local this = {}; local buffs; local buff_UI_entity; local config; local singletons; local players; local utils; local language; local error_handler; local endemic_life_buffs; local item_buffs; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local type = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; this.list = { attack_up = nil, defense_up = nil, stamina_use_down = nil, natural_healing_up = nil, immunity = nil }; this.keys = { "attack_up", "defense_up", "stamina_use_down", "natural_healing_up", "immunity" }; -- Attack Up -- Might Seed +10 3min -- Separated -- Dango Bulker + 15 30sec -- Chameleos Soul +15 30sec -- Butterflame +25 1min -- Separated -- Defense Up -- Adamant Seed +20 3min -- Chameleos Souls +20 30sec -- Stamina Use Down -- Dash Juice 3min -- Peepersects 1.5min -- Chameleos Soul 30sec -- Natural Healing Up -- Immunizer 5min -- Vase of Vitality 20sec local misc_buffs_type_name = "misc_buffs"; local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); -- Attack Up local atk_up_buff_second_field = player_data_type_def:get_field("_AtkUpBuffSecond"); local atk_up_buff_second_timer_field = player_data_type_def:get_field("_AtkUpBuffSecondTimer"); -- Defense Up local def_up_buff_second_field = player_data_type_def:get_field("_DefUpBuffSecond"); local def_up_buff_second_timer_field = player_data_type_def:get_field("_DefUpBuffSecondTimer"); -- Stamina Use Down local stamina_up_buff_second_timer_field = player_data_type_def:get_field("_StaminaUpBuffSecondTimer"); -- Immunity local debuff_prevention_timer_field = player_data_type_def:get_field("_DebuffPreventionTimer"); -- Immunizer local vitalizer_timer_field = player_data_type_def:get_field("_VitalizerTimer"); local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter"); local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type(); -- Might Seed local might_seed_atk_up_field = player_user_data_item_parameter_type_def:get_field("_MightSeedAtkUp"); function this.update(player, player_data, item_parameter) this.update_attack_up(player_data, item_parameter); --this.update_misc_buff("attack_up", player_data, atk_up_buff_second_field, player_data, atk_up_buff_second_timer_field); this.update_misc_buff("defense_up", player_data, def_up_buff_second_field, player_data, def_up_buff_second_timer_field); this.update_misc_buff("stamina_use_down", nil, nil, player_data, stamina_up_buff_second_timer_field); this.update_misc_buff("natural_healing_up", nil, nil, player_data, vitalizer_timer_field); this.update_misc_buff("immunity", nil, nil, player_data, debuff_prevention_timer_field); end function this.update_misc_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.misc_buffs, this.get_misc_buff_name, misc_buffs_type_name, key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints); end function this.apply_filter(key) return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.misc_buffs, key); end function this.update_attack_up(player_data, item_parameter) if this.apply_filter("attack_up") then return; end local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data); if atk_up_buff_second == nil then error_handler.report("item_buffs.update_attack_up", "Failed to access Data: atk_up_buff_second"); return; end local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter); if might_seed_atk_up == nil then error_handler.report("item_buffs.update_might_seed", "Failed to access Data: might_seed_atk_up"); return; end if atk_up_buff_second == might_seed_atk_up or atk_up_buff_second == endemic_life_buffs.butterflame_attack_up then this.list.attack_up = nil; return; end this.update_misc_buff("attack_up", nil, nil, player_data, atk_up_buff_second_timer_field); end function this.init_all_UI() for misc_buff_key, misc_buff in pairs(this.list) do buffs.init_UI(misc_buff); end end function this.init_names() for misc_buff_key, misc_buff in pairs(this.list) do misc_buff.name = this.get_misc_buff_name(misc_buff_key); end end function this.get_misc_buff_name(key) local misc_buff_name = language.current_language.misc_buffs[key]; if misc_buff_name == nil then return key; end return misc_buff_name; end function this.init_dependencies() buffs = require("MHR_Overlay.Buffs.buffs"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); singletons = require("MHR_Overlay.Game_Handler.singletons"); players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); error_handler = require("MHR_Overlay.Misc.error_handler"); endemic_life_buffs = require("MHR_Overlay.Buffs.endemic_life_buffs"); item_buffs = require("MHR_Overlay.Buffs.item_buffs"); end function this.init_module() end return this;