local monster_hook = {}; local small_monster; local large_monster; local config; local ailments; local character_base_type_def = sdk.find_type_definition("snow.CharacterBase"); local character_base_start_method = character_base_type_def:get_method("start"); local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase"); local enemy_character_base_update_method = enemy_character_base_type_def:get_method("update"); local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBossEnemy"); local enemy_damage_check_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageCheck"); local damage_check_update_param_update_method = enemy_damage_check_type_def:get_method("updateParam"); local anger_param_type_def = sdk.find_type_definition("snow.enemy.EnemyAngerParam"); local anger_add_method = anger_param_type_def:get_method("add"); local anger_update_method = anger_param_type_def:get_method("updateNormal"); local stamina_param_type_def = sdk.find_type_definition("snow.enemy.EnemyStaminaParam"); local stamina_sub_method = stamina_param_type_def:get_method("sub"); local stamina_update_method = stamina_param_type_def:get_method("updateParam"); --snow.enemy.EnemyDamageStockParam function monster_hook.update_health(enemy_damage_stock_param) local enemy = enemy_damage_stock_param:call("get_RefEnemy"); if enemy == nil then return; end local is_large = is_boss_enemy_method:call(enemy); if is_large == nil then return; end if is_large then local monster = large_monster.get_monster(enemy); local physical_param = large_monster.update_health(enemy, monster); large_monster.update_parts(enemy, monster, physical_param); else local monster = small_monster.get_monster(enemy); small_monster.update_health(enemy, monster); end end function monster_hook.update_stamina(stamina_param, stamina_sub) local enemy = stamina_param:call("get_Em"); if enemy == nil then return; end local monster = large_monster.get_monster(enemy); if stamina_sub > 0 then large_monster.update_stamina(enemy, monster, stamina_param); return; end -- stamina sub gets called periodically at low rate for large monsters even without damage large_monster.update(enemy, monster); large_monster.update_stamina_timer(enemy, monster, stamina_param); large_monster.update_rage_timer(enemy, monster, nil); end function monster_hook.update_stamina_timer(stamina_param, enemy) local monster = large_monster.get_monster(enemy); large_monster.update_stamina_timer(enemy, monster, stamina_param); end function monster_hook.update_rage(anger_param, anger_add, enemy) if anger_add == 0 then return; end local monster = large_monster.get_monster(enemy); large_monster.update_rage(enemy, monster, anger_param); end function monster_hook.update_rage_timer(anger_param, enemy) local monster = large_monster.get_monster(enemy); large_monster.update_rage_timer(enemy, monster, anger_param); end function monster_hook.update_monster(enemy) local is_large = is_boss_enemy_method:call(enemy); if is_large == nil then return; end if is_large then local cached_config = config.current_config.large_monster_UI; local monster = large_monster.get_monster(enemy); if not cached_config.dynamic.enabled then return; end large_monster.update_position(enemy, monster); else if not config.current_config.small_monster_UI.enabled then return; end local monster = small_monster.get_monster(enemy); small_monster.update_position(enemy, monster); end end function monster_hook.init_module() small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); config = require("MHR_Overlay.Misc.config"); sdk.hook(enemy_character_base_update_method, function(args) pcall(monster_hook.update_monster, sdk.to_managed_object(args[2])); end, function(retval) return retval; end); sdk.hook(damage_check_update_param_update_method, function(args) pcall(monster_hook.update_health, sdk.to_managed_object(args[2])); end, function(retval) return retval; end); sdk.hook(stamina_sub_method, function(args) pcall(monster_hook.update_stamina, sdk.to_managed_object(args[2]), sdk.to_float(args[3])); end, function(retval) return retval; end); --sdk.hook(stamina_update_method, function(args) -- pcall(monster_hook.update_stamina_timer, sdk.to_managed_object(args[2]), -1, sdk.to_managed_object(args[3])); --end, function(retval) -- return retval; --end); sdk.hook(anger_add_method, function(args) pcall(monster_hook.update_rage, sdk.to_managed_object(args[2]), sdk.to_float(args[3]), sdk.to_managed_object(args[4])); end, function(retval) return retval; end); --sdk.hook(anger_update_method, function(args) -- pcall(monster_hook.update_rage_timer, sdk.to_managed_object(args[2]), sdk.to_managed_object(args[3])); --end, function(retval) -- return retval; --end); end return monster_hook;