local this = {}; local buffs; local buff_UI_entity; local config; local singletons; local players; local utils; local language; local error_handler; local env_creature; local player_info; local time; local abnormal_statuses; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local type = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; this.list = { burst = nil, kushala_daora_soul = nil, intrepid_heart = nil, dereliction = nil, latent_power = nil, wind_mantle = nil, grinder_s = nil, counterstrike = nil, affinity_sliding = nil, coalescence = nil, adrenaline_rush = nil, wall_runner = nil, offensive_guard = nil, hellfire_cloak = nil, agitator = nil, furious = nil, heaven_sent = nil, heroics = nil, resuscitate = nil, maximum_might = nil, bloodlust = nil, frenzied_bloodlust = nil, peak_performance = nil, dragonheart = nil, resentment = nil }; local skill_data_list = { peak_performance = { id = 3, level = 0, is_equipped = false }, resentment = { id = 4, level = 0, is_equipped = false }, resuscitate = { id = 5, level = 0, is_equipped = false }, maximum_might = { id = 10, level = 0, is_equipped = false }, heroics = { id = 91, level = 0, is_equipped = false }, dragonheart = { id = 103, level = 0, is_equipped = false }, bloodlust = { id = 117, level = 0, is_equipped = false }, dereliction = { id = 113, level = 0, is_equipped = false } } local burst_breakpoint = 5; local kushara_daora_soul_breakpoint = 5; local intrepid_heart_minimal_value = 400; local dereliction_breakpoints = {100, 50}; local maximum_might_delay_timer = nil; local maximum_might_previous_timer_value = 0; local frenzied_bloodlust_duration = 0; local frenzied_bloodlust_sheathed_duration = 0; local dragonheart_breakpoints = {0.5, 0.5, 0.7, 0.7, 0.8}; local wind_mantle_duration = 15; local wind_mantle_breakpoints = { 20, 10 }; -- Sword & Shield, Lance, Hammer, Switch Axe, Insect Glaive, Long Sword, Hunting Horn local wind_mantle_special_breakpoints = { [0] = { 10, 5 }, -- Great Sword [3] = { 60, 30 }, -- Light Bowgun [4] = { 60, 30 }, -- Heavy Bowgun [6] = { 30, 15 }, -- Gunlance [9] = { 40, 20 }, -- Dual Blades [11] = { 30, 15 }, -- Charge Blade [13] = { 60, 30 }, -- Bow } local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local get_player_data_method = player_manager_type_def:get_method("get_PlayerData"); local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter"); local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type(); local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); -- Burst local rengeki_power_up_count_field = player_data_type_def:get_field("_RengekiPowerUpCnt"); local rengeki_power_up_timer_field = player_data_type_def:get_field("_RengekiPowerUpTimer"); -- Kushala Daora Soul local hyakuryu_dragon_power_up_count_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpCnt"); local hyakuryu_dragon_power_up_timer_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpTimer"); -- Intrepid Heart local equip_skill_223_accumulator_field = player_data_type_def:get_field("_EquipSkill223Accumulator"); -- Derelection local symbiosis_skill_lost_vital_field = player_data_type_def:get_field("_SymbiosisSkillLostVital"); -- Grinder (S) local brand_new_sharpness_adjust_up_timer_field = player_data_type_def:get_field("_BrandNewSharpnessAdjustUpTimer"); -- Counterstrike local counterattack_powerup_timer_field = player_data_type_def:get_field("_CounterattackPowerupTimer"); -- Affinity Sliding local sliding_powerup_timer_field = player_data_type_def:get_field("_SlidingPowerupTimer"); -- Coalescence local disaster_turn_powerup_timer_field = player_data_type_def:get_field("_DisasterTurnPowerUpTimer"); -- Adrenaline Rush local equip_skill_208_atk_up_field = player_data_type_def:get_field("_EquipSkill208_AtkUpTimer"); -- Wall Runner local wall_run_powerup_timer_field = player_data_type_def:get_field("_WallRunPowerupTimer"); -- Offensive Guard local equip_skill_036_timer_field = player_data_type_def:get_field("_EquipSkill_036_Timer"); -- Hellfire Cloak local onibi_powerup_timer_field = player_data_type_def:get_field("_OnibiPowerUpTiemr"); -- Agitator local challenge_timer_field = player_data_type_def:get_field("_ChallengeTimer"); -- Furious local furious_skill_stamina_buff_second_timer_field = player_data_type_def:get_field("_FuriousSkillStaminaBuffSecondTimer"); -- Maximum Might local whole_body_timer_field = player_data_type_def:get_field("_WholeBodyTimer"); -- Frenzied Bloodlust local equip_skill_231_wire_num_timer_field = player_data_type_def:get_field("_EquipSkill231_WireNumTimer"); local equip_skill_231_wp_off_timer_field = player_data_type_def:get_field("_EquipSkill231_WpOffTimer"); -- Resentment local r_vital_field = player_data_type_def:get_field("_r_Vital"); local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase"); local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType"); local get_player_skill_list_method = player_base_type_def:get_method("get_PlayerSkillList"); -- Latent Power local power_freedom_timer_field = player_base_type_def:get_field("_PowerFreedomTimer"); -- Protective Polish local sharpness_gauge_boost_timer_field = player_base_type_def:get_field("_SharpnessGaugeBoostTimer"); -- Heroics local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp"); -- Resuscitate local is_debuff_state_method = player_base_type_def:get_method("isDebuffState"); local player_skill_list_type_def = get_player_skill_list_method:get_return_type(); local get_skill_data_method = player_skill_list_type_def:get_method("getSkillData"); local skill_data_type_def = get_skill_data_method:get_return_type(); local skill_lv_field = skill_data_type_def:get_field("SkillLv"); local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase"); -- Wind Mantle local equip_skill_226_attack_count_field = player_quest_base_type_def:get_field("_EquipSkill226AttackCount"); local equip_skill_226_attack_off_timer_field = player_quest_base_type_def:get_field("_EquipSkill226AttackOffTimer"); -- Heaven-Sent local is_active_equip_skill_230_method = player_quest_base_type_def:get_method("isActiveEquipSkill230"); -- Frenzied Bloodlust local get_hunter_wire_skill_231_num_method = player_quest_base_type_def:get_method("get_HunterWireSkill231Num"); local qeree = {}; function this.update(player, player_data) --local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager); --if item_parameter == nil then -- error_handler.report("skills.update", "Failed to access Data: item_parameter"); -- return; --end -- local fields = player_quest_base_type_def:get_fields(); -- xy = "Player:\n"; -- for i = 1, 999 do -- local field = fields[i]; -- if field == nil then -- break; -- end -- local value = field:get_data(player); -- if qeree[field] == nil then -- qeree[field] = value; -- end -- if qeree[field] ~= value then -- xy = string.format("%s%d %s = %s\n", xy, i, field:get_name(), tostring(value)); -- end -- end -- fields = player_data_type_def:get_fields(); -- xy = xy .. "Player Data:\n"; -- for i = 1, 999 do -- local field = fields[i]; -- if field == nil then -- break; -- end -- local value = field:get_data(player_data); -- if qeree[field] == nil then -- qeree[field] = value; -- end -- if qeree[field] ~= value then -- xy = string.format("%s%d %s = %s\n", xy, i, field:get_name(), tostring(value)); -- end -- end xy = player_data._BeastRoarOtomoTimer; this.update_equipped_skill_data(player); this.update_dereliction(player_data); this.update_wind_mantle(player); this.update_maximum_might(player_data); this.update_bloodlust(); this.update_frenzied_bloodlust(player, player_data); this.update_peak_performance(); this.update_dragonheart(); this.update_resentment(player_data); this.update_generic_number_value_field("burst", player_data, rengeki_power_up_count_field, rengeki_power_up_timer_field, false, nil, burst_breakpoint); this.update_generic_number_value_field("kushala_daora_soul", player_data, hyakuryu_dragon_power_up_count_field, hyakuryu_dragon_power_up_timer_field, false, nil, kushara_daora_soul_breakpoint); this.update_generic_number_value_field("intrepid_heart", player_data, equip_skill_223_accumulator_field, nil, true, intrepid_heart_minimal_value); this.update_generic_timer("latent_power", player, power_freedom_timer_field); this.update_generic_timer("protective_polish", player, sharpness_gauge_boost_timer_field); this.update_generic_timer("grinder_s", player_data, brand_new_sharpness_adjust_up_timer_field); this.update_generic_timer("counterstrike", player_data, counterattack_powerup_timer_field); this.update_generic_timer("affinity_sliding", player_data, sliding_powerup_timer_field); this.update_generic_timer("coalescence", player_data, disaster_turn_powerup_timer_field); this.update_generic_timer("adrenaline_rush", player_data, equip_skill_208_atk_up_field); this.update_generic_timer("wall_runner", player_data, wall_run_powerup_timer_field); this.update_generic_timer("offensive_guard", player_data, equip_skill_036_timer_field); this.update_generic_timer("hellfire_cloak", player_data, onibi_powerup_timer_field); this.update_generic_timer("agitator", player_data, challenge_timer_field, true); this.update_generic_timer("furious", player_data, furious_skill_stamina_buff_second_timer_field); this.update_generic_boolean_value_method("heaven_sent", player, is_active_equip_skill_230_method); this.update_generic_boolean_value_method("heroics", player, is_predicament_power_up_method); this.update_generic_boolean_value_method("resuscitate", player, is_debuff_state_method); end function this.update_equipped_skill_data(player) local player_skill_list = get_player_skill_list_method:call(player); if player_skill_list == nil then error_handler.report("skills.update_equipped_skill_data", "Failed to access Data: player_skill_list"); return; end -- xy = "" -- for i = 0, 999 do -- local has_skill = has_skill_method:call(player_skill_list, i, 1); -- if has_skill then -- xy = string.format("%s%d = %s\n", xy, i, tostring(has_skill)); -- end -- end for skill_key, skill_data in pairs(skill_data_list) do local re_skill_data = get_skill_data_method:call(player_skill_list, skill_data.id); if re_skill_data == nil then goto continue; end local skill_level = skill_lv_field:get_data(re_skill_data); if skill_level == nil then error_handler.report("skills.update_equipped_skill_data", string.format("Failed to access Data: %s -> skill_level", skill_key)); goto continue; end if skill_level <= 0 then skill_data.is_equipped = false; skill_data.level = 0; goto continue; end skill_data.is_equipped = true; skill_data.level = skill_level; ::continue:: end end function this.update_generic_timer(skill_key, timer_owner, timer_field, is_infinite) if is_infinite == nil then is_infinite = false; end local skill_data = skill_data_list[skill_key]; if skill_data ~= nil and not skill_data.is_equipped then this.list[skill_key] = nil; return; end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("skills.update_generic_timer", string.format("Failed to access Data: %s_timer", skill_key)); return; end if utils.number.is_equal(timer, 0) then this.list[skill_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(skill_key, 1, timer); end function this.update_generic_number_value_field(skill_key, timer_owner, value_field, timer_field, is_infinite, minimal_value, level_breakpoint) if minimal_value == nil then minimal_value = 1; end level_breakpoint = level_breakpoint or 1000000; if is_infinite == nil then is_infinite = false; end local skill_data = skill_data_list[skill_key]; if skill_data ~= nil and not skill_data.is_equipped then this.list[skill_key] = nil; return; end local level = 1; if value_field ~= nil then local value = value_field:get_data(timer_owner); if value == nil then error_handler.report("skills.update_generic_number_value_field", string.format("Failed to access Data: %s_value", skill_key)); return; end if value < minimal_value then this.list[skill_key] = nil; return; end if value >= level_breakpoint then level = 2; end end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("skills.update_generic_number_value_field", string.format("Failed to access Data: %s_timer", skill_key)); return; end if value_field == nil and utils.number.is_equal(timer, 0) then this.list[skill_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(skill_key, level, timer); end function this.update_generic_boolean_value_field(skill_key, timer_owner, value_field, timer_field, is_infinite, minimal_value) if minimal_value == nil then minimal_value = true; end if is_infinite == nil then is_infinite = false; end local skill_data = skill_data_list[skill_key]; if skill_data ~= nil and not skill_data.is_equipped then this.list[skill_key] = nil; return; end if value_field ~= nil then local value = value_field:get_data(timer_owner); if value == nil then error_handler.report("skills.update_generic_boolean_value_field", string.format("Failed to access Data: %s_value", skill_key)); return; end if value < minimal_value then this.list[skill_key] = nil; return; end end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("skills.update_generic_boolean_value_field", string.format("Failed to access Data: %s_timer", skill_key)); return; end if value_field == nil and utils.number.is_equal(timer, 0) then this.list[skill_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(skill_key, 1, timer); end function this.update_generic_number_value_method(skill_key, timer_owner, value_method, timer_field, is_infinite, minimal_value, level_breakpoint) if minimal_value == nil then minimal_value = 1; end level_breakpoint = level_breakpoint or 1000000; if is_infinite == nil then is_infinite = false; end local skill_data = skill_data_list[skill_key]; if skill_data ~= nil and not skill_data.is_equipped then this.list[skill_key] = nil; return; end local level = 1; if value_method ~= nil then local value = value_method:call(timer_owner); if value == nil then error_handler.report("skills.update_generic_number_value_method", string.format("Failed to access Data: %s_value", skill_key)); return; end if value < minimal_value then this.list[skill_key] = nil; return; end if value >= level_breakpoint then level = 2; end end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("skills.update_generic_number_value_method", string.format("Failed to access Data: %s_timer", skill_key)); return; end if value_method == nil and utils.number.is_equal(timer, 0) then this.list[skill_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(skill_key, level, timer); end function this.update_generic_boolean_value_method(skill_key, timer_owner, value_method, timer_field, is_infinite, minimal_value) if minimal_value == nil then minimal_value = true; end if is_infinite == nil then is_infinite = false; end local skill_data = skill_data_list[skill_key]; if skill_data ~= nil and not skill_data.is_equipped then this.list[skill_key] = nil; return; end if value_method ~= nil then local value = value_method:call(timer_owner); if value == nil then error_handler.report("skills.update_generic_boolean_value_method", string.format("Failed to access Data: %s_value", skill_key)); return; end if value ~= minimal_value then this.list[skill_key] = nil; return; end end local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then error_handler.report("skills.update_generic_boolean_value_method", string.format("Failed to access Data: %s_timer", skill_key)); return; end if value_method == nil and utils.number.is_equal(timer, 0) then this.list[skill_key] = nil; return; end if is_infinite then timer = nil; else timer = timer / 60; end end this.update_generic(skill_key, 1, timer); end function this.update_generic(skill_key, level, timer, duration) duration = duration or timer; local skill = this.list[skill_key]; if skill == nil then local name = language.current_language.skills[skill_key]; skill = buffs.new(buffs.types.skill, skill_key, name, level, duration); this.list[skill_key] = skill; else skill.level = level; if timer ~= nil then buffs.update_timer(skill, timer); end end end function this.update_dereliction(player_data) if not skill_data_list.dereliction.is_equipped then this.list.dereliction = nil; return; end local dereliction_value = symbiosis_skill_lost_vital_field:get_data(player_data); if dereliction_value == nil then error_handler.report("skills.update_derelection", "Failed to access Data: dereliction_value"); return; end if dereliction_value == 0 then this.list.dereliction = nil; return; end local level = 1; for index, breakpoint in ipairs(dereliction_breakpoints) do if dereliction_value >= breakpoint then level = 4 - index; break; end end local skill = this.list.dereliction; if skill == nil then local name = language.current_language.skills.dereliction; skill = buffs.new(buffs.types.skill, "dereliction", name, level); this.list.dereliction = skill; else skill.level = level; end end function this.update_wind_mantle(player) local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player); if wind_mantle_timer == nil then error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer"); return; end if utils.number.is_equal(wind_mantle_timer, 0) then this.list.wind_mantle = nil; return; end local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player); if wind_mantle_value == nil then error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value"); return; end local weapon_type = player_weapon_type_field:get_data(player); if player == nil then error_handler.report("skills.update_wind_mantle", "Failed to access Data: weapon_type"); return; end local breakpoints = wind_mantle_breakpoints; for weapon_type_index, special_breakpoints in pairs(wind_mantle_special_breakpoints) do if weapon_type == weapon_type_index then breakpoints = special_breakpoints; break; end end local level = 1; for index, breakpoint in ipairs(breakpoints) do if wind_mantle_value >= breakpoint then level = 4 - index; break; end end local skill = this.list.wind_mantle; if skill == nil then local name = language.current_language.skills.wind_mantle; skill = buffs.new(buffs.types.skill, "wind_mantle", name, level, wind_mantle_duration); this.list.wind_mantle = skill; else skill.level = level; buffs.update_timer(skill, wind_mantle_duration - (wind_mantle_timer / 60)); end end function this.update_maximum_might(player_data) if not skill_data_list.maximum_might.is_equipped then this.list.maximum_might = nil; return; end local whole_body_timer = whole_body_timer_field:get_data(player_data); if whole_body_timer == nil then error_handler.report("skills.update_maximum_might", "Failed to access Data: whole_body_timer"); return; end if player_info.list.max_stamina == -1 then return; end local skill = this.list.maximum_might; local is_timer_zero = utils.number.is_equal(whole_body_timer, 0); if player_info.list.stamina ~= player_info.list.max_stamina then if skill ~= nil and whole_body_timer < maximum_might_previous_timer_value then this.list.maximum_might = nil; end elseif skill == nil then local name = language.current_language.skills.maximum_might; if whole_body_timer < maximum_might_previous_timer_value then skill = buffs.new(type, "maximum_might", name, 1); this.list.maximum_might = skill; elseif is_timer_zero then if maximum_might_delay_timer == nil then maximum_might_delay_timer = time.new_delay_timer(function() maximum_might_delay_timer = nil; skill = buffs.new(type, "maximum_might", name, 1); this.list.maximum_might = skill; end, 3.5); end else time.remove_delay_timer(maximum_might_delay_timer); end end maximum_might_previous_timer_value = whole_body_timer; end function this.update_bloodlust() if not skill_data_list.bloodlust.is_equipped then this.list.bloodlust = nil; return; end if not abnormal_statuses.list.frenzy_infection and not abnormal_statuses.list.frenzy_overcome then this.list.bloodlust = nil; return; end if this.list.bloodlust == nil then local name = language.current_language.skills.bloodlust; this.list.bloodlust = buffs.new(buffs.types.skill, "bloodlust", name, 0); end end function this.update_frenzied_bloodlust(player, player_data) local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player); if hunter_wire_skill_231_num == nil then error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: hunter_wire_skill_231_num"); return; end if hunter_wire_skill_231_num == 0 then this.list.frenzied_bloodlust = nil; frenzied_bloodlust_duration = 0; frenzied_bloodlust_sheathed_duration = 0; return; end local equip_skill_231_wire_num_timer = equip_skill_231_wire_num_timer_field:get_data(player_data); if equip_skill_231_wire_num_timer == nil then error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wire_num_timer"); return; end local equip_skill_231_wp_off_timer = equip_skill_231_wp_off_timer_field:get_data(player_data); if equip_skill_231_wp_off_timer == nil then error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wp_off_timer"); return; end local is_wire_num_timer_zero = utils.number.is_equal(equip_skill_231_wire_num_timer, 0); if is_wire_num_timer_zero then this.list.frenzied_bloodlust = nil; return; end if equip_skill_231_wire_num_timer > frenzied_bloodlust_duration then frenzied_bloodlust_duration = equip_skill_231_wire_num_timer; end if equip_skill_231_wp_off_timer > frenzied_bloodlust_sheathed_duration then frenzied_bloodlust_sheathed_duration = equip_skill_231_wp_off_timer; end local is_wp_off_timer_max = utils.number.is_equal(equip_skill_231_wp_off_timer, frenzied_bloodlust_sheathed_duration); local timer = equip_skill_231_wire_num_timer; if not is_wp_off_timer_max then timer = equip_skill_231_wp_off_timer; end this.update_generic("frenzied_bloodlust", 1, timer / 60); local skill = this.list.frenzied_bloodlust; if is_wp_off_timer_max then skill.duration = frenzied_bloodlust_duration / 60; else skill.duration = frenzied_bloodlust_sheathed_duration / 60; end end function this.update_peak_performance() if not skill_data_list.peak_performance.is_equipped then this.list.peak_performance = nil; return; end if player_info.list.health ~= player_info.list.max_health then this.list.peak_performance = nil; return; end this.update_generic("peak_performance", 1); end function this.update_dragonheart() if not skill_data_list.dragonheart.is_equipped then this.list.dragonheart = nil; return; end local breakpoint = dragonheart_breakpoints[skill_data_list.dragonheart.level]; local health_percentage = 1; local max_health = player_info.list.max_health; if max_health ~= 0 then health_percentage = player_info.list.health / max_health; end if health_percentage > breakpoint then this.list.dragonheart = nil; return; end this.update_generic("dragonheart", 1); end function this.update_resentment(player_data) if not skill_data_list.resentment.is_equipped then this.list.resentment = nil; return; end local r_vital = r_vital_field:get_data(player_data); if r_vital == nil then error_handler.report("skills.update_resentment", "Failed to access Data: r_vital"); return; end if player_info.list.health >= r_vital then this.list.resentment = nil; return; end this.update_generic("resentment", 1); end function this.init_names() for skill_key, skill in pairs(this.list) do local name = language.current_language.skills[skill_key]; if name == nil then name = skill_key; end skill.name = name; end end function this.init_dependencies() buffs = require("MHR_Overlay.Buffs.buffs"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); singletons = require("MHR_Overlay.Game_Handler.singletons"); players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); error_handler = require("MHR_Overlay.Misc.error_handler"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); player_info = require("MHR_Overlay.Misc.player_info"); time = require("MHR_Overlay.Game_Handler.time"); abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses"); end function this.init_module() end return this;