(); local music_data_field = player_base_type_def:get_field("_MusicData"); local music_data_type_def = sdk.find_type_definition("snow.player.Horn.MusicData"); local time_field = music_data_type_def:get_field("_Time"); local system_array_type_def = sdk.find_type_definition("System.Array"); local get_length_method = system_array_type_def:get_method("get_Length"); local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)"); local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut"); local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.HornConcertId)"); function this.update(master_player) local music_data_array = music_data_field:get_data(master_player); if music_data_array == nil then error_handler.report("melody_effects.update", "Failed to Access Data: music_data_array"); return; end local length = get_length_method:call(music_data_array); if length == nil then error_handler.report("melody_effects.update", "Failed to Access Data: music_data_array -> length"); return; end length = length - 1; for id = 0, length do local lua_index = id + 1; local melody_effect = this.list[lua_index]; local key = this.keys[lua_index]; if this.apply_filter(key, lua_index) then goto continue; end local music_data = get_value_method:call(music_data_array, id); if music_data == nil then error_handler.report("melody_effects.update", "Failed to Access Data: music_data No." .. tostring(id)); this.list[lua_index] = nil; goto continue; end this.update_melody_effect(lua_index, id, key, melody_effect, music_data); ::continue:: end end function this.update_melody_effect(lua_index, id, key, melody_effect, melody_data) local melody_timer = time_field:get_data(melody_data); if melody_timer == nil then error_handler.report("melody_effects.update_melody_effect", "Failed to Access Data: melody_timer No. " .. tostring(id)); this.list[lua_index] = nil; return; end if utils.number.is_equal(melody_timer, 0) then this.list[lua_index] = nil; return; end if melody_effect == nil then local melody_effect_name = this.get_melody_effect_name(id); melody_effect = buffs.new(melody_effects_type_name, key, melody_effect_name, 1, melody_timer / 60); this.list[lua_index] = melody_effect; else buffs.update_timer(melody_effect, melody_timer / 60); end end function this.apply_filter(key, lua_index) if config.current_config.buff_UI.filter.melody_effects[key] then return false; end local buff = this.list[lua_index]; if buff == nil then return true; end if not buff.is_visible then return true; end if buff.is_infinite then this.list[lua_index] = nil; return true; end time.new_delay_timer(function() local _buff = this.list[lua_index]; if _buff ~= nil and not _buff.is_visible then this.list[lua_index] = nil; end end, buff.timer); buff.is_visible = false; return true; end function this.init_all_UI() for melody_effect_id, melody_effect in pairs(this.list) do buffs.init_UI(melody_effect); end end function this.init_names() for melody_effect_id, melody_effect in pairs(this.list) do melody_effect.name = this.get_melody_effect_name(melody_effect_id - 1); end end function this.get_melody_effect_name(id) local melody_effect_name = get_name_method:call(nil, id); if melody_effect_name == nil then local name = string.format("Melody Effect No. %d", id); error_handler.report("melody_effects.get_melody_effect_name", "Failed to Access Data: " .. melody_effect_name); return name; end return melody_effect_name; end function this.init_dependencies() buffs = require("MHR_Overlay.Buffs.buffs"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); singletons = require("MHR_Overlay.Game_Handler.singletons"); players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); error_handler = require("MHR_Overlay.Misc.error_handler"); time = require("MHR_Overlay.Game_Handler.time"); end function this.init_module() end return this;