{ "UI": { "HP": "生命:", "buildup": "累積值:", "gold": "金冠", "mini": "小型", "part_break": "Break", "part_sever": "Sever", "player": "玩家", "rage": "憤怒值:", "silver": "銀冠", "stamina": "耐力:", "total_buildup": "Total Buildup", "total_damage": "總傷害" }, "ailments": { "blast": "爆破", "dung_bomb": "異臭", "exhaust": "疲勞", "fall_otomo_trap": "隨從地洞陷阱", "fall_trap": "地洞陷阱", "fireblight": "火屬性異常", "flash": "失明", "iceblight": "冰屬性異常", "paralysis": "麻痺", "poison": "毒", "quick_sand": "流沙", "ride": "操龍", "shock_otomo_trap": "隨從麻痺陷阱", "shock_trap": "麻痺陷阱", "sleep": "睡眠", "steel_fang": "獵犬鋼牙", "stun": "暈眩", "thunderblight": "雷屬性異常", "tranq_bomb": "麻醉", "waterblight": "水屬性異常" }, "customization_menu": { "UI_font": "UI 字體", "UI_font_notice": "當更改文字時,請重新載入", "activation_count": "觸發次數", "ailment_buildups": "異常狀態累積值", "ailment_name": "異常狀態", "ailment_name_label": "異常狀態名稱", "ailment_spacing": "Ailment Spacing", "ailments": "異常狀態", "all_UI": "全部UI", "anchor": "錨點", "apply": "Apply", "assign_new_key": "指定新按鍵", "background": "圖形化顯示條的背景底色", "bar": "圖形化顯示條", "blast_damage": "爆破傷害", "body_parts": "身體部位", "bold": "粗體", "bomb_damage": "爆炸傷害", "bottom_left": "左下", "bottom_right": "右下", "break_count": "破壞次數", "break_health": "Break Health", "break_health_percentage": "Break Health Percentage", "break_max_count": "Break Max Count", "buildup": "累積值", "buildup_bar": "累積值條", "buildup_bars_are_relative_to": "Buildup Bars are relative to", "buildup_percentage": "累積值百分比", "buildup_percentage_label": "累積值百分比文字", "buildup_value_label": "累積值文字", "capture_line": "可捕捉標記線", "color": "調色盤", "colors": "調色盤", "creature_name_label": "環境生物名稱", "crown": "皇冠", "crown_thresholds": "皇冠的大小判定範圍", "damage": "傷害", "damage_bar": "傷害條", "damage_bars_are_relative_to": "傷害條基於", "damage_meter_UI": "傷害量計算 UI", "damage_percentage_label": "傷害量百分比", "damage_value_label": "傷害量", "distance": "距離", "dps": "DPS", "dps_label": "DPS文字", "dps_mode": "DPS模式", "during_quest": "任務中", "dynamic_positioning": "浮動的資訊位置", "dynamically_positioned": "浮動的魔物資訊", "enable_for": "啟用對象", "enabled": "啟用", "endemic_life_UI": "環境生物 UI", "family": "字體", "fight_time": "戰鬥時間", "filter": "篩選器", "first": "第一", "first_hit": "第一擊", "flinch_count": "膽怯次數", "foreground": "圖形化顯示條的底色", "global_position_modifier": "全域位置更改", "global_scale_modifier": "全域比例更改", "global_settings": "全域設定", "health": "生命", "health_percentage": "生命百分比", "height": "高度", "hide_ailments_with_zero_buildup": "當累積值為0時,隱藏該異常狀態", "hide_all_active_ailments": "隱藏觸發中的異常狀態", "hide_all_inactive_ailments": "隱藏尚未被觸發的異常狀態", "hide_dead_or_captured": "隱藏死亡或被捕獲的魔物", "hide_disabled_ailments": "隱藏並停用所有異常狀態", "hide_inactive_ailments_with_no_buildup_support": "隱藏無累積值的非觸發下異常狀態", "hide_inactive_creatures": "隱藏不可觸發的環境生物", "hide_module_if_total_damage_is_zero": "當總傷害為0時,隱藏玩家輸出資訊", "hide_player_if_player_damage_is_zero": "當玩家傷害為0時,隱藏玩家傷害", "hide_total_if_total_damage_is_zero": "當總傷害為0時,隱藏總傷害", "hide_undamaged_parts": "隱藏沒受到傷害的部位", "highlighted": "鎖定的魔物資訊(目標)", "highlighted_bar": "重點條", "highlighted_buildup_bar": "重點累積條", "highlighted_damage_bar": "重點傷害條", "horizontal": "水平", "hotkeys": "快捷鍵", "hunter_rank": "獵人等級", "hunter_rank_label": "獵人等級", "include": "細部資訊調整", "installation_damage": "設備傷害", "italic": "斜體", "join_time": "加入時間", "kunai_damage": "苦無傷害", "language": "語言", "large_monster_UI": "大型魔物 UI", "large_monster_dynamic_UI": "大型魔物浮動 UI", "large_monster_highlighted_UI": "大型魔物鎖定 UI", "large_monster_static_UI": "大型魔物固定 UI", "large_monsters": "大型魔物群", "last": "最後", "loss_health": "Sever Health", "loss_health_percentage": "Sever Health Percentage", "max_distance": "最大距離", "max_monster_updates_per_tick": "每次更新的最大魔物數量", "me": "我", "menu_font": "選單字體大小", "menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!", "mod_name": "MHR Overlay", "modifiers": "更改項", "module_visibility_on_different_screens": "不同場景中使用的模組", "modules": "模組", "monster_can_be_captured": "可捕獲的魔物", "monster_damage": "魔物傷害", "monster_id": "Monster ID", "monster_name": "魔物名稱", "monster_name_label": "魔物名稱", "my_damage_bar_location": "我的傷害條", "none": "空", "normal": "正常", "offset": "位置", "offset_is_relative_to_parts": "與部位顯示相對偏移", "opacity_falloff": "透明度提高", "orientation": "對齊方式", "other_players": "其他玩家", "otomo_damage": "隨從傷害", "part_health": "Part Health", "part_name": "部位名稱", "part_name_label": "部位名稱", "percentage_label": "百分比", "performance": "效能", "player_damage": "玩家傷害量", "player_id": "玩家ID", "player_name": "玩家名稱", "player_name_label": "玩家名稱", "player_spacing": "Player Spacing", "poison_damage": "毒傷害", "position": "位置", "press_any_key": "輸入任意鍵...", "prioritize_large_monsters": "大型魔物優先", "quest_result_screen": "任務結算頁", "quest_time": "任務時間", "rage": "憤怒度", "relative_offset": "相對偏移", "render_highlighted_monster": "渲染目標魔物", "render_not_highlighted_monsters": "渲染非目標魔物", "reversed_order": "反向排序", "settings": "設定", "shadow": "陰影", "size": "大小", "small_monster_UI": "小型魔物 UI", "small_monsters": "小型魔物群", "sorting": "排序方式", "spacing": "間距", "stamina": "耐力", "static_orientation": "固定魔物資訊的對齊方式", "static_position": "固定魔物資訊的位置", "static_sorting": "固定魔物資訊的排序", "static_spacing": "固定魔物資訊的間距", "statically_positioned": "固定的魔物資訊", "status": "狀態", "text_label": "文字", "time_UI": "時間 UI", "time_label": "時間", "time_limit": "時限 (秒)", "timer_label": "計時器", "top_buildup": "Top Buildup", "top_damage": "最高傷害", "top_dps": "最高 DPS", "top_left": "左上", "top_right": "右上", "total_buildup": "Total Buildup", "total_buildup_label": "Total Buildup Label", "total_buildup_value_label": "Total Buildup Value Label", "total_damage": "總傷害", "total_damage_label": "總傷害文字", "total_damage_offset_is_relative": "總傷害顯示位置調整", "total_damage_value_label": "總傷害量", "total_dps": "全體DPS", "total_dps_label": "全體DPS文字", "tracked_damage_types": "追蹤的傷害類型", "tracked_monster_types": "追蹤的魔物類型", "training_area": "訓練場", "type": "類型", "value_label": "數字", "vertical": "垂直", "viewport_offset": "視窗的位置", "visible": "可見", "width": "寬度", "word_player": "名稱 \"玩家\"", "world_offset": "地圖中的位置", "x": "X軸", "y": "Y軸", "z": "Z軸" }, "font_name": "NotoSansTC-Bold.otf", "parts": { "abdomen": "腹部", "arms": "手臂", "arms_mud": "Arms (Mud)", "back": "背部", "back_windsac": "背部 (氣囊)", "body": "身體", "body_mud": "Body (Mud)", "carapace": "外殼", "chest_windsac": "胸部 (氣囊)", "claw": "爪子", "dorsal_fin": "背鰭", "head": "頭部", "head_mud": "頭部 (泥)", "large_mudbulb": "大型泥球", "left_arm": "左臂", "left_arm_ice": "左臂 (冰)", "left_cutwing": "左刃翼", "left_leg": "左腿", "left_leg_mud": "Leg L (Mud)", "left_legs": "左側腿部", "left_wing": "左側翅膀", "legs": "腿部", "lower_back": "下方背部", "lower_body": "下半身", "mane": "鬃毛", "neck": "脖子", "rear": "背部", "right_arm": "右臂", "right_arm_ice": "右臂 (冰)", "right_cutwing": "右刃翼", "right_leg": "右腿", "right_leg_mud": "Leg R (Mud)", "right_legs": "右腿部", "right_wing": "右側翅膀", "rock": "岩石", "spinning": "絲線", "tail": "尾巴", "tail_mud": "尾巴 (泥)", "tail_tip": "Tail Tip", "tail_windsac": "尾巴 (氣囊)", "torso": "身軀", "torso_mud": "Torso (Mud)", "upper_back": "上方背部", "upper_body": "上半身", "wings": "翅膀" } }