local small_monster = {}; local singletons; local customization_menu; local config; local table_helpers; local health_UI_entity; local stamina_UI_entity; local screen; local drawing; small_monster.list = {}; function small_monster.new(enemy) local monster = {}; monster.is_large = false; monster.health = 0; monster.max_health = 999999; monster.health_percentage = 0; monster.missing_health = 0; monster.capture_health = 0; monster.stamina = 0; monster.max_stamina = 1000; monster.stamina_percentage = 0; monster.missing_stamina = 0; monster.position = Vector3f.new(0, 0, 0); monster.name = "Small Monster"; small_monster.init(monster, enemy); small_monster.init_UI(monster); if small_monster.list[enemy] == nil then small_monster.list[enemy] = monster; end return monster; end function small_monster.get_monster(enemy) if small_monster.list[enemy] == nil then small_monster.list[enemy] = small_monster.new(enemy); end return small_monster.list[enemy]; end function small_monster.init(monster, enemy) local enemy_type = enemy:get_field("k__BackingField"); if enemy_type == nil then customization_menu.status = "No enemy type"; return; end local enemy_name = singletons.message_manager:call("getEnemyNameMessage", enemy_type); if enemy_name ~= nil then monster.name = enemy_name; end end function small_monster.init_UI(monster) monster.name_label = table_helpers.deep_copy(config.current_config.small_monster_UI.monster_name_label); monster.health_UI = health_UI_entity.new( config.current_config.small_monster_UI.health.visibility, config.current_config.small_monster_UI.health.bar, config.current_config.small_monster_UI.health.text_label, config.current_config.small_monster_UI.health.value_label, config.current_config.small_monster_UI.health.percentage_label ); monster.stamina_UI = stamina_UI_entity.new( config.current_config.small_monster_UI.stamina.visibility, config.current_config.small_monster_UI.stamina.bar, config.current_config.small_monster_UI.stamina.text_label, config.current_config.small_monster_UI.stamina.value_label, config.current_config.small_monster_UI.stamina.percentage_label ); end function small_monster.update(enemy) if enemy == nil then return; end local physical_param = enemy:get_field("k__BackingField"); if physical_param == nil then customization_menu.status = "No physical param"; return; end local status_param = enemy:get_field("k__BackingField"); if status_param == nil then customization_menu.status = "No status param"; return; end local stamina_param = enemy:get_field("k__BackingField"); if stamina_param == nil then customization_menu.status = "No stamina param"; return; end local vital_param = physical_param:call("getVital", 0, 0); if vital_param == nil then customization_menu.status = "No vital param"; return; end local health = vital_param:call("get_Current"); local max_health = vital_param:call("get_Max"); local capture_health = physical_param:call("get_CaptureHpVital"); local stamina = stamina_param:call("getStamina"); local max_stamina = stamina_param:call("getMaxStamina"); local enemy_game_object = enemy:call("get_GameObject"); if enemy_game_object == nil then customization_menu.status = "No enemy game object"; return; end local enemy_transform = enemy_game_object:call("get_Transform"); if enemy_transform == nil then customization_menu.status = "No enemy transform"; return; end local position = enemy_transform:call("get_Position"); if not position then customization_menu.status = "No enemy position"; return; end local monster = small_monster.get_monster(enemy); if health ~= nil then monster.health = health; end if max_health ~= nil then monster.max_health = max_health; end if capture_health ~= nil then monster.capture_health = capture_health; end if max_health ~= nil and health ~= nil then monster.missing_health = max_health - health; if max_health ~= 0 then monster.health_percentage = health / max_health; end end if position ~= nil then monster.position = position; end if stamina ~= nil then monster.stamina = stamina; end if max_stamina ~= nil then monster.max_stamina = max_stamina; end if max_stamina ~= nil and stamina ~= nil then monster.missing_stamina = max_stamina - stamina; if max_stamina ~= 0 then monster.stamina_percentage = stamina / max_stamina; end end end function small_monster.draw(monster, position_on_screen, opacity_scale) drawing.draw_label(monster.name_label, position_on_screen, opacity_scale, monster.name); health_UI_entity.draw(monster, monster.health_UI, position_on_screen, opacity_scale); stamina_UI_entity.draw(monster, monster.stamina_UI, position_on_screen, opacity_scale); end function small_monster.init_list() small_monster.list = {}; end function small_monster.init_module() singletons = require("MHR_Overlay.Game_Handler.singletons"); customization_menu = require("MHR_Overlay.UI.customization_menu"); config = require("MHR_Overlay.Misc.config"); table_helpers = require("MHR_Overlay.Misc.table_helpers"); health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity"); stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity"); screen = require("MHR_Overlay.Game_Handler.screen"); drawing = require("MHR_Overlay.UI.drawing"); end return small_monster;