local this = {}; local buffs; local buff_UI_entity; local config; local singletons; local players; local utils; local language; local error_handler; local env_creature; local player_info; local time; local abnormal_statuses; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local type = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; this.list = { -- Great Sword power_sheathe = nil, -- Long Sword spirit_gauge_autofill = nil, -- Soaring Kick, Iai Slash spirit_gauge = nil, harvest_moon = nil, -- Sword & Shield destroyer_oil = nil, -- Dual Blades ironshine_silk = nil, archdemon_mode = nil, -- Lance anchor_rage = nil, spiral_thrust = nil, twin_wine = nil, -- Gunlance ground_splitter = nil, erupting_cannon = nil, -- Hammer impact_burst = nil, -- Hunting Horn silkbind_shockwave = nil, bead_of_resonance = nil, sonic_bloom = nil, -- Switch Axe amped_state = nil, switch_charger = nil, axe_heavy_slam = nil, -- Charge Blade element_boost = nil, sword_boost_mode = nil, -- Insect Glaive red_extract = nil, white_extract = nil, orange_extract = nil, all_extracts_mix = nil, -- Light Bowgun fanning_maneuver = nil, wyvernblast_reload = nil, -- Heavy Bowgun counter_charger = nil, rising_moon = nil, setting_sun = nil, overheat = nil, wyvernsnipe_reload = nil, -- Bow herculean_draw = nil, bolt_boost = nil, arc_shot_affinity = nil, arc_shot_brace = nil }; this.keys = { -- Great Sword { key = "great_sword", skill_keys = { "power_sheathe" } }, -- Switch Axe { key = "switch_axe", skill_keys = { "amped_state", "axe_heavy_slam", "switch_charger", } }, -- Long Sword { key = "long_sword", skill_keys = { "harvest_moon", "spirit_gauge", "spirit_gauge_autofill", -- Soaring Kick, Iai Slash } }, -- Light Bowgun { key = "light_bowgun", skill_keys = { "fanning_maneuver", "wyvernblast_reload" } }, -- Heavy Bowgun { key = "heavy_bowgun", skill_keys = { "counter_charger", "overheat", "rising_moon", "setting_sun", "wyvernsnipe_reload" } }, -- Hammer { key = "hammer", skill_keys = { "impact_burst" } }, -- Gunlance { key = "gunlance", skill_keys = { "erupting_cannon", "ground_splitter", } }, -- Lance { key = "lance", skill_keys = { "anchor_rage", "spiral_thrust", "twin_wine" } }, -- Sword & Shield { key = "sword_and_shield", skill_keys = { "destroyer_oil" } }, -- Dual Blades { key = "dual_blades", skill_keys = { "archdemon_mode", "ironshine_silk", } }, -- Hunting Horn { key = "hunting_horn", skill_keys = { "bead_of_resonance", "silkbind_shockwave", "sonic_bloom" } }, -- Charge Blade { key = "charge_blade", skill_keys = { "element_boost", "sword_boost_mode" } }, -- Insect Glaive { key = "insect_glaive", skill_keys = { "red_extract", "white_extract", "orange_extract", "all_extracts_mix" } }, -- Bow { key = "bow", skill_keys = { "arc_shot_affinity", "arc_shot_brace", "bolt_boost", "herculean_draw", } } }; local weapon_skill_ids = { -- Great Sword power_sheathe = nil, -- Long Sword soaring_kick = 9, spirit_gauge_autofill = nil, -- Soaring Kick, Iai Slash spirit_gauge = nil, harvest_moon = 94, -- Sword & Shield destroyer_oil = 97, -- Dual Blades ironshine_silk = 104, archdemon_mode = nil, -- Lance anchor_rage = 37, spiral_thrust = 38, twin_wine = nil, -- Gunlance ground_splitter = 46, erupting_cannon = 121, -- Hammer impact_burst = 109, -- Hunting Horn silkbind_shockwave = 114, bead_of_resonance = 35, sonic_bloom = 112, -- Switch Axe amped_state = nil, switch_charger = nil, axe_heavy_slam = nil, -- Charge Blade element_boost = nil, sword_boost_mode = nil, -- Insect Glaive red_extract = nil, white_extract = nil, orange_extract = nil, all_extracts_mix = nil, -- Light Bowgun fanning_maneuver = 72, wyvernblast_reload = nil, -- Heavy Bowgun counter_charger = 76, rising_moon = 147, setting_sun = 149, overheat = nil, wyvernsnipe_reload = nil, -- Bow herculean_draw = nil, bolt_boost = 154 }; local weapon_skill_type_name = "weapon_skills"; -- 0 Great Sword local great_sword_type_name = "great_sword"; -- 1 Switch Axe local switch_axe_type_name = "switch_axe"; -- 2 Long Sword local long_sword_type_name = "long_sword"; -- 3 Light Bowgun local light_bowgun_type_name = "light_bowgun"; -- 4 Heavy Bowgun local heavy_bowgun_type_name = "heavy_bowgun"; -- 5 Hammer local hammer_type_name = "hammer"; -- 6 Gunlance local gunlance_type_name = "gunlance"; -- 7 Lance local lance_type_name = "lance"; -- 8 Sword and Shield local sword_and_shield_type_name = "sword_and_shield"; -- 9 Dual Blades local dual_blades_type_name = "dual_blades"; -- 10 Hunting Horn local hunting_horn_type_name = "hunting_horn"; -- 11 Charge Blade local charge_blade_type_name = "charge_blade"; -- 12 Insect Glaive local insect_glaive_type_name = "insect_glaive"; -- 13 Bow local bow_type_name = "bow"; local previous_weapon_type = 0; local previous_weapon_key = "great_sword"; local spirit_gauge_breakpoints = {3, 2}; local wyverblast_reload_duration = 60; local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); -- Great Sword local great_sword_type_def = sdk.find_type_definition("snow.player.GreatSword"); -- Power Sheathe local move_wp_off_buff_great_sword_timer_field = great_sword_type_def:get_field("MoveWpOffBuffGreatSwordTimer"); -- Switch Axe local slash_axe_type_def = sdk.find_type_definition("snow.player.SlashAxe"); -- Amped State local get_bottle_awake_duration_timer_method = slash_axe_type_def:get_method("get_BottleAwakeDurationTimer"); -- Switch Charger local no_use_slash_gauge_timer_field = slash_axe_type_def:get_field("_NoUseSlashGaugeTimer"); -- Axe: Heavy Slam local bottle_awake_assist_timer_field = slash_axe_type_def:get_field("_BottleAwakeAssistTimer"); -- Long Sword local long_sword_type_def = sdk.find_type_definition("snow.player.LongSword"); -- Spirit Gauge Autofill (Soaring Kick, Iai Slash) local get_long_sword_gauge_powerup_time_method = long_sword_type_def:get_method("get_LongSwordGaugePowerUpTime"); -- Spirit Gauge local get_long_sword_gauge_lv_method = long_sword_type_def:get_method("get_LongSwordGaugeLv"); local get_long_sword_gauge_lv_timer_method = long_sword_type_def:get_method("get_LongSwordGaugeLvTimer"); -- Harvest Moon local long_sword_shell_manager_type_def = sdk.find_type_definition("snow.shell.LongSwordShellManager"); local get_master_long_sword_shell_010s_method = long_sword_shell_manager_type_def:get_method("getMaseterLongSwordShell010s"); local long_sword_shell_010_type_def = sdk.find_type_definition("snow.shell.LongSwordShell010"); local long_sword_shell_010_life_timer_field = long_sword_shell_010_type_def:get_field("_lifeTimer"); local long_sword_shell_010_list_type_def = sdk.find_type_definition("System.Collections.Generic.List`1"); local get_long_sword_shell_010_list_count_method = long_sword_shell_010_list_type_def:get_method("get_Count"); local get_long_sword_shell_010_list_item_method = long_sword_shell_010_list_type_def:get_method("get_Item"); -- Light Bowgun local light_bowgun_type_def = sdk.find_type_definition("snow.player.LightBowgun"); -- Fanning Maneuver local light_bowgun_wire_buff_timer_field = light_bowgun_type_def:get_field("LightBowgunWireBuffTimer"); -- Wyvernblast Reload local wyvernblast_reload_timer_field = player_data_type_def:get_field("_WyvernBlastReloadTimer"); -- Heavy Bowgun local heavy_bowgun_type_def = sdk.find_type_definition("snow.player.HeavyBowgun"); -- Counter Charger local reduce_charge_timer_field = heavy_bowgun_type_def:get_field("_ReduseChargeTimer"); -- Rising Moon local light_bowgun_shell_manager_type_def = sdk.find_type_definition("snow.shell.LightBowgunShellManager"); local get_light_bowgun_shell_030s_speed_boost_list_method = light_bowgun_shell_manager_type_def:get_method("get_getLightBowgunShell030s_SpeedBoost"); local light_bowgun_shell_030_type_def = sdk.find_type_definition("snow.shell.LightBowgunShell030"); local light_bowgun_shell_030_is_enable_hit_field = light_bowgun_shell_030_type_def:get_field("k__BackingField"); local light_bowgun_shell_030_timer_field = light_bowgun_shell_030_type_def:get_field("_Timer"); -- Setting Sun local get_light_bowgun_shell_030s_all_list_method = light_bowgun_shell_manager_type_def:get_method("get_getLightBowgunShell030s_All"); local light_bowgun_shell_030_list_type_def = sdk.find_type_definition("System.Collections.Generic.List`1"); local get_light_bowgun_shell_030_list_count_method = light_bowgun_shell_030_list_type_def:get_method("get_Count"); local get_light_bowgun_shell_030_list_item_method = light_bowgun_shell_030_list_type_def:get_method("get_Item"); -- Overheat local heavy_bowgun_overheat_timer_field = player_data_type_def:get_field("_HeavyBowgunOverHeatTimer"); -- Wyvernsnipe Reload local heavy_bowgun_wyvern_snipe_timer_field = player_data_type_def:get_field("_HeavyBowgunWyvernSnipeTimer"); -- Hammer local hammer_type_def = sdk.find_type_definition("snow.player.Hammer"); -- Impact Burst local hammer_impact_pulls_timer_field = hammer_type_def:get_field("_ImpactPullsTimer"); -- Gunlance local gunlance_type_def = sdk.find_type_definition("snow.player.GunLance"); -- Ground Splitter local shot_damage_up_duration_timer_field = gunlance_type_def:get_field("_ShotDamageUpDurationTimer"); local get_player_user_data_gunlance_method = gunlance_type_def:get_method("GetPlayerUserDataGunLance"); local player_user_data_gunlance_type_def = get_player_user_data_gunlance_method:get_return_type(); local explode_pile_data_normal_field = player_user_data_gunlance_type_def:get_field("_ExplodePileData_Normal"); local explode_pile_data_radiate_field = player_user_data_gunlance_type_def:get_field("_ExplodePileData_Radiate"); local explode_pile_data_spread_field = player_user_data_gunlance_type_def:get_field("_ExplodePileData_Spread"); -- Erupting Cannon local explode_pile_buff_timer_field = gunlance_type_def:get_field("_ExplodePileBuffTimer"); -- Lance local lance_type_def = sdk.find_type_definition("snow.player.Lance"); -- Anchor Rage local get_guard_rage_timer_method = lance_type_def:get_method("get_GuardRageTimer"); -- Spiral Thrust local get_ruten_timer_method = lance_type_def:get_method("get_RutenTimer"); -- Twin Wine local chain_death_match_shell_field = lance_type_def:get_field("_ChainDeathMatchShell"); local chain_death_match_shell_type_def = chain_death_match_shell_field:get_type(); local chain_death_match_shell_life_timer_field = chain_death_match_shell_type_def:get_field("_lifeTimer"); -- Sword & Shield local short_sword_type_def = sdk.find_type_definition("snow.player.ShortSword"); -- Destroyer Oil local get_oil_buff_timer_method = short_sword_type_def:get_method("get_OilBuffTimer"); -- Dual Blades local dual_blades_type_def = sdk.find_type_definition("snow.player.DualBlades"); -- Destroyer Oil local get_sharpness_recovery_buff_valid_timer_method = dual_blades_type_def:get_method("get__SharpnessRecoveryBuffValidTimer"); -- Archdemon Mode local is_kijin_kyouka_field = dual_blades_type_def:get_field("IsKijinKyouka"); local get_kijin_kyouka_gauge_method = dual_blades_type_def:get_method("get_KijinKyoukaGuage"); -- Hunting Horn local horn_type_def = sdk.find_type_definition("snow.player.Horn"); -- Silkbind Shockwave local horn_impact_pulls_timer_field = horn_type_def:get_field("_ImpactPullsTimer"); -- Bead of Resonance local horn_shell_manager_type_def = sdk.find_type_definition("snow.shell.HornShellManager"); local horn_shell_003s_field = horn_shell_manager_type_def:get_field("_HornShell003s"); local horn_shell_003_list_type_def = sdk.find_type_definition("System.Collections.Generic.List`1"); local get_horn_shell_003_list_count_method = horn_shell_003_list_type_def:get_method("get_Count"); local get_horn_shell_003_list_item_method = horn_shell_003_list_type_def:get_method("get_Item"); local horn_shell_003_type_def = sdk.find_type_definition("snow.shell.HornShell003"); local horn_shell_003_life_timer_field = horn_shell_003_type_def:get_field("_lifeTimer"); -- Sonic Bloom local get_ref_blast_speaker_shell_method = horn_type_def:get_method("get_RefBlastSpeakerShell"); local horn_shell_020_type_def = get_ref_blast_speaker_shell_method:get_return_type(); local horn_shell_020_life_timer_field = horn_shell_020_type_def:get_field("_lifeTimer"); -- Charge Blade local charge_axe_type_def = sdk.find_type_definition("snow.player.ChargeAxe"); -- Element Boost local shield_buff_timer_field = charge_axe_type_def:get_field("_ShieldBuffTimer"); -- Sword Boost Mode local sword_buff_timer_field = charge_axe_type_def:get_field("_SwordBuffTimer"); -- Insect Glaive local insect_glaive_type_def = sdk.find_type_definition("snow.player.InsectGlaive"); -- All Extracts Mix local is_get_all_extractive_method = insect_glaive_type_def:get_method("isGetAllExtractive"); -- Red Extract local get_red_extractive_time_method = insect_glaive_type_def:get_method("get_RedExtractiveTime"); -- White Extract local get_white_extractive_time_method = insect_glaive_type_def:get_method("get_WhiteExtractiveTime"); -- Orange Extract local get_orange_extractive_time_method = insect_glaive_type_def:get_method("get_OrangeExtractiveTime"); -- Bow local bow_type_def = sdk.find_type_definition("snow.player.Bow"); -- Herculean Draw local wire_buff_attack_up_timer_field = bow_type_def:get_field("_WireBuffAttackUpTimer"); -- Bolt Boost local wire_buff_arrow_up_timer_field = bow_type_def:get_field("_WireBuffArrowUpTimer"); -- Arc Shot: Affinity local crit_chance_bow_timer_field = player_data_type_def:get_field("_CritChanceUpBowTimer"); -- Arc Shot: Brace local super_armor_item_timer_field = player_data_type_def:get_field("_SuperArmorItemTimer"); local system_array_type_def = sdk.find_type_definition("System.Array"); local get_length_method = system_array_type_def:get_method("get_Length"); local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)"); local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut"); local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlWeaponActionId)"); local heavy_bowgun_shot_type_data_fields = { explode_pile_data_normal_field, explode_pile_data_radiate_field, explode_pile_data_spread_field}; function this.update(player, player_data, weapon_type) if weapon_type ~= previous_weapon_type then this.list = {}; end previous_weapon_type = weapon_type; previous_weapon_key = this.keys[previous_weapon_type + 1].key; if weapon_type == 0 then this.update_great_sword_skills(player); elseif weapon_type == 1 then this.update_switch_axe_skills(player); elseif weapon_type == 2 then this.update_long_sword_skills(player); elseif weapon_type == 3 then this.update_light_bowgun_skills(player, player_data); elseif weapon_type == 4 then this.update_heavy_bowgun_skills(player, player_data); elseif weapon_type == 5 then this.update_hammer_skills(player); elseif weapon_type == 6 then this.update_gunlance_skills(player); elseif weapon_type == 7 then this.update_lance_skills(player); elseif weapon_type == 8 then this.update_sword_and_shield_skills(player); elseif weapon_type == 9 then this.update_dual_blades_skills(player); elseif weapon_type == 10 then this.update_hunting_horn_skills(player); elseif weapon_type == 11 then this.update_charge_blade_skills(player); elseif weapon_type == 12 then this.update_insect_glaive_skills(player); else this.update_bow_skills(player, player_data); end end function this.update_weapon_skill(key, weapon_type_name, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.weapon_skills[weapon_type_name], this.get_weapon_skill_name, weapon_skill_type_name, key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints); end function this.update_generic(key, level, timer) return buffs.update_generic(this.list, this.get_weapon_skill_name, weapon_skill_type_name, key, level, timer); end function this.apply_filter(weapon_type_name, key) return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.weapon_skills[weapon_type_name], key); end function this.update_great_sword_skills(player) this.update_weapon_skill("power_sheathe", great_sword_type_name, nil, nil, player, move_wp_off_buff_great_sword_timer_field); end function this.update_switch_axe_skills(player) this.update_weapon_skill("amped_state", switch_axe_type_name, nil, nil, player, get_bottle_awake_duration_timer_method); this.update_weapon_skill("switch_charger", switch_axe_type_name, nil, nil, player, no_use_slash_gauge_timer_field); this.update_weapon_skill("axe_heavy_slam", switch_axe_type_name, nil, nil, player, bottle_awake_assist_timer_field); end function this.update_long_sword_skills(player) this.update_weapon_skill("spirit_gauge_autofill", long_sword_type_name, nil, nil, player, get_long_sword_gauge_powerup_time_method); this.update_weapon_skill("spirit_gauge", long_sword_type_name, player, get_long_sword_gauge_lv_method, player, get_long_sword_gauge_lv_timer_method, false, nil, spirit_gauge_breakpoints); this.update_harvest_moon(); end function this.update_harvest_moon() if this.apply_filter(long_sword_type_name, "harvest_moon") then return; end if singletons.long_sword_shell_manager == nil then error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: long_sword_shell_manager"); return; end local master_long_sword_shell_010_list = get_master_long_sword_shell_010s_method:call(singletons.long_sword_shell_manager, players.myself.id); if master_long_sword_shell_010_list == nil then error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list"); return; end local master_long_sword_shell_010_list_count = get_long_sword_shell_010_list_count_method:call(master_long_sword_shell_010_list); if master_long_sword_shell_010_list_count == nil then error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list_count"); return; end if master_long_sword_shell_010_list_count == 0 then return; end local master_long_sword_shell_010 = get_long_sword_shell_010_list_item_method:call(master_long_sword_shell_010_list, 0); if master_long_sword_shell_010 == nil then error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010"); return; end local life_timer = long_sword_shell_010_life_timer_field:get_data(master_long_sword_shell_010); if life_timer == nil then error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: life_timer"); return; end if utils.number.is_equal(life_timer, 0) then this.list.harvest_moon = nil; return; end this.update_generic("harvest_moon", 1, life_timer); end function this.update_light_bowgun_skills(player, player_data) this.update_weapon_skill("fanning_maneuver", light_bowgun_type_name, nil, nil, player, light_bowgun_wire_buff_timer_field); this.update_wyvernblast_reload(player_data); end function this.update_wyvernblast_reload(player_data) if this.apply_filter(light_bowgun_type_name, "wyvernblast_reload") then return; end local wyvernblast_reload_timer = wyvernblast_reload_timer_field:get_data(player_data); if wyvernblast_reload_timer == nil then error_handler.report("weapon_skills.update_wyvernblast_reload", "Failed to access Data: heavy_bowgun_overheat_timer_field"); return; end if wyvernblast_reload_timer <= 1 then this.list.wyvernblast_reload = nil; return; end local timer = wyverblast_reload_duration - (wyvernblast_reload_timer / 60); this.update_generic("wyvernblast_reload", 1, timer); end function this.update_heavy_bowgun_skills(player, player_data) this.update_weapon_skill("counter_charger", heavy_bowgun_type_name, nil, nil, player, reduce_charge_timer_field); this.update_weapon_skill("wyvernsnipe_reload", heavy_bowgun_type_name, nil, nil, player_data, heavy_bowgun_wyvern_snipe_timer_field); this.update_rising_moon(); this.update_setting_sun(); this.update_overheat(player_data); end function this.update_rising_moon() if this.apply_filter(heavy_bowgun_type_name, "rising_moon") then return; end if singletons.light_bowgun_shell_manager == nil then error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_manager"); return; end local light_bowgun_shell_030s_speed_boost_list = get_light_bowgun_shell_030s_speed_boost_list_method:call(singletons.light_bowgun_shell_manager); if light_bowgun_shell_030s_speed_boost_list == nil then error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030s_speed_boost_list"); return; end local light_bowgun_shell_030_speed_boost_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_speed_boost_list); if light_bowgun_shell_030_speed_boost_list_count == nil then error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030_speed_boost_list_count"); return; end if light_bowgun_shell_030_speed_boost_list_count == 0 then this.list.rising_moon = nil; return; end -- Possibly requires players.myself.id instead of 0? local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_speed_boost_list, 0); if light_bowgun_shell_030 == nil then error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030"); return; end local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030); if is_hit_enable == nil then error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: is_hit_enable"); return; end if not is_hit_enable then this.list.rising_moon = nil; return; end local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030); if timer == nil then error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: timer"); return; end if utils.number.is_equal(timer, 0) then this.list.rising_moon = nil; return; end this.update_generic("rising_moon", 1, timer); end function this.update_setting_sun() if this.apply_filter(heavy_bowgun_type_name, "setting_sun") then return; end if singletons.light_bowgun_shell_manager == nil then error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_manager"); return; end local light_bowgun_shell_030s_all_list = get_light_bowgun_shell_030s_all_list_method:call(singletons.light_bowgun_shell_manager); if light_bowgun_shell_030s_all_list == nil then error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030s_all_list"); return; end local light_bowgun_shell_030_all_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_all_list); if light_bowgun_shell_030_all_list_count == nil then error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030_all_list_count"); return; end local min_count = 1; if this.list.rising_moon ~= nil then min_count = 2; end if light_bowgun_shell_030_all_list_count < min_count then this.list.setting_sun = nil; return; end -- Possibly requires players.myself.id instead of 0? local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_all_list, 0); if light_bowgun_shell_030 == nil then error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030"); return; end local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030); if is_hit_enable == nil then error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: is_hit_enable"); return; end if not is_hit_enable then this.list.setting_sun = nil; return; end local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030); if timer == nil then error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: timer"); return; end if utils.number.is_equal(timer, 0) then this.list.setting_sun = nil; return; end this.update_generic("setting_sun", 1, timer); end function this.update_overheat(player_data) if this.apply_filter(heavy_bowgun_type_name, "overheat") then return; end local heavy_bowgun_overheat_timer = heavy_bowgun_overheat_timer_field:get_data(player_data); if heavy_bowgun_overheat_timer_field == nil then error_handler.report("weapon_skills.update_overheat", "Failed to access Data: heavy_bowgun_overheat_timer_field"); return; end if heavy_bowgun_overheat_timer <= 1 then this.list.overheat = nil; return; end this.update_generic("overheat", 1, heavy_bowgun_overheat_timer); end function this.update_hammer_skills(player) this.update_weapon_skill("impact_burst", hammer_type_name, nil, nil, player, hammer_impact_pulls_timer_field); end function this.update_gunlance_skills(player) this.update_weapon_skill("ground_splitter", gunlance_type_name, nil, nil, player, shot_damage_up_duration_timer_field); this.update_weapon_skill("erupting_cannon", gunlance_type_name, nil, nil, player, explode_pile_buff_timer_field); end function this.update_lance_skills(player) this.update_weapon_skill("spiral_thrust", lance_type_name, nil, nil, player, get_ruten_timer_method); this.update_weapon_skill("anchor_rage", lance_type_name, nil, nil, player, get_guard_rage_timer_method); this.update_twin_wine(player); end function this.update_twin_wine(player) if this.apply_filter(lance_type_name, "twin_wine") then return; end local chain_death_match_shell = chain_death_match_shell_field:get_data(player); if chain_death_match_shell == nil then error_handler.report("weapon_skills.update_twin_wine", "Failed to access Data: chain_death_match_shell"); return; end this.update_weapon_skill("twin_wine", lance_type_name, nil, nil, chain_death_match_shell, chain_death_match_shell_life_timer_field); end function this.update_sword_and_shield_skills(player) this.update_weapon_skill("destroyer_oil", sword_and_shield_type_name, nil, nil, player, get_oil_buff_timer_method); end function this.update_dual_blades_skills(player) this.update_weapon_skill("ironshine_silk", dual_blades_type_name, nil, nil, player, get_sharpness_recovery_buff_valid_timer_method); this.update_archdemon_mode(player) end function this.update_archdemon_mode(player) if this.apply_filter(dual_blades_type_name, "archdemon_mode") then return; end local is_kijin_kyouka = is_kijin_kyouka_field:get_data(player); if is_kijin_kyouka == nil then error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: is_kijin_kyouka"); return; end if not is_kijin_kyouka then this.list.archdemon_mode = nil; return; end local kijin_kyouka_gauge = get_kijin_kyouka_gauge_method:call(player); if kijin_kyouka_gauge == nil then error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: kijin_kyouka_gauge"); return; end if utils.number.is_equal(kijin_kyouka_gauge, 0) then this.list.archdemon_mode = nil; return; end this.update_generic("archdemon_mode", 1, kijin_kyouka_gauge); end function this.update_hunting_horn_skills(player) this.update_bead_of_resonance(); this.update_sonic_bloom(player); this.update_weapon_skill("silkbind_shockwave", hunting_horn_type_name, nil, nil, player, horn_impact_pulls_timer_field); end function this.update_bead_of_resonance() if this.apply_filter(hunting_horn_type_name, "bead_of_resonance") then return; end if singletons.horn_shell_manager == nil then error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_manager"); return; end local horn_shell_003s_array = horn_shell_003s_field:get_data(singletons.horn_shell_manager); if horn_shell_003s_array == nil then error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_list"); return; end local horn_shell_003s_array_length = get_length_method:call(horn_shell_003s_array); if horn_shell_003s_array_length == nil then error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_array_length"); return; end if players.myself.id >= horn_shell_003s_array_length then this.list.bead_of_resonance = nil; return; end local horn_shell_003_list = get_value_method:call(horn_shell_003s_array, players.myself.id); if horn_shell_003_list == nil then error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list"); return; end local horn_shell_003_list_count = get_horn_shell_003_list_count_method:call(horn_shell_003_list); if horn_shell_003_list_count == nil then error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list_count"); return; end if horn_shell_003_list_count == 0 then this.list.bead_of_resonance = nil; return; end local horn_shell_003 = get_horn_shell_003_list_item_method:call(horn_shell_003_list, 0); if horn_shell_003 == nil then error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003"); return; end local life_timer = horn_shell_003_life_timer_field:get_data(horn_shell_003); if life_timer == nil then error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: life_timer"); return; end if utils.number.is_equal(life_timer, 0) then this.list.bead_of_resonance = nil; return; end this.update_generic("bead_of_resonance", 1, life_timer); end function this.update_sonic_bloom(player) if this.apply_filter(hunting_horn_type_name, "sonic_bloom") then return; end local blast_speaker_shell = get_ref_blast_speaker_shell_method:call(player); if blast_speaker_shell == nil then this.list.sonic_bloom = nil; return; end local life_timer = horn_shell_020_life_timer_field:get_data(blast_speaker_shell); if life_timer == nil then error_handler.report("weapon_skills.update_sonic_bloom", "Failed to access Data: life_timer"); return; end if utils.number.is_equal(life_timer, 0) then this.list.sonic_bloom = nil; return; end this.update_generic("sonic_bloom", 1, life_timer); end function this.update_charge_blade_skills(player) this.update_weapon_skill("element_boost", charge_blade_type_name, nil, nil, player, shield_buff_timer_field); this.update_weapon_skill("sword_boost_mode", charge_blade_type_name, nil, nil, player, sword_buff_timer_field); end function this.update_insect_glaive_skills(player) this.update_all_extracts_mix(player); if this.list.all_extracts_mix ~= nil then this.list.red_extract = nil; this.list.white_extract = nil; this.list.orange_extract = nil; return; end this.update_extract(player, "red_extract", get_red_extractive_time_method); this.update_extract(player, "white_extract", get_white_extractive_time_method); this.update_extract(player, "orange_extract", get_orange_extractive_time_method); end function this.update_all_extracts_mix(player) if this.apply_filter(insect_glaive_type_name, "all_extracts_mix") then return; end local is_get_all_extractive = is_get_all_extractive_method:call(player); if is_get_all_extractive == nil then error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: is_get_all_extractive"); return; end if not is_get_all_extractive then this.list.all_extracts_mix = nil; return; end local red_extractive_time = get_red_extractive_time_method:call(player); if red_extractive_time == nil then error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: red_extractive_time"); return; end if utils.number.is_equal(red_extractive_time, 0) then this.list.all_extracts_mix = nil; return; end this.update_generic("all_extracts_mix", 1, red_extractive_time); end function this.update_extract(player, extract_key, time_holder) if this.apply_filter(insect_glaive_type_name, extract_key) then return; end local extractive_time = time_holder:call(player); if extractive_time == nil then error_handler.report("weapon_skills.update_extract", string.format("Failed to access Data: %s_extractive_time", extract_key)); return; end if utils.number.is_equal(extractive_time, 0) then this.list[extract_key] = nil; return; end this.update_generic(extract_key, 1, extractive_time); end function this.update_bow_skills(player, player_data) this.update_weapon_skill("herculean_draw", bow_type_name, nil, nil, player, wire_buff_attack_up_timer_field); this.update_weapon_skill("bolt_boost", bow_type_name, nil, nil, player, wire_buff_arrow_up_timer_field); this.update_weapon_skill("arc_shot_affinity", bow_type_name, nil, nil, player_data, crit_chance_bow_timer_field); this.update_weapon_skill("arc_shot_brace", bow_type_name, nil, nil, player_data, super_armor_item_timer_field); end function this.init_all_UI() for weapon_skill_key, weapon_skill in pairs(this.list) do buffs.init_UI(weapon_skill); end end function this.init_names() for weapon_skill_key, weapon_skill in pairs(this.list) do weapon_skill.name = this.get_weapon_skill_name(weapon_skill_key); end end function this.get_weapon_skill_name(weapon_skill_key) local weapon_skill_id = weapon_skill_ids[weapon_skill_key]; if weapon_skill_id == nil then local weapon_skill_name = language.current_language.weapon_skills[previous_weapon_key][weapon_skill_key]; if weapon_skill_name == nil then return weapon_skill_key; end return weapon_skill_name; end local weapon_skill_name = get_name_method:call(nil, weapon_skill_id); if weapon_skill_name == nil then error_handler.report("weapon_skills.get_weapon_skill_name", string.format("Failed to access Data: %s_name", weapon_skill_key)); return weapon_skill_key; end return weapon_skill_name; end function this.init_dependencies() buffs = require("MHR_Overlay.Buffs.buffs"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); singletons = require("MHR_Overlay.Game_Handler.singletons"); players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); error_handler = require("MHR_Overlay.Misc.error_handler"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); player_info = require("MHR_Overlay.Misc.player_info"); time = require("MHR_Overlay.Game_Handler.time"); abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses"); end function this.init_module() end return this;