local large_monster = {}; local singletons; local customization_menu; local config; local language; local table_helpers; local health_UI_entity; local stamina_UI_entity; local rage_UI_entity; local ailment_UI_entity; local ailment_buildup; local screen; local drawing; local ailments; local player; local time; local body_part; local part_names; large_monster.list = {}; function large_monster.new(enemy) local monster = {}; monster.is_large = true; monster.id = 0; monster.unique_id = 0; monster.health = 0; monster.max_health = 999999; monster.health_percentage = 0; monster.missing_health = 0; monster.capture_health = 0; monster.capture_percentage = 0; monster.dead_or_captured = false; monster.is_disp_icon_mini_map = true; monster.stamina = 0; monster.max_stamina = 1000; monster.stamina_percentage = 0; monster.missing_stamina = 0; monster.is_in_rage = false; monster.rage_point = 0; monster.rage_limit = 3000; monster.rage_timer = 0; monster.rage_duration = 600; monster.rage_count = 0; monster.rage_percentage = 0; monster.rage_total_seconds_left = 0; monster.rage_minutes_left = 0; monster.rage_seconds_left = 0; monster.rage_timer_percentage = 0; monster.game_object = nil; monster.transform = nil; monster.position = Vector3f.new(0, 0, 0); monster.distance = 0; monster.name = "Large Monster"; monster.size = 1; monster.small_border = 0; monster.big_border = 5; monster.king_border = 10; monster.crown = ""; monster.parts = {}; monster.ailments = ailments.init_ailments(); monster.rider_id = -1; large_monster.init(monster, enemy); large_monster.init_static_UI(monster); large_monster.init_dynamic_UI(monster); large_monster.init_highlighted_UI(monster); if large_monster.list[enemy] == nil then large_monster.list[enemy] = monster; end return monster; end function large_monster.get_monster(enemy) if large_monster.list[enemy] == nil then return large_monster.new(enemy); end return large_monster.list[enemy]; end local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase"); local enemy_type_field = enemy_character_base_type_def:get_field("k__BackingField"); local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale"); local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager"); local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage"); local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager"); local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo"); local size_info_type = find_enemy_size_info_method:get_return_type(); local get_small_border_method = size_info_type:get_method("get_SmallBorder"); local get_big_border_method = size_info_type:get_method("get_BigBorder"); local get_king_border_method = size_info_type:get_method("get_KingBorder"); local get_set_info_method = enemy_character_base_type_def:get_method("get_SetInfo"); local set_info_type = get_set_info_method:get_return_type(); local get_unique_id_method = set_info_type:get_method("get_UniqueId"); function large_monster.init(monster, enemy) local enemy_type = enemy_type_field:get_data(enemy); if enemy_type == nil then customization_menu.status = "No enemy type"; return; end monster.id = enemy_type; local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type); if enemy_name ~= nil then monster.name = enemy_name; end local set_info = get_set_info_method:call(enemy); if set_info ~= nil then local unique_id = get_unique_id_method:call(set_info); if unique_id ~= nil then monster.unique_id = unique_id; end end local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, enemy_type); if size_info ~= nil then local small_border = get_small_border_method:call(size_info); local big_border = get_big_border_method:call(size_info); local king_border = get_king_border_method:call(size_info); local size = get_monster_list_register_scale_method:call(enemy); if small_border ~= nil then monster.small_border = small_border; end if big_border ~= nil then monster.big_border = big_border; end if king_border ~= nil then monster.king_border = king_border; end if size ~= nil then monster.size = size; end if monster.size <= monster.small_border then monster.crown = language.current_language.UI.mini; elseif monster.size >= monster.king_border then monster.crown = language.current_language.UI.gold; elseif monster.size >= monster.big_border then monster.crown = language.current_language.UI.silver; end end end function large_monster.init_dynamic_UI(monster) monster.dynamic_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.dynamic.monster_name_label); monster.health_dynamic_UI = health_UI_entity.new( config.current_config.large_monster_UI.dynamic.health.visibility, config.current_config.large_monster_UI.dynamic.health.bar, config.current_config.large_monster_UI.dynamic.health.text_label, config.current_config.large_monster_UI.dynamic.health.value_label, config.current_config.large_monster_UI.dynamic.health.percentage_label ); monster.health_dynamic_UI.bar.capture_line.offset.x = monster.health_dynamic_UI.bar.capture_line.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier; monster.health_dynamic_UI.bar.capture_line.offset.y = monster.health_dynamic_UI.bar.capture_line.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier; monster.health_dynamic_UI.bar.capture_line.size.width = monster.health_dynamic_UI.bar.capture_line.size.width * config.current_config.global_settings.modifiers.global_scale_modifier; monster.health_dynamic_UI.bar.capture_line.size.height = monster.health_dynamic_UI.bar.capture_line.size.height * config.current_config.global_settings.modifiers.global_scale_modifier; monster.health_dynamic_UI.bar.colors = config.current_config.large_monster_UI.dynamic.health.bar.normal_colors; monster.stamina_dynamic_UI = stamina_UI_entity.new( config.current_config.large_monster_UI.dynamic.stamina.visibility, config.current_config.large_monster_UI.dynamic.stamina.bar, config.current_config.large_monster_UI.dynamic.stamina.text_label, config.current_config.large_monster_UI.dynamic.stamina.value_label, config.current_config.large_monster_UI.dynamic.stamina.percentage_label ); monster.rage_dynamic_UI = rage_UI_entity.new( config.current_config.large_monster_UI.dynamic.rage.visibility, config.current_config.large_monster_UI.dynamic.rage.bar, config.current_config.large_monster_UI.dynamic.rage.text_label, config.current_config.large_monster_UI.dynamic.rage.value_label, config.current_config.large_monster_UI.dynamic.rage.percentage_label, config.current_config.large_monster_UI.dynamic.rage.timer_label ); for REpart, part in pairs(monster.parts) do body_part.init_dynamic_UI(part); end monster.ailment_dynamic_UI = ailment_UI_entity.new( config.current_config.large_monster_UI.dynamic.ailments.visibility, config.current_config.large_monster_UI.dynamic.ailments.bar, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label, config.current_config.large_monster_UI.dynamic.ailments.text_label, config.current_config.large_monster_UI.dynamic.ailments.value_label, config.current_config.large_monster_UI.dynamic.ailments.percentage_label, config.current_config.large_monster_UI.dynamic.ailments.timer_label ); ailments.init_ailment_buildup_dynamic_UI(monster.ailments); end function large_monster.init_static_UI(monster) monster.static_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.static.monster_name_label); monster.static_name_label.offset.x = monster.static_name_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier; monster.static_name_label.offset.y = monster.static_name_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier; monster.health_static_UI = health_UI_entity.new( config.current_config.large_monster_UI.static.health.visibility, config.current_config.large_monster_UI.static.health.bar, config.current_config.large_monster_UI.static.health.text_label, config.current_config.large_monster_UI.static.health.value_label, config.current_config.large_monster_UI.static.health.percentage_label ); monster.health_static_UI.bar.capture_line.offset.x = monster.health_static_UI.bar.capture_line.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier; monster.health_static_UI.bar.capture_line.offset.y = monster.health_static_UI.bar.capture_line.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier; monster.health_static_UI.bar.capture_line.size.width = monster.health_static_UI.bar.capture_line.size.width * config.current_config.global_settings.modifiers.global_scale_modifier; monster.health_static_UI.bar.capture_line.size.height = monster.health_static_UI.bar.capture_line.size.height * config.current_config.global_settings.modifiers.global_scale_modifier; monster.health_static_UI.bar.colors = config.current_config.large_monster_UI.static.health.bar.normal_colors; monster.stamina_static_UI = stamina_UI_entity.new( config.current_config.large_monster_UI.static.stamina.visibility, config.current_config.large_monster_UI.static.stamina.bar, config.current_config.large_monster_UI.static.stamina.text_label, config.current_config.large_monster_UI.static.stamina.value_label, config.current_config.large_monster_UI.static.stamina.percentage_label ); monster.rage_static_UI = rage_UI_entity.new( config.current_config.large_monster_UI.static.rage.visibility, config.current_config.large_monster_UI.static.rage.bar, config.current_config.large_monster_UI.static.rage.text_label, config.current_config.large_monster_UI.static.rage.value_label, config.current_config.large_monster_UI.static.rage.percentage_label, config.current_config.large_monster_UI.static.rage.timer_label ); for REpart, part in pairs(monster.parts) do body_part.init_static_UI(part); end monster.ailment_static_UI = ailment_UI_entity.new( config.current_config.large_monster_UI.static.ailments.visibility, config.current_config.large_monster_UI.static.ailments.bar, config.current_config.large_monster_UI.static.ailments.ailment_name_label, config.current_config.large_monster_UI.static.ailments.text_label, config.current_config.large_monster_UI.static.ailments.value_label, config.current_config.large_monster_UI.static.ailments.percentage_label, config.current_config.large_monster_UI.static.ailments.timer_label ); ailments.init_ailment_buildup_static_UI(monster.ailments); end function large_monster.init_highlighted_UI(monster) monster.highlighted_name_label = table_helpers.deep_copy(config.current_config.large_monster_UI.highlighted.monster_name_label); monster.health_highlighted_UI = health_UI_entity.new( config.current_config.large_monster_UI.highlighted.health.visibility, config.current_config.large_monster_UI.highlighted.health.bar, config.current_config.large_monster_UI.highlighted.health.text_label, config.current_config.large_monster_UI.highlighted.health.value_label, config.current_config.large_monster_UI.highlighted.health.percentage_label ); monster.health_highlighted_UI.bar.capture_line.offset.x = monster.health_highlighted_UI.bar.capture_line.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier; monster.health_highlighted_UI.bar.capture_line.offset.y = monster.health_highlighted_UI.bar.capture_line.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier; monster.health_highlighted_UI.bar.capture_line.size.width = monster.health_highlighted_UI.bar.capture_line.size.width * config.current_config.global_settings.modifiers.global_scale_modifier; monster.health_highlighted_UI.bar.capture_line.size.height = monster.health_highlighted_UI.bar.capture_line.size.height * config.current_config.global_settings.modifiers.global_scale_modifier; monster.health_highlighted_UI.bar.colors = config.current_config.large_monster_UI.highlighted.health.bar.normal_colors; monster.stamina_highlighted_UI = stamina_UI_entity.new( config.current_config.large_monster_UI.highlighted.stamina.visibility, config.current_config.large_monster_UI.highlighted.stamina.bar, config.current_config.large_monster_UI.highlighted.stamina.text_label, config.current_config.large_monster_UI.highlighted.stamina.value_label, config.current_config.large_monster_UI.highlighted.stamina.percentage_label ); monster.rage_highlighted_UI = rage_UI_entity.new( config.current_config.large_monster_UI.highlighted.rage.visibility, config.current_config.large_monster_UI.highlighted.rage.bar, config.current_config.large_monster_UI.highlighted.rage.text_label, config.current_config.large_monster_UI.highlighted.rage.value_label, config.current_config.large_monster_UI.highlighted.rage.percentage_label, config.current_config.large_monster_UI.highlighted.rage.timer_label ); for REpart, part in pairs(monster.parts) do body_part.init_highlighted_UI(part); end monster.ailment_highlighted_UI = ailment_UI_entity.new( config.current_config.large_monster_UI.highlighted.ailments.visibility, config.current_config.large_monster_UI.highlighted.ailments.bar, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label, config.current_config.large_monster_UI.highlighted.ailments.text_label, config.current_config.large_monster_UI.highlighted.ailments.value_label, config.current_config.large_monster_UI.highlighted.ailments.percentage_label, config.current_config.large_monster_UI.highlighted.ailments.timer_label ); ailments.init_ailment_buildup_highlighted_UI(monster.ailments); end local physical_param_field = enemy_character_base_type_def:get_field("k__BackingField"); local stamina_param_field = enemy_character_base_type_def:get_field("k__BackingField"); local anger_param_field = enemy_character_base_type_def:get_field("k__BackingField"); local check_die_method = enemy_character_base_type_def:get_method("checkDie"); local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap"); local physical_param_type = physical_param_field:get_type(); local get_vital_method = physical_param_type:get_method("getVital"); local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital"); local vital_list_field = physical_param_type:get_field("_VitalList"); local vital_param_type = get_vital_method:get_return_type(); local get_current_method = vital_param_type:get_method("get_Current"); local get_max_method = vital_param_type:get_method("get_Max"); local stamina_param_type = stamina_param_field:get_type(); local get_stamina_method = stamina_param_type:get_method("getStamina"); local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina"); local anger_param_type = anger_param_field:get_type(); local is_anger_method = anger_param_type:get_method("isAnger"); local get_anger_point_method = anger_param_type:get_method("get_AngerPoint"); local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger"); local anger_param_get_timer_method = anger_param_type:get_method("get_Timer"); local get_timer_anger_method = anger_param_type:get_method("get_TimerAnger"); local get_count_anger_method = anger_param_type:get_method("get_CountAnger"); local mario_param_field = enemy_character_base_type_def:get_field("k__BackingField"); local mario_param_type = mario_param_field:get_type(); local get_is_marionette_method = mario_param_type:get_method("get_IsMarionette"); local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlayerIndex"); local get_pos_field = enemy_character_base_type_def:get_method("get_Pos"); --local get_game_object_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject"); --local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform"); --local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position"); function large_monster.update_position(enemy) if not config.current_config.large_monster_UI.dynamic.enabled then return; end local monster = large_monster.get_monster(enemy); if not monster then return; end local position = get_pos_field:call(enemy); if position ~= nil then monster.position = position; end --[[ -- cac -- cache off the game object and transform -- as these are pretty much guaranteed to stay constant -- as long as the enemy is alive if monster.game_object == nil then monster.game_object = get_game_object_method:call(enemy); if monster.game_object == nil then customization_menu.status = "No enemy game object"; return; end end if monster.transform == nil then monster.transform = get_transform_method:call(monster.game_object); if monster.transform == nil then customization_menu.status = "No enemy transform"; return; end end local position = get_position_method:call(monster.transform); if not position then customization_menu.status = "No enemy position"; return; end if position ~= nil then monster.position = position; end--]] end -- Code by coavins function large_monster.update_all_riders() for enemy, monster in pairs(large_monster.list) do -- get marionette rider local mario_param = enemy:get_field("k__BackingField"); if mario_param ~= nil then local is_marionette = get_is_marionette_method:call(mario_param); if is_marionette then local player_id = get_mario_player_index_method:call(mario_param); if monster.rider_id ~= player_id then monster.rider_id = player_id; end end end end end function large_monster.update(enemy) if not config.current_config.large_monster_UI.dynamic.enabled and not config.current_config.large_monster_UI.static.enabled and not config.current_config.large_monster_UI.highlighted.enabled then return; end if enemy == nil then return; end local monster = large_monster.get_monster(enemy); local physical_param = physical_param_field:get_data(enemy) if physical_param == nil then customization_menu.status = "No physical param"; return; end local vital_param = get_vital_method:call(physical_param, 0, 0); if vital_param == nil then customization_menu.status = "No vital param"; return; end local health = get_current_method:call(vital_param); local max_health = get_max_method:call(vital_param); local capture_health = get_capture_hp_vital_method:call(physical_param); local dead_or_captured = check_die_method:call(enemy); local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy); local stamina_param = stamina_param_field:get_data(enemy) if stamina_param == nil then customization_menu.status = "No stamina param"; return; end local stamina = get_stamina_method:call(stamina_param); local max_stamina = get_max_stamina_method:call(stamina_param); local anger_param = anger_param_field:get_data(enemy); if anger_param == nil then customization_menu.status = "No anger param"; return; end local is_in_rage = is_anger_method:call(anger_param); local rage_point = get_anger_point_method:call(anger_param); local rage_limit = get_limit_anger_method:call(anger_param); local rage_timer = anger_param_get_timer_method:call(anger_param); local rage_duration = get_timer_anger_method:call(anger_param); local rage_count = get_count_anger_method:call(anger_param); local vital_list = vital_list_field:get_data(physical_param); if vital_list == nil then customization_menu.status = "No vital list"; return; end local vital_list_count = vital_list:call("get_Count"); if vital_list_count == nil or vital_list_count < 2 then customization_menu.status = "No vital list count"; return; end local part_list = vital_list:call("get_Item", 1); if part_list == nil then customization_menu.status = "No part list"; return; end local part_list_count = part_list:call("get_Count"); if part_list_count == nil then customization_menu.status = "No part list count"; return; end local last_REpart = part_list:call("get_Item", part_list_count - 1); local last_REpart_health = 9999999; if last_REpart ~= nil then local _last_REpart_health = last_REpart:call("get_Current"); if last_REpart_health ~= nil then last_REpart_health = _last_REpart_health; end end local part_id = 1; for i = 0, part_list_count - 1 do local REpart = part_list:call("get_Item", i); if REpart == nil then goto continue; end local part_health = REpart:call("get_Current"); if part_health == nil then goto continue; end local part_max_health = REpart:call("get_Max"); if part_max_health == nil or part_max_health <= 0 then goto continue; end local part = monster.parts[REpart]; if part == nil then local part_name = part_names.get_part_name(monster.id, part_id); if part_name ~= "" then part = body_part.new(REpart, part_name, part_id); monster.parts[REpart] = part; end end body_part.update(part, part_health, part_max_health); part_id = part_id + 1; ::continue:: end if health ~= nil then monster.health = health; end if max_health ~= nil then monster.max_health = max_health; end if capture_health ~= nil then monster.capture_health = capture_health; end if max_health ~= nil and health ~= nil then monster.missing_health = max_health - health; if max_health ~= 0 then monster.health_percentage = health / max_health; end end if max_health ~= nil and capture_health ~= nil then if max_health ~= 0 then monster.capture_percentage = capture_health / max_health; end end if dead_or_captured ~= nil then monster.dead_or_captured = dead_or_captured; end if is_disp_icon_mini_map ~= nil then monster.is_disp_icon_mini_map = is_disp_icon_mini_map; end if stamina ~= nil then monster.stamina = stamina; end if max_stamina ~= nil then monster.max_stamina = max_stamina; end if max_stamina ~= nil and stamina ~= nil then monster.missing_stamina = max_stamina - stamina; if max_stamina ~= 0 then monster.stamina_percentage = stamina / max_stamina; end end if is_in_rage ~= nil then monster.is_in_rage = is_in_rage; end if rage_point ~= nil then monster.rage_point = rage_point; end if rage_limit ~= nil then monster.rage_limit = rage_limit; end if rage_point ~= nil and rage_limit ~= nil then if rage_limit ~= 0 then monster.rage_percentage = rage_point / rage_limit; end end if rage_timer ~= nil then monster.rage_timer = rage_timer; end if rage_duration ~= nil then monster.rage_duration = rage_duration; end if rage_timer ~= nil and rage_duration ~= nil and monster.is_in_rage then monster.rage_total_seconds_left = rage_duration - rage_timer; if monster.rage_total_seconds_left < 0 then monster.rage_total_seconds_left = 0; end monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60); monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left; if rage_duration ~= 0 then monster.rage_timer_percentage = monster.rage_total_seconds_left / rage_duration; end end if rage_count ~= nil then monster.rage_count = rage_count; end ailments.update_ailments(enemy, monster); end function large_monster.draw_dynamic(monster, position_on_screen, opacity_scale) local monster_name_text = ""; if config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_name then monster_name_text = string.format("%s ", monster.name); end if config.current_config.large_monster_UI.dynamic.monster_name_label.include.crown and monster.crown ~= "" then monster_name_text = monster_name_text .. string.format("%s ", monster.crown); end if config.current_config.large_monster_UI.dynamic.monster_name_label.include.size then monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size); end if config.current_config.large_monster_UI.dynamic.monster_name_label.include.scrown_thresholds then monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border, 100 * monster.big_border, 100 * monster.king_border); end if monster.health < monster.capture_health then monster.health_dynamic_UI.bar.colors = config.current_config.large_monster_UI.dynamic.health.bar.capture_colors; else monster.health_dynamic_UI.bar.colors = config.current_config.large_monster_UI.dynamic.health.bar.normal_colors; end drawing.draw_label(monster.dynamic_name_label, position_on_screen, opacity_scale, monster_name_text); local health_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.health.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.health.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; local stamina_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.stamina.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.stamina.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; local rage_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.rage.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.rage.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; local parts_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.parts.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.parts.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; local ailments_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailments.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailments.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; local ailment_buildups_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; health_UI_entity.draw(monster, monster.health_dynamic_UI, health_position_on_screen, opacity_scale); drawing.draw_capture_line(monster.health_dynamic_UI.bar, health_position_on_screen, opacity_scale, monster.capture_percentage); stamina_UI_entity.draw(monster, monster.stamina_dynamic_UI, stamina_position_on_screen, opacity_scale); rage_UI_entity.draw(monster, monster.rage_dynamic_UI, rage_position_on_screen, opacity_scale); local last_part_position_on_screen = body_part.draw_dynamic(monster, parts_position_on_screen, opacity_scale); if config.current_config.large_monster_UI.dynamic.ailments.settings.offset_is_relative_to_parts then if last_part_position_on_screen ~= nil then ailments_position_on_screen = { x = last_part_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailments.relative_offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = last_part_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailments.relative_offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; end end ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_scale); ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_screen, opacity_scale); end function large_monster.draw_static(monster, position_on_screen, opacity_scale) local monster_name_text = ""; if config.current_config.large_monster_UI.static.monster_name_label.include.monster_name then monster_name_text = string.format("%s ", monster.name); end if config.current_config.large_monster_UI.static.monster_name_label.include.crown and monster.crown ~= "" then monster_name_text = monster_name_text .. string.format("%s ", monster.crown); end if config.current_config.large_monster_UI.static.monster_name_label.include.size then monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size); end if config.current_config.large_monster_UI.static.monster_name_label.include.scrown_thresholds then monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border, 100 * monster.big_border, 100 * monster.king_border); end if monster.health < monster.capture_health then monster.health_static_UI.bar.colors = config.current_config.large_monster_UI.static.health.bar.capture_colors; else monster.health_static_UI.bar.colors = config.current_config.large_monster_UI.static.health.bar.normal_colors; end drawing.draw_label(monster.static_name_label, position_on_screen, opacity_scale, monster_name_text); local health_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.static.health.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.static.health.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; local stamina_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.static.stamina.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.static.stamina.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; local rage_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.static.rage.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.static.rage.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; local parts_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.static.parts.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.static.parts.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; local ailments_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.static.ailments.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.static.ailments.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; local ailment_buildups_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; health_UI_entity.draw(monster, monster.health_static_UI, health_position_on_screen, opacity_scale); drawing.draw_capture_line(monster.health_static_UI.bar, health_position_on_screen, opacity_scale, monster.capture_percentage); stamina_UI_entity.draw(monster, monster.stamina_static_UI, stamina_position_on_screen, opacity_scale); rage_UI_entity.draw(monster, monster.rage_static_UI, rage_position_on_screen, opacity_scale); local last_part_position_on_screen = body_part.draw_static(monster, parts_position_on_screen, opacity_scale); if config.current_config.large_monster_UI.static.ailments.settings.offset_is_relative_to_parts then if last_part_position_on_screen ~= nil then ailments_position_on_screen = { x = last_part_position_on_screen.x + config.current_config.large_monster_UI.static.ailments.relative_offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = last_part_position_on_screen.y + config.current_config.large_monster_UI.static.ailments.relative_offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; end end ailments.draw_static(monster, ailments_position_on_screen, opacity_scale); ailment_buildup.draw_static(monster, ailment_buildups_position_on_screen, opacity_scale); end function large_monster.draw_highlighted(monster, position_on_screen, opacity_scale) local monster_name_text = ""; if config.current_config.large_monster_UI.highlighted.monster_name_label.include.monster_name then monster_name_text = string.format("%s ", monster.name); end if config.current_config.large_monster_UI.highlighted.monster_name_label.include.crown and monster.crown ~= "" then monster_name_text = monster_name_text .. string.format("%s ", monster.crown); end if config.current_config.large_monster_UI.highlighted.monster_name_label.include.size then monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size); end if config.current_config.large_monster_UI.highlighted.monster_name_label.include.scrown_thresholds then monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border, 100 * monster.big_border, 100 * monster.king_border); end if monster.health < monster.capture_health then monster.health_highlighted_UI.bar.colors = config.current_config.large_monster_UI.highlighted.health.bar.capture_colors; else monster.health_highlighted_UI.bar.colors = config.current_config.large_monster_UI.highlighted.health.bar.normal_colors; end drawing.draw_label(monster.highlighted_name_label, position_on_screen, opacity_scale, monster_name_text); local health_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.health.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.health.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; local stamina_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.stamina.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.stamina.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; local rage_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.rage.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.rage.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; local parts_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.parts.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.parts.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; local ailments_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailments.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailments.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; local ailment_buildups_position_on_screen = { x = position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; health_UI_entity.draw(monster, monster.health_highlighted_UI, health_position_on_screen, opacity_scale); drawing.draw_capture_line(monster.health_highlighted_UI.bar, health_position_on_screen, opacity_scale, monster.capture_percentage); stamina_UI_entity.draw(monster, monster.stamina_highlighted_UI, stamina_position_on_screen, opacity_scale); rage_UI_entity.draw(monster, monster.rage_highlighted_UI, rage_position_on_screen, opacity_scale); local last_part_position_on_screen = body_part.draw_highlighted(monster, parts_position_on_screen, opacity_scale); if config.current_config.large_monster_UI.highlighted.ailments.settings.offset_is_relative_to_parts then if last_part_position_on_screen ~= nil then ailments_position_on_screen = { x = last_part_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailments.relative_offset.x * config.current_config.global_settings.modifiers.global_scale_modifier, y = last_part_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailments.relative_offset.y * config.current_config.global_settings.modifiers.global_scale_modifier }; end end ailments.draw_highlighted(monster, ailments_position_on_screen, opacity_scale); ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_screen, opacity_scale); end function large_monster.init_list() large_monster.list = {}; end function large_monster.init_module() singletons = require("MHR_Overlay.Game_Handler.singletons"); customization_menu = require("MHR_Overlay.UI.customization_menu"); language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); table_helpers = require("MHR_Overlay.Misc.table_helpers"); body_part = require("MHR_Overlay.Monsters.body_part"); health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity"); stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity"); rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity"); ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity"); screen = require("MHR_Overlay.Game_Handler.screen"); drawing = require("MHR_Overlay.UI.drawing"); part_names = require("MHR_Overlay.Misc.part_names"); ailments = require("MHR_Overlay.Monsters.ailments"); player = require("MHR_Overlay.Damage_Meter.player"); time = require("MHR_Overlay.Game_Handler.time"); ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup"); end return large_monster;