{ "UI": { "HP": "生命:", "buildup": "积累值:", "gold": "金冠", "mini": "小型", "otomo": "随从", "part_anomaly_core": "怪异核", "part_break": "部位破坏", "part_sever": "部位切断", "player": "玩家", "rage": "愤怒值:", "servant": "盟友", "silver": "银冠", "stamina": "耐力:", "total_buildup": "总积累值", "total_damage": "总伤害" }, "ailments": { "blast": "爆破", "dung_bomb": "异臭球", "exhaust": "减气", "fall_otomo_trap": "随从落穴陷阱", "fall_trap": "落穴陷阱", "fireblight": "火异常状态", "flash": "闪光", "iceblight": "冰异常状态", "paralysis": "麻痹", "poison": "中毒", "quick_sand": "流沙", "ride": "御龙", "shock_otomo_trap": "随从麻痹陷阱", "shock_trap": "麻痹陷阱", "sleep": "睡眠", "steel_fang": "双刃锁镰", "stun": "昏厥", "thunderblight": "雷异常状态", "tranq_bomb": "捕获用麻醉球", "waterblight": "水异常状态" }, "consumables": { "adamant_seed": "Adamant Seed", "armorskin": "Armorskin", "dash_juice": "Dash Juice", "demon_powder": "Demon Powder", "demondrug": "Demondrug", "hardshell_powder": "Hardshell Powder", "immunizer": "Immunizer", "mega_armorskin": "Mega Armorskin", "mega_demondrug": "Mega Demondrug", "might_seed": "Might Seed" }, "customization_menu": { "UI_font": "UI字体", "UI_font_notice": "当更改字体时,请重新加载脚本!", "activation_count": "激活次数", "ailment_buildups": "状态异常积累值", "ailment_name": "状态异常名", "ailment_name_label": "状态异常标签", "ailment_spacing": "状态异常间距", "ailments": "状态异常", "all_UI": "所有UI", "anchor": "锚点", "anomaly_cores": "怪异核", "anomaly_filter": "怪异核", "anomaly_health": "怪异核破坏值", "anomaly_health_percentage": "怪异核破坏百分比", "apply": "应用", "assign_new_key": "指定新按键", "auto_highlight": "自动高亮", "background": "背景", "bar": "状态条", "blast": "爆破", "body_parts": "身体部位", "bold": "粗体", "bombs": "爆桶", "bottom_left": "左下", "bottom_right": "右下", "bottom_to_top": "从下到上", "break_anomaly_filter": "破坏+怪异核", "break_count": "破坏次数", "break_filter": "破坏", "break_health": "破坏值", "break_health_percentage": "破坏值百分比", "break_max_count": "最大破坏次数", "break_sever_anomaly_filter": "破坏+切断+怪异核", "break_sever_filter": "破坏+切断", "buff_UI": "Buff UI", "buildup": "积累值", "buildup_bar": "积累值条", "buildup_bars_are_relative_to": "积累值条基于", "buildup_percentage": "积累值百分比", "buildup_percentage_label": "积累值百分比标签", "buildup_value_label": "积累值标签", "capture_line": "可捕捉线", "cart_count": "猫车数", "cart_count_label": "猫车数标签", "center": "中央", "closest": "最近的", "color": "颜色", "colors": "颜色", "config": "设置", "creature_name_label": "生物名标签", "crown": "皇冠", "crown_thresholds": "皇冠阈值", "current_state": "当前阶段", "current_time": "Current Time", "current_value": "当前值", "cutscene": "过场动画", "damage": "伤害", "damage_bar": "伤害条", "damage_bars_are_relative_to": "伤害条基于", "damage_meter_UI": "伤害统计UI", "damage_percentage_label": "伤害百分比标签", "damage_value_label": "伤害量标签", "debug": "Debug", "debug_errors": "Debug Errors", "default_state": "默认阶段", "delete": "删除", "distance": "距离", "dps": "DPS", "dps_label": "DPS标签", "dps_mode": "DPS模式", "duplicate": "复制", "duration": "持续时间", "dynamic_positioning": "动态位置", "dynamically_positioned": "动态位置", "enable_for": "开启", "enabled": "开启", "endemic_life": "环境生物", "endemic_life_UI": "环境生物UI", "everything_seems_to_be_ok": "Everything seems to be OK!", "family": "字体", "farthest": "最远", "fight_time": "战斗时间", "fill_direction": "填充方向", "filter": "筛选器", "filter_mode": "筛选方式", "first": "第一", "first_hit": "第一击", "flinch_count": "胆怯次数", "foreground": "前景", "freeze_dps_on_quest_end": "任务结束时冻结DPS", "global_position_modifier": "全局位置更改", "global_scale_modifier": "全局比例更改", "global_settings": "全局设定", "health": "生命", "health_anomaly_filter": "生命+怪异核", "health_break_anomaly_filter": "生命+破坏+怪异核", "health_break_filter": "生命+破坏", "health_break_sever_anomaly_filter": "生命+破坏+切断+怪异核", "health_break_sever_filter": "生命+破坏+切断", "health_filter": "生命", "health_percentage": "生命百分比", "health_sever_anomaly_filter": "生命+切断+怪异核", "health_sever_filter": "生命+切断", "height": "高度", "hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常", "hide_all_active_ailments": "隐藏所有激活的状态异常", "hide_all_inactive_ailments": "隐藏所有没有激活的状态异常", "hide_bar_for_infinite_buffs": "隐藏无限Buff的状态条", "hide_dead_or_captured": "隐藏死亡或被捕获的怪物", "hide_disabled_ailments": "隐藏禁用的状态异常", "hide_inactive_ailments_with_no_buildup_support": "隐藏无积累值的非激活状态异常", "hide_inactive_creatures": "隐藏没有激活的生物", "hide_module_if_total_damage_is_zero": "当总伤害为0时隐藏该模块", "hide_myself": "隐藏我自己", "hide_other_players": "隐藏其他玩家", "hide_player_if_player_damage_is_zero": "当玩家伤害为0时隐藏该玩家", "hide_servants": "隐藏盟友", "hide_timer_for_infinite_buffs": "隐藏无限Buff的计时器", "hide_total_damage": "隐藏总伤害", "hide_total_if_total_damage_is_zero": "当总伤害为0时隐藏总伤害", "hide_undamaged_parts": "隐藏没有受到伤害的部位", "highest_health": "最高生命值", "highest_health_percentage": "最高生命百分比", "highlighted": "高亮", "highlighted_bar": "高亮条", "highlighted_buildup_bar": "高亮积累值条", "highlighted_damage_bar": "高亮伤害条", "highlighted_targeted": "高亮目标[锁定目标的UI]", "history": "History", "history_size": "History Size", "horizontal": "水平", "hotkeys": "热键", "hunter_rank": "猎人等级", "hunter_rank_label": "猎人等级标签", "id": "ID", "in_lobby": "在大厅", "in_training_area": "在修炼场", "include": "包含", "inside": "里面", "installations": "狩猎设备", "italic": "斜体", "join_time": "加入时间", "killcam": "击杀镜头", "kunai": "苦无", "language": "语言", "large_monster_UI": "大型怪物UI", "large_monster_dynamic_UI": "大型怪物浮动UI", "large_monster_highlighted_UI": "大型怪物高亮UI", "large_monster_static_UI": "大型怪物固定UI", "large_monsters": "大型怪物群", "last": "最后", "left_to_right": "从左到右", "level": "等级", "level_label": "等级标签", "loading_quest": "任务加载中", "loss_health": "切断值", "loss_health_percentage": "切断值百分比", "lowest_health": "最低生命值", "lowest_health_percentage": "最低生命百分比", "master_rank": "大师等级", "max_distance": "最大距离", "max_monster_updates_per_tick": "每次更新的最大怪物数量", "max_value": "最大值", "me": "我", "menu_font": "菜单字体", "menu_font_change_disclaimer": "多次改变字体或语言会导致崩溃!", "mod_name": "MHR Overlay", "mode": "模式", "modifiers": "更改项", "module_visibility_based_on_game_state": "基于游戏状态的模组可视化设置", "modules": "模块", "monster_can_be_captured": "可捕获的怪物", "monster_id": "怪物ID", "monster_name": "怪物名", "monster_name_label": "怪物名标签", "monsters": "怪物", "my_damage_bar_location": "我的伤害条位置", "my_otomos": "我的随从", "myself": "我自己", "name": "名称", "name_label": "名字标签", "new": "新建", "none": "空", "normal": "正常", "offset": "偏移", "offset_is_relative_to_parts": "根据部位偏移", "opacity_falloff": "透明度增加", "orientation": "方向", "other": "其它", "other_player_otomos": "其他玩家的随从", "other_players": "其他玩家", "otomos": "随从", "outline": "轮廓", "outside": "外面", "part_health": "部位生命值", "part_name": "部位名", "part_name_label": "部位名标签", "percentage_label": "百分比标签", "performance": "性能", "player_name_label": "玩家名标签", "player_name_size_limit": "玩家名长度限制", "player_spacing": "玩家间距", "players": "玩家", "playing_quest": "操作界面/正常游玩时", "poison": "中毒", "position": "位置", "press_any_key": "按任意键...", "prioritize_large_monsters": "大型怪物优先", "quest_end_animation": "任务结束动画", "quest_end_screen": "任务结束界面", "quest_end_timer": "任务结束计时器", "quest_start_animation": "任务开始动画", "quest_time": "任务时间", "rage": "愤怒", "reframework_outdated": "已安装的REFramework版本过低,请更新。否则MHR Overlay不能正常工作。", "relative_offset": "相对偏移", "rename": "重命名", "render_highlighted_monster": "渲染高亮怪物", "render_inactive_anomaly_cores": "渲染不活跃的怪异核", "render_not_highlighted_monsters": "渲染非高亮怪物", "renderer": "渲染器", "reset": "重置", "reversed_order": "逆向排序", "reward_screen": "奖励界面", "right_alignment_shift": "右对齐偏移距离", "right_to_left": "从右到左", "servant_otomos": "盟友随从", "servants": "盟友", "settings": "设定", "sever_anomaly_filter": "切断+怪异核", "sever_filter": "切断", "shadow": "阴影", "show_my_otomos_separately": "分开显示我的随从", "show_other_player_otomos_separately": "分开显示其他玩家的随从", "show_servant_otomos_separately": "分开显示盟友的随从", "size": "大小", "small_monster_UI": "小型怪物UI", "small_monsters": "小型怪物群", "sorting": "排序方式", "spacing": "间距", "stamina": "耐力", "static_orientation": "固定方向", "static_position": "固定位置", "static_sorting": "固定排序", "static_spacing": "固定间距", "statically_positioned": "固定位置", "status": "状态", "style": "样式", "summary_screen": "总结界面", "text_label": "文字标签", "thickness": "粗细度", "time_UI": "时间UI", "time_label": "时间标签", "time_limit": "时间限制(秒)", "timer": "计时器", "timer_label": "计时器标签", "top_buildup": "最高积累值", "top_damage": "最高伤害", "top_dps": "最高DPS", "top_left": "左上", "top_right": "右上", "top_to_bottom": "从上到下", "total": "总计", "total_buildup": "总积累值", "total_buildup_label": "总积累值标签", "total_buildup_value_label": "总积累值标签", "total_cart_count_label": "总猫车数标签", "total_damage": "总伤害", "total_damage_label": "总伤害标签", "total_damage_location": "总伤害条位置", "total_damage_offset_is_relative": "总伤害相对偏移", "total_damage_value_label": "总伤害量标签", "total_dps": "总DPS", "total_dps_label": "总DPS标签", "tracked_damage_types": "跟踪的伤害类型", "tracked_monster_types": "跟踪的怪物类型", "type": "类型", "use_d2d_if_available": "可用时使用Direct2D", "value_label": "数字", "vertical": "垂直", "viewport_offset": "窗口偏移", "visible": "可见", "width": "宽度", "world_offset": "整体偏移", "wyvern_riding": "御龙", "x": "X轴", "y": "Y轴", "z": "Z轴" }, "font_name": "NotoSansSC-Bold.otf", "melody_effects": { "affinity_up": "Affinity Up", "attack_and_affinity_up": "Attack and Affinity Up", "attack_and_defense_up": "Attack and Defense Up", "attack_up": "Attack Up", "blight_negated": "Blight Negated", "defense_up": "Defense Up", "divine_protection": "Divine Protection", "earplugs_l": "Earplugs (L)", "earplugs_s": "Earplugs (S)", "elemental_attack_boost": "Elemental Attack Boost", "environment_damage_negated": "Environment Damage Negated", "health_recovery_l": "Health Recovery (L)", "health_recovery_s": "Health Recovery (S)", "health_recovery_s_antidote": "Health Recovery (S) + Antidote", "health_regeneration": "Health Regeneration", "infernal_melody": "Infernal Melody", "knockbacks_negated": "Knockbacks Negated", "self_improvement": "Self-Improvement", "sharpness_extension": "Sharpness Extension", "sharpness_loss_reduced": "Sharpness Loss Reduced", "sharpness_regeneration": "Sharpness Regeneration", "sonic_barrier": "Sonic Barrier", "sonic_wave": "Sonic Wave", "stamina_recovery_up": "Stamina Recovery Up", "stamina_use_reduced": "Stamina Use Reduced", "stun_negated": "Stun Negated", "tremors_negated": "Tremors Negated", "wind_pressure_negated": "Wind Pressure Negated" }, "parts": { "abdomen": "腹部", "amatsu_unknown": "?", "antenna": "触角", "arms": "手臂", "arms_mud": "手臂(泥)", "back": "背部", "back_windsac": "背部(风袋)", "body": "本体", "body_mud": "身体(泥)", "carapace": "甲壳", "chest": "胸部", "chest_windsac": "胸部(风袋)", "claw": "爪", "crest": "头冠", "dorsal_fin": "背鳍", "foreleg": "前腿", "forelegs": "前腿", "head": "头部", "head_mud": "头部(泥)", "hind_leg": "后腿", "hind_legs": "后腿", "large_mudbulb": "大泥球", "left_arm": "左臂", "left_arm_ice": "左臂(冰)", "left_claw": "左爪", "left_cutwing": "左刃翼", "left_foreleg": "左前腿", "left_hind_leg": "左后腿", "left_leg": "左腿", "left_leg_mud": "左腿(泥)", "left_legs": "左腿", "left_wing": "左翼", "left_wingclaw": "左翼爪", "legs": "四肢", "lower_back": "下背部", "lower_body": "下半身", "mane": "鬃毛", "mudbulb": "泥球", "neck": "颈部", "rear": "臀部", "right_arm": "右臂", "right_arm_ice": "右臂(冰)", "right_claw": "右爪", "right_cutwing": "右刃翼", "right_foreleg": "右前腿", "right_hind_leg": "右后腿", "right_leg": "右腿", "right_leg_mud": "右腿(泥)", "right_legs": "右腿", "right_wing": "右翼", "right_wingclaw": "右翼爪", "rock": "岩石", "shell": "壳", "spinning": "旋转中", "tail": "尾巴", "tail_mud": "尾巴(泥)", "tail_tip": "尾尖", "tail_windsac": "尾巴(风袋)", "thundersacs": "雷袋", "torso": "躯干", "torso_mud": "躯干(泥)", "unknown": "未知【等待更新】", "upper_back": "上背", "upper_body": "上半身", "wingclaw": "翼爪", "wingclaws": "翼爪", "wings": "翼" }, "unicode_glyph_ranges": [ 32, 255, 8192, 8303, 12288, 12543, 12784, 12799, 19968, 40879, 65280, 65519, 0 ] }