local this = {}; local buffs; local buff_UI_entity; local config; local singletons; local players; local utils; local language; local error_handler; local env_creature; local player_info; local time; local abnormal_statuses; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local type = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; this.list = { go_fight_win = nil, power_drum = nil, rousing_roar = nil }; this.keys = { "go_fight_win", "power_drum", "rousing_roar" }; local otomo_moves_ids = { -- herbaceous_healing = 1, -- felyne_silkbind = 2, -- felyne_wyvernblast = 3, rousing_roar = 4, -- endemic_life_barrage = 5, -- health_horn = 6, -- healing_bubble = 7, vase_of_vitality = 8, -- furbidden_acorn = 9, -- poison_purr_ison = 10, -- summeown_endemic_life = 11, -- shock_purr_ison = 12, go_fight_win = 13, -- giga_barrel_bombay = 14, -- flash_bombay = 15, -- anti_monster_mine = 16, -- zap_blast_spinner = 17, -- furr_ious = 18, power_drum = 19, -- fleet_foot_feat = 20, -- whirlwind_assault = 21, -- pilfer = 22, -- shock_tripper = 23, -- mega_boomerang = 24, -- camouflage = 25, -- healing_clover_bat = 26, -- felyne_firewors = 27, -- lottery_box = 28, -- felyne_powered_up = 29, -- ameowzing_mist = 30 }; local otomo_moves_type_name = "otomo_moves" local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); -- Palico: Rousing Roar local beast_roar_otomo_timer_field = player_data_type_def:get_field("_BeastRoarOtomoTimer"); -- Palico: Power Drum local kijin_otomo_timer_field = player_data_type_def:get_field("_KijinOtomoTimer"); -- Palico: Go, Fight, Win local runhigh_otomo_timer_field = player_data_type_def:get_field("_RunhighOtomoTimer"); local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut"); local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.OtSupportActionId)"); function this.update(player_data) this.update_otomo_move("rousing_roar", nil, nil, player_data, beast_roar_otomo_timer_field); this.update_otomo_move("go_fight_win", nil, nil, player_data, runhigh_otomo_timer_field); this.update_otomo_move("power_drum", nil, nil, player_data, kijin_otomo_timer_field); end function this.update_otomo_move(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.otomo_moves, this.get_otomo_move_name, otomo_moves_type_name, key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) end function this.apply_filter(key) return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.otomo_moves, key); end function this.init_all_UI() for otomo_move_key, otomo_move in pairs(this.list) do buffs.init_UI(otomo_move); end end function this.init_names() for otomo_move_key, otomo_move in pairs(this.list) do otomo_move.name = this.get_otomo_move_name(otomo_move_key); end end function this.get_otomo_move_name(key) local otomo_move_name = get_name_method:call(nil, otomo_moves_ids[key]); if otomo_move_name == nil then error_handler.report("otomo_moves.get_otomo_move_name", string.format("Failed to access Data: %s_name", key)); return key; end return otomo_move_name; end function this.init_dependencies() buffs = require("MHR_Overlay.Buffs.buffs"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); singletons = require("MHR_Overlay.Game_Handler.singletons"); players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); error_handler = require("MHR_Overlay.Misc.error_handler"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); player_info = require("MHR_Overlay.Misc.player_info"); time = require("MHR_Overlay.Game_Handler.time"); abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses"); end function this.init_module() end return this;