local this = {}; local buffs; local buff_UI_entity; local config; local singletons; local players; local utils; local language; local error_handler; local env_creature; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local type = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; this.list = { burst = nil, kushala_daora_soul = nil, intrepid_heart = nil, dereliction = nil, }; local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local get_player_data_method = player_manager_type_def:get_method("get_PlayerData"); local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter"); local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type(); local demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_DemondrugAtkUp"); local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); -- Burst local rengeki_power_up_count_field = player_data_type_def:get_field("_RengekiPowerUpCnt"); local rengeki_power_up_timer_field = player_data_type_def:get_field("_RengekiPowerUpTimer"); -- Kushala Daora Soul local hyakuryu_dragon_power_up_count_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpCnt"); local hyakuryu_dragon_power_up_timer_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpTimer"); -- Intrepid Heart local equip_skill_223_accumulator_field = player_data_type_def:get_field("_EquipSkill223Accumulator"); -- Derelection local symbiosis_skill_lost_vital_field = player_data_type_def:get_field("_SymbiosisSkillLostVital"); local system_array_type_def = sdk.find_type_definition("System.Array"); local length_method = system_array_type_def:get_method("get_Length"); local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)"); function this.update(player_data) local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager); if item_parameter == nil then error_handler.report("skills.update", "Failed to access Data: item_parameter"); return; end this.update_burst(player_data); this.update_kushala_daora_soul(player_data); this.update_intrepid_heart(player_data); this.update_dereliction(player_data); --xy = string.format("%s\n%s", player_data._Attack, player_data._SymbiosisSkillLostVital); end function this.update_burst(player_data) local burst_value = rengeki_power_up_count_field:get_data(player_data); if burst_value == nil then error_handler.report("skills.update_burst", "Failed to access Data: burst_value"); return; end if burst_value == 0 then this.list.burst = nil; return; end local burst_timer = rengeki_power_up_timer_field:get_data(player_data); if burst_timer == nil then error_handler.report("skills.update_burst", "Failed to access Data: burst_timer"); return; end local skill_level = 1; if burst_value >= 5 then skill_level = 2; end local buff = this.list.burst; if buff == nil then local name = language.current_language.skills.burst; buff = buffs.new(buffs.types.skill, "burst", name, skill_level, burst_timer / 60); this.list.burst = buff; else buff.level = skill_level; buffs.update_timer(buff, burst_timer / 60); end end function this.update_kushala_daora_soul(player_data) local kushala_daora_soul_value = hyakuryu_dragon_power_up_count_field:get_data(player_data); if kushala_daora_soul_value == nil then error_handler.report("skills.update_kushala_daora_soul", "Failed to access Data: kushala_daora_soul_value"); return; end if kushala_daora_soul_value == 0 then this.list.kushala_daora_soul = nil; this.list.kushala_daora_soul_2 = nil; return; end local kushala_daora_soul_timer = hyakuryu_dragon_power_up_timer_field:get_data(player_data); if kushala_daora_soul_timer == nil then error_handler.report("skills.update_kushala_daora_soul", "Failed to access Data: kushala_daora_soul_timer"); return; end local skill_level = 1; if kushala_daora_soul_value >= 5 then skill_level = 2; end local buff = this.list.kushala_daora_soul; if buff == nil then local name = language.current_language.skills.kushala_daora_soul; buff = buffs.new(buffs.types.skill, "kushala_daora_soul", name, skill_level, kushala_daora_soul_timer / 60); this.list.kushala_daora_soul = buff; else buff.level = skill_level; buffs.update_timer(buff, kushala_daora_soul_timer / 60); end end function this.update_intrepid_heart(player_data) local intrepid_heart_value = equip_skill_223_accumulator_field:get_data(player_data); if intrepid_heart_value == nil then error_handler.report("skills.update_intrepid_heart", "Failed to access Data: intrepid_heart_value"); return; end if intrepid_heart_value < 400 then this.list.intrepid_heart = nil; return; end local buff = this.list.intrepid_heart; if buff == nil then local name = language.current_language.skills.intrepid_heart; buff = buffs.new(buffs.types.skill, "intrepid_heart", name, 1); this.list.intrepid_heart = buff; end end function this.update_dereliction(player_data) local dereliction_value = symbiosis_skill_lost_vital_field:get_data(player_data); if dereliction_value == nil then error_handler.report("skills.update_derelection", "Failed to access Data: dereliction_value"); return; end if dereliction_value == 0 then this.list.dereliction = nil; return; end local skill_level = 1; if dereliction_value >= 100 then skill_level = 3; elseif dereliction_value >= 50 then skill_level = 2; end local buff = this.list.dereliction; if buff == nil then local name = language.current_language.skills.dereliction; buff = buffs.new(buffs.types.skill, "dereliction", name, skill_level); this.list.dereliction = buff; else buff.level = skill_level; end end function this.init_names() for key, buff in pairs(this.list) do buff.name = language.current_language.skills[key]; end end function this.init_dependencies() buffs = require("MHR_Overlay.Buffs.buffs"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); singletons = require("MHR_Overlay.Game_Handler.singletons"); players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); error_handler = require("MHR_Overlay.Misc.error_handler"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); end function this.init_module() end return this;