{ "UI": { "HP": "生命:", "buildup": "积累值:", "gold": "金冠", "mini": "小型", "part_break": "Break", "part_sever": "Sever", "player": "玩家", "rage": "愤怒值:", "silver": "银冠", "stamina": "耐力:", "total_buildup": "总积累值", "total_damage": "总伤害" }, "ailments": { "blast": "爆破", "dung_bomb": "异臭球", "exhaust": "减气", "fall_otomo_trap": "随从落穴陷阱", "fall_trap": "落穴陷阱", "fireblight": "火异常状态", "flash": "闪光", "iceblight": "冰异常状态", "paralysis": "麻痹", "poison": "中毒", "quick_sand": "流沙", "ride": "御龙", "shock_otomo_trap": "随从麻痹陷阱", "shock_trap": "麻痹陷阱", "sleep": "睡眠", "steel_fang": "双刃锁镰", "stun": "昏厥", "thunderblight": "雷异常状态", "tranq_bomb": "捕获用麻醉球", "waterblight": "水异常状态" }, "customization_menu": { "UI_font": "UI字体", "UI_font_notice": "当更改字体时,请重新加载脚本!", "activation_count": "激活次数", "ailment_buildups": "状态异常积累值", "ailment_name": "状态异常名", "ailment_name_label": "状态异常标签", "ailment_spacing": "状态异常间距", "ailments": "状态异常", "all_UI": "所有UI", "anchor": "锚点", "apply": "Apply", "assign_new_key": "指定新按键", "background": "背景", "bar": "状态条", "blast_damage": "爆破伤害", "body_parts": "身体部位", "bold": "粗体", "bomb_damage": "炸弹伤害", "bottom_left": "左下", "bottom_right": "右下", "break_count": "破坏次数", "break_health": "Break Health", "break_health_percentage": "Break Health Percentage", "break_max_count": "Break Max Count", "buildup": "积累值", "buildup_bar": "积累值条", "buildup_bars_are_relative_to": "积累值条基于", "buildup_percentage": "积累值百分比", "buildup_percentage_label": "积累值百分比标签", "buildup_value_label": "积累值标签", "capture_line": "可捕捉线", "cart_count": "Cart Count", "cart_count_label": "Cart Count Label", "color": "颜色", "colors": "颜色", "creature_name_label": "生物名标签", "crown": "皇冠", "crown_thresholds": "皇冠阈值", "damage": "伤害", "damage_bar": "伤害条", "damage_bars_are_relative_to": "伤害条基于", "damage_meter_UI": "伤害统计UI", "damage_percentage_label": "伤害百分比标签", "damage_value_label": "伤害量标签", "distance": "距离", "dps": "DPS", "dps_label": "DPS标签", "dps_mode": "DPS模式", "during_quest": "任务中", "dynamic_positioning": "动态位置", "dynamically_positioned": "动态位置", "enable_for": "开启", "enabled": "开启", "endemic_life_UI": "环境生物UI", "endemic_life_damage": "Endemic Life Damage", "family": "字体", "fight_time": "战斗时间", "filter": "筛选器", "first": "第一", "first_hit": "第一击", "flinch_count": "胆怯次数", "foreground": "前景", "global_position_modifier": "全局位置更改", "global_scale_modifier": "全局比例更改", "global_settings": "全局设定", "health": "生命", "health_percentage": "生命百分比", "height": "高度", "hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常", "hide_all_active_ailments": "隐藏所有激活的状态异常", "hide_all_inactive_ailments": "隐藏所有没有激活的状态异常", "hide_dead_or_captured": "隐藏死亡或被捕获的怪物", "hide_disabled_ailments": "隐藏禁用的状态异常", "hide_inactive_ailments_with_no_buildup_support": "隐藏无积累值的非激活状态异常", "hide_inactive_creatures": "隐藏没有激活的生物", "hide_module_if_total_damage_is_zero": "当总伤害为0时隐藏该模块", "hide_myself": "Hide Myself", "hide_other_players": "Hide Other Players", "hide_player_if_player_damage_is_zero": "当玩家伤害为0时隐藏该玩家", "hide_total_damage": "Hide Total Damage", "hide_total_if_total_damage_is_zero": "当总伤害为0时隐藏总伤害", "hide_undamaged_parts": "隐藏没有受到伤害的部位", "highlighted": "高亮(目标)", "highlighted_bar": "高亮条", "highlighted_buildup_bar": "高亮积累值条", "highlighted_damage_bar": "高亮伤害条", "horizontal": "水平", "hotkeys": "热键", "hunter_rank": "猎人等級", "hunter_rank_label": "猎人等级标签", "include": "包含", "installation_damage": "设备伤害", "italic": "斜体", "join_time": "加入时间", "kunai_damage": "苦无伤害", "language": "语言", "large_monster_UI": "大型怪物UI", "large_monster_dynamic_UI": "大型怪物浮动UI", "large_monster_highlighted_UI": "大型怪物高亮UI", "large_monster_static_UI": "大型怪物固定UI", "large_monsters": "大型怪物群", "last": "最后", "loss_health": "Sever Health", "loss_health_percentage": "Sever Health Percentage", "master_rank": "Master Rank", "max_distance": "最大距离", "max_monster_updates_per_tick": "每次更新的最大怪物数量", "me": "我", "menu_font": "菜单字体", "menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!", "mod_name": "MHR Overlay", "modifiers": "更改项", "module_visibility_on_different_screens": "不同场景中使用的模块", "modules": "模块", "monster_can_be_captured": "可捕获的怪物", "monster_damage": "怪物伤害", "monster_id": "Monster ID", "monster_name": "怪物名", "monster_name_label": "怪物名标签", "my_damage_bar_location": "我的伤害条位置", "none": "空", "normal": "正常", "offset": "偏移", "offset_is_relative_to_parts": "根据部位偏移", "opacity_falloff": "透明度增加", "orientation": "方向", "other_damage": "Other Damage", "other_players": "其他玩家", "otomo_damage": "随从伤害", "part_health": "Part Health", "part_name": "部位名", "part_name_label": "部位名标签", "percentage_label": "百分比标签", "performance": "性能", "player_damage": "玩家伤害", "player_id": "玩家ID", "player_name": "玩家名", "player_name_label": "玩家名标签", "player_name_size_limit": "Player Name Size Limit", "player_spacing": "玩家间距", "poison_damage": "中毒伤害", "position": "位置", "press_any_key": "按任意键...", "prioritize_large_monsters": "大型怪物优先", "quest_result_screen": "任务结果页", "quest_time": "任务时间", "rage": "愤怒", "relative_offset": "相对偏移", "render_highlighted_monster": "渲染高亮怪物", "render_not_highlighted_monsters": "渲染非高亮怪物", "reversed_order": "逆向排序", "settings": "设定", "shadow": "阴影", "size": "大小", "small_monster_UI": "小型怪物UI", "small_monsters": "小型怪物群", "sorting": "排序方式", "spacing": "间距", "stamina": "耐力", "static_orientation": "固定方向", "static_position": "固定位置", "static_sorting": "固定排序", "static_spacing": "固定间距", "statically_positioned": "固定位置", "status": "状态", "text_label": "文字标签", "time_UI": "时间UI", "time_label": "时间标签", "time_limit": "时间限制(秒)", "timer_label": "计时器标签", "top_buildup": "最高积累值", "top_damage": "最高伤害", "top_dps": "最高DPS", "top_left": "左上", "top_right": "右上", "total_buildup": "总积累值", "total_buildup_label": "总积累值标签", "total_buildup_value_label": "总积累值标签", "total_damage": "总伤害", "total_damage_label": "总伤害标签", "total_damage_offset_is_relative": "总伤害相对偏移", "total_damage_value_label": "总伤害量标签", "total_dps": "总DPS", "total_dps_label": "总DPS标签", "tracked_damage_types": "跟踪的伤害类型", "tracked_monster_types": "跟踪的怪物类型", "training_area": "训练场", "type": "类型", "value_label": "数字", "vertical": "垂直", "viewport_offset": "窗口偏移", "visible": "可见", "width": "宽度", "word_player": "名称 \"玩家\"", "world_offset": "整体偏移", "wyvern_riding_damage": "Wyvern Riding Damage", "x": "X轴", "y": "Y轴", "z": "Z轴" }, "font_name": "NotoSansSC-Bold.otf", "parts": { "abdomen": "腹部", "antenna": "Antenna", "arms": "手臂", "arms_mud": "Arms (Mud)", "back": "背部", "back_windsac": "背部(风袋)", "body": "本体", "body_mud": "Body (Mud)", "carapace": "甲壳", "chest": "Chest", "chest_windsac": "胸部(风袋)", "claw": "爪", "crest": "Crest", "dorsal_fin": "背鳍", "foreleg": "Foreleg", "forelegs": "Forelegs", "head": "头部", "head_mud": "头部(泥)", "hind_leg": "Hind Leg", "hind_legs": "Hind Legs", "large_mudbulb": "大泥球", "left_arm": "左臂", "left_arm_ice": "左臂(冰)", "left_claw": "Left Claw", "left_cutwing": "左刃翼", "left_foreleg": "Foreleg L", "left_hind_leg": "Hind Leg L", "left_leg": "左腿", "left_leg_mud": "Leg L (Mud)", "left_legs": "左腿部", "left_wing": "左翼", "left_wingclaw": "Wingclaw L", "legs": "四肢", "lower_back": "下背部", "lower_body": "下半身", "mane": "鬃毛", "mudbulb": "Mudbulb", "neck": "颈部", "rear": "臀部", "right_arm": "右臂", "right_arm_ice": "右臂(冰)", "right_claw": "Right Claw", "right_cutwing": "右刃翼", "right_foreleg": "Foreleg R", "right_hind_leg": "Hind Leg R", "right_leg": "右腿", "right_leg_mud": "Leg R (Mud)", "right_legs": "右腿部", "right_wing": "右翼", "right_wingclaw": "Wingclaw R", "rock": "岩石", "shell": "Shell", "spinning": "旋转中", "tail": "尾巴", "tail_mud": "尾巴(泥)", "tail_tip": "Tail Tip", "tail_windsac": "尾巴(风袋)", "torso": "躯干", "torso_mud": "Torso (Mud)", "unknown": "?", "upper_back": "上背部", "upper_body": "上半身", "wingclaw": "Wingclaw", "wingclaws": "Wingclaws", "wings": "翼" } }