local this = {}; local buffs; local buff_UI_entity; local config; local singletons; local players; local utils; local language; local error_handler; local env_creature; local player_info; local time; local abnormal_statuses; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local skills_type_name = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; this.list = { burst = nil, kushala_daora_soul = nil, intrepid_heart = nil, dereliction = nil, latent_power = nil, protective_polish = nil, wind_mantle = nil, grinder_s = nil, counterstrike = nil, affinity_sliding = nil, coalescence = nil, adrenaline_rush = nil, wall_runner = nil, offensive_guard = nil, hellfire_cloak = nil, agitator = nil, furious = nil, status_trigger = nil, heaven_sent = nil, heroics = nil, resuscitate = nil, maximum_might = nil, bloodlust = nil, frenzied_bloodlust = nil, peak_performance = nil, dragonheart = nil, resentment = nil, bladescale_hone = nil, spiribirds_call = nil, embolden = nil, berserk = nil, powder_mantle_red = nil, powder_mantle_blue = nil, strife = nil, inspiration = nil, blood_awakening = nil }; local rampage_skills_type_name = "rampage_skills"; local rampage_skill_ids = { chameleos_soul = 250, kushala_daora_soul = 251, }; local kushara_daora_soul_breakpoint = 5; local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local get_player_data_method = player_manager_type_def:get_method("get_PlayerData"); local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter"); local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type(); local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); -- Kushala Daora Soul local hyakuryu_dragon_power_up_count_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpCnt"); local hyakuryu_dragon_power_up_timer_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpTimer"); -- Chameleos Soul local hyakuryu_onazuti_power_up_interval_field = player_data_type_def:get_field("_HyakuryuHyakuryuOnazutiPowerUpInterval"); local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut"); local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlHyakuryuSkillId)"); function this.update(player_data) --local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager); --if item_parameter == nil then -- error_handler.report("skills.update", "Failed to access Data: item_parameter"); -- return; --end buffs.update_generic_buff(this.list, rampage_skills_type_name, "kushala_daora_soul", this.get_skill_name, player_data, hyakuryu_dragon_power_up_count_field, player_data, hyakuryu_dragon_power_up_timer_field, nil, nil, false, nil, {kushara_daora_soul_breakpoint}); buffs.update_generic_buff(this.list, rampage_skills_type_name, "chameleos_soul", this.get_skill_name, nil, nil, player_data, hyakuryu_onazuti_power_up_interval_field); end function this.init_names() for rampage_skill_key, skill in pairs(this.list) do skill.name = this.get_skill_name(rampage_skill_key); end end function this.get_skill_name(rampage_skill_key) local rampage_skill_name = get_name_method:call(nil, rampage_skill_ids[rampage_skill_key]); if rampage_skill_name == nil then error_handler.report("skills.get_skill_name", string.format("Failed to access Data: %s_name", rampage_skill_key)); return rampage_skill_key; end return rampage_skill_name; end function this.init_dependencies() buffs = require("MHR_Overlay.Buffs.buffs"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); singletons = require("MHR_Overlay.Game_Handler.singletons"); players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); error_handler = require("MHR_Overlay.Misc.error_handler"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); player_info = require("MHR_Overlay.Misc.player_info"); time = require("MHR_Overlay.Game_Handler.time"); abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses"); end function this.init_module() end return this;