local this = {}; local singletons; local customization_menu; local config; local language; local utils; local health_UI_entity; local stamina_UI_entity; local rage_UI_entity; local ailment_UI_entity; local ailment_buildup; local ailment_buildup_UI_entity; local body_part_UI_entity; local screen; local drawing; local ailments; local players; local time; local body_part; local part_names; local error_handler; local quest_status; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local type = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; this.list = {}; this.highlighted_id = -1; this.monster_ids = { chameleos = 25, toadversary = 131, lucent_nargacuga = 549, risen_chameleos = 2073 } function this.new(enemy) local monster = {}; monster.enemy = enemy; monster.is_large = true; monster.id = 0; monster.unique_id = 0; monster.health = 100000; monster.max_health = 100000; monster.health_percentage = 0; monster.missing_health = 0; monster.is_health_initialized = false; monster.is_capturable = true; monster.capture_health = 0; monster.capture_percentage = 0; monster.dead_or_captured = false; monster.is_disp_icon_mini_map = true; monster.is_stealth = false; monster.can_go_stealth = false; monster.is_tired = false; monster.stamina = 0; monster.max_stamina = 1000; monster.stamina_percentage = 0; monster.missing_stamina = 0; monster.tired_timer = 0; monster.tired_duration = 600; monster.tired_total_seconds_left = 0; monster.tired_minutes_left = 0; monster.tired_seconds_left = 0; monster.tired_timer_percentage = 0; monster.is_in_rage = false; monster.rage_point = 0; monster.rage_limit = 3000; monster.rage_count = 0; monster.rage_percentage = 0; monster.rage_timer = 0; monster.rage_duration = 600; monster.rage_total_seconds_left = 0; monster.rage_minutes_left = 0; monster.rage_seconds_left = 0; monster.rage_timer_percentage = 0; monster.position = Vector3f.new(0, 0, 0); monster.distance = 0; monster.name = "Large Monster"; monster.size = -1; monster.small_border = -1; monster.big_border = -1; monster.king_border = -1; monster.crown = ""; monster.is_anomaly = false; monster.parts = {}; monster.ailments = ailments.init_ailments(); monster.rider_id = -1; monster.dynamic_UI = {}; monster.static_UI = {}; monster.highlighted_UI = {}; this.init(monster, enemy); this.init_UI(monster, monster.dynamic_UI, config.current_config.large_monster_UI.dynamic); this.init_UI(monster, monster.static_UI, config.current_config.large_monster_UI.static); this.init_UI(monster, monster.highlighted_UI, config.current_config.large_monster_UI.highlighted); this.update_position(enemy, monster); this.update_stamina(enemy, monster, nil); this.update_stamina_timer(enemy, monster, nil); this.update_rage(enemy, monster, nil); this.update_rage_timer(enemy, monster, nil); this.update(enemy, monster); pcall(this.update_anomaly_parts, enemy, monster, nil); if this.list[enemy] == nil then this.list[enemy] = monster; end return monster; end function this.get_monster(enemy) local monster = this.list[enemy]; if monster == nil then monster = this.new(enemy); end return monster; end local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase"); local enemy_type_field = enemy_character_base_type_def:get_field("k__BackingField"); local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale"); local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager"); local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage"); local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager"); local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo"); local size_info_type = find_enemy_size_info_method:get_return_type(); local get_small_border_method = size_info_type:get_method("get_SmallBorder"); local get_big_border_method = size_info_type:get_method("get_BigBorder"); local get_king_border_method = size_info_type:get_method("get_KingBorder"); local get_set_info_method = enemy_character_base_type_def:get_method("get_SetInfo"); local set_info_type = get_set_info_method:get_return_type(); local get_unique_id_method = set_info_type:get_method("get_UniqueId"); local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam"); local get_stamina_param_method = enemy_character_base_type_def:get_method("get_StaminaParam"); local get_anger_param_method = enemy_character_base_type_def:get_method("get_AngerParam"); local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam"); local get_mystery_param_method = enemy_character_base_type_def:get_method("get_MysteryParam"); local get_mario_param_method = enemy_character_base_type_def:get_method("get_MarioParam"); local check_die_method = enemy_character_base_type_def:get_method("checkDie"); local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap"); local physical_param_type = get_physical_param_method:get_return_type(); local get_vital_method = physical_param_type:get_method("getVital"); local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital"); local vital_param_type = get_vital_method:get_return_type(); local get_current_method = vital_param_type:get_method("get_Current"); local get_max_method = vital_param_type:get_method("get_Max"); local is_enable_method = vital_param_type:get_method("isEnable"); local stamina_param_type = get_stamina_param_method:get_return_type(); local is_tired_method = stamina_param_type:get_method("isTired"); local get_stamina_method = stamina_param_type:get_method("getStamina"); local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina"); local get_remaining_tired_time_method = stamina_param_type:get_method("getStaminaRemainingTime"); local get_total_tired_time_method = stamina_param_type:get_method("get_TiredSec"); local anger_param_type = get_anger_param_method:get_return_type(); local is_anger_method = anger_param_type:get_method("isAnger"); local get_anger_point_method = anger_param_type:get_method("get_AngerPoint"); local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger"); local get_remaining_anger_time_method = anger_param_type:get_method("getAngerRemainingTime"); local get_total_anger_time_method = anger_param_type:get_method("get_TimerAnger"); local mario_param_type = get_mario_param_method:get_return_type(); local get_is_marionette_method = mario_param_type:get_method("get_IsMarionette"); local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlayerIndex"); local get_pos_field = enemy_character_base_type_def:get_method("get_Pos"); local system_array_type_def = sdk.find_type_definition("System.Array"); local length_method = system_array_type_def:get_method("get_Length"); local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)"); -- Lucent Nargacuga local em037_02Character_type_def = sdk.find_type_definition("snow.enemy.em037.Em037_02Character"); local is_stealth_method = em037_02Character_type_def:get_method("isStealth"); -- Risen Chameleos and CHameleos local Em025Character_base_type_Def = sdk.find_type_definition("snow.enemy.em025.Em025CharacterBase"); local get_stealth_ctrl_method = Em025Character_base_type_Def:get_method("get_StealthCtrl"); local stealth_ctrl_type_def = get_stealth_ctrl_method:get_return_type(); local get_current_status_method = stealth_ctrl_type_def:get_method("get_CurrentStatus"); local damage_param_type_def = get_damage_param_method:get_return_type(); local enemy_parts_damage_info_field = damage_param_type_def:get_field("_EnemyPartsDamageInfo"); local enemy_parts_damage_info_type_def = enemy_parts_damage_info_field:get_type(); local get_part_info_array_method = enemy_parts_damage_info_type_def:get_method("get_PartsInfo"); local enemy_parts_info_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageParam.EnemyPartsDamageInfo.EnemyPartsInfo"); local get_parts_break_damage_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageLevel"); local get_parts_break_damage_max_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageMaxLevel"); local get_parts_loss_state_method = enemy_parts_info_type_def:get_method("get_PartsLossState"); local mystery_param_type_def = get_mystery_param_method:get_return_type(); local core_parts_array_field = mystery_param_type_def:get_field("CoreParts"); local enemy_mystery_core_parts_type_def = sdk.find_type_definition("snow.enemy.EnemyMysteryCoreParts"); local core_parts_get_vital_method = enemy_mystery_core_parts_type_def:get_method("get_Vital"); local core_parts_get_is_active_method = enemy_mystery_core_parts_type_def:get_method("get_IsActive"); local core_parts_get_dying_vital_threashold_method = enemy_mystery_core_parts_type_def:get_method("get_DyingVitalThreashold"); local on_break_method = enemy_mystery_core_parts_type_def:get_method("onBreak"); local gui_manager_type_def = sdk.find_type_definition("snow.gui.GuiManager"); local get_tg_camera_method = gui_manager_type_def:get_method("get_refGuiHud_TgCamera"); local tg_camera_type_def = get_tg_camera_method:get_return_type(); local get_targeting_enemy_index_field = tg_camera_type_def:get_field("OldTargetingEmIndex"); function this.init(monster, enemy) local monster_id = enemy_type_field:get_data(enemy); if monster_id == nil then error_handler.report("large_monster.init", "Failed to Access Data: enemy_type"); return; end monster.id = monster_id; if monster_id == this.monster_ids.lucent_nargacuga or monster_id == this.monster_ids.chameleos or monster_id == this.monster_ids.risen_chameleos then monster.can_go_stealth = true; end local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, monster_id); if enemy_name ~= nil then monster.name = enemy_name; else error_handler.report("large_monster.init", "Failed to Access Data: enemy_name"); end if monster_id ~= this.monster_ids.toadversary then local set_info = get_set_info_method:call(enemy); if set_info ~= nil then local unique_id = get_unique_id_method:call(set_info); if unique_id ~= nil then monster.unique_id = unique_id; else error_handler.report("large_monster.init", "Failed to Access Data: unique_id"); end else error_handler.report("large_monster.init", "Failed to Access Data: set_info"); end local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, monster_id); if size_info ~= nil then local small_border = get_small_border_method:call(size_info); local big_border = get_big_border_method:call(size_info); local king_border = get_king_border_method:call(size_info); local size = get_monster_list_register_scale_method:call(enemy); if small_border ~= nil then monster.small_border = small_border; else error_handler.report("large_monster.init", "Failed to Access Data: small_border"); end if big_border ~= nil then monster.big_border = big_border; else error_handler.report("large_monster.init", "Failed to Access Data: big_border"); end if king_border ~= nil then monster.king_border = king_border; else error_handler.report("large_monster.init", "Failed to Access Data: king_border"); end if size ~= nil then monster.size = size; else error_handler.report("large_monster.init", "Failed to Access Data: size"); end if monster.size <= monster.small_border then monster.crown = language.current_language.UI.mini; elseif monster.size >= monster.king_border then monster.crown = language.current_language.UI.gold; elseif monster.size >= monster.big_border then monster.crown = language.current_language.UI.silver; end else error_handler.report("large_monster.init", "Failed to Access Data: size_info"); end end local is_capture_enable = true; local damage_param = get_damage_param_method:call(enemy); if damage_param ~= nil then local capture_param = damage_param:get_field("_CaptureParam"); if capture_param ~= nil then local is_capture_enable_ = capture_param:call("get_IsEnable"); if is_capture_enable_ ~= nil then is_capture_enable = is_capture_enable_; else error_handler.report("large_monster.init", "Failed to Access Data: is_capture_enable_"); end else error_handler.report("large_monster.init", "Failed to Access Data: capture_param"); end else error_handler.report("large_monster.init", "Failed to Access Data: damage_param"); end local mystery_param = get_mystery_param_method:call(enemy); local is_anomaly = mystery_param ~= nil; monster.is_anomaly = is_anomaly; monster.is_capturable = is_capture_enable and not is_anomaly; end function this.init_UI(monster, monster_UI, cached_config) local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier; monster_UI.monster_name_label = utils.table.deep_copy(cached_config.monster_name_label); monster_UI.health_UI = health_UI_entity.new( cached_config.health.visibility, cached_config.health.bar, cached_config.health.text_label, cached_config.health.value_label, cached_config.health.percentage_label ); monster_UI.health_UI.bar.capture_line.offset.x = monster_UI.health_UI.bar.capture_line.offset.x * global_scale_modifier; monster_UI.health_UI.bar.capture_line.offset.y = monster_UI.health_UI.bar.capture_line.offset.y * global_scale_modifier; monster_UI.health_UI.bar.capture_line.size.width = monster_UI.health_UI.bar.capture_line.size.width * global_scale_modifier; monster_UI.health_UI.bar.capture_line.size.height = monster_UI.health_UI.bar.capture_line.size.height * global_scale_modifier; monster_UI.health_UI.bar.colors = monster_UI.health_UI.bar.normal_colors; monster_UI.stamina_UI = stamina_UI_entity.new( cached_config.stamina.visibility, cached_config.stamina.bar, cached_config.stamina.text_label, cached_config.stamina.value_label, cached_config.stamina.percentage_label, cached_config.stamina.timer_label ); monster_UI.rage_UI = rage_UI_entity.new( cached_config.rage.visibility, cached_config.rage.bar, cached_config.rage.text_label, cached_config.rage.value_label, cached_config.rage.percentage_label, cached_config.rage.timer_label ); monster_UI.part_UI = body_part_UI_entity.new( cached_config.body_parts.visibility, cached_config.body_parts.part_name_label, cached_config.body_parts.part_health.visibility, cached_config.body_parts.part_health.bar, cached_config.body_parts.part_health.text_label, cached_config.body_parts.part_health.value_label, cached_config.body_parts.part_health.percentage_label, cached_config.body_parts.part_break.visibility, cached_config.body_parts.part_break.bar, cached_config.body_parts.part_break.text_label, cached_config.body_parts.part_break.value_label, cached_config.body_parts.part_break.percentage_label, cached_config.body_parts.part_loss.visibility, cached_config.body_parts.part_loss.bar, cached_config.body_parts.part_loss.text_label, cached_config.body_parts.part_loss.value_label, cached_config.body_parts.part_loss.percentage_label, cached_config.body_parts.part_anomaly.visibility, cached_config.body_parts.part_anomaly.bar, cached_config.body_parts.part_anomaly.text_label, cached_config.body_parts.part_anomaly.value_label, cached_config.body_parts.part_anomaly.percentage_label ); monster_UI.ailment_UI = ailment_UI_entity.new( cached_config.ailments.visibility, cached_config.ailments.bar, cached_config.ailments.ailment_name_label, cached_config.ailments.text_label, cached_config.ailments.value_label, cached_config.ailments.percentage_label, cached_config.ailments.timer_label ); monster_UI.ailment_buildup_UI = ailment_buildup_UI_entity.new( cached_config.ailment_buildups.buildup_bar, cached_config.ailment_buildups.highlighted_buildup_bar, cached_config.ailment_buildups.ailment_name_label, cached_config.ailment_buildups.player_name_label, cached_config.ailment_buildups.buildup_value_label, cached_config.ailment_buildups.buildup_percentage_label, cached_config.ailment_buildups.total_buildup_label, cached_config.ailment_buildups.total_buildup_value_label ); ailments.init_ailment_names(monster.ailments); body_part.init_part_names(monster.id, monster.parts); end function this.update_position(enemy, monster) if not config.current_config.large_monster_UI.dynamic.enabled and config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then return; end local position = get_pos_field:call(enemy); if position == nil then error_handler.report("large_monster.update_position", "Failed to Access Data: position"); end monster.position = position; end -- Code by coavins function this.update_all_riders() for enemy, monster in pairs(this.list) do -- get marionette rider local mario_param = get_mario_param_method:call(enemy); if mario_param == nil then error_handler.report("large_monster.update_all_riders", "Failed to Access Data: mario_param"); goto continue; end local is_marionette = get_is_marionette_method:call(mario_param); if is_marionette == nil then error_handler.report("large_monster.update_all_riders", "Failed to Access Data: is_marionette"); goto continue; end if is_marionette then local player_id = get_mario_player_index_method:call(mario_param); if player_id == nil then error_handler.report("large_monster.update_all_riders", "Failed to Access Data: player_id"); goto continue; end monster.rider_id = player_id; else monster.rider_id = -1; end ::continue:: end end function this.update(enemy, monster) local cached_config = config.current_config.large_monster_UI; if not cached_config.dynamic.enabled and not cached_config.static.enabled and not cached_config.highlighted.enabled then return; end local dead_or_captured = check_die_method:call(enemy); if dead_or_captured ~= nil then monster.dead_or_captured = dead_or_captured; else error_handler.report("large_monster.update", "Failed to Access Data: dead_or_captured"); end local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy); if is_disp_icon_mini_map ~= nil then monster.is_disp_icon_mini_map = is_disp_icon_mini_map; else error_handler.report("large_monster.update", "Failed to Access Data: is_disp_icon_mini_map"); end if monster.id == this.monster_ids.lucent_nargacuga or monster.id == this.monster_ids.chameleos or monster.id == this.monster_ids.risen_chameleos then monster.can_go_stealth = true; end if monster.can_go_stealth then -- Lucent Nargacuga if monster.id == this.monster_ids.lucent_nargacuga then local is_stealth = is_stealth_method:call(enemy); if is_stealth == nil then monster.is_stealth = is_stealth; else error_handler.report("large_monster.update", "Failed to Access Data: is_stealth"); end -- Chameleos and Risen Chameleos elseif monster.id == this.monster_ids.chameleos or monster.id == this.monster_ids.risen_chameleos then local stealth_controller = get_stealth_ctrl_method:call(enemy); if stealth_controller ~= nil then local status = get_current_status_method:call(stealth_controller); if status == nil then error_handler.report("large_monster.update", "Failed to Access Data: status"); elseif status >= 2 then monster.is_stealth = true; else monster.is_stealth = false; end else error_handler.report("large_monster.update", "Failed to Access Data: stealth_controller"); end end end pcall(ailments.update_ailments, enemy, monster); end function this.update_health(enemy, monster) local cached_config = config.current_config.large_monster_UI; if not cached_config.dynamic.enabled and not cached_config.static.enabled and not cached_config.highlighted.enabled then return; end if not cached_config.dynamic.health.visibility and not cached_config.static.health.visibility and not cached_config.highlighted.health.visibility then return nil; end local physical_param = get_physical_param_method:call(enemy); if physical_param == nil then error_handler.report("large_monster.update_health", "Failed to Access Data: physical_param"); return nil; end local vital_param = get_vital_method:call(physical_param, 0, 0); if vital_param == nil then error_handler.report("large_monster.update_health", "Failed to Access Data: vital_param"); return nil; end local health = get_current_method:call(vital_param); if health ~= nil then monster.health = health; else error_handler.report("large_monster.update_health", "Failed to Access Data: health"); end local max_health = get_max_method:call(vital_param); if max_health ~= nil then monster.max_health = max_health; else error_handler.report("large_monster.update_health", "Failed to Access Data: max_health"); end local capture_health = get_capture_hp_vital_method:call(physical_param); if capture_health ~= nil then monster.capture_health = capture_health; else error_handler.report("large_monster.update_health", "Failed to Access Data: capture_health"); end monster.missing_health = max_health - health; if monster.max_health ~= 0 then monster.health_percentage = health / max_health; monster.capture_percentage = capture_health / max_health; end return physical_param; end function this.update_stamina(enemy, monster, stamina_param) local cached_config = config.current_config.large_monster_UI; if not cached_config.dynamic.enabled and not cached_config.static.enabled and not cached_config.highlighted.enabled then return; end if not cached_config.dynamic.stamina.visibility and not cached_config.static.stamina.visibility and not cached_config.highlighted.stamina.visibility then return; end if stamina_param == nil then stamina_param = get_stamina_param_method:call(enemy); if stamina_param == nil then error_handler.report("large_monster.update_stamina", "Failed to Access Data: stamina_param"); return; end end local is_tired = is_tired_method:call(stamina_param, false); if is_tired ~= nil then monster.is_tired = is_tired; else error_handler.report("large_monster.update_stamina", "Failed to Access Data: is_tired"); return; end if is_tired then return; end local stamina = get_stamina_method:call(stamina_param); if stamina ~= nil then monster.stamina = stamina; else error_handler.report("large_monster.update_stamina", "Failed to Access Data: stamina"); return; end local max_stamina = get_max_stamina_method:call(stamina_param); if max_stamina ~= nil then monster.max_stamina = max_stamina; else error_handler.report("large_monster.update_stamina", "Failed to Access Data: max_stamina"); return; end monster.missing_stamina = max_stamina - stamina; if max_stamina ~= 0 then monster.stamina_percentage = stamina / max_stamina; end end function this.update_stamina_timer(enemy, monster, stamina_param) local cached_config = config.current_config.large_monster_UI; if not cached_config.dynamic.enabled and not cached_config.static.enabled and not cached_config.highlighted.enabled then return; end if not cached_config.dynamic.stamina.visibility and not cached_config.static.stamina.visibility and not cached_config.highlighted.stamina.visibility then return; end if stamina_param == nil then stamina_param = get_stamina_param_method:call(enemy); if stamina_param == nil then error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: stamina_param"); return; end end local is_tired = is_tired_method:call(stamina_param, false); if is_tired ~= nil then monster.is_tired = is_tired; else error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: is_tired"); return; end if not is_tired then return; end local tired_timer = get_remaining_tired_time_method:call(stamina_param); if tired_timer ~= nil then monster.tired_timer = tired_timer; else error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: tired_timer"); return; end local tired_duration = get_total_tired_time_method:call(stamina_param); if tired_duration ~= nil then monster.tired_duration = tired_duration; else error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: tired_duration"); return; end monster.tired_total_seconds_left = tired_timer; if monster.tired_total_seconds_left < 0 then monster.tired_total_seconds_left = 0; end monster.tired_minutes_left = math.floor(monster.tired_total_seconds_left / 60); monster.tired_seconds_left = monster.tired_total_seconds_left - 60 * monster.tired_minutes_left; if tired_duration ~= 0 then monster.tired_timer_percentage = monster.tired_total_seconds_left / tired_duration; end end function this.update_rage(enemy, monster, anger_param) local cached_config = config.current_config.large_monster_UI; if not cached_config.dynamic.enabled and not cached_config.static.enabled and not cached_config.highlighted.enabled then return; end if not cached_config.dynamic.rage.visibility and not cached_config.static.rage.visibility and not cached_config.highlighted.rage.visibility then return; end if anger_param == nil then anger_param = get_anger_param_method:call(enemy); if anger_param == nil then error_handler.report("large_monster.update_rage", "Failed to Access Data: anger_param"); return; end end local is_in_rage = is_anger_method:call(anger_param); if is_in_rage ~= nil then monster.is_in_rage = is_in_rage; else error_handler.report("large_monster.update_rage", "Failed to Access Data: is_in_rage"); return; end if is_in_rage then return; end local rage_point = get_anger_point_method:call(anger_param); if rage_point ~= nil then monster.rage_point = rage_point; else error_handler.report("large_monster.update_rage", "Failed to Access Data: rage_point"); return; end local rage_limit = get_limit_anger_method:call(anger_param); if rage_limit ~= nil then monster.rage_limit = rage_limit; else error_handler.report("large_monster.update_rage", "Failed to Access Data: rage_limit"); return; end if rage_limit ~= 0 then monster.rage_percentage = rage_point / rage_limit; end end function this.update_rage_timer(enemy, monster, anger_param) local cached_config = config.current_config.large_monster_UI; if not cached_config.dynamic.enabled and not cached_config.static.enabled and not cached_config.highlighted.enabled then return; end if not cached_config.dynamic.rage.visibility and not cached_config.static.rage.visibility and not cached_config.highlighted.rage.visibility then return; end if anger_param == nil then anger_param = get_anger_param_method:call(enemy); if anger_param == nil then error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: anger_param"); return; end end local is_in_rage = is_anger_method:call(anger_param); if is_in_rage ~= nil then monster.is_in_rage = is_in_rage; else error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: is_in_rage"); return; end if not is_in_rage then return; end local rage_timer = get_remaining_anger_time_method:call(anger_param); if rage_timer ~= nil then monster.rage_timer = rage_timer; else error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: rage_timer"); return; end local rage_duration = get_total_anger_time_method:call(anger_param); if rage_duration ~= nil then monster.rage_duration = rage_duration; else error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: rage_duration"); return; end monster.rage_total_seconds_left = rage_timer; if monster.rage_total_seconds_left < 0 then monster.rage_total_seconds_left = 0; end monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60); monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left; if rage_duration ~= 0 then monster.rage_timer_percentage = monster.rage_total_seconds_left / rage_duration; end end function this.update_parts(enemy, monster, physical_param) local cached_config = config.current_config.large_monster_UI; if not cached_config.dynamic.enabled and not cached_config.static.enabled and not cached_config.highlighted.enabled then return; end if not cached_config.dynamic.body_parts.visibility and not cached_config.static.body_parts.visibility and not cached_config.highlighted.body_parts.visibility then return; end if not cached_config.dynamic.body_parts.part_health.visibility and not cached_config.dynamic.body_parts.part_break.visibility and not cached_config.dynamic.body_parts.part_loss.visibility and not cached_config.static.body_parts.part_health.visibility and not cached_config.static.body_parts.part_break.visibility and not cached_config.static.body_parts.part_loss.visibility and not cached_config.highlighted.body_parts.part_health.visibility and not cached_config.highlighted.body_parts.part_break.visibility and not cached_config.highlighted.body_parts.part_loss.visibility then return; end if physical_param == nil then physical_param = get_physical_param_method:call(enemy); if physical_param == nil then error_handler.report("large_monster.update_parts", "Failed to Access Data: physical_param"); return; end end local damage_param = get_damage_param_method:call(enemy); if damage_param == nil then error_handler.report("large_monster.update_parts", "Failed to Access Data: damage_param"); return; end local enemy_parts_damage_info = enemy_parts_damage_info_field:get_data(damage_param); if enemy_parts_damage_info == nil then error_handler.report("large_monster.update_parts", "Failed to Access Data: enemy_parts_damage_info"); return; end local core_parts_array = get_part_info_array_method:call(enemy_parts_damage_info); if core_parts_array == nil then error_handler.report("large_monster.update_parts", "Failed to Access Data: core_parts_array"); return; end local core_parts_array_length = length_method:call(core_parts_array); if core_parts_array_length == nil then error_handler.report("large_monster.update_parts", "Failed to Access Data: core_parts_array_length"); return; end for i = 0, core_parts_array_length - 1 do local part_id = i + 1; local enemy_parts_info = get_value_method:call(core_parts_array, i); if enemy_parts_info == nil then error_handler.report("large_monster.update_parts", "Failed to Access Data: enemy_parts_info No. " .. tostring(i)); goto continue; end local part = monster.parts[part_id]; if part == nil then local part_name = part_names.get_part_name(monster.id, part_id); if part_name == nil then goto continue; else part = body_part.new(part_id, part_name); monster.parts[part_id] = part; end end if cached_config.dynamic.body_parts.part_health.visibility or cached_config.static.body_parts.part_health.visibility or cached_config.highlighted.body_parts.part_health.visibility then local part_vital = get_vital_method:call(physical_param, 1, i); if part_vital ~= nil then local part_current = get_current_method:call(part_vital); if part_current == nil then error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_current", i)); end local part_max = get_max_method:call(part_vital); if part_max == nil then error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_max", i)); end if part_current ~= nil and part_max ~= nil then body_part.update_flinch(part, part_current, part_max); end else error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_vital", i)); end end if cached_config.dynamic.body_parts.part_break.visibility or cached_config.static.body_parts.part_break.visibility or cached_config.highlighted.body_parts.part_break.visibility then local part_break_vital = get_vital_method:call(physical_param, 2, i); if part_break_vital ~= nil then local part_break_current = get_current_method:call(part_break_vital); if part_break_current == nil then error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_current", i)); end local part_break_max = get_max_method:call(part_break_vital); if part_break_max == nil then error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_max", i)); end local part_break_count = get_parts_break_damage_level_method:call(enemy_parts_info); if part_break_count == nil then error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_count", i)); end local part_break_max_count = get_parts_break_damage_max_level_method:call(enemy_parts_info); if part_break_max_count == nil then error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_max_count", i)); end if part_break_current ~= nil and part_break_max ~= nil and part_break_count ~= nil and part_break_max_count ~= nil then body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count); end else error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_vital", i)); end end if cached_config.dynamic.body_parts.part_loss.visibility or cached_config.static.body_parts.part_loss.visibility or cached_config.highlighted.body_parts.part_loss.visibility then local part_loss_vital = get_vital_method:call(physical_param, 3, i); if part_loss_vital ~= nil then local part_loss_current = get_current_method:call(part_loss_vital); if part_loss_current == nil then error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_current", i)); end local part_loss_max = get_max_method:call(part_loss_vital); if part_loss_max == nil then error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_max", i)); end local is_severed = get_parts_loss_state_method:call(enemy_parts_info); if is_severed == nil then error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> is_severed", i)); end if part_loss_current ~= nil and part_loss_max ~= nil and is_severed ~= nil then body_part.update_loss(part, part_loss_current, part_loss_max, is_severed); end else error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_vital", i)); end end ::continue:: end end function this.update_anomaly_parts(enemy, monster, mystery_param) local cached_config = config.current_config.large_monster_UI; if not cached_config.dynamic.enabled and not cached_config.static.enabled and not cached_config.highlighted.enabled then return; end if not cached_config.dynamic.body_parts.visibility and not cached_config.static.body_parts.visibility and not cached_config.highlighted.body_parts.visibility then return; end if not cached_config.dynamic.body_parts.part_anomaly.visibility and not cached_config.static.body_parts.part_anomaly.visibility and not cached_config.highlighted.body_parts.part_anomaly.visibility then return; end if mystery_param == nil then mystery_param = get_mystery_param_method:call(enemy); if mystery_param == nil then return; end end local core_parts_array = core_parts_array_field:get_data(mystery_param); if core_parts_array == nil then error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_parts_array"); return; end local core_parts_array_length = length_method:call(core_parts_array); if core_parts_array_length == nil then error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_parts_array_length"); return; end for i = 0, core_parts_array_length - 1 do local part_id = i + 1; local core_part = get_value_method:call(core_parts_array, i); if core_part == nil then error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_part No. " .. tostring(i)); goto continue; end local part = monster.parts[part_id]; if part == nil then local part_name = part_names.get_part_name(monster.id, part_id); if part_name == nil then goto continue; else part = body_part.new(part_id, part_name); monster.parts[part_id] = part; end end local part_vital = core_parts_get_vital_method:call(core_part); if part_vital == nil then error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_vital No. " .. tostring(i)); return; end local part_is_active = core_parts_get_is_active_method:call(core_part); if part_is_active == nil then error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_is_active No. " .. tostring(i)); return; end --local part_dying_vital_threshold = core_parts_get_dying_vital_threashold_method:call(core_part); local part_current = get_current_method:call(part_vital); if part_current == nil then error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_current No. " .. tostring(i)); goto continue; end local part_max = get_max_method:call(part_vital); if part_max == nil then error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_max No. " .. tostring(i)); goto continue; end local part_is_enabled = is_enable_method:call(part_vital); if part_is_enabled == nil then error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_is_enabled No. " .. tostring(i)); goto continue; end if not part_is_enabled then goto continue; end body_part.update_anomaly(part, core_part, part_current, part_max, part_is_active); ::continue:: end end function this.update_highlighted_id() if quest_status.flow_state <= quest_status.flow_states.IN_LOBBY or quest_status.flow_state == quest_status.flow_states.LOADING_QUEST or quest_status.flow_state >= quest_status.flow_states.QUEST_END_ANIMATION then return; end if singletons.gui_manager == nil then error_handler.report("large_monster.update_highlighted_id", "Failed to Access Data: gui_manager"); return; end local gui_hud_target_camera = get_tg_camera_method:call(singletons.gui_manager); if gui_hud_target_camera == nil then error_handler.report("large_monster.update_highlighted_id", "Failed to Access Data: gui_hud_target_camera"); return; end local highlighted_id = get_targeting_enemy_index_field:get_data(gui_hud_target_camera); if highlighted_id == nil then error_handler.report("large_monster_UI.update_highlighted_id", "Failed to Access Data: highlighted_id"); return; end this.highlighted_id = highlighted_id; end function this.draw(monster, type, cached_config, position_on_screen, opacity_scale) local monster_UI; if type == "dynamic" then monster_UI = monster.dynamic_UI; elseif type == "static" then monster_UI = monster.static_UI; else monster_UI = monster.highlighted_UI; end local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier; local monster_name_text = ""; if cached_config.monster_name_label.include.monster_name then monster_name_text = string.format("%s ", monster.name); end if cached_config.monster_name_label.include.monster_id then monster_name_text = string.format("%s%s ", monster_name_text, tostring(monster.id)); end if cached_config.monster_name_label.include.crown and monster.crown ~= "" then monster_name_text = string.format("%s%s ", monster_name_text, monster.crown); end if cached_config.monster_name_label.include.size and monster.size ~= -1 then monster_name_text = string.format("%s#%.0f ", monster_name_text, 100 * monster.size); end if cached_config.monster_name_label.include.crown_thresholds then if monster.small_border ~= -1 then monster_name_text = string.format("%s<=%.0f ", monster_name_text, 100 * monster.small_border); end if monster.big_border ~= -1 then monster_name_text = string.format("%s>=%.0f ", monster_name_text, 100 * monster.big_border); end if monster.king_border ~= -1 then monster_name_text = string.format("%s>=%.0f ", monster_name_text, 100 * monster.king_border); end end if monster.is_capturable and monster.health < monster.capture_health then monster_UI.health_UI.bar.colors = monster_UI.health_UI.bar.capture_colors; else monster_UI.health_UI.bar.colors = monster_UI.health_UI.bar.normal_colors; end local health_position_on_screen = { x = position_on_screen.x + cached_config.health.offset.x * global_scale_modifier, y = position_on_screen.y + cached_config.health.offset.y * global_scale_modifier }; local stamina_position_on_screen = { x = position_on_screen.x + cached_config.stamina.offset.x * global_scale_modifier, y = position_on_screen.y + cached_config.stamina.offset.y * global_scale_modifier }; local rage_position_on_screen = { x = position_on_screen.x + cached_config.rage.offset.x * global_scale_modifier, y = position_on_screen.y + cached_config.rage.offset.y * global_scale_modifier }; local parts_position_on_screen = { x = position_on_screen.x + cached_config.body_parts.offset.x * global_scale_modifier, y = position_on_screen.y + cached_config.body_parts.offset.y * global_scale_modifier }; local ailments_position_on_screen = { x = position_on_screen.x + cached_config.ailments.offset.x * global_scale_modifier, y = position_on_screen.y + cached_config.ailments.offset.y * global_scale_modifier }; local ailment_buildups_position_on_screen = { x = position_on_screen.x + cached_config.ailment_buildups.offset.x * global_scale_modifier, y = position_on_screen.y + cached_config.ailment_buildups.offset.y * global_scale_modifier }; health_UI_entity.draw(monster, monster_UI.health_UI, health_position_on_screen, opacity_scale); if monster.is_capturable then drawing.draw_capture_line(monster_UI.health_UI, health_position_on_screen, opacity_scale, monster.capture_percentage); end stamina_UI_entity.draw(monster, monster_UI.stamina_UI, stamina_position_on_screen, opacity_scale); rage_UI_entity.draw(monster, monster_UI.rage_UI, rage_position_on_screen, opacity_scale); local last_part_position_on_screen = body_part.draw(monster, monster_UI.part_UI, cached_config, parts_position_on_screen, opacity_scale); if cached_config.ailments.settings.offset_is_relative_to_parts then if last_part_position_on_screen ~= nil then ailments_position_on_screen = { x = last_part_position_on_screen.x + cached_config.ailments.relative_offset.x * global_scale_modifier, y = last_part_position_on_screen.y + cached_config.ailments.relative_offset.y * global_scale_modifier }; end end ailments.draw(monster, monster_UI.ailment_UI, cached_config, ailments_position_on_screen, opacity_scale); ailment_buildup.draw(monster, monster_UI.ailment_buildup_UI, cached_config, ailment_buildups_position_on_screen, opacity_scale); drawing.draw_label(monster_UI.monster_name_label, position_on_screen, opacity_scale, monster_name_text); end function this.init_list() this.list = {}; end function this.init_dependencies() singletons = require("MHR_Overlay.Game_Handler.singletons"); customization_menu = require("MHR_Overlay.UI.customization_menu"); language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); body_part = require("MHR_Overlay.Monsters.body_part"); quest_status = require("MHR_Overlay.Game_Handler.quest_status"); health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity"); stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity"); rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity"); ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity"); ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity"); body_part_UI_entity = require("MHR_Overlay.UI.UI_Entities.body_part_UI_entity"); screen = require("MHR_Overlay.Game_Handler.screen"); drawing = require("MHR_Overlay.UI.drawing"); part_names = require("MHR_Overlay.Misc.part_names"); ailments = require("MHR_Overlay.Monsters.ailments"); players = require("MHR_Overlay.Damage_Meter.players"); time = require("MHR_Overlay.Game_Handler.time"); ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup"); error_handler = require("MHR_Overlay.Misc.error_handler"); end function this.init_module() time.new_timer(this.update_highlighted_id, 1/30); end return this;