local player = {}; local config; local table_helpers; local singletons; local customization_menu; local damage_UI_entity; local time; local quest_status; local drawing; local language; player.list = {}; player.myself = nil; player.myself_position = Vector3f.new(0, 0, 0); player.total = nil; function player.new(player_id, player_name, player_master_rank, player_hunter_rank) local new_player = {}; new_player.id = player_id; new_player.name = player_name; new_player.hunter_rank = player_hunter_rank; new_player.master_rank = player_master_rank; new_player.join_time = -1; new_player.first_hit_time = -1; new_player.dps = 0; new_player.small_monsters = {}; new_player.small_monsters.total_damage = 0; new_player.small_monsters.physical_damage = 0; new_player.small_monsters.elemental_damage = 0; new_player.small_monsters.ailment_damage = 0; new_player.small_monsters.bombs = {}; new_player.small_monsters.bombs.total_damage = 0; new_player.small_monsters.bombs.physical_damage = 0; new_player.small_monsters.bombs.elemental_damage = 0; new_player.small_monsters.bombs.ailment_damage = 0; new_player.small_monsters.kunai = {}; new_player.small_monsters.kunai.total_damage = 0; new_player.small_monsters.kunai.physical_damage = 0; new_player.small_monsters.kunai.elemental_damage = 0; new_player.small_monsters.kunai.ailment_damage = 0; new_player.small_monsters.installations = {}; new_player.small_monsters.installations.total_damage = 0; new_player.small_monsters.installations.physical_damage = 0; new_player.small_monsters.installations.elemental_damage = 0; new_player.small_monsters.installations.ailment_damage = 0; new_player.small_monsters.otomo = {}; new_player.small_monsters.otomo.total_damage = 0; new_player.small_monsters.otomo.physical_damage = 0; new_player.small_monsters.otomo.elemental_damage = 0; new_player.small_monsters.otomo.ailment_damage = 0; new_player.small_monsters.monster = {}; new_player.small_monsters.monster.total_damage = 0; new_player.small_monsters.monster.physical_damage = 0; new_player.small_monsters.monster.elemental_damage = 0; new_player.small_monsters.monster.ailment_damage = 0; new_player.small_monsters.poison = {}; new_player.small_monsters.poison.total_damage = 0; new_player.small_monsters.poison.physical_damage = 0; new_player.small_monsters.poison.elemental_damage = 0; new_player.small_monsters.poison.ailment_damage = 0; new_player.small_monsters.blast = {}; new_player.small_monsters.blast.total_damage = 0; new_player.small_monsters.blast.physical_damage = 0; new_player.small_monsters.blast.elemental_damage = 0; new_player.small_monsters.blast.ailment_damage = 0; new_player.large_monsters = {}; new_player.large_monsters.total_damage = 0; new_player.large_monsters.physical_damage = 0; new_player.large_monsters.elemental_damage = 0; new_player.large_monsters.ailment_damage = 0; new_player.large_monsters.bombs = {}; new_player.large_monsters.bombs.total_damage = 0; new_player.large_monsters.bombs.physical_damage = 0; new_player.large_monsters.bombs.elemental_damage = 0; new_player.large_monsters.bombs.ailment_damage = 0; new_player.large_monsters.kunai = {}; new_player.large_monsters.kunai.total_damage = 0; new_player.large_monsters.kunai.physical_damage = 0; new_player.large_monsters.kunai.elemental_damage = 0; new_player.large_monsters.kunai.ailment_damage = 0; new_player.large_monsters.installations = {}; new_player.large_monsters.installations.total_damage = 0; new_player.large_monsters.installations.physical_damage = 0; new_player.large_monsters.installations.elemental_damage = 0; new_player.large_monsters.installations.ailment_damage = 0; new_player.large_monsters.otomo = {}; new_player.large_monsters.otomo.total_damage = 0; new_player.large_monsters.otomo.physical_damage = 0; new_player.large_monsters.otomo.elemental_damage = 0; new_player.large_monsters.otomo.ailment_damage = 0; new_player.large_monsters.monster = {}; new_player.large_monsters.monster.total_damage = 0; new_player.large_monsters.monster.physical_damage = 0; new_player.large_monsters.monster.elemental_damage = 0; new_player.large_monsters.monster.ailment_damage = 0; new_player.large_monsters.poison = {}; new_player.large_monsters.poison.total_damage = 0; new_player.large_monsters.poison.physical_damage = 0; new_player.large_monsters.poison.elemental_damage = 0; new_player.large_monsters.poison.ailment_damage = 0; new_player.large_monsters.blast = {}; new_player.large_monsters.blast.total_damage = 0; new_player.large_monsters.blast.physical_damage = 0; new_player.large_monsters.blast.elemental_damage = 0; new_player.large_monsters.blast.ailment_damage = 0; new_player.display = {}; new_player.display.total_damage = 0; new_player.display.physical_damage = 0; new_player.display.elemental_damage = 0; new_player.display.ailment_damage = 0; if player_name == "Total" then player.init_total_UI(new_player); else player.init_UI(new_player); end return new_player; end function player.get_player(player_id) return player.list[player_id]; end function player.update_damage(_player, damage_source_type, is_large_monster, damage_object) if _player == nil then return; end if _player.first_hit_time == -1 then _player.first_hit_time = time.total_elapsed_seconds; end local player_monster_type = _player.small_monsters; if is_large_monster then player_monster_type = _player.large_monsters; end if damage_source_type == "player" then player.merge_damage(player_monster_type, damage_object); elseif damage_source_type == "bomb" then player.merge_damage(player_monster_type.bombs, damage_object); elseif damage_source_type == "kunai" then player.merge_damage(player_monster_type.kunai, damage_object); elseif damage_source_type == "wyvernblast" then player.merge_damage(player_monster_type, damage_object); elseif damage_source_type == "installation" then player.merge_damage(player_monster_type.installations, damage_object); elseif damage_source_type == "otomo" then player.merge_damage(player_monster_type.otomo, damage_object); elseif damage_source_type == "monster" then player.merge_damage(player_monster_type.monster, damage_object); elseif damage_source_type == "poison" then player.merge_damage(player_monster_type.poison, damage_object); elseif damage_source_type == "blast" then player.merge_damage(player_monster_type.blast, damage_object); else player.merge_damage(player_monster_type, damage_object); end player.update_display(_player); end function player.update_display(_player) if _player == nil then return; end _player.display.total_damage = 0; _player.display.physical_damage = 0; _player.display.elemental_damage = 0; _player.display.ailment_damage = 0; local cached_config = config.current_config.damage_meter_UI; if cached_config.tracked_monster_types.small_monsters then if cached_config.tracked_damage_types.player_damage then player.merge_damage(_player.display, _player.small_monsters); end if cached_config.tracked_damage_types.bomb_damage then player.merge_damage(_player.display, _player.small_monsters.bombs); end if cached_config.tracked_damage_types.kunai_damage then player.merge_damage(_player.display, _player.small_monsters.kunai); end if cached_config.tracked_damage_types.installation_damage then player.merge_damage(_player.display, _player.small_monsters.installations); end if cached_config.tracked_damage_types.otomo_damage then player.merge_damage(_player.display, _player.small_monsters.otomo); end if cached_config.tracked_damage_types.monster_damage then player.merge_damage(_player.display, _player.small_monsters.monster); end if cached_config.tracked_damage_types.poison_damage then player.merge_damage(_player.display, _player.small_monsters.poison); end if cached_config.tracked_damage_types.blast_damage then player.merge_damage(_player.display, _player.small_monsters.blast); end end if cached_config.tracked_monster_types.large_monsters then if cached_config.tracked_damage_types.player_damage then player.merge_damage(_player.display, _player.large_monsters); end if cached_config.tracked_damage_types.bomb_damage then player.merge_damage(_player.display, _player.large_monsters.bombs); end if cached_config.tracked_damage_types.kunai_damage then player.merge_damage(_player.display, _player.large_monsters.kunai); end if cached_config.tracked_damage_types.installation_damage then player.merge_damage(_player.display, _player.large_monsters.installations); end if cached_config.tracked_damage_types.otomo_damage then player.merge_damage(_player.display, _player.large_monsters.otomo); end if cached_config.tracked_damage_types.monster_damage then player.merge_damage(_player.display, _player.large_monsters.monster); end if cached_config.tracked_damage_types.poison_damage then player.merge_damage(_player.display, _player.large_monsters.poison); end if cached_config.tracked_damage_types.blast_damage then player.merge_damage(_player.display, _player.large_monsters.blast); end end end function player.merge_damage(first, second) first.total_damage = first.total_damage + second.total_damage; first.physical_damage = first.physical_damage + second.physical_damage; first.elemental_damage = first.elemental_damage + second.elemental_damage; first.ailment_damage = first.ailment_damage + second.ailment_damage; return first; end local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer"); local get_game_object_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject"); local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform"); local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position"); function player.update_myself_position() if singletons.player_manager == nil then customization_menu.status = "No player manager"; return; end local master_player = find_master_player_method:call(singletons.player_manager); if master_player == nil then customization_menu.status = "No master player"; return; end local master_player_game_object = get_game_object_method:call(master_player); if master_player_game_object == nil then customization_menu.status = "No master player game object"; return; end local master_player_transform = get_transform_method:call(master_player_game_object); if not master_player_transform then customization_menu.status = "No master player transform"; return; end local master_player_position = get_position_method:call(master_player_transform); if master_player_position == nil then customization_menu.status = "No master player position"; return; end player.myself_position = master_player_position; end function player.init() player.list = {}; player.total = player.new(0, "Total", 0, 0); player.myself = player.new(-1, "Dummy", -1, -1); end local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager"); local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo"); local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo"); local hunter_info_field = lobby_manager_type_def:get_field("_hunterInfo"); local my_hunter_info_type_def = my_hunter_info_field:get_type(); local name_field = my_hunter_info_type_def:get_field("_name"); local member_index_field = my_hunter_info_type_def:get_field("_memberIndex"); local hunter_rank_field = my_hunter_info_type_def:get_field("_hunterRank"); local master_rank_field = my_hunter_info_type_def:get_field("_masterRank"); local hunter_info_type_def = hunter_info_field:get_type(); local get_count_method = hunter_info_type_def:get_method("get_Count"); local get_item_method = hunter_info_type_def:get_method("get_Item"); local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager"); local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank"); local get_master_rank_method = progress_manager_type_def:get_method("get_MasterRank"); local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID"); function player.update_player_list_in_village() if singletons.lobby_manager == nil then return; end if singletons.progress_manager == nil then return; end -- myself player local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager); if myself_player_info == nil then customization_menu.status = "No myself player info list"; return; end local myself_player_name = name_field:get_data(myself_player_info); if myself_player_name == nil then customization_menu.status = "No myself player name"; return; end local myself_hunter_rank = get_hunter_rank_method:call(singletons.progress_manager); if myself_hunter_rank == nil then customization_menu.status = "No myself hunter rank"; myself_hunter_rank = 0; end local myself_master_rank = get_master_rank_method:call(singletons.progress_manager); if myself_master_rank == nil then customization_menu.status = "No myself master rank"; myself_master_rank = 0; end local myself_id = get_master_player_id_method:call(singletons.player_manager); if myself_id == nil then customization_menu.status = "No myself player id"; elseif player.myself == nil or myself_id ~= player.myself.id then player.myself = player.new(myself_id, myself_player_name, myself_master_rank, myself_hunter_rank); player.list[myself_id] = player.myself; end -- other players local player_info_list = hunter_info_field:get_data(singletons.lobby_manager); if player_info_list == nil then customization_menu.status = "No player info list"; return; end local count = get_count_method:call(player_info_list); if count == nil then customization_menu.status = "No player info list count"; return; end for i = 0, count - 1 do local player_info = get_item_method:call(player_info_list, i); if player_info == nil then goto continue; end local player_id = member_index_field:get_data(player_info); if player_id == nil then goto continue; end local player_hunter_rank = hunter_rank_field:get_data(player_info); if player_hunter_rank == nil then goto continue; end local player_master_rank = master_rank_field:get_data(player_info); if player_hunter_rank == nil then player_master_rank = 0; end local player_name = name_field:get_data(player_info); if player_name == nil then goto continue; end if player.myself.id == player_id then player.list[player_id] = player.myself; elseif player.list[player_id] == nil or player.list[player_id].name ~= player_name then player.list[player_id] = player.new(player_id, player_name, player_master_rank, player_hunter_rank); end ::continue:: end end function player.update_player_list_on_quest() if singletons.lobby_manager == nil then return; end if singletons.progress_manager == nil then return; end -- myself player local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager); if myself_player_info == nil then customization_menu.status = "No myself player info list"; return; end local myself_player_name = name_field:get_data(myself_player_info); if myself_player_name == nil then customization_menu.status = "No myself player name"; return; end local myself_hunter_rank = get_hunter_rank_method:call(singletons.progress_manager); if myself_hunter_rank == nil then customization_menu.status = "No myself hunter rank"; myself_hunter_rank = 0; end local myself_master_rank = get_master_rank_method:call(singletons.progress_manager); if myself_hunter_rank == nil then customization_menu.status = "No myself master rank"; myself_hunter_rank = 0; end local myself_id = get_master_player_id_method:call(singletons.player_manager); if myself_id == nil then customization_menu.status = "No myself player id"; elseif player.myself == nil or myself_id ~= player.myself.id then player.myself = player.new(myself_id, myself_player_name, myself_master_rank, myself_hunter_rank); player.list[myself_id] = player.myself; end -- other players local player_info_list = quest_hunter_info_field:get_data(singletons.lobby_manager); if player_info_list == nil then customization_menu.status = "No player info list"; return; end local count = get_count_method:call(player_info_list); if count == nil then customization_menu.status = "No player info list count"; return; end for i = 0, count - 1 do local player_info = get_item_method:call(player_info_list, i); if player_info == nil then goto continue; end local player_id = member_index_field:get_data(player_info); if player_id == nil then goto continue; end local player_hunter_rank = hunter_rank_field:get_data(player_info); if player_hunter_rank == nil then goto continue; end local player_master_rank = master_rank_field:get_data(player_info); if player_master_rank == nil then player_master_rank = 0; end local player_name = name_field:get_data(player_info); if player_name == nil then goto continue; end if player.myself.id == player_id then player.list[player_id] = player.myself; elseif player.list[player_id] == nil or player.list[player_id].name ~= player_name then player.list[player_id] = player.new(player_id, player_name, player_master_rank, player_hunter_rank); end ::continue:: end end function player.init_UI(_player) local cached_config = config.current_config.damage_meter_UI; _player.damage_UI = damage_UI_entity.new( cached_config.damage_bar, cached_config.highlighted_damage_bar, cached_config.player_name_label, cached_config.dps_label, cached_config.master_hunter_rank_label, cached_config.damage_value_label, cached_config.damage_percentage_label ); end function player.init_total_UI(_player) local cached_config = config.current_config.damage_meter_UI; local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier; _player.damage_UI = { total_damage_label = table_helpers.deep_copy(cached_config.total_damage_label), total_damage_value_label = table_helpers.deep_copy(cached_config.total_damage_value_label), total_dps_label = table_helpers.deep_copy(cached_config.total_dps_label) }; _player.damage_UI.total_damage_label.offset.x = _player.damage_UI.total_damage_label.offset.x * global_scale_modifier; _player.damage_UI.total_damage_label.offset.y = _player.damage_UI.total_damage_label.offset.y * global_scale_modifier; _player.damage_UI.total_damage_value_label.offset.x = _player.damage_UI.total_damage_value_label.offset.x * global_scale_modifier; _player.damage_UI.total_damage_value_label.offset.y = _player.damage_UI.total_damage_value_label.offset.y * global_scale_modifier; _player.damage_UI.total_dps_label.offset.x = _player.damage_UI.total_dps_label.offset.x * global_scale_modifier; _player.damage_UI.total_dps_label.offset.y = _player.damage_UI.total_dps_label.offset.y * global_scale_modifier; end function player.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps) damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps); end function player.draw_total(position_on_screen, opacity_scale) drawing.draw_label(player.total.damage_UI.total_damage_label, position_on_screen, opacity_scale, language.current_language.UI.total_damage); drawing.draw_label(player.total.damage_UI.total_damage_value_label, position_on_screen, opacity_scale, player.total.display.total_damage); drawing.draw_label(player.total.damage_UI.total_dps_label, position_on_screen, opacity_scale, player.total.dps); end function player.init_module() config = require("MHR_Overlay.Misc.config"); table_helpers = require("MHR_Overlay.Misc.table_helpers"); singletons = require("MHR_Overlay.Game_Handler.singletons"); customization_menu = require("MHR_Overlay.UI.customization_menu"); damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity"); time = require("MHR_Overlay.Game_Handler.time"); quest_status = require("MHR_Overlay.Game_Handler.quest_status"); drawing = require("MHR_Overlay.UI.drawing"); language = require("MHR_Overlay.Misc.language"); player.init(); end return player;