local large_monster = {}; local singletons; local customization_menu; large_monster.list = {}; function large_monster.new(enemy) local new_monster = {}; new_monster.is_large = true; new_monster.health = 0; new_monster.max_health = 999999; new_monster.health_percentage = 0; new_monster.missing_health = 0; new_monster.capture_health = 0; new_monster.stamina = 0; new_monster.max_stamina = 1000; new_monster.stamina_percentage = 0; new_monster.missing_stamina = 0; new_monster.is_in_rage = false; new_monster.rage_point = 0; new_monster.rage_limit = 2001; new_monster.rage_timer = 0; new_monster.rage_duration = 600; new_monster.rage_count = 0; new_monster.rage_percentage = 0; new_monster.rage_total_seconds_left = 0; new_monster.rage_minutes_left = 0; new_monster.rage_seconds_left = 0; new_monster.rage_timer_percentage = 0; new_monster.position = Vector3f.new(0, 0, 0); new_monster.name = "Large Monster"; new_monster.size = 1; new_monster.small_border = 0; new_monster.big_border = 5; new_monster.king_border = 10; new_monster.crown = ""; large_monster.init(new_monster, enemy); if large_monster.list[enemy] == nil then large_monster.list[enemy] = new_monster; end return new_monster; end function large_monster.get_monster(enemy) if large_monster.list[enemy] == nil then large_monster.list[enemy] = large_monster.new(enemy); end return large_monster.list[enemy]; end function large_monster.init(monster, enemy) local enemy_type = enemy:get_field("k__BackingField"); if enemy_type == nil then customization_menu.status = "No enemy type"; return; end local enemy_name = singletons.message_manager:call("getEnemyNameMessage", enemy_type); if enemy_name ~= nil then monster.name = enemy_name; end local size_info = singletons.enemy_manager:call("findEnemySizeInfo", enemy_type); if size_info ~= nil then local small_border = size_info:call("get_SmallBorder"); local big_border = size_info:call("get_BigBorder"); local king_border = size_info:call("get_KingBorder"); local size = enemy:call("get_MonsterListRegisterScale"); if small_border ~= nil then monster.small_border = small_border; end if big_border ~= nil then monster.big_border = big_border; end if king_border ~= nil then monster.king_border = king_border; end if size ~= nil then monster.size = size; end if monster.size <= monster.small_border then monster.crown = "Mini"; elseif monster.size >= monster.king_border then monster.crown = "Gold"; elseif monster.size >= monster.big_border then monster.crown = "Silver"; end end end function large_monster.update(enemy) if enemy == nil then return; end local physical_param = enemy:get_field("k__BackingField"); if physical_param == nil then customization_menu.status = "No physical param"; return; end local status_param = enemy:get_field("k__BackingField"); if status_param == nil then customization_menu.status = "No status param"; return; end local anger_param = enemy:get_field("k__BackingField"); if anger_param == nil then customization_menu.status = "No anger param"; return; end local stamina_param = enemy:get_field("k__BackingField"); if stamina_param == nil then customization_menu.status = "No stamina param"; return; end local vital_param = physical_param:call("getVital", 0, 0); if vital_param == nil then customization_menu.status = "No vital param"; return; end local health = vital_param:call("get_Current"); local max_health = vital_param:call("get_Max"); local capture_health = physical_param:call("get_CaptureHpVital"); local stamina = stamina_param:call("getStamina"); local max_stamina = stamina_param:call("getMaxStamina"); local is_in_rage = anger_param:call("isAnger"); local rage_point = anger_param:call("get_AngerPoint"); local rage_limit = anger_param:call("get_LimitAnger"); local rage_timer = anger_param:call("get_Timer"); local rage_duration = anger_param:call("get_TimerAnger"); local rage_count = anger_param:call("get_CountAnger"); local enemy_game_object = enemy:call("get_GameObject"); if enemy_game_object == nil then customization_menu.status = "No enemy game object"; return; end local enemy_transform = enemy_game_object:call("get_Transform"); if enemy_transform == nil then customization_menu.status = "No enemy transform"; return; end local position = enemy_transform:call("get_Position"); if not position then customization_menu.status = "No enemy position"; return; end local monster = large_monster.get_monster(enemy); if health ~= nil then monster.health = health; end if max_health ~= nil then monster.max_health = max_health; end if capture_health ~= nil then monster.capture_health = capture_health; end if max_health ~= nil and health ~= nil then monster.missing_health = max_health - health; if max_health ~= 0 then monster.health_percentage = health / max_health; end end if position ~= nil then monster.position = position; end if stamina ~= nil then monster.stamina = stamina; end if max_stamina ~= nil then monster.max_stamina = max_stamina; end if max_stamina ~= nil and stamina ~= nil then monster.missing_stamina = max_stamina - stamina; if max_stamina ~= 0 then monster.stamina_percentage = stamina / max_stamina; end end if is_in_rage ~= nil then monster.is_in_rage = is_in_rage; end if rage_point ~= nil then monster.rage_point = rage_point; end if rage_limit ~= nil then monster.rage_limit = rage_limit; end if rage_point ~= nil and rage_limit ~= nil then if rage_limit ~= 0 then monster.rage_percentage = rage_point / rage_limit; end end if rage_timer ~= nil then monster.rage_timer = rage_timer; end if rage_duration ~= nil then monster.rage_duration = rage_duration; end if rage_timer ~= nil and rage_duration ~= nil and monster.is_in_rage then monster.rage_total_seconds_left = rage_duration - rage_timer; if monster.rage_total_seconds_left < 0 then monster.rage_total_seconds_left = 0; end monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60); monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left; if rage_duration ~= 0 then monster.rage_timer_percentage = monster.rage_total_seconds_left / rage_duration; end end if rage_count ~= nil then monster.rage_count = rage_count; end end function large_monster.init_list() large_monster.list = {}; end function large_monster.init_module() singletons = require("MHR_Overlay.Game_Handler.singletons"); customization_menu = require("MHR_Overlay.UI.customization_menu"); end return large_monster;