local this = {}; local buffs; local buff_UI_entity; local config; local singletons; local players; local utils; local language; local error_handler; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local type = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; this.list = { dango_defender = nil, }; local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local get_player_data_method = player_manager_type_def:get_method("get_PlayerData"); local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter"); local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type(); local demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_DemondrugAtkUp"); local great_demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_GreatDemondrugAtkUp"); local armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_ArmorSkinDefUp"); local great_armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_GreatArmorSkinDefUp"); local might_seed_timer_field = player_user_data_item_parameter_type_def:get_field("_MightSeedTimer"); local adamant_seed_timer_field = player_user_data_item_parameter_type_def:get_field("_AdamantSeedTimer"); local demondrug_powder_timer_field = player_user_data_item_parameter_type_def:get_field("_DemondrugPowderTimer"); local armorskin_powder_timer_field = player_user_data_item_parameter_type_def:get_field("_ArmorSkinPowderTimer"); local vitalizer_timer_const_field = player_user_data_item_parameter_type_def:get_field("_VitalizerTimer"); local stamina_up_buff_second_field = player_user_data_item_parameter_type_def:get_field("_StaminaUpBuffSecond"); local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); -- Dango Defender local kitchen_skill_048_field = player_data_type_def:get_field("_KitchenSkill048_Damage"); local system_array_type_def = sdk.find_type_definition("System.Array"); local length_method = system_array_type_def:get_method("get_Length"); local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)"); function this.update(player_data) local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager); if item_parameter == nil then error_handler.report("dangos.update", "Failed to access Data: item_parameter"); return; end --this.update_dango_defender(player_data, item_parameter); end -- Not working?? function this.update_dango_defender(player_data, item_parameter) local dango_defender_value = kitchen_skill_048_field:get_data(player_data); if dango_defender_value == nil then error_handler.report("dangos.update_dango_defender", "Failed to access Data: dango_defender_value"); return; end if dango_defender_value < 200 then this.list.dango_defender = nil; return; end local buff = this.list.dango_defender; if buff ~= nil then return; end local name = language.current_language.dangos.dango_defender_hi; this.list.dango_defender = buffs.new(buffs.types.dango, "dango_defender", name, 1); end function this.init_names() for key, buff in pairs(this.list) do buff.name = language.current_language.dangos[key]; end end function this.init_dependencies() buffs = require("MHR_Overlay.Buffs.buffs"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); singletons = require("MHR_Overlay.Game_Handler.singletons"); players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); error_handler = require("MHR_Overlay.Misc.error_handler"); end function this.init_module() end return this;