local this = {}; local buffs; local buff_UI_entity; local config; local singletons; local players; local utils; local language; local error_handler; local env_creature; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local type = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; this.list = { burst = nil, kushala_daora_soul = nil, intrepid_heart = nil, dereliction = nil, latent_power = nil, wind_mantle = nil, grinder_s = nil, counterstrike = nil, affinity_sliding = nil, coalescence = nil, adrenaline_rush = nil, wall_runner = nil, offensive_guard = nil, hellfire_cloak = nil, agitator = nil, furious = nil, heaven_sent = nil, heroics = nil, resuscitate = nil }; local skill_data_list = { peak_performance = { id = 3, is_equipped = false }, resentment = { id = 4, is_equipped = false }, resuscitate = { id = 5, is_equipped = false }, maximum_might = { id = 10, is_equipped = false }, heroics = { id = 91, is_equipped = false }, dragonheart = { id = 103, is_equipped = false }, dereliction = { id = 113, is_equipped = false } } local burst_breakpoint = 5; local kushara_daora_soul_breakpoint = 5; local intrepid_heart_minimal_value = 400; local dereliction_breakpoints = {100, 50}; local wind_mantle_duration = 15; local wind_mantle_breakpoints = { 20, 10 }; -- Sword & Shield, Lance, Hammer, Switch Axe, Insect Glaive, Long Sword, Hunting Horn local wind_mantle_special_breakpoints = { [0] = { 10, 5 }, -- Great Sword [3] = { 60, 30 }, -- Light Bowgun [4] = { 60, 30 }, -- Heavy Bowgun [6] = { 30, 15 }, -- Gunlance [9] = { 40, 20 }, -- Dual Blades [11] = { 30, 15 }, -- Charge Blade [13] = { 60, 30 }, -- Bow } local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local get_player_data_method = player_manager_type_def:get_method("get_PlayerData"); local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter"); local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type(); local demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_DemondrugAtkUp"); local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); -- Burst local rengeki_power_up_count_field = player_data_type_def:get_field("_RengekiPowerUpCnt"); local rengeki_power_up_timer_field = player_data_type_def:get_field("_RengekiPowerUpTimer"); -- Kushala Daora Soul local hyakuryu_dragon_power_up_count_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpCnt"); local hyakuryu_dragon_power_up_timer_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpTimer"); -- Intrepid Heart local equip_skill_223_accumulator_field = player_data_type_def:get_field("_EquipSkill223Accumulator"); -- Derelection local symbiosis_skill_lost_vital_field = player_data_type_def:get_field("_SymbiosisSkillLostVital"); -- Grinder (S) local brand_new_sharpness_adjust_up_timer_field = player_data_type_def:get_field("_BrandNewSharpnessAdjustUpTimer"); -- Counterstrike local counterattack_powerup_timer_field = player_data_type_def:get_field("_CounterattackPowerupTimer"); -- Affinity Sliding local sliding_powerup_timer_field = player_data_type_def:get_field("_SlidingPowerupTimer"); -- Coalescence local disaster_turn_powerup_timer_field = player_data_type_def:get_field("_DisasterTurnPowerUpTimer"); -- Adrenaline Rush local equip_skill_208_atk_up_field = player_data_type_def:get_field("_EquipSkill208_AtkUpTimer"); -- Wall Runner local wall_run_powerup_timer_field = player_data_type_def:get_field("_WallRunPowerupTimer"); -- Offensive Guard local equip_skill_036_timer_field = player_data_type_def:get_field("_EquipSkill_036_Timer"); -- Hellfire Cloak local onibi_powerup_timer_field = player_data_type_def:get_field("_OnibiPowerUpTiemr"); -- Agitator local challenge_timer_field = player_data_type_def:get_field("_ChallengeTimer"); -- Furious local furious_skill_stamina_buff_second_timer_field = player_data_type_def:get_field("_FuriousSkillStaminaBuffSecondTimer"); local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase"); local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType"); local get_player_skill_list_method = player_base_type_def:get_method("get_PlayerSkillList"); -- Latent Power local power_freedom_timer_field = player_base_type_def:get_field("_PowerFreedomTimer"); -- Protective Polish local sharpness_gauge_boost_timer_field = player_base_type_def:get_field("_SharpnessGaugeBoostTimer"); -- Heroics local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp"); -- Resuscitate local is_debuff_state_method = player_base_type_def:get_method("isDebuffState"); local player_skill_list_type_def = get_player_skill_list_method:get_return_type(); local has_skill_method = player_skill_list_type_def:get_method("hasSkill"); local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase"); -- Wind Mantle local equip_skill_226_attack_count_field = player_quest_base_type_def:get_field("_EquipSkill226AttackCount"); local equip_skill_226_attack_off_timer_field = player_quest_base_type_def:get_field("_EquipSkill226AttackOffTimer"); -- Heaven-Sent local is_active_equip_skill_230_method = player_quest_base_type_def:get_method("isActiveEquipSkill230"); local system_array_type_def = sdk.find_type_definition("System.Array"); local length_method = system_array_type_def:get_method("get_Length"); local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)"); function this.update(player, player_data) --local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager); --if item_parameter == nil then -- error_handler.report("skills.update", "Failed to access Data: item_parameter"); -- return; --end this.update_equipped_skill_data(player); this.update_dereliction(player_data); this.update_wind_mantle(player); this.update_generic_number_value_field("burst", player_data, rengeki_power_up_count_field, rengeki_power_up_timer_field, false, nil, burst_breakpoint); this.update_generic_number_value_field("kushala_daora_soul", player_data, hyakuryu_dragon_power_up_count_field, hyakuryu_dragon_power_up_timer_field, false, nil, kushara_daora_soul_breakpoint); this.update_generic_number_value_field("intrepid_heart", player_data, equip_skill_223_accumulator_field, nil, true, intrepid_heart_minimal_value); this.update_generic_timer("latent_power", player, power_freedom_timer_field); this.update_generic_timer("protective_polish", player, sharpness_gauge_boost_timer_field); this.update_generic_timer("grinder_s", player_data, brand_new_sharpness_adjust_up_timer_field); this.update_generic_timer("counterstrike", player_data, counterattack_powerup_timer_field); this.update_generic_timer("affinity_sliding", player_data, sliding_powerup_timer_field); this.update_generic_timer("coalescence", player_data, disaster_turn_powerup_timer_field); this.update_generic_timer("adrenaline_rush", player_data, equip_skill_208_atk_up_field); this.update_generic_timer("wall_runner", player_data, wall_run_powerup_timer_field); this.update_generic_timer("offensive_guard", player_data, equip_skill_036_timer_field); this.update_generic_timer("hellfire_cloak", player_data, onibi_powerup_timer_field); this.update_generic_timer("agitator", player_data, challenge_timer_field, true); this.update_generic_timer("furious", player_data, furious_skill_stamina_buff_second_timer_field); this.update_generic_boolean_value_method("heaven_sent", player, is_active_equip_skill_230_method); this.update_generic_boolean_value_method("heroics", player, is_predicament_power_up_method); this.update_generic_boolean_value_method("resuscitate", player, is_debuff_state_method); end function this.update_equipped_skill_data(player) local player_skill_list = get_player_skill_list_method:call(player); if player_skill_list == nil then error_handler.report("skills.update_equipped_skill_data", "Failed to access Data: player_skill_list"); return; end for skill_key, skill_data in pairs(skill_data_list) do local has_skill = has_skill_method:call(player_skill_list, skill_data.id, 1); if has_skill == nil then error_handler.report("skills.update_equipped_skill_data", string.format("Failed to access Data: %s -> has_skill", skill_key)); goto continue; end skill_data.is_equipped = has_skill; ::continue:: end end function this.update_generic_timer(skill_key, timer_owner, timer_field, is_infinite) if is_infinite == nil then is_infinite = false; end local skill_data = skill_data_list[skill_key]; if skill_data ~= nil and not skill_data.is_equipped then return; end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("skills.update_generic_timer", string.format("Failed to access Data: %s_timer", skill_key)); return; end if timer == 0 then this.list[skill_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(skill_key, 1, timer); end function this.update_generic_number_value_field(skill_key, timer_owner, value_field, timer_field, is_infinite, minimal_value, breakpoint) if minimal_value == nil then minimal_value = 1; end breakpoint = breakpoint or 1000000; if is_infinite == nil then is_infinite = false; end local skill_data = skill_data_list[skill_key]; if skill_data ~= nil and not skill_data.is_equipped then return; end local level = 1; if value_field ~= nil then local value = value_field:get_data(timer_owner); if value == nil then error_handler.report("skills.update_generic_number_value_field", string.format("Failed to access Data: %s_value", skill_key)); return; end if value < minimal_value then this.list[skill_key] = nil; return; end if value >= breakpoint then level = 2; end end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("skills.update_generic_number_value_field", string.format("Failed to access Data: %s_timer", skill_key)); return; end if value_field == nil and timer == 0 then this.list[skill_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(skill_key, level, timer); end function this.update_generic_boolean_value_field(skill_key, timer_owner, value_field, timer_field, is_infinite, minimal_value) if minimal_value == nil then minimal_value = true; end if is_infinite == nil then is_infinite = false; end local skill_data = skill_data_list[skill_key]; if skill_data ~= nil and not skill_data.is_equipped then return; end if value_field ~= nil then local value = value_field:get_data(timer_owner); if value == nil then error_handler.report("skills.update_generic_boolean_value_field", string.format("Failed to access Data: %s_value", skill_key)); return; end if value < minimal_value then this.list[skill_key] = nil; return; end end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("skills.update_generic_boolean_value_field", string.format("Failed to access Data: %s_timer", skill_key)); return; end if value_field == nil and timer == 0 then this.list[skill_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(skill_key, 1, timer); end function this.update_generic_number_value_method(skill_key, timer_owner, value_method, timer_field, is_infinite, minimal_value, breakpoint) if minimal_value == nil then minimal_value = 1; end breakpoint = breakpoint or 1000000; if is_infinite == nil then is_infinite = false; end local skill_data = skill_data_list[skill_key]; if skill_data ~= nil and not skill_data.is_equipped then return; end local level = 1; if value_method ~= nil then local value = value_method:call(timer_owner); if value == nil then error_handler.report("skills.update_generic_number_value_method", string.format("Failed to access Data: %s_value", skill_key)); return; end if value < minimal_value then this.list[skill_key] = nil; return; end if value >= breakpoint then level = 2; end end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("skills.update_generic_number_value_method", string.format("Failed to access Data: %s_timer", skill_key)); return; end if value_method == nil and timer == 0 then this.list[skill_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(skill_key, level, timer); end function this.update_generic_boolean_value_method(skill_key, timer_owner, value_method, timer_field, is_infinite, minimal_value) if minimal_value == nil then minimal_value = true; end if is_infinite == nil then is_infinite = false; end local skill_data = skill_data_list[skill_key]; if skill_data ~= nil and not skill_data.is_equipped then return; end if value_method ~= nil then local value = value_method:call(timer_owner); if value == nil then error_handler.report("skills.update_generic_boolean_value_method", string.format("Failed to access Data: %s_value", skill_key)); return; end if value ~= minimal_value then this.list[skill_key] = nil; return; end end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("skills.update_generic_boolean_value_method", string.format("Failed to access Data: %s_timer", skill_key)); return; end if value_method == nil and timer == 0 then this.list[skill_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(skill_key, 1, timer); end function this.update_generic(skill_key, level, timer) local skill = this.list[skill_key]; if skill == nil then local name = language.current_language.skills[skill_key]; skill = buffs.new(buffs.types.skill, skill_key, name, level, timer); this.list[skill_key] = skill; else skill.level = level; if timer ~= nil then buffs.update_timer(skill, timer); end end end function this.update_dereliction(player_data) local dereliction_value = symbiosis_skill_lost_vital_field:get_data(player_data); if dereliction_value == nil then error_handler.report("skills.update_derelection", "Failed to access Data: dereliction_value"); return; end if dereliction_value == 0 then this.list.dereliction = nil; return; end local level = 1; for index, breakpoint in ipairs(dereliction_breakpoints) do if dereliction_value >= breakpoint then level = 4 - index; break; end end local skill = this.list.dereliction; if skill == nil then local name = language.current_language.skills.dereliction; skill = buffs.new(buffs.types.skill, "dereliction", name, level); this.list.dereliction = skill; else skill.level = level; end end function this.update_wind_mantle(player) local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player); if wind_mantle_timer == nil then error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer"); return; end if wind_mantle_timer == 0 then this.list.wind_mantle = nil; return; end local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player); if wind_mantle_value == nil then error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value"); return; end local weapon_type = player_weapon_type_field:get_data(player); if player == nil then error_handler.report("skills.update_wind_mantle", "Failed to access Data: weapon_type"); return; end local breakpoints = wind_mantle_breakpoints; for weapon_type_index, special_breakpoints in pairs(wind_mantle_special_breakpoints) do if weapon_type == weapon_type_index then breakpoints = special_breakpoints; break; end end local level = 1; for index, breakpoint in ipairs(breakpoints) do if wind_mantle_value >= breakpoint then level = 4 - index; break; end end local buff = this.list.wind_mantle; if buff == nil then local name = language.current_language.skills.wind_mantle; buff = buffs.new(buffs.types.skill, "wind_mantle", name, level, wind_mantle_duration); this.list.wind_mantle = buff; else buff.level = level; buffs.update_timer(buff, wind_mantle_duration - (wind_mantle_timer / 60)); end end function this.init_names() for skill_key, skill in pairs(this.list) do local name = language.current_language.skills[skill_key]; if name == nil then name = skill_key; end skill.name = name; end end function this.init_dependencies() buffs = require("MHR_Overlay.Buffs.buffs"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); singletons = require("MHR_Overlay.Game_Handler.singletons"); players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); error_handler = require("MHR_Overlay.Misc.error_handler"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); end function this.init_module() end return this;