local large_monster = {}; local singletons; local customization_menu; local config; local language; local table_helpers; local health_UI_entity; local stamina_UI_entity; local rage_UI_entity; local ailment_UI_entity; local ailment_buildup; local ailment_buildup_UI_entity; local body_part_UI_entity; local screen; local drawing; local ailments; local player; local time; local body_part; local part_names; large_monster.list = {}; function large_monster.new(enemy) local monster = {}; monster.enemy = enemy; monster.is_large = true; monster.id = 0; monster.unique_id = 0; monster.health = 0; monster.max_health = 999999; monster.health_percentage = 0; monster.missing_health = 0; monster.is_capturable = true; monster.capture_health = 0; monster.capture_percentage = 0; monster.dead_or_captured = false; monster.is_disp_icon_mini_map = true; monster.is_stealth = false; monster.can_go_stealth = false; monster.is_tired = false; monster.stamina = 0; monster.max_stamina = 1000; monster.stamina_percentage = 0; monster.missing_stamina = 0; monster.tired_timer = 0; monster.tired_duration = 600; monster.tired_total_seconds_left = 0; monster.tired_minutes_left = 0; monster.tired_seconds_left = 0; monster.tired_timer_percentage = 0; monster.is_in_rage = false; monster.rage_point = 0; monster.rage_limit = 3000; monster.rage_count = 0; monster.rage_percentage = 0; monster.rage_timer = 0; monster.rage_duration = 600; monster.rage_total_seconds_left = 0; monster.rage_minutes_left = 0; monster.rage_seconds_left = 0; monster.rage_timer_percentage = 0; monster.position = Vector3f.new(0, 0, 0); monster.distance = 0; monster.name = "Large Monster"; monster.size = 1; monster.small_border = 0; monster.big_border = 5; monster.king_border = 10; monster.crown = ""; monster.parts = {}; monster.ailments = ailments.init_ailments(); monster.rider_id = -1; monster.dynamic_UI = {}; monster.static_UI = {}; monster.highlighted_UI = {}; large_monster.init(monster, enemy); large_monster.init_UI(monster, monster.dynamic_UI, config.current_config.large_monster_UI.dynamic); large_monster.init_UI(monster, monster.static_UI, config.current_config.large_monster_UI.static); large_monster.init_UI(monster, monster.highlighted_UI, config.current_config.large_monster_UI.highlighted); large_monster.update_position(enemy, monster); local physical_param = large_monster.update_health(enemy, monster); large_monster.update_stamina(enemy, monster, nil); large_monster.update_stamina_timer(enemy, monster, nil); large_monster.update_rage(enemy, monster, nil); large_monster.update_rage_timer(enemy, monster, nil); large_monster.update(enemy, monster); pcall(large_monster.update_parts, enemy, monster, physical_param); if large_monster.list[enemy] == nil then large_monster.list[enemy] = monster; end return monster; end function large_monster.get_monster(enemy) local monster = large_monster.list[enemy]; if monster == nil then monster = large_monster.new(enemy); end return monster; end local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase"); local enemy_type_field = enemy_character_base_type_def:get_field("k__BackingField"); local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale"); local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager"); local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage"); local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager"); local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo"); local size_info_type = find_enemy_size_info_method:get_return_type(); local get_small_border_method = size_info_type:get_method("get_SmallBorder"); local get_big_border_method = size_info_type:get_method("get_BigBorder"); local get_king_border_method = size_info_type:get_method("get_KingBorder"); local get_set_info_method = enemy_character_base_type_def:get_method("get_SetInfo"); local set_info_type = get_set_info_method:get_return_type(); local get_unique_id_method = set_info_type:get_method("get_UniqueId"); function large_monster.init(monster, enemy) local enemy_type = enemy_type_field:get_data(enemy); if enemy_type == nil then customization_menu.status = "No enemy type"; return; end monster.id = enemy_type; if monster.id == 549 or monster.id == 25 or monster.id == 2073 then monster.can_go_stealth = true; end local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type); if enemy_name ~= nil then monster.name = enemy_name; end local set_info = get_set_info_method:call(enemy); if set_info ~= nil then local unique_id = get_unique_id_method:call(set_info); if unique_id ~= nil then monster.unique_id = unique_id; end end local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, enemy_type); if size_info ~= nil then local small_border = get_small_border_method:call(size_info); local big_border = get_big_border_method:call(size_info); local king_border = get_king_border_method:call(size_info); local size = get_monster_list_register_scale_method:call(enemy); if small_border ~= nil then monster.small_border = small_border; end if big_border ~= nil then monster.big_border = big_border; end if king_border ~= nil then monster.king_border = king_border; end if size ~= nil then monster.size = size; end if monster.size <= monster.small_border then monster.crown = language.current_language.UI.mini; elseif monster.size >= monster.king_border then monster.crown = language.current_language.UI.gold; elseif monster.size >= monster.big_border then monster.crown = language.current_language.UI.silver; end end local is_capture_enable = true; local damage_param = enemy:get_field("k__BackingField"); if damage_param ~= nil then local capture_param = damage_param:get_field("_CaptureParam"); if capture_param ~= nil then local is_capture_enable_ = capture_param:call("get_IsEnable"); if is_capture_enable_ ~= nil then is_capture_enable = is_capture_enable_; end end end local curia_param = enemy:get_field("k__BackingField"); local is_anomaly = curia_param ~= nil; monster.is_capturable = is_capture_enable and not is_anomaly; end function large_monster.init_UI(monster, monster_UI, cached_config) local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier; monster_UI.monster_name_label = table_helpers.deep_copy(cached_config.monster_name_label); monster_UI.health_UI = health_UI_entity.new( cached_config.health.visibility, cached_config.health.bar, cached_config.health.text_label, cached_config.health.value_label, cached_config.health.percentage_label ); monster_UI.health_UI.bar.capture_line.offset.x = monster_UI.health_UI.bar.capture_line.offset.x * global_scale_modifier; monster_UI.health_UI.bar.capture_line.offset.y = monster_UI.health_UI.bar.capture_line.offset.y * global_scale_modifier; monster_UI.health_UI.bar.capture_line.size.width = monster_UI.health_UI.bar.capture_line.size.width * global_scale_modifier; monster_UI.health_UI.bar.capture_line.size.height = monster_UI.health_UI.bar.capture_line.size.height * global_scale_modifier; monster_UI.health_UI.bar.colors = monster_UI.health_UI.bar.normal_colors; monster_UI.stamina_UI = stamina_UI_entity.new( cached_config.stamina.visibility, cached_config.stamina.bar, cached_config.stamina.text_label, cached_config.stamina.value_label, cached_config.stamina.percentage_label, cached_config.stamina.timer_label ); monster_UI.rage_UI = rage_UI_entity.new( cached_config.rage.visibility, cached_config.rage.bar, cached_config.rage.text_label, cached_config.rage.value_label, cached_config.rage.percentage_label, cached_config.rage.timer_label ); monster_UI.part_UI = body_part_UI_entity.new( cached_config.body_parts.visibility, cached_config.body_parts.part_name_label, cached_config.body_parts.part_health.visibility, cached_config.body_parts.part_health.bar, cached_config.body_parts.part_health.text_label, cached_config.body_parts.part_health.value_label, cached_config.body_parts.part_health.percentage_label, cached_config.body_parts.part_break.visibility, cached_config.body_parts.part_break.bar, cached_config.body_parts.part_break.text_label, cached_config.body_parts.part_break.value_label, cached_config.body_parts.part_break.percentage_label, cached_config.body_parts.part_loss.visibility, cached_config.body_parts.part_loss.bar, cached_config.body_parts.part_loss.text_label, cached_config.body_parts.part_loss.value_label, cached_config.body_parts.part_loss.percentage_label ); monster_UI.ailment_UI = ailment_UI_entity.new( cached_config.ailments.visibility, cached_config.ailments.bar, cached_config.ailments.ailment_name_label, cached_config.ailments.text_label, cached_config.ailments.value_label, cached_config.ailments.percentage_label, cached_config.ailments.timer_label ); monster_UI.ailment_buildup_UI = ailment_buildup_UI_entity.new( cached_config.ailment_buildups.buildup_bar, cached_config.ailment_buildups.highlighted_buildup_bar, cached_config.ailment_buildups.ailment_name_label, cached_config.ailment_buildups.player_name_label, cached_config.ailment_buildups.buildup_value_label, cached_config.ailment_buildups.buildup_percentage_label, cached_config.ailment_buildups.total_buildup_label, cached_config.ailment_buildups.total_buildup_value_label ); end local physical_param_field = enemy_character_base_type_def:get_field("k__BackingField"); local stamina_param_field = enemy_character_base_type_def:get_field("k__BackingField"); local anger_param_field = enemy_character_base_type_def:get_field("k__BackingField"); local damage_param_field = enemy_character_base_type_def:get_field("k__BackingField"); local check_die_method = enemy_character_base_type_def:get_method("checkDie"); local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap"); local physical_param_type = physical_param_field:get_type(); local get_vital_method = physical_param_type:get_method("getVital"); local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital"); local vital_param_type = get_vital_method:get_return_type(); local get_current_method = vital_param_type:get_method("get_Current"); local get_max_method = vital_param_type:get_method("get_Max"); local stamina_param_type = stamina_param_field:get_type(); local is_tired_method = stamina_param_type:get_method("isTired"); local get_stamina_method = stamina_param_type:get_method("getStamina"); local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina"); local get_remaining_tired_time_method = stamina_param_type:get_method("getStaminaRemainingTime"); local get_total_tired_time_method = stamina_param_type:get_method("get_TiredSec"); local anger_param_type = anger_param_field:get_type(); local is_anger_method = anger_param_type:get_method("isAnger"); local get_anger_point_method = anger_param_type:get_method("get_AngerPoint"); local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger"); local get_remaining_anger_time_method = anger_param_type:get_method("getAngerRemainingTime"); local get_total_anger_time_method = anger_param_type:get_method("get_TimerAnger"); local mario_param_field = enemy_character_base_type_def:get_field("k__BackingField"); local mario_param_type = mario_param_field:get_type(); local get_is_marionette_method = mario_param_type:get_method("get_IsMarionette"); local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlayerIndex"); local get_pos_field = enemy_character_base_type_def:get_method("get_Pos"); local system_array_type_def = sdk.find_type_definition("System.Array"); local length_method = system_array_type_def:get_method("get_Length"); local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)"); function large_monster.update_position(enemy, monster) if not config.current_config.large_monster_UI.dynamic.enabled and config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then return; end local position = get_pos_field:call(enemy); if position ~= nil then monster.position = position; end end -- Code by coavins function large_monster.update_all_riders() for enemy, monster in pairs(large_monster.list) do -- get marionette rider local mario_param = enemy:get_field("k__BackingField"); if mario_param ~= nil then local is_marionette = get_is_marionette_method:call(mario_param); if is_marionette then local player_id = get_mario_player_index_method:call(mario_param); if monster.rider_id ~= player_id then monster.rider_id = player_id; end end end end end function large_monster.update(enemy, monster) local cached_config = config.current_config.large_monster_UI; if not cached_config.dynamic.enabled and not cached_config.static.enabled and not cached_config.highlighted.enabled then return; end local dead_or_captured = check_die_method:call(enemy); if dead_or_captured ~= nil then monster.dead_or_captured = dead_or_captured; end local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy); if is_disp_icon_mini_map ~= nil then monster.is_disp_icon_mini_map = is_disp_icon_mini_map; end if monster.id == 549 or monster.id == 25 or monster.id == 2073 then monster.can_go_stealth = true; end if monster.can_go_stealth then -- Lucent Nargacuga if monster.id == 549 then local is_stealth = enemy:call("isStealth"); if is_stealth ~= nil then monster.is_stealth = is_stealth; end -- Chameleos and Risen Chameleos elseif monster.id == 25 or monster.id == 2073 then local stealth_controller = enemy:call("get_StealthCtrl"); if stealth_controller ~= nil then local status = stealth_controller:call("get_CurrentStatus"); if status >= 2 then monster.is_stealth = true; else monster.is_stealth = false; end end end end pcall(ailments.update_ailments, enemy, monster); end function large_monster.update_health(enemy, monster) local cached_config = config.current_config.large_monster_UI; if not cached_config.dynamic.enabled and not cached_config.static.enabled and not cached_config.highlighted.enabled then return; end if not cached_config.dynamic.health.visibility and not cached_config.static.health.visibility and not cached_config.highlighted.health.visibility then return nil; end local physical_param = physical_param_field:get_data(enemy) if physical_param == nil then customization_menu.status = "No physical param"; return nil; end local vital_param = get_vital_method:call(physical_param, 0, 0); if vital_param == nil then customization_menu.status = "No vital param"; return nil; end monster.health = get_current_method:call(vital_param) or monster.health; monster.max_health = get_max_method:call(vital_param) or monster.max_health; monster.capture_health = get_capture_hp_vital_method:call(physical_param) or monster.capture_health; monster.missing_health = monster.max_health - monster.health; if monster.max_health ~= 0 then monster.health_percentage = monster.health / monster.max_health; monster.capture_percentage = monster.capture_health / monster.max_health; end return physical_param; end function large_monster.update_stamina(enemy, monster, stamina_param) local cached_config = config.current_config.large_monster_UI; if not cached_config.dynamic.enabled and not cached_config.static.enabled and not cached_config.highlighted.enabled then return; end if not cached_config.dynamic.stamina.visibility and not cached_config.static.stamina.visibility and not cached_config.highlighted.stamina.visibility then return; end if stamina_param == nil then stamina_param = stamina_param_field:get_data(enemy); if stamina_param == nil then customization_menu.status = "No stamina param"; return; end end local is_tired = is_tired_method:call(stamina_param, false); if is_tired ~= nil then monster.is_tired = is_tired; end monster.stamina = get_stamina_method:call(stamina_param) or monster.stamina; monster.max_stamina = get_max_stamina_method:call(stamina_param) or monster.max_stamina; monster.missing_stamina = monster.max_stamina - monster.stamina; if monster.max_stamina ~= 0 then monster.stamina_percentage = monster.stamina / monster.max_stamina; end end function large_monster.update_stamina_timer(enemy, monster, stamina_param) local cached_config = config.current_config.large_monster_UI; if not cached_config.dynamic.enabled and not cached_config.static.enabled and not cached_config.highlighted.enabled then return; end if not cached_config.dynamic.stamina.visibility and not cached_config.static.stamina.visibility and not cached_config.highlighted.stamina.visibility then return; end if stamina_param == nil then stamina_param = stamina_param_field:get_data(enemy); if stamina_param == nil then customization_menu.status = "No stamina param"; return; end end local is_tired = is_tired_method:call(stamina_param, false); if is_tired ~= nil then monster.is_tired = is_tired; end monster.tired_timer = get_remaining_tired_time_method:call(stamina_param) or monster.tired_timer; monster.tired_duration = get_total_tired_time_method:call(stamina_param) or monster.tired_duration; if monster.is_tired then monster.tired_total_seconds_left = monster.tired_timer; if monster.tired_total_seconds_left < 0 then monster.tired_total_seconds_left = 0; end monster.tired_minutes_left = math.floor(monster.tired_total_seconds_left / 60); monster.tired_seconds_left = monster.tired_total_seconds_left - 60 * monster.tired_minutes_left; if monster.tired_duration ~= 0 then monster.tired_timer_percentage = monster.tired_total_seconds_left / monster.tired_duration; end end end function large_monster.update_rage(enemy, monster, anger_param) local cached_config = config.current_config.large_monster_UI; if not cached_config.dynamic.enabled and not cached_config.static.enabled and not cached_config.highlighted.enabled then return; end if not cached_config.dynamic.rage.visibility and not cached_config.static.rage.visibility and not cached_config.highlighted.rage.visibility then return; end if anger_param == nil then anger_param = anger_param_field:get_data(enemy); if anger_param == nil then customization_menu.status = "No anger param"; return; end end monster.rage_point = get_anger_point_method:call(anger_param) or monster.rage_point; monster.rage_limit = get_limit_anger_method:call(anger_param) or monster.rage_limit; if monster.rage_limit ~= 0 then monster.rage_percentage = monster.rage_point / monster.rage_limit; end end function large_monster.update_rage_timer(enemy, monster, anger_param) local cached_config = config.current_config.large_monster_UI; if not cached_config.dynamic.enabled and not cached_config.static.enabled and not cached_config.highlighted.enabled then return; end if not cached_config.dynamic.rage.visibility and not cached_config.static.rage.visibility and not cached_config.highlighted.rage.visibility then return; end if anger_param == nil then anger_param = anger_param_field:get_data(enemy); if anger_param == nil then customization_menu.status = "No anger param"; return; end end local is_in_rage = is_anger_method:call(anger_param); if is_in_rage ~= nil then monster.is_in_rage = is_in_rage; end monster.rage_timer = get_remaining_anger_time_method:call(anger_param) or monster.rage_timer; monster.rage_duration = get_total_anger_time_method:call(anger_param) or monster.rage_duration; if monster.is_in_rage then monster.rage_total_seconds_left = monster.rage_timer; if monster.rage_total_seconds_left < 0 then monster.rage_total_seconds_left = 0; end monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60); monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left; if monster.rage_duration ~= 0 then monster.rage_timer_percentage = monster.rage_total_seconds_left / monster.rage_duration; end end end function large_monster.update_parts(enemy, monster, physical_param) local cached_config = config.current_config.large_monster_UI; if not cached_config.dynamic.enabled and not cached_config.static.enabled and not cached_config.highlighted.enabled then return; end if not cached_config.dynamic.body_parts.visibility and not cached_config.static.body_parts.visibility and not cached_config.highlighted.body_parts.visibility then return; end if not cached_config.dynamic.body_parts.part_health.visibility and not cached_config.dynamic.body_parts.part_break.visibility and not cached_config.dynamic.body_parts.part_loss.visibility and not cached_config.static.body_parts.part_health.visibility and not cached_config.static.body_parts.part_break.visibility and not cached_config.static.body_parts.part_loss.visibility and not cached_config.highlighted.body_parts.part_health.visibility and not cached_config.highlighted.body_parts.part_break.visibility and not cached_config.highlighted.body_parts.part_loss.visibility then return; end if physical_param == nil then physical_param = physical_param_field:get_data(enemy) if physical_param == nil then customization_menu.status = "No physical param"; return nil; end end local damage_param = damage_param_field:get_data(enemy); if damage_param == nil then customization_menu.status = "No damage param"; return; end local enemy_parts_damage_info = damage_param:get_field("_EnemyPartsDamageInfo"); if enemy_parts_damage_info == nil then customization_menu.status = "No parts damage info"; return; end local enemy_parts_info_array = enemy_parts_damage_info:call("get_PartsInfo"); if enemy_parts_info_array == nil then customization_menu.status = "No parts damage info array"; return; end local enemy_parts_info_array_length = length_method:call(enemy_parts_info_array); if enemy_parts_info_array_length == nil then return; end for i = 0, enemy_parts_info_array_length - 1 do local part_id = i + 1; local enemy_parts_info = get_value_method:call(enemy_parts_info_array, i); if enemy_parts_info == nil then goto continue end local part = monster.parts[part_id]; if part == nil then local part_name = part_names.get_part_name(monster.id, part_id); if part_name == nil then goto continue else part = body_part.new(part_id, part_name); monster.parts[part_id] = part; end end if cached_config.dynamic.body_parts.part_health.visibility or cached_config.static.body_parts.part_health.visibility or cached_config.highlighted.body_parts.part_health.visibility then local part_vital = physical_param:call("getVital", 1, i); if part_vital ~= nil then local part_current = part_vital:call("get_Current") or -1; local part_max = part_vital:call("get_Max") or -1; body_part.update_flinch(part, part_current, part_max); end end if cached_config.dynamic.body_parts.part_break.visibility or cached_config.static.body_parts.part_break.visibility or cached_config.highlighted.body_parts.part_break.visibility then local part_break_vital = physical_param:call("getVital", 2, i); if part_break_vital ~= nil then local part_break_current = part_break_vital:call("get_Current") or -1; local part_break_max = part_break_vital:call("get_Max") or -1; local part_break_count = -1; local part_break_max_count = -1; if enemy_parts_info ~= nil then part_break_count = enemy_parts_info:call("get_PartsBreakDamageLevel") or part_break_count; part_break_max_count = enemy_parts_info:call("get_PartsBreakDamageMaxLevel") or part_break_max_count; end body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count) end end if cached_config.dynamic.body_parts.part_loss.visibility or cached_config.static.body_parts.part_loss.visibility or cached_config.highlighted.body_parts.part_loss.visibility then local part_loss_vital = physical_param:call("getVital", 3, i); if part_loss_vital ~= nil then local part_loss_current = part_loss_vital:call("get_Current") or -1; local part_loss_max = part_loss_vital:call("get_Max") or -1; local is_severed = false; if enemy_parts_info ~= nil then local _is_severed = enemy_parts_info:call("get_PartsLossState"); if _is_severed ~= nil then is_severed = _is_severed; end end body_part.update_loss(part, part_loss_current, part_loss_max, is_severed); end end ::continue:: end end function large_monster.draw(monster, type, cached_config, position_on_screen, opacity_scale) local monster_UI; if type == "dynamic" then monster_UI = monster.dynamic_UI; elseif type == "static" then monster_UI = monster.static_UI; else monster_UI = monster.highlighted_UI; end local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier; local monster_name_text = ""; if cached_config.monster_name_label.include.monster_name then monster_name_text = string.format("%s ", monster.name); end if cached_config.monster_name_label.include.monster_id then monster_name_text = monster_name_text .. tostring(monster.id) .. " "; end if cached_config.monster_name_label.include.crown and monster.crown ~= "" then monster_name_text = monster_name_text .. string.format("%s ", monster.crown); end if cached_config.monster_name_label.include.size then monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size); end if cached_config.monster_name_label.include.scrown_thresholds then monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border, 100 * monster.big_border, 100 * monster.king_border); end if monster.is_capturable and monster.health < monster.capture_health then monster_UI.health_UI.bar.colors = monster_UI.health_UI.bar.capture_colors; else monster_UI.health_UI.bar.colors = monster_UI.health_UI.bar.normal_colors; end local health_position_on_screen = { x = position_on_screen.x + cached_config.health.offset.x * global_scale_modifier, y = position_on_screen.y + cached_config.health.offset.y * global_scale_modifier }; local stamina_position_on_screen = { x = position_on_screen.x + cached_config.stamina.offset.x * global_scale_modifier, y = position_on_screen.y + cached_config.stamina.offset.y * global_scale_modifier }; local rage_position_on_screen = { x = position_on_screen.x + cached_config.rage.offset.x * global_scale_modifier, y = position_on_screen.y + cached_config.rage.offset.y * global_scale_modifier }; local parts_position_on_screen = { x = position_on_screen.x + cached_config.body_parts.offset.x * global_scale_modifier, y = position_on_screen.y + cached_config.body_parts.offset.y * global_scale_modifier }; local ailments_position_on_screen = { x = position_on_screen.x + cached_config.ailments.offset.x * global_scale_modifier, y = position_on_screen.y + cached_config.ailments.offset.y * global_scale_modifier }; local ailment_buildups_position_on_screen = { x = position_on_screen.x + cached_config.ailment_buildups.offset.x * global_scale_modifier, y = position_on_screen.y + cached_config.ailment_buildups.offset.y * global_scale_modifier }; health_UI_entity.draw(monster, monster_UI.health_UI, health_position_on_screen, opacity_scale); if monster.is_capturable then drawing.draw_capture_line(monster_UI.health_UI, health_position_on_screen, opacity_scale, monster.capture_percentage); end stamina_UI_entity.draw(monster, monster_UI.stamina_UI, stamina_position_on_screen, opacity_scale); rage_UI_entity.draw(monster, monster_UI.rage_UI, rage_position_on_screen, opacity_scale); local last_part_position_on_screen = body_part.draw(monster, monster_UI.part_UI, cached_config, parts_position_on_screen, opacity_scale); if cached_config.ailments.settings.offset_is_relative_to_parts then if last_part_position_on_screen ~= nil then ailments_position_on_screen = { x = last_part_position_on_screen.x + cached_config.ailments.relative_offset.x * global_scale_modifier, y = last_part_position_on_screen.y + cached_config.ailments.relative_offset.y * global_scale_modifier }; end end ailments.draw(monster, monster_UI.ailment_UI, cached_config, ailments_position_on_screen, opacity_scale); ailment_buildup.draw(monster, monster_UI.ailment_buildup_UI, cached_config, ailment_buildups_position_on_screen, opacity_scale); drawing.draw_label(monster_UI.monster_name_label, position_on_screen, opacity_scale, monster_name_text); end function large_monster.init_list() large_monster.list = {}; end function large_monster.init_module() singletons = require("MHR_Overlay.Game_Handler.singletons"); customization_menu = require("MHR_Overlay.UI.customization_menu"); language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); table_helpers = require("MHR_Overlay.Misc.table_helpers"); body_part = require("MHR_Overlay.Monsters.body_part"); health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity"); stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity"); rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity"); ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity"); ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity"); body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity"); screen = require("MHR_Overlay.Game_Handler.screen"); drawing = require("MHR_Overlay.UI.drawing"); part_names = require("MHR_Overlay.Misc.part_names"); ailments = require("MHR_Overlay.Monsters.ailments"); player = require("MHR_Overlay.Damage_Meter.player"); time = require("MHR_Overlay.Game_Handler.time"); ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup"); end return large_monster;