local this = {}; local singletons; local customization_menu; local config; local utils; local health_UI_entity; local stamina_UI_entity; local screen; local drawing; local ailments; local ailment_UI_entity; local ailment_buildup; local ailment_buildup_UI_entity; local error_handler; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local type = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; this.list = {}; function this.new(enemy) local monster = {}; monster.is_large = false; monster.health = 0; monster.max_health = 999999; monster.health_percentage = 0; monster.missing_health = 0; monster.capture_health = 0; monster.position = Vector3f.new(0, 0, 0); monster.distance = 0; monster.name = "Small Monster"; monster.ailments = ailments.init_ailments(); monster.UI = {}; this.init(monster, enemy); this.init_UI(monster); this.update_position(enemy, monster); this.update(enemy, monster); if this.list[enemy] == nil then this.list[enemy] = monster; end return monster; end function this.get_monster(enemy) local monster = this.list[enemy]; if monster == nil then monster = this.new(enemy); end return monster; end local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase"); local enemy_type_field = enemy_character_base_type_def:get_field("k__BackingField"); local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager"); local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage"); function this.init(monster, enemy) local enemy_type = enemy_type_field:get_data(enemy); if enemy_type == nil then error_handler.report("small_monster.init", "Failed to Access Data: enemy_type"); return; end monster.id = enemy_type; local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type); if enemy_name == nil then error_handler.report("small_monster.init", "Failed to Access Data: enemy_name"); end monster.name = enemy_name; end function this.init_UI(monster) local cached_config = config.current_config.small_monster_UI; local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier; local monster_UI = monster.UI; monster_UI.name_label = utils.table.deep_copy(cached_config.monster_name_label); monster_UI.name_label.offset.x = monster_UI.name_label.offset.x * global_scale_modifier; monster_UI.name_label.offset.y = monster_UI.name_label.offset.y * global_scale_modifier; monster_UI.health_UI = health_UI_entity.new( cached_config.health.visibility, cached_config.health.bar, cached_config.health.text_label, cached_config.health.value_label, cached_config.health.percentage_label ); monster_UI.ailment_UI = ailment_UI_entity.new( cached_config.ailments.visibility, cached_config.ailments.bar, cached_config.ailments.ailment_name_label, cached_config.ailments.text_label, cached_config.ailments.value_label, cached_config.ailments.percentage_label, cached_config.ailments.timer_label ); monster_UI.ailment_buildup_UI = ailment_buildup_UI_entity.new( cached_config.ailment_buildups.buildup_bar, cached_config.ailment_buildups.highlighted_buildup_bar, cached_config.ailment_buildups.ailment_name_label, cached_config.ailment_buildups.player_name_label, cached_config.ailment_buildups.buildup_value_label, cached_config.ailment_buildups.buildup_percentage_label, cached_config.ailment_buildups.total_buildup_label, cached_config.ailment_buildups.total_buildup_value_label ); end local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam"); local check_die_method = enemy_character_base_type_def:get_method("checkDie"); local physical_param_type = get_physical_param_method:get_return_type(); local get_vital_method = physical_param_type:get_method("getVital"); local vital_param_type = get_vital_method:get_return_type(); local get_current_method = vital_param_type:get_method("get_Current"); local get_max_method = vital_param_type:get_method("get_Max"); local get_pos_method = enemy_character_base_type_def:get_method("get_Pos"); function this.update_position(enemy, monster) local cached_config = config.current_config.small_monster_UI; if not cached_config.enabled then return; end if not cached_config.dynamic_positioning.enabled and cached_config.static_sorting.type ~= "Distance" then return; end local position = get_pos_method:call(enemy); if position == nil then error_handler.report("small_monster.update_position", "Failed to Access Data: position"); end monster.position = position; end function this.update(enemy, monster) if not config.current_config.small_monster_UI.enabled then return; end local dead_or_captured = check_die_method:call(enemy); if dead_or_captured ~= nil then monster.dead_or_captured = dead_or_captured; else error_handler.report("small_monster.update", "Failed to Access Data: dead_or_captured"); end pcall(ailments.update_ailments, enemy, monster); end function this.update_health(enemy, monster) if not config.current_config.small_monster_UI.enabled or not config.current_config.small_monster_UI.health.visibility then return; end local physical_param = get_physical_param_method:call(enemy); if physical_param == nil then error_handler.report("small_monster.update_health", "Failed to Access Data: physical_param"); return; end local vital_param = get_vital_method:call(physical_param, 0, 0); if vital_param == nil then error_handler.report("small_monster.update_health", "Failed to Access Data: vital_param"); return; end local health = get_current_method:call(vital_param); if health ~= nil then monster.health = health; else error_handler.report("small_monster.update_health", "Failed to Access Data: health"); return; end local max_health = get_max_method:call(vital_param); if max_health ~= nil then monster.max_health = max_health; else error_handler.report("small_monster.update_health", "Failed to Access Data: max_health"); return; end monster.missing_health = max_health - health; if max_health ~= 0 then monster.health_percentage = health / max_health; end end function this.draw(monster, cached_config, position_on_screen, opacity_scale) local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier; drawing.draw_label(monster.UI.name_label, position_on_screen, opacity_scale, monster.name); local health_position_on_screen = { x = position_on_screen.x + cached_config.health.offset.x * global_scale_modifier, y = position_on_screen.y + cached_config.health.offset.y * global_scale_modifier }; local ailments_position_on_screen = { x = position_on_screen.x + cached_config.ailments.offset.x * global_scale_modifier, y = position_on_screen.y + cached_config.ailments.offset.y * global_scale_modifier }; local ailment_buildups_position_on_screen = { x = position_on_screen.x + cached_config.ailment_buildups.offset.x * global_scale_modifier, y = position_on_screen.y + cached_config.ailment_buildups.offset.y * global_scale_modifier }; health_UI_entity.draw(monster, monster.UI.health_UI, health_position_on_screen, opacity_scale); ailments.draw(monster, monster.UI.ailment_UI, cached_config, ailments_position_on_screen, opacity_scale); ailment_buildup.draw(monster, monster.UI.ailment_buildup_UI, cached_config, ailment_buildups_position_on_screen, opacity_scale); end function this.init_list() this.list = {}; end function this.init_dependencies() singletons = require("MHR_Overlay.Game_Handler.singletons"); customization_menu = require("MHR_Overlay.UI.customization_menu"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity"); stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity"); screen = require("MHR_Overlay.Game_Handler.screen"); drawing = require("MHR_Overlay.UI.drawing"); ailments = require("MHR_Overlay.Monsters.ailments"); ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity"); ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup"); ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity"); error_handler = require("MHR_Overlay.Misc.error_handler"); end function this.init_module() end return this;