local time_UI = {}; local singletons; local customization_menu; local screen; local config; local drawing; function time_UI.draw() if singletons.quest_manager == nil then return; end local quest_time_elapsed_minutes = singletons.quest_manager:call("getQuestElapsedTimeMin"); if quest_time_elapsed_minutes == nil then customization_menu.status = "No quest time elapsed minutes"; return; end local quest_time_total_elapsed_seconds = singletons.quest_manager:call("getQuestElapsedTimeSec"); if quest_time_total_elapsed_seconds == nil then customization_menu.status = "No quest time total elapsed seconds"; return; end if quest_time_total_elapsed_seconds == 0 then return; end local quest_time_elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60; local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.time_UI.position); drawing.draw_label(config.current_config.time_UI.time_label, position_on_screen, quest_time_elapsed_minutes, quest_time_elapsed_seconds); end function time_UI.init_module() singletons = require("MHR_Overlay.Game_Handler.singletons"); customization_menu = require("MHR_Overlay.UI.customization_menu"); screen = require("MHR_Overlay.Game_Handler.screen"); config = require("MHR_Overlay.Misc.config"); drawing = require("MHR_Overlay.UI.drawing"); end return time_UI;