local this = {}; local buffs; local buff_UI_entity; local config; local singletons; local players; local utils; local language; local error_handler; local env_creature; local player_info; local time; local abnormal_statuses; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local type = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; this.list = { rousing_roar = nil }; local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local get_player_data_method = player_manager_type_def:get_method("get_PlayerData"); local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); -- Palico: Rousing Roar local beast_roar_otomo_timer_field = player_data_type_def:get_field("_BeastRoarOtomoTimer"); function this.update(player_data) xy = player_data._BeastRoarOtomoTimer; this.update_generic_timer("rousing_roar", player_data, beast_roar_otomo_timer_field); end function this.update_generic_timer(otomo_move_key, timer_owner, timer_field, is_infinite) if is_infinite == nil then is_infinite = false; end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("otomo_moves.update_generic_timer", string.format("Failed to access Data: %s_timer", otomo_move_key)); return; end if utils.number.is_equal(timer, 0) then this.list[otomo_move_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(otomo_move_key, 1, timer); end function this.update_generic_number_value_field(otomo_move_key, timer_owner, value_field, timer_field, is_infinite, minimal_value) if minimal_value == nil then minimal_value = 1; end if is_infinite == nil then is_infinite = false; end local level = 1; if value_field ~= nil then local value = value_field:get_data(timer_owner); if value == nil then error_handler.report("otomo_moves.update_generic_number_value_field", string.format("Failed to access Data: %s_value", otomo_move_key)); return; end if value < minimal_value then this.list[otomo_move_key] = nil; return; end end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("otomo_moves.update_generic_number_value_field", string.format("Failed to access Data: %s_timer", otomo_move_key)); return; end if value_field == nil and utils.number.is_equal(timer, 0) then this.list[otomo_move_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(otomo_move_key, level, timer); end function this.update_generic_boolean_value_field(otomo_move_key, timer_owner, value_field, timer_field, is_infinite, minimal_value) if minimal_value == nil then minimal_value = true; end if is_infinite == nil then is_infinite = false; end if value_field ~= nil then local value = value_field:get_data(timer_owner); if value == nil then error_handler.report("otomo_moves.update_generic_boolean_value_field", string.format("Failed to access Data: %s_value", otomo_move_key)); return; end if value < minimal_value then this.list[otomo_move_key] = nil; return; end end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("otomo_moves.update_generic_boolean_value_field", string.format("Failed to access Data: %s_timer", otomo_move_key)); return; end if value_field == nil and utils.number.is_equal(timer, 0) then this.list[otomo_move_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(otomo_move_key, 1, timer); end function this.update_generic_number_value_method(otomo_move_key, timer_owner, value_method, timer_field, is_infinite, minimal_value) if minimal_value == nil then minimal_value = 1; end if is_infinite == nil then is_infinite = false; end local level = 1; if value_method ~= nil then local value = value_method:call(timer_owner); if value == nil then error_handler.report("otomo_moves.update_generic_number_value_method", string.format("Failed to access Data: %s_value", otomo_move_key)); return; end if value < minimal_value then this.list[otomo_move_key] = nil; return; end end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("otomo_moves.update_generic_number_value_method", string.format("Failed to access Data: %s_timer", otomo_move_key)); return; end if value_method == nil and utils.number.is_equal(timer, 0) then this.list[otomo_move_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(otomo_move_key, level, timer); end function this.update_generic_boolean_value_method(otomo_move_key, timer_owner, value_method, timer_field, is_infinite, minimal_value) if minimal_value == nil then minimal_value = true; end if is_infinite == nil then is_infinite = false; end if value_method ~= nil then local value = value_method:call(timer_owner); if value == nil then error_handler.report("otomo_moves.update_generic_boolean_value_method", string.format("Failed to access Data: %s_value", otomo_move_key)); return; end if value ~= minimal_value then this.list[otomo_move_key] = nil; return; end end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("otomo_moves.update_generic_boolean_value_method", string.format("Failed to access Data: %s_timer", otomo_move_key)); return; end if value_method == nil and utils.number.is_equal(timer, 0) then this.list[otomo_move_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(otomo_move_key, 1, timer); end function this.update_generic(otomo_move_key, level, timer, duration) duration = duration or timer; local otomo_move = this.list[otomo_move_key]; if otomo_move == nil then local name = language.current_language.otomo_moves[otomo_move_key]; otomo_move = buffs.new(buffs.types.otomo_move, otomo_move_key, name, level, duration); this.list[otomo_move_key] = otomo_move; else otomo_move.level = level; if timer ~= nil then buffs.update_timer(otomo_move, timer); end end end function this.init_names() for otomo_move_key, otomo_move in pairs(this.list) do local name = language.current_language.otomo_moves[otomo_move_key]; if name == nil then name = otomo_move_key; end otomo_move.name = name; end end function this.init_dependencies() buffs = require("MHR_Overlay.Buffs.buffs"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); singletons = require("MHR_Overlay.Game_Handler.singletons"); players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); error_handler = require("MHR_Overlay.Misc.error_handler"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); player_info = require("MHR_Overlay.Misc.player_info"); time = require("MHR_Overlay.Game_Handler.time"); abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses"); end function this.init_module() end return this;