local players = {}; local config; local table_helpers; local singletons; local customization_menu; local damage_UI_entity; local time; local quest_status; local drawing; local language; local non_players; players.list = {}; players.myself = nil; players.myself_position = Vector3f.new(0, 0, 0); players.total = nil; players.display_list = {}; players.highlighted_damage_UI = nil; players.types = { ["myself"] = 0, ["other_player"] = 1, ["servant"] = 2, ["my_otomo"] = 4, ["other_player_otomo"] = 8, ["servant_otomo"] = 16, ["total"] = 32, ["highlight"] = 64 } function players.new(id, name, master_rank, hunter_rank, type) local player = {}; player.id = id; player.name = name; player.hunter_rank = hunter_rank; player.master_rank = master_rank; player.type = type; player.cart_count = 0; player.join_time = -1; player.first_hit_time = -1; player.dps = 0; player.small_monsters = players.init_damage_sources() player.large_monsters = players.init_damage_sources(); player.display = {}; player.display.total_damage = 0; player.display.physical_damage = 0; player.display.elemental_damage = 0; player.display.ailment_damage = 0; players.init_UI(player); return player; end function players.init_damage_sources() local monster_type = {}; monster_type.total_damage = 0; monster_type.physical_damage = 0; monster_type.elemental_damage = 0; monster_type.ailment_damage = 0; monster_type.bombs = {}; monster_type.bombs.total_damage = 0; monster_type.bombs.physical_damage = 0; monster_type.bombs.elemental_damage = 0; monster_type.bombs.ailment_damage = 0; monster_type.kunai = {}; monster_type.kunai.total_damage = 0; monster_type.kunai.physical_damage = 0; monster_type.kunai.elemental_damage = 0; monster_type.kunai.ailment_damage = 0; monster_type.installations = {}; monster_type.installations.total_damage = 0; monster_type.installations.physical_damage = 0; monster_type.installations.elemental_damage = 0; monster_type.installations.ailment_damage = 0; monster_type.otomo = {}; monster_type.otomo.total_damage = 0; monster_type.otomo.physical_damage = 0; monster_type.otomo.elemental_damage = 0; monster_type.otomo.ailment_damage = 0; monster_type.wyvern_riding = {}; monster_type.wyvern_riding.total_damage = 0; monster_type.wyvern_riding.physical_damage = 0; monster_type.wyvern_riding.elemental_damage = 0; monster_type.wyvern_riding.ailment_damage = 0; monster_type.poison = {}; monster_type.poison.total_damage = 0; monster_type.poison.physical_damage = 0; monster_type.poison.elemental_damage = 0; monster_type.poison.ailment_damage = 0; monster_type.otomo_poison = {}; monster_type.otomo_poison.total_damage = 0; monster_type.otomo_poison.physical_damage = 0; monster_type.otomo_poison.elemental_damage = 0; monster_type.otomo_poison.ailment_damage = 0; monster_type.blast = {}; monster_type.blast.total_damage = 0; monster_type.blast.physical_damage = 0; monster_type.blast.elemental_damage = 0; monster_type.blast.ailment_damage = 0; monster_type.otomo_blast = {}; monster_type.otomo_blast.total_damage = 0; monster_type.otomo_blast.physical_damage = 0; monster_type.otomo_blast.elemental_damage = 0; monster_type.otomo_blast.ailment_damage = 0; monster_type.endemic_life = {}; monster_type.endemic_life.total_damage = 0; monster_type.endemic_life.physical_damage = 0; monster_type.endemic_life.elemental_damage = 0; monster_type.endemic_life.ailment_damage = 0; monster_type.other = {}; monster_type.other.total_damage = 0; monster_type.other.physical_damage = 0; monster_type.other.elemental_damage = 0; monster_type.other.ailment_damage = 0; return monster_type; end function players.get_player(player_id) if player_id == non_players.my_second_otomo_id then return players.myself; end return players.list[player_id]; end function players.update_damage(player, damage_source_type, is_large_monster, damage_object) if player == nil then return; end if player.first_hit_time == -1 then player.first_hit_time = time.total_elapsed_script_seconds; end local player_monster_type = player.small_monsters; if is_large_monster then player_monster_type = player.large_monsters; end if damage_source_type == "player" then players.merge_damage(player_monster_type, damage_object); elseif damage_source_type == "bomb" then players.merge_damage(player_monster_type.bombs, damage_object); elseif damage_source_type == "kunai" then players.merge_damage(player_monster_type.kunai, damage_object); elseif damage_source_type == "installation" then players.merge_damage(player_monster_type.installations, damage_object); elseif damage_source_type == "otomo" then players.merge_damage(player_monster_type.otomo, damage_object); elseif damage_source_type == "wyvern riding" then players.merge_damage(player_monster_type.wyvern_riding, damage_object); elseif damage_source_type == "poison" then players.merge_damage(player_monster_type.poison, damage_object); elseif damage_source_type == "blast" then players.merge_damage(player_monster_type.blast, damage_object); elseif damage_source_type == "otomo poison" then players.merge_damage(player_monster_type.otomo_poison, damage_object); elseif damage_source_type == "otomo blast" then players.merge_damage(player_monster_type.otomo_blast, damage_object); elseif damage_source_type == "endemic life" then players.merge_damage(player_monster_type.endemic_life, damage_object); elseif damage_source_type == "other" then players.merge_damage(player_monster_type.other, damage_object); else players.merge_damage(player_monster_type, damage_object); end players.update_display(player); end function players.update_display(player) if player == nil then return; end local cached_config = config.current_config.damage_meter_UI; player.display.total_damage = 0; player.display.physical_damage = 0; player.display.elemental_damage = 0; player.display.ailment_damage = 0; local monster_types = {}; if cached_config.tracked_monster_types.small_monsters then table.insert(monster_types, player.small_monsters); end if cached_config.tracked_monster_types.large_monsters then table.insert(monster_types, player.large_monsters); end for _, monster_type in ipairs(monster_types) do if cached_config.tracked_damage_types.player_damage then players.merge_damage(player.display, monster_type); end if cached_config.tracked_damage_types.bomb_damage then players.merge_damage(player.display, monster_type.bombs); end if cached_config.tracked_damage_types.kunai_damage then players.merge_damage(player.display, monster_type.kunai); end if cached_config.tracked_damage_types.installation_damage then players.merge_damage(player.display, monster_type.installations); end if cached_config.tracked_damage_types.otomo_damage then if player.type == players.types.myself then if not cached_config.settings.show_my_otomos_separately then players.merge_damage(player.display, monster_type.otomo); end elseif player.type == players.types.other_player then if not cached_config.settings.show_other_player_otomos_separately then players.merge_damage(player.display, monster_type.otomo); end elseif player.type == players.types.servant then if not cached_config.settings.show_servant_otomos_separately then players.merge_damage(player.display, monster_type.otomo); end elseif player.type == players.types.my_otomo then if cached_config.settings.show_my_otomos_separately then players.merge_damage(player.display, monster_type.otomo); end elseif player.type == players.types.other_player_otomo then if cached_config.settings.show_other_player_otomos_separately then players.merge_damage(player.display, monster_type.otomo); end elseif player.type == players.types.servant_otomo then if cached_config.settings.show_servant_otomos_separately then players.merge_damage(player.display, monster_type.otomo); end elseif player.type == players.types.total then players.merge_damage(player.display, monster_type.otomo); end end if cached_config.tracked_damage_types.wyvern_riding_damage then players.merge_damage(player.display, monster_type.wyvern_riding); end if cached_config.tracked_damage_types.poison_damage then players.merge_damage(player.display, monster_type.poison); if player.type == players.types.myself then if not cached_config.settings.show_my_otomos_separately then players.merge_damage(player.display, monster_type.otomo_poison); end elseif player.type == players.types.other_player then if not cached_config.settings.show_other_player_otomos_separately then players.merge_damage(player.display, monster_type.otomo_poison); end elseif player.type == players.types.servant then if not cached_config.settings.show_servant_otomos_separately then players.merge_damage(player.display, monster_type.otomo_poison); end elseif player.type == players.types.my_otomo then if cached_config.settings.show_my_otomos_separately then players.merge_damage(player.display, monster_type.otomo_poison); end elseif player.type == players.types.other_player_otomo then if cached_config.settings.show_other_player_otomos_separately then players.merge_damage(player.display, monster_type.otomo_poison); end elseif player.type == players.types.servant_otomo then if cached_config.settings.show_servant_otomos_separately then players.merge_damage(player.display, monster_type.otomo_poison); end elseif player.type == players.types.total then players.merge_damage(player.display, monster_type.otomo_poison); end end if cached_config.tracked_damage_types.blast_damage then players.merge_damage(player.display, monster_type.blast); if player.type == players.types.myself then if not cached_config.settings.show_my_otomos_separately then players.merge_damage(player.display, monster_type.otomo_blast); end elseif player.type == players.types.other_player then if not cached_config.settings.show_other_player_otomos_separately then players.merge_damage(player.display, monster_type.otomo_blast); end elseif player.type == players.types.servant then if not cached_config.settings.show_servant_otomos_separately then players.merge_damage(player.display, monster_type.otomo_blast); end elseif player.type == players.types.my_otomo then if cached_config.settings.show_my_otomos_separately then players.merge_damage(player.display, monster_type.otomo_blast); end elseif player.type == players.types.other_player_otomo then if cached_config.settings.show_other_player_otomos_separately then players.merge_damage(player.display, monster_type.otomo_blast); end elseif player.type == players.types.servant_otomo then if cached_config.settings.show_servant_otomos_separately then players.merge_damage(player.display, monster_type.otomo_blast); end elseif player.type == players.types.total then players.merge_damage(player.display, monster_type.otomo_blast); end end if cached_config.tracked_damage_types.endemic_life_damage then players.merge_damage(player.display, monster_type.endemic_life); end if cached_config.tracked_damage_types.other_damage then players.merge_damage(player.display, monster_type.other); end end end function players.merge_damage(first, second) first.total_damage = first.total_damage + second.total_damage; first.physical_damage = first.physical_damage + second.physical_damage; first.elemental_damage = first.elemental_damage + second.elemental_damage; first.ailment_damage = first.ailment_damage + second.ailment_damage; return first; end function players.update_dps(bypass_freeze) local cached_config = config.current_config.damage_meter_UI.settings; if cached_config.freeze_dps_on_quest_end and quest_status.flow_state >= quest_status.flow_states.KILLCAM and not bypass_freeze then return; end players.total.dps = 0; for _, player in pairs(players.list) do players.update_player_dps(player); end for _, servant in pairs(non_players.servant_list) do players.update_player_dps(servant); end for _, otomo in pairs(non_players.otomo_list) do players.update_player_dps(otomo); end end function players.update_player_dps(player) local cached_config = config.current_config.damage_meter_UI.settings; if player.join_time == -1 then player.join_time = time.total_elapsed_script_seconds; end if cached_config.dps_mode == "Quest Time" then if time.total_elapsed_seconds > 0 then player.dps = player.display.total_damage / time.total_elapsed_seconds; end elseif cached_config.dps_mode == "Join Time" then if time.total_elapsed_script_seconds - player.join_time > 0 then player.dps = player.display.total_damage / (time.total_elapsed_script_seconds - player.join_time); end elseif cached_config.dps_mode == "First Hit" then if time.total_elapsed_script_seconds - player.first_hit_time > 0 then player.dps = player.display.total_damage / (time.total_elapsed_script_seconds - player.first_hit_time); end end players.total.dps = players.total.dps + player.dps; end function players.sort_players() local cached_config = config.current_config.damage_meter_UI; if cached_config.settings.my_damage_bar_location == "Normal" then table.insert(players.display_list, players.myself); end -- sort here if cached_config.sorting.type == "Normal" then if cached_config.sorting.reversed_order then table.sort(players.display_list, function(left, right) return left.id > right.id; end); else table.sort(players.display_list, function(left, right) return left.id < right.id; end); end elseif cached_config.sorting.type == "DPS" then if cached_config.sorting.reversed_order then table.sort(players.display_list, function(left, right) return left.dps < right.dps; end); else table.sort(players.display_list, function(left, right) return left.dps > right.dps; end); end else if cached_config.sorting.reversed_order then table.sort(players.display_list, function(left, right) return left.display.total_damage < right.display.total_damage; end); else table.sort(players.display_list, function(left, right) return left.display.total_damage > right.display.total_damage; end); end end if cached_config.settings.my_damage_bar_location == "First" then table.insert(players.display_list, 1, players.myself); elseif cached_config.settings.my_damage_bar_location == "Last" then table.insert(players.display_list, players.myself); end end local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer"); local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase"); local get_pos_field = player_base_type_def:get_method("get_Pos"); function players.update_myself_position() if singletons.player_manager == nil then customization_menu.status = "No player manager"; return; end local master_player = find_master_player_method:call(singletons.player_manager); if master_player == nil then customization_menu.status = "No master player"; return; end local position = get_pos_field:call(master_player); if position ~= nil then players.myself_position = position; end end function players.init() players.list = {}; players.display_list = {}; players.total = players.new(0, "Total", 0, 0, players.types.total); players.myself = players.new(-1, "Dummy", -1, -1, players.types.myself); end local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager"); local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo"); local myself_quest_index_field = lobby_manager_type_def:get_field("_myselfQuestIndex"); local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo"); local hunter_info_field = lobby_manager_type_def:get_field("_hunterInfo"); local my_hunter_info_type_def = my_hunter_info_field:get_type(); local name_field = my_hunter_info_type_def:get_field("_name"); local hunter_unique_id_field = my_hunter_info_type_def:get_field("_HunterUniqueId"); local member_index_field = my_hunter_info_type_def:get_field("_memberIndex"); local hunter_rank_field = my_hunter_info_type_def:get_field("_hunterRank"); local master_rank_field = my_hunter_info_type_def:get_field("_masterRank"); local hunter_info_type_def = hunter_info_field:get_type(); local get_count_method = hunter_info_type_def:get_method("get_Count"); local get_item_method = hunter_info_type_def:get_method("get_Item"); local guid_type = hunter_unique_id_field:get_type(); local guid_equals_method = guid_type:get_method("Equals(System.Guid)"); local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager"); local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank"); local get_master_rank_method = progress_manager_type_def:get_method("get_MasterRank"); local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID"); function players.update_player_list(is_on_quest) if is_on_quest then players.update_player_list_(quest_hunter_info_field); else players.update_player_list_(hunter_info_field); end end function players.update_player_list_(hunter_info_field_) local cached_config = config.current_config.damage_meter_UI; if singletons.lobby_manager == nil then return; end if singletons.progress_manager == nil then return; end -- myself player local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager); if myself_player_info == nil then customization_menu.status = "No myself player info list"; return; end local myself_player_name = name_field:get_data(myself_player_info); if myself_player_name == nil then customization_menu.status = "No myself player name"; return; end local myself_hunter_rank = get_hunter_rank_method:call(singletons.progress_manager) or 0; local myself_master_rank = get_master_rank_method:call(singletons.progress_manager) or 0; local myself_id = get_master_player_id_method:call(singletons.player_manager); if myself_id == nil then customization_menu.status = "No myself player id"; return; end if players.myself == nil or myself_id ~= players.myself.id then players.list[players.myself.id] = nil; players.myself = players.new(myself_id, myself_player_name, myself_master_rank, myself_hunter_rank, players.types.myself); players.list[myself_id] = players.myself; end -- other players local player_info_list = hunter_info_field_:get_data(singletons.lobby_manager); if player_info_list == nil then customization_menu.status = "No player info list"; return; end local count = get_count_method:call(player_info_list); if count == nil then customization_menu.status = "No player info list count"; return; end for i = 0, count - 1 do local player_info = get_item_method:call(player_info_list, i); if player_info == nil then goto continue end local id = member_index_field:get_data(player_info); if id == nil then goto continue end local hunter_rank = hunter_rank_field:get_data(player_info) or 0; local master_rank = master_rank_field:get_data(player_info) or 0; local name = name_field:get_data(player_info); if name == nil then goto continue end local player = players.list[id]; if player == nil or (player.name ~= name and player.hunter_rank ~= hunter_rank and player.master_rank ~= master_rank) then if player ~= nil then if player.name == players.myself.name then player = players.new(id, name, master_rank, hunter_rank, players.types.myself); players.myself = player; players.list[id] = player; end else player = players.new(id, name, master_rank, hunter_rank, players.types.other_player); players.list[id] = player; end end if player ~= players.myself then table.insert(players.display_list, player); end ::continue:: end end function players.init_UI(player) local cached_config = config.current_config.damage_meter_UI; if player.type == players.types.myself then player.damage_UI = damage_UI_entity.new(cached_config.myself, player.type); elseif player.type == players.types.other_player then player.damage_UI = damage_UI_entity.new(cached_config.other_players, player.type); elseif player.type == players.types.total then player.damage_UI = damage_UI_entity.new(cached_config.total, player.type); end end function players.init_highlighted_UI() local cached_config = config.current_config.damage_meter_UI; players.highlighted_damage_UI = damage_UI_entity.new(cached_config.highlighted, players.types.highlight); end function players.draw(player, position_on_screen, opacity_scale, top_damage, top_dps) damage_UI_entity.draw(player, position_on_screen, opacity_scale, top_damage, top_dps); end function players.init_module() config = require("MHR_Overlay.Misc.config"); table_helpers = require("MHR_Overlay.Misc.table_helpers"); singletons = require("MHR_Overlay.Game_Handler.singletons"); customization_menu = require("MHR_Overlay.UI.customization_menu"); damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity"); time = require("MHR_Overlay.Game_Handler.time"); quest_status = require("MHR_Overlay.Game_Handler.quest_status"); drawing = require("MHR_Overlay.UI.drawing"); language = require("MHR_Overlay.Misc.language"); non_players = require("MHR_Overlay.Damage_Meter.non_players"); players.init(); end return players;