local this = {}; local buffs; local buff_UI_entity; local config; local singletons; local players; local utils; local language; local error_handler; local env_creature; local player_info; local time; local abnormal_statuses; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local skills_type_name = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; this.list = { chameleos_soul = nil, kushala_daora_soul = nil, }; this.keys = { "chameleos_soul", "kushala_daora_soul", }; local rampage_skill_ids = { chameleos_soul = 250, kushala_daora_soul = 251, }; local rampage_skills_type_name = "rampage_skills"; local kushara_daora_soul_breakpoint = 5; local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); -- Kushala Daora Soul local hyakuryu_dragon_power_up_count_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpCnt"); local hyakuryu_dragon_power_up_timer_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpTimer"); -- Chameleos Soul local hyakuryu_onazuti_power_up_interval_field = player_data_type_def:get_field("_HyakuryuHyakuryuOnazutiPowerUpInterval"); local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut"); local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlHyakuryuSkillId)"); function this.update(player_data) this.update_rampage_skill("kushala_daora_soul", player_data, hyakuryu_dragon_power_up_count_field, player_data, hyakuryu_dragon_power_up_timer_field, false, nil, {kushara_daora_soul_breakpoint}); this.update_rampage_skill("chameleos_soul", nil, nil, player_data, hyakuryu_onazuti_power_up_interval_field); end function this.update_rampage_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.rampage_skills, this.get_rampage_skill_name, rampage_skills_type_name, key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) end function this.apply_filter(key) return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.rampage_skills, key); end function this.init_all_UI() for rampage_skill_key, rampage_skill in pairs(this.list) do buffs.init_UI(rampage_skill); end end function this.init_names() for rampage_skill_key, rampage_skill in pairs(this.list) do rampage_skill.name = this.get_rampage_skill_name(rampage_skill_key); end end function this.get_rampage_skill_name(key) local rampage_skill_name = get_name_method:call(nil, rampage_skill_ids[key]); if rampage_skill_name == nil then error_handler.report("rampage_skills.get_rampage_skill_name", string.format("Failed to Access Data: %s_name", key)); return key; end return rampage_skill_name; end function this.init_dependencies() buffs = require("MHR_Overlay.Buffs.buffs"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); singletons = require("MHR_Overlay.Game_Handler.singletons"); players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); error_handler = require("MHR_Overlay.Misc.error_handler"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); player_info = require("MHR_Overlay.Misc.player_info"); time = require("MHR_Overlay.Game_Handler.time"); abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses"); end function this.init_module() end return this;