local this = {}; local buffs; local buff_UI_entity; local config; local singletons; local players; local utils; local language; local error_handler; local endemic_life_buffs; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local type = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; this.list = { demondrug = nil, mega_demondrug = nil, armorskin = nil, mega_armorskin = nil, might_seed = nil, -- adamant_seed = nil, demon_powder = nil, hardshell_powder = nil, -- immunizer = nil, -- dash_juice = nil, gourmet_fish = nil, demon_ammo = nil, armor_ammo = nil }; this.keys = { "demondrug", "mega_demondrug", "armorskin", "mega_armorskin", "might_seed", -- "adamant_seed", "demon_powder", "hardshell_powder", -- "immunizer", -- "dash_juice", "gourmet_fish", "demon_ammo", "armor_ammo" }; local item_ids = { demondrug = 68157917, mega_demondrug = 68157918, armorskin = 68157922, mega_armorskin = 68157923, might_seed = 68157919, -- adamant_seed = 68157924, demon_powder = 68157920, hardshell_powder = 68157925, -- immunizer = 68157911, -- dash_juice = 68157913, gourmet_fish = 68157909, demon_ammo = 68157595, armor_ammo = 68157596 } this.might_seed_attack_up = 10; local item_buffs_type_name = "item_buffs"; local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); -- Demondrug/Mega Demondrug local atk_up_alive_field = player_data_type_def:get_field("_AtkUpAlive"); -- Armorskin/Mega Armorskin local def_up_alive_field = player_data_type_def:get_field("_DefUpAlive"); -- Might Seed local atk_up_buff_second_field = player_data_type_def:get_field("_AtkUpBuffSecond"); local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer"); -- Demon Powder local atk_up_item_second_field = player_data_type_def:get_field("_AtkUpItemSecond"); local atk_up_item_second_timer_field = player_data_type_def:get_field("_AtkUpItemSecondTimer"); -- Hardshell Powder local def_up_item_second_field = player_data_type_def:get_field("_DefUpItemSecond"); local def_up_item_second_timer_field = player_data_type_def:get_field("_DefUpItemSecondTimer"); -- Gourmet Fish local fish_regene_enable_field = player_data_type_def:get_field("_FishRegeneEnableTimer"); -- Demon Ammo local kijin_bullet_timer_field = player_data_type_def:get_field("_KijinBulletTimer"); -- Armor Ammo local kouka_bullet_timer_field = player_data_type_def:get_field("_KoukaBulletTimer"); local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter"); local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type(); -- Demondrug/Mega Demondrug local demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_DemondrugAtkUp"); local great_demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_GreatDemondrugAtkUp"); -- Armorskin/Mega Armorskin local armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_ArmorSkinDefUp"); local great_armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_GreatArmorSkinDefUp"); -- Might Seed local might_seed_atk_up_field = player_user_data_item_parameter_type_def:get_field("_MightSeedAtkUp"); local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut"); local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.ContentsIdSystem.ItemId)"); function this.update(player_data, item_parameter) this.update_demondrug(player_data, item_parameter); this.update_armorskin(player_data, item_parameter); this.update_might_seed(player_data, item_parameter); this.update_item_buff("demon_powder", player_data, atk_up_item_second_field, player_data, atk_up_item_second_timer_field); this.update_item_buff("hardshell_powder", player_data, def_up_item_second_field, player_data, def_up_item_second_timer_field); this.update_item_buff("gourmet_fish", nil, nil, player_data, fish_regene_enable_field); this.update_item_buff("demon_ammo", nil, nil, player_data, kijin_bullet_timer_field); this.update_item_buff("armor_ammo", nil, nil, player_data, kouka_bullet_timer_field); end function this.update_item_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.item_buffs, this.get_item_buff_name, item_buffs_type_name, key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) end function this.update_generic(key, level, timer) return buffs.update_generic(this.list, this.get_item_buff_name, item_buffs_type_name, key, level, timer); end function this.apply_filter(key) return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.item_buffs, key); end function this.update_demondrug(player_data, item_parameter) local cached_config = config.current_config.buff_UI.filter.item_buffs; if not cached_config.demondrug and not cached_config.mega_demondrug then this.list.demondrug = nil; this.list.mega_demondrug = nil; return; end local demondrug_value = atk_up_alive_field:get_data(player_data); if demondrug_value == nil then error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: demondrug_value"); this.list.demondrug = nil; this.list.mega_demondrug = nil; return; end if demondrug_value == 0 then this.list.demondrug = nil; this.list.mega_demondrug = nil; return; end local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter); if demondrug_const_value == nil then error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: demondrug_const_value"); this.list.demondrug = nil; this.list.mega_demondrug = nil; return; end local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter); if mega_demondrug_const_value == nil then error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: mega_demondrug_const_value"); this.list.demondrug = nil; this.list.mega_demondrug = nil; return; end local item_key; if demondrug_value == demondrug_const_value then item_key = "demondrug"; this.list.mega_demondrug = nil; elseif demondrug_value == mega_demondrug_const_value then item_key = "mega_demondrug"; this.list.demondrug = nil; end if not cached_config[item_key] then this.list[item_key] = nil; return; end this.update_generic(item_key); end function this.update_armorskin(player_data, item_parameter) local cached_config = config.current_config.buff_UI.filter.item_buffs; if not cached_config.armorskin and not cached_config.mega_armorskin then this.list.armorskin = nil; this.list.mega_armorskin = nil; return; end local armorskin_value = def_up_alive_field:get_data(player_data); if armorskin_value == nil then error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: armorskin_value"); this.list.armorskin = nil; this.list.mega_armorskin = nil; return; end if armorskin_value == 0 then this.list.armorskin = nil; this.list.mega_armorskin = nil; return; end local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter); if armorskin_const_value == nil then error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: armorskin_const_value"); this.list.armorskin = nil; this.list.mega_armorskin = nil; return; end local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter); if mega_armorskin_const_value == nil then error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: mega_armorskin_const_value"); this.list.armorskin = nil; this.list.mega_armorskin = nil; return; end local item_key; if armorskin_value == armorskin_const_value then item_key = "armorskin"; this.list.mega_armorskin = nil; elseif armorskin_value == mega_armorskin_const_value then item_key = "mega_armorskin"; this.list.armorskin = nil; end if not cached_config[item_key] then this.list[item_key] = nil; return; end this.update_generic(item_key); end function this.update_might_seed(player_data, item_parameter) if this.apply_filter("might_seed") then return; end local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data); if atk_up_buff_second == nil then error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: atk_up_buff_second"); this.list.might_seed = nil; return; end local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter); if might_seed_atk_up == nil then error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: might_seed_atk_up"); this.list.might_seed = nil; return; end if atk_up_buff_second ~= might_seed_atk_up then this.list.might_seed = nil; return; end this.update_item_buff("might_seed", nil, nil, player_data, atk_up_buff_second_timer_field); end function this.init_all_UI() for item_buff_key, item_buff in pairs(this.list) do buffs.init_UI(item_buff); end end function this.init_names() for item_buff_key, item_buff in pairs(this.list) do item_buff.name = this.get_item_buff_name(item_buff_key); end end function this.get_item_buff_name(key) local item_buff_name = get_name_method:call(nil, item_ids[key]); if item_buff_name == nil then error_handler.report("item_buffs.get_item_buff_name", string.format("Failed to Access Data: %s_name", key)); return key; end return item_buff_name; end function this.init_dependencies() buffs = require("MHR_Overlay.Buffs.buffs"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); singletons = require("MHR_Overlay.Game_Handler.singletons"); players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); error_handler = require("MHR_Overlay.Misc.error_handler"); endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs"); end function this.init_module() end return this;