local player = {}; local config; local table_helpers; local singletons; local customization_menu; local damage_UI_entity; local time; local quest_status; local drawing; local language; local non_players; player.list = {}; player.myself = nil; player.myself_position = Vector3f.new(0, 0, 0); player.total = nil; player.display_list = {} function player.new(id, name, master_rank, hunter_rank) local new_player = {}; new_player.id = id; new_player.name = name; -- 齁ODO new_player.hunter_rank = hunter_rank; new_player.master_rank = master_rank; new_player.is_player = true; new_player.cart_count = 0; new_player.join_time = -1; new_player.first_hit_time = -1; new_player.dps = 0; new_player.small_monsters = player.init_damage_sources() new_player.large_monsters = player.init_damage_sources(); new_player.display = {}; new_player.display.total_damage = 0; new_player.display.physical_damage = 0; new_player.display.elemental_damage = 0; new_player.display.ailment_damage = 0; if name == "Total" then player.init_total_UI(new_player); else player.init_UI(new_player); end return new_player; end function player.init_damage_sources() local monster_type = {}; monster_type.total_damage = 0; monster_type.physical_damage = 0; monster_type.elemental_damage = 0; monster_type.ailment_damage = 0; monster_type.bombs = {}; monster_type.bombs.total_damage = 0; monster_type.bombs.physical_damage = 0; monster_type.bombs.elemental_damage = 0; monster_type.bombs.ailment_damage = 0; monster_type.kunai = {}; monster_type.kunai.total_damage = 0; monster_type.kunai.physical_damage = 0; monster_type.kunai.elemental_damage = 0; monster_type.kunai.ailment_damage = 0; monster_type.installations = {}; monster_type.installations.total_damage = 0; monster_type.installations.physical_damage = 0; monster_type.installations.elemental_damage = 0; monster_type.installations.ailment_damage = 0; monster_type.otomo = {}; monster_type.otomo.total_damage = 0; monster_type.otomo.physical_damage = 0; monster_type.otomo.elemental_damage = 0; monster_type.otomo.ailment_damage = 0; monster_type.wyvern_riding = {}; monster_type.wyvern_riding.total_damage = 0; monster_type.wyvern_riding.physical_damage = 0; monster_type.wyvern_riding.elemental_damage = 0; monster_type.wyvern_riding.ailment_damage = 0; monster_type.poison = {}; monster_type.poison.total_damage = 0; monster_type.poison.physical_damage = 0; monster_type.poison.elemental_damage = 0; monster_type.poison.ailment_damage = 0; monster_type.blast = {}; monster_type.blast.total_damage = 0; monster_type.blast.physical_damage = 0; monster_type.blast.elemental_damage = 0; monster_type.blast.ailment_damage = 0; monster_type.endemic_life = {}; monster_type.endemic_life.total_damage = 0; monster_type.endemic_life.physical_damage = 0; monster_type.endemic_life.elemental_damage = 0; monster_type.endemic_life.ailment_damage = 0; monster_type.other = {}; monster_type.other.total_damage = 0; monster_type.other.physical_damage = 0; monster_type.other.elemental_damage = 0; monster_type.other.ailment_damage = 0; return monster_type; end function player.get_player(player_id) return player.list[player_id]; end function player.update_damage(_player, damage_source_type, is_large_monster, damage_object) if _player == nil then return; end if _player.first_hit_time == -1 then _player.first_hit_time = time.total_elapsed_script_seconds; end local player_monster_type = _player.small_monsters; if is_large_monster then player_monster_type = _player.large_monsters; end if damage_source_type == "player" then player.merge_damage(player_monster_type, damage_object); elseif damage_source_type == "bomb" then player.merge_damage(player_monster_type.bombs, damage_object); elseif damage_source_type == "kunai" then player.merge_damage(player_monster_type.kunai, damage_object); elseif damage_source_type == "installation" then player.merge_damage(player_monster_type.installations, damage_object); elseif damage_source_type == "otomo" then player.merge_damage(player_monster_type.otomo, damage_object); elseif damage_source_type == "wyvern riding" then player.merge_damage(player_monster_type.wyvern_riding, damage_object); elseif damage_source_type == "poison" then player.merge_damage(player_monster_type.poison, damage_object); elseif damage_source_type == "blast" then player.merge_damage(player_monster_type.blast, damage_object); elseif damage_source_type == "endemic life" then player.merge_damage(player_monster_type.endemic_life, damage_object); elseif damage_source_type == "other" then player.merge_damage(player_monster_type.other, damage_object); else player.merge_damage(player_monster_type, damage_object); end player.update_display(_player); end function player.update_display(_player) if _player == nil then return; end _player.display.total_damage = 0; _player.display.physical_damage = 0; _player.display.elemental_damage = 0; _player.display.ailment_damage = 0; local cached_config = config.current_config.damage_meter_UI; if cached_config.tracked_monster_types.small_monsters then if cached_config.tracked_damage_types.player_damage then player.merge_damage(_player.display, _player.small_monsters); end if cached_config.tracked_damage_types.bomb_damage then player.merge_damage(_player.display, _player.small_monsters.bombs); end if cached_config.tracked_damage_types.kunai_damage then player.merge_damage(_player.display, _player.small_monsters.kunai); end if cached_config.tracked_damage_types.installation_damage then player.merge_damage(_player.display, _player.small_monsters.installations); end if cached_config.tracked_damage_types.otomo_damage then if _player.is_otomo then if _player.id == player.myself.id or _player.id == non_players.my_second_otomo_id then if cached_config.settings.show_my_otomos_separately then player.merge_damage(_player.display, _player.small_monsters.otomo); end elseif _player.is_servant then if cached_config.settings.show_servant_otomos_separately then player.merge_damage(_player.display, _player.small_monsters.otomo); end else if cached_config.settings.show_other_player_otomos_separately then player.merge_damage(_player.display, _player.small_monsters.otomo); end end else if _player == player.myself then if not cached_config.settings.show_my_otomos_separately then player.merge_damage(_player.display, _player.small_monsters.otomo); end elseif _player.is_servant then if not cached_config.settings.show_servant_otomos_separately then player.merge_damage(_player.display, _player.small_monsters.otomo); end else if not cached_config.settings.show_other_player_otomos_separately then player.merge_damage(_player.display, _player.small_monsters.otomo); end end end end if cached_config.tracked_damage_types.wyvern_riding_damage then player.merge_damage(_player.display, _player.small_monsters.wyvern_riding); end if cached_config.tracked_damage_types.poison_damage then player.merge_damage(_player.display, _player.small_monsters.poison); end if cached_config.tracked_damage_types.blast_damage then player.merge_damage(_player.display, _player.small_monsters.blast); end if cached_config.tracked_damage_types.endemic_life_damage then player.merge_damage(_player.display, _player.small_monsters.endemic_life); end if cached_config.tracked_damage_types.other_damage then player.merge_damage(_player.display, _player.small_monsters.other); end end if cached_config.tracked_monster_types.large_monsters then if cached_config.tracked_damage_types.player_damage then player.merge_damage(_player.display, _player.large_monsters); end if cached_config.tracked_damage_types.bomb_damage then player.merge_damage(_player.display, _player.large_monsters.bombs); end if cached_config.tracked_damage_types.kunai_damage then player.merge_damage(_player.display, _player.large_monsters.kunai); end if cached_config.tracked_damage_types.installation_damage then player.merge_damage(_player.display, _player.large_monsters.installations); end if cached_config.tracked_damage_types.otomo_damage then if _player.is_otomo then if _player.id == player.myself.id or _player.id == non_players.my_second_otomo_id then if cached_config.settings.show_my_otomos_separately then player.merge_damage(_player.display, _player.large_monsters.otomo); end elseif _player.is_servant then if cached_config.settings.show_servant_otomos_separately then player.merge_damage(_player.display, _player.large_monsters.otomo); end else if cached_config.settings.show_other_player_otomos_separately then player.merge_damage(_player.display, _player.large_monsters.otomo); end end else if _player == player.myself then if not cached_config.settings.show_my_otomos_separately then player.merge_damage(_player.display, _player.large_monsters.otomo); end elseif _player.is_servant then if not cached_config.settings.show_servant_otomos_separately then player.merge_damage(_player.display, _player.large_monsters.otomo); end else if not cached_config.settings.show_other_player_otomos_separately then player.merge_damage(_player.display, _player.large_monsters.otomo); end end end end if cached_config.tracked_damage_types.wyvern_riding_damage then player.merge_damage(_player.display, _player.large_monsters.wyvern_riding); end if cached_config.tracked_damage_types.poison_damage then player.merge_damage(_player.display, _player.large_monsters.poison); end if cached_config.tracked_damage_types.blast_damage then player.merge_damage(_player.display, _player.large_monsters.blast); end if cached_config.tracked_damage_types.endemic_life_damage then player.merge_damage(_player.display, _player.large_monsters.endemic_life); end if cached_config.tracked_damage_types.other_damage then player.merge_damage(_player.display, _player.large_monsters.other); end end end function player.merge_damage(first, second) first.total_damage = first.total_damage + second.total_damage; first.physical_damage = first.physical_damage + second.physical_damage; first.elemental_damage = first.elemental_damage + second.elemental_damage; first.ailment_damage = first.ailment_damage + second.ailment_damage; return first; end function player.update_dps(bypass_freeze) local cached_config = config.current_config.damage_meter_UI.settings; if cached_config.freeze_dps_on_quest_end and quest_status.flow_state >= quest_status.flow_states.KILLCAM and not bypass_freeze then return; end player.total.dps = 0; for _, _player in pairs(player.list) do player.update_player_dps(_player); end for _, servant in pairs(non_players.servant_list) do player.update_player_dps(servant); end for _, otomo in pairs(non_players.otomo_list) do player.update_player_dps(otomo); end end function player.update_player_dps(_player) local cached_config = config.current_config.damage_meter_UI.settings; if _player.join_time == -1 then _player.join_time = time.total_elapsed_script_seconds; end if cached_config.dps_mode == "Quest Time" then if time.total_elapsed_seconds > 0 then _player.dps = _player.display.total_damage / time.total_elapsed_seconds; end elseif cached_config.dps_mode == "Join Time" then if time.total_elapsed_script_seconds - _player.join_time > 0 then _player.dps = _player.display.total_damage / (time.total_elapsed_script_seconds - _player.join_time); end elseif cached_config.dps_mode == "First Hit" then if time.total_elapsed_script_seconds - _player.first_hit_time > 0 then _player.dps = _player.display.total_damage / (time.total_elapsed_script_seconds - _player.first_hit_time); end end player.total.dps = player.total.dps + _player.dps; end function player.sort_players() local cached_config = config.current_config.damage_meter_UI; if cached_config.settings.my_damage_bar_location == "Normal" then table.insert(player.display_list, player.myself); end -- sort here if cached_config.sorting.type == "Normal" then if cached_config.sorting.reversed_order then table.sort(player.display_list, function(left, right) return left.id > right.id; end); else table.sort(player.display_list, function(left, right) return left.id < right.id; end); end elseif cached_config.sorting.type == "DPS" then if cached_config.sorting.reversed_order then table.sort(player.display_list, function(left, right) return left.dps < right.dps; end); else table.sort(player.display_list, function(left, right) return left.dps > right.dps; end); end else if cached_config.sorting.reversed_order then table.sort(player.display_list, function(left, right) return left.display.total_damage < right.display.total_damage; end); else table.sort(player.display_list, function(left, right) return left.display.total_damage > right.display.total_damage; end); end end if cached_config.settings.my_damage_bar_location == "First" then table.insert(player.display_list, 1, player.myself); elseif cached_config.settings.my_damage_bar_location == "Last" then table.insert(player.display_list, player.myself); end end local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer"); local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase"); local get_pos_field = player_base_type_def:get_method("get_Pos"); function player.update_myself_position() if singletons.player_manager == nil then customization_menu.status = "No player manager"; return; end local master_player = find_master_player_method:call(singletons.player_manager); if master_player == nil then customization_menu.status = "No master player"; return; end local position = get_pos_field:call(master_player); if position ~= nil then player.myself_position = position; end end function player.init() player.list = {}; player.display_list = {}; player.total = player.new(0, "Total", 0, 0); player.myself = player.new(-1, "Dummy", -1, -1); end local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager"); local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo"); local myself_quest_index_field = lobby_manager_type_def:get_field("_myselfQuestIndex"); local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo"); local hunter_info_field = lobby_manager_type_def:get_field("_hunterInfo"); local my_hunter_info_type_def = my_hunter_info_field:get_type(); local name_field = my_hunter_info_type_def:get_field("_name"); local hunter_unique_id_field = my_hunter_info_type_def:get_field("_HunterUniqueId"); local member_index_field = my_hunter_info_type_def:get_field("_memberIndex"); local hunter_rank_field = my_hunter_info_type_def:get_field("_hunterRank"); local master_rank_field = my_hunter_info_type_def:get_field("_masterRank"); local hunter_info_type_def = hunter_info_field:get_type(); local get_count_method = hunter_info_type_def:get_method("get_Count"); local get_item_method = hunter_info_type_def:get_method("get_Item"); local guid_type = hunter_unique_id_field:get_type(); local guid_equals_method = guid_type:get_method("Equals(System.Guid)"); local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager"); local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank"); local get_master_rank_method = progress_manager_type_def:get_method("get_MasterRank"); local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID"); function player.update_player_list(is_on_quest) if is_on_quest then player.update_player_list_(quest_hunter_info_field); else player.update_player_list_(hunter_info_field); end end function player.update_player_list_(hunter_info_field_) local cached_config = config.current_config.damage_meter_UI; if singletons.lobby_manager == nil then return; end if singletons.progress_manager == nil then return; end -- myself player local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager); if myself_player_info == nil then customization_menu.status = "No myself player info list"; return; end local myself_player_name = name_field:get_data(myself_player_info); if myself_player_name == nil then customization_menu.status = "No myself player name"; return; end local myself_hunter_rank = get_hunter_rank_method:call(singletons.progress_manager) or 0; local myself_master_rank = get_master_rank_method:call(singletons.progress_manager) or 0; local myself_id = get_master_player_id_method:call(singletons.player_manager); if myself_id == nil then customization_menu.status = "No myself player id"; return; end if player.myself == nil or myself_id ~= player.myself.id then player.list[player.myself.id] = nil; player.myself = player.new(myself_id, myself_player_name, myself_master_rank, myself_hunter_rank); player.list[myself_id] = player.myself; end -- other players local player_info_list = hunter_info_field_:get_data(singletons.lobby_manager); if player_info_list == nil then customization_menu.status = "No player info list"; return; end local count = get_count_method:call(player_info_list); if count == nil then customization_menu.status = "No player info list count"; return; end for i = 0, count - 1 do local player_info = get_item_method:call(player_info_list, i); if player_info == nil then goto continue end local id = member_index_field:get_data(player_info); if id == nil then goto continue end local hunter_rank = hunter_rank_field:get_data(player_info) or 0; local master_rank = master_rank_field:get_data(player_info) or 0; local name = name_field:get_data(player_info); if name == nil then goto continue end local player_in_list = player.list[id]; if player_in_list == nil or (player_in_list.name ~= name and player_in_list.hunter_rank ~= hunter_rank and player_in_list.master_rank ~= master_rank) then local _player = player.new(id, name, master_rank, hunter_rank); player.list[id] = _player; if player_in_list.name == player.myself.name then player.myself = _player end end if player_in_list ~= player.myself then table.insert(player.display_list, player_in_list); end ::continue:: end end function player.init_UI(_player) local cached_config = config.current_config.damage_meter_UI; _player.damage_UI = damage_UI_entity.new(cached_config.damage_bar, cached_config.highlighted_damage_bar, cached_config.player_name_label, cached_config.dps_label, cached_config.master_hunter_rank_label, cached_config.damage_value_label, cached_config.damage_percentage_label, cached_config.cart_count_label); end function player.init_total_UI(_player) local cached_config = config.current_config.damage_meter_UI; local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier; _player.damage_UI = { total_damage_label = table_helpers.deep_copy(cached_config.total_damage_label), total_damage_value_label = table_helpers.deep_copy(cached_config.total_damage_value_label), total_dps_label = table_helpers.deep_copy(cached_config.total_dps_label), total_cart_count_label = table_helpers.deep_copy(cached_config.total_cart_count_label), }; _player.damage_UI.total_damage_label.offset.x = _player.damage_UI.total_damage_label.offset.x * global_scale_modifier; _player.damage_UI.total_damage_label.offset.y = _player.damage_UI.total_damage_label.offset.y * global_scale_modifier; _player.damage_UI.total_damage_value_label.offset.x = _player.damage_UI.total_damage_value_label.offset.x * global_scale_modifier; _player.damage_UI.total_damage_value_label.offset.y = _player.damage_UI.total_damage_value_label.offset.y * global_scale_modifier; _player.damage_UI.total_dps_label.offset.x = _player.damage_UI.total_dps_label.offset.x * global_scale_modifier; _player.damage_UI.total_dps_label.offset.y = _player.damage_UI.total_dps_label.offset.y * global_scale_modifier; _player.damage_UI.total_cart_count_label.offset.x = _player.damage_UI.total_cart_count_label.offset.x * global_scale_modifier; _player.damage_UI.total_cart_count_label.offset.y = _player.damage_UI.total_cart_count_label.offset.y * global_scale_modifier; end function player.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps) damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps); end function player.draw_total(position_on_screen, opacity_scale) drawing.draw_label(player.total.damage_UI.total_damage_label, position_on_screen, opacity_scale, language.current_language.UI.total_damage); drawing.draw_label(player.total.damage_UI.total_damage_value_label, position_on_screen, opacity_scale, player.total.display.total_damage); drawing.draw_label(player.total.damage_UI.total_dps_label, position_on_screen, opacity_scale, player.total.dps); if quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then drawing.draw_label(player.total.damage_UI.total_cart_count_label, position_on_screen, opacity_scale, quest_status.cart_count, quest_status.max_cart_count); end end function player.init_module() config = require("MHR_Overlay.Misc.config"); table_helpers = require("MHR_Overlay.Misc.table_helpers"); singletons = require("MHR_Overlay.Game_Handler.singletons"); customization_menu = require("MHR_Overlay.UI.customization_menu"); damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity"); time = require("MHR_Overlay.Game_Handler.time"); quest_status = require("MHR_Overlay.Game_Handler.quest_status"); drawing = require("MHR_Overlay.UI.drawing"); language = require("MHR_Overlay.Misc.language"); non_players = require("MHR_Overlay.Damage_Meter.non_players"); player.init(); end return player;