# "MHR Overlay" Mod for Monster Hunter: Rise
Exposes in-game data about monsters, creatures, players and damage. Draws a highly customizable UI.
**This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool to make hurtful comments and actions toward other players.**

# Links
* **[Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50)**
* **[Wiki](https://github.com/GreenComfyTea/MHR-Overlay/wiki)**
* **[FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ)**
* **[Requirements and Installation](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Requirements-and-Installation)**
* **[Features](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Features)**
* **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)**
# Requirements
1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.503 or above);
2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0 or above) - Needed for Unicode Support.
# How to install:
1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26);
2. Install [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134);
>**:pushpin: Windows:** Works normally.
>**:pushpin: Linux:** Latest Experimental Proton seems to have it working normally as well (https://github.com/cursey/reframework-d2d/issues/5).
>**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information ([REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134), [MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)).
3. Download the mod:
* Official release can be downloaded from [Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50);
* Nightly builds are available in [this repo](https://github.com/GreenComfyTea/MHR-Overlay) and can contain broken functionality, debugging info on screen, bugs and might require the latest [nightly build](https://github.com/praydog/REFramework-nightly/releases) of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Use with caution!
4. Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to [FAQ](https://github.com/GreenComfyTea/MHR-Overlay/wiki/FAQ) to verify how the file hierarchy should look like if everything is done correctly.
# Credits
**GreenComfyTea** - creator of the mod and it's main contributor.
**cursecat** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) plugin and [Monster Has HP Bar](https://www.nexusmods.com/monsterhunterrise/mods/43) mod, which provided an example on how to retrieve monster HP data.
**praydog2** - creator of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Contributed huge improvements to the performance of the mod.
**coavins** - creator of [coavins damage meter](https://www.nexusmods.com/monsterhunterrise/mods/68) mod.
**neatnet** - Korean translation.
**s9000008, mcc1** - Traditional Chinese translation.
**etnAtker**, **sukiqwq** - Simplified Chinese translation.
**AKILAND0214** - Japanese translation.
***
# Support
You can support me by donating! I would appreciate it! But anyway, thank you for using this mod!