Exposes internal game data about monsters, creatures, players, damage, buffs and debuffs. Draws a highly customizable UI.
This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool to make hurtful comments and actions toward other players.
# Links * **[Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50)** * **[Wiki](https://github.com/GreenComfyTea/MHR-Overlay/wiki)** * **[FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ)** * **[Requirements and Installation](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Requirements-and-Installation)** * **[Features](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Features)** * **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)** # Requirements 1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.503+); 2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0+) - Needed for Unicode Support. # How to install: 1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26); 2. Install [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134); >**:pushpin: Windows:** Works normally. >**:pushpin: Linux:** Latest Experimental Proton seems to have it working normally as well (https://github.com/cursey/reframework-d2d/issues/5). >**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information ([REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134), [MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)). 3. Download the mod: * Official release can be downloaded from [Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50); * Nightly builds are available in [this repo](https://github.com/GreenComfyTea/MHR-Overlay) and can contain broken functionality, debugging info on screen, bugs and might require the latest [nightly build](https://github.com/praydog/REFramework-nightly/releases) of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Use with caution! 4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to [FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ) to verify how the file hierarchy should look like if everything is done correctly. # Credits **[GreenComfyTea](https://github.com/GreenComfyTea)** - creator of the mod and it's main contributor. **[cursey](https://github.com/cursey)** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) plugin and [Monster Has HP Bar](https://www.nexusmods.com/monsterhunterrise/mods/43) mod, which provided an example on how to retrieve monster HP data. **[praydog](https://github.com/praydog)** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Contributed huge improvements to the performance of the mod. **[coavins](https://github.com/coavins)** - creator of [coavins damage meter](https://www.nexusmods.com/monsterhunterrise/mods/68) mod. **[lingsamuel](https://github.com/lingsamuel)** - creator of [Data Reporter and Buff Notification](https://www.nexusmods.com/monsterhunterrise/mods/1609) mod. **[neatnet](https://github.com/neatnet)** - Korean translation. **[s9000008](https://github.com/s9000008)**, **[mcc1](https://github.com/mcc1)** - Traditional Chinese translation. **[etnAtker](https://github.com/etnAtker)**, **[sukiqwq](https://github.com/sukiqwq)** - Simplified Chinese translation. **[AKILAND0214](https://github.com/AKILAND0214)** - Japanese translation. *** # Support You can support me by donating! I would appreciate it! But anyway, thank you for using this mod!