local this = {}; local buffs; local buff_UI_entity; local config; local singletons; local players; local utils; local language; local error_handler; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local type = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; local ids = { self_improvement = 0, attack_up = 1, defense_up = 2, affinity_up = 3, elemental_attack_boost = 4, attack_and_defense_up = 5, attack_and_affinity_up = 6, knockbacks_negated = 7, earplugs_s = 8, earplugs_l = 9, tremors_negated = 10, wind_pressure_negated = 11, stun_negated = 12, blight_negated = 13, divine_protection = 14, health_recovery_s = 15, health_recovery_l = 16, health_recovery_s_antidote = 17, health_regeneration = 18, stamina_use_reduced = 19, stamina_recovery_up = 20, sharpness_loss_reduced = 21, environment_damage_negated = 22, sonic_wave = 23, sonic_barrier = 24, infernal_melody = 25, sharpness_regeneration = 26, sharpness_extension = 27 }; local melody_effect_keys = { "self_improvement", "attack_up", "defense_up", "affinity_up", "elemental_attack_boost", "attack_and_defense_up", "attack_and_affinity_up", "knockbacks_negated", "earplugs_s", "earplugs_l", "tremors_negated", "wind_pressure_negated", "stun_negated", "blight_negated", "divine_protection", "health_recovery_s", "health_recovery_l", "health_recovery_s_antidote", "health_regeneration", "stamina_use_reduced", "stamina_recovery_up", "sharpness_loss_reduced", "environment_damage_negated", "sonic_wave", "sonic_barrier", "infernal_melody", "sharpness_regeneration", "sharpness_extension" }; this.list = {}; local music_data_type_def = sdk.find_type_definition("snow.player.Horn.MusicData"); local time_field = music_data_type_def:get_field("_Time"); function this.update(melody_data_table) for lua_index, melody_data in ipairs(melody_data_table) do if melody_data == "" then goto continue; end local melody_timer = time_field:get_data(melody_data); if melody_timer == nil then error_handler.report("melody_effects.update", "Failed to access Data: melody_timer No. " .. tostring(lua_index - 1)); goto continue; end if melody_timer == 0 then this.list[lua_index] = nil; goto continue; end local buff = this.list[lua_index]; if buff == nil then local key = melody_effect_keys[lua_index]; local name = language.current_language.melody_effects[key]; buff = buffs.new(buffs.types.melody_effect, key, name, melody_timer, melody_timer / 60); this.list[lua_index] = buff; else buff.value = melody_timer; buffs.update_timer(buff, melody_timer / 60); end ::continue:: end end function this.init_names() for index, buff in pairs(this.list) do buff.name = language.current_language.melody_effects[buff.key]; end end function this.init_dependencies() buffs = require("MHR_Overlay.Buffs.buffs"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); singletons = require("MHR_Overlay.Game_Handler.singletons"); players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); error_handler = require("MHR_Overlay.Misc.error_handler"); end function this.init_module() end return this;