local this = {}; local buffs; local buff_UI_entity; local config; local singletons; local players; local utils; local language; local error_handler; local env_creature; local player_info; local time; local abnormal_statuses; local sdk = sdk; local tostring = tostring; local pairs = pairs; local ipairs = ipairs; local tonumber = tonumber; local require = require; local pcall = pcall; local table = table; local string = string; local Vector3f = Vector3f; local d2d = d2d; local math = math; local json = json; local log = log; local fs = fs; local next = next; local skills_type_name = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; local select = select; local coroutine = coroutine; local utf8 = utf8; local re = re; local imgui = imgui; local draw = draw; local Vector2f = Vector2f; local reframework = reframework; local os = os; local ValueType = ValueType; local package = package; this.list = { burst = nil, kushala_daora_soul = nil, intrepid_heart = nil, dereliction = nil, latent_power = nil, wind_mantle = nil, grinder_s = nil, counterstrike = nil, affinity_sliding = nil, coalescence = nil, adrenaline_rush = nil, wall_runner = nil, offensive_guard = nil, hellfire_cloak = nil, agitator = nil, furious = nil, heaven_sent = nil, heroics = nil, resuscitate = nil, maximum_might = nil, bloodlust = nil, frenzied_bloodlust = nil, peak_performance = nil, dragonheart = nil, resentment = nil }; local skills_type_name = "skills"; local skill_data_list = { -- 1 Pl_EquipSkill_000 Attack Boost -- 2 Pl_EquipSkill_001 Agitator -- 3 Pl_EquipSkill_002 Peak Performance peak_performance = { id = 3, level = 0, is_equipped = false }, -- 4 Pl_EquipSkill_003 Resentment resentment = { id = 4, level = 0, is_equipped = false }, -- 5 Pl_EquipSkill_004 Resuscitate resuscitate = { id = 5, level = 0, is_equipped = false }, -- 6 Pl_EquipSkill_005 Critical Eye -- 7 Pl_EquipSkill_006 Critical Boost -- 8 Pl_EquipSkill_007 Weakness Exploit -- 9 Pl_EquipSkill_008 Latent Power -- 10 Pl_EquipSkill_009 Maximum Might maximum_might = { id = 10, level = 0, is_equipped = false }, -- 11 Pl_EquipSkill_010 Critical Element -- 12 Pl_EquipSkill_011 Master's Touch -- 13 Pl_EquipSkill_012 Fire Attack -- 14 Pl_EquipSkill_013 Water Attack -- 15 Pl_EquipSkill_014 Ice Attack -- 16 Pl_EquipSkill_015 Thunder Attack -- 17 Pl_EquipSkill_016 Dragon Attack -- 18 Pl_EquipSkill_017 Poison Attack -- 19 Pl_EquipSkill_018 Paralysis Attack -- 20 Pl_EquipSkill_019 Sleep Attack -- 21 Pl_EquipSkill_020 Blast Attack -- 22 Pl_EquipSkill_021 Handicraft -- 23 Pl_EquipSkill_022 Razor Sharp -- 24 Pl_EquipSkill_023 Spare Shot -- 25 Pl_EquipSkill_024 Protective Polish -- 26 Pl_EquipSkill_025 Mind's Eye -- 27 Pl_EquipSkill_026 Ballistics -- 28 Pl_EquipSkill_027 Bludgeoner -- 29 Pl_EquipSkill_028 Bow Charge Plus -- 30 Pl_EquipSkill_029 Focus -- 31 Pl_EquipSkill_030 Power Prolonger -- 32 Pl_EquipSkill_031 Marathon Runner -- 33 Pl_EquipSkill_032 Constitution -- 34 Pl_EquipSkill_033 Stamina Surge -- 35 Pl_EquipSkill_034 Guard -- 36 Pl_EquipSkill_035 Guard Up -- 37 Pl_EquipSkill_036 Offensive Guard -- 38 Pl_EquipSkill_037 Critical Draw -- 39 Pl_EquipSkill_038 Punishing Draw -- 40 Pl_EquipSkill_039 Quick Sheathe -- 41 Pl_EquipSkill_040 Slugger -- 42 Pl_EquipSkill_041 Stamina Thief -- 43 Pl_EquipSkill_042 Affinity Sliding -- 44 Pl_EquipSkill_043 Horn Maestro -- 45 Pl_EquipSkill_044 Artillery -- 46 Pl_EquipSkill_045 Load Shells -- 47 Pl_EquipSkill_046 Special Ammo Boost -- 48 Pl_EquipSkill_047 Normal/Rapid Up -- 49 Pl_EquipSkill_048 Pierce Up -- 50 Pl_EquipSkill_049 Spread Up -- 51 Pl_EquipSkill_050 Ammo Up -- 52 Pl_EquipSkill_051 Reload Speed -- 53 Pl_EquipSkill_052 Recoil Down -- 54 Pl_EquipSkill_053 Steadiness -- 55 Pl_EquipSkill_054 Rapid Fire Up -- 56 Pl_EquipSkill_055 Defense Boost -- 57 Pl_EquipSkill_056 Divine Blessing -- 58 Pl_EquipSkill_057 Recovery Up -- 59 Pl_EquipSkill_058 Recovery Speed -- 60 Pl_EquipSkill_059 Speed Eating -- 61 Pl_EquipSkill_060 Earplugs -- 62 Pl_EquipSkill_061 Windproof -- 63 Pl_EquipSkill_062 Tremor Resistance -- 64 Pl_EquipSkill_063 Bubbly Dance -- 65 Pl_EquipSkill_064 Evade Window -- 66 Pl_EquipSkill_065 Evade Extender -- 67 Pl_EquipSkill_066 Fire Resistance -- 68 Pl_EquipSkill_067 Water Resistance -- 69 Pl_EquipSkill_068 Ice Resistance -- 70 Pl_EquipSkill_069 Thunder Resistance -- 71 Pl_EquipSkill_070 Dragon Resistance -- 72 Pl_EquipSkill_071 Blight Resistance -- 73 Pl_EquipSkill_072 Poison Resistance -- 74 Pl_EquipSkill_073 Paralysis Resistance -- 75 Pl_EquipSkill_074 Sleep Resistance -- 76 Pl_EquipSkill_075 Stun Resistance -- 77 Pl_EquipSkill_076 Muck Resistance -- 78 Pl_EquipSkill_077 Blast Resistance -- 79 Pl_EquipSkill_078 Botanist -- 80 Pl_EquipSkill_079 Geologist -- 81 Pl_EquipSkill_080 Partbreaker -- 82 Pl_EquipSkill_081 Capture Master -- 83 Pl_EquipSkill_082 Carving Master -- 84 Pl_EquipSkill_083 Good Luck -- 85 Pl_EquipSkill_084 Speed Sharpening -- 86 Pl_EquipSkill_085 Bombardier -- 87 Pl_EquipSkill_086 Mushroomancer -- 88 Pl_EquipSkill_087 Item Prolonger -- 89 Pl_EquipSkill_088 Wide-Range -- 90 Pl_EquipSkill_089 Free Meal -- 91 Pl_EquipSkill_090 Heroics heroics = { id = 91, level = 0, is_equipped = false }, -- 92 Pl_EquipSkill_091 Fortify -- 93 Pl_EquipSkill_092 Flinch Free -- 94 Pl_EquipSkill_093 Jump Master -- 95 Pl_EquipSkill_094 Carving Pro -- 96 Pl_EquipSkill_095 Hunger Resistance -- 97 Pl_EquipSkill_096 Leap of Faith -- 98 Pl_EquipSkill_097 Diversion -- 99 Pl_EquipSkill_098 Master Mounter -- 100 Pl_EquipSkill_099 Chameleos Blessing -- 101 Pl_EquipSkill_100 Kushala Blessing -- 102 Pl_EquipSkill_101 Teostra Blessing -- 103 Pl_EquipSkill_102 Dragonheart dragonheart = { id = 103, level = 0, is_equipped = false }, -- 104 Pl_EquipSkill_103 Wirebug Whisperer -- 105 Pl_EquipSkill_104 Wall Runner -- 106 Pl_EquipSkill_105 Counterstrike -- 107 Pl_EquipSkill_106 Rapid Morph -- 108 Pl_EquipSkill_107 Hellfire Cloak -- 109 Pl_EquipSkill_108 Wind Alignment -- 110 Pl_EquipSkill_109 Thunder Alignment -- 111 Pl_EquipSkill_110 Stormsoul -- 112 Pl_EquipSkill_200 Blood Rite -- 113 Pl_EquipSkill_201 Dereliction dereliction = { id = 113, level = 0, is_equipped = false }, -- 114 Pl_EquipSkill_202 Furious -- 115 Pl_EquipSkill_203 Mail of Hellfire -- 116 Pl_EquipSkill_204 Coalescence -- 117 Pl_EquipSkill_205 Bloodlust bloodlust = { id = 117, level = 0, is_equipped = false }, -- 118 Pl_EquipSkill_206 Defiance -- 119 Pl_EquipSkill_207 Sneak Attack -- 120 Pl_EquipSkill_208 Adrenaline Rush -- 122 Pl_EquipSkill_209 Redirection -- 123 Pl_EquipSkill_210 Spiribird's Call -- 124 Pl_EquipSkill_211 Charge Master -- 125 Pl_EquipSkill_212 Foray -- 126 Pl_EquipSkill_213 Tune-Up -- 127 Pl_EquipSkill_214 Grinder (S) -- 128 Pl_EquipSkill_215 Bladescale Hone -- 129 Pl_EquipSkill_216 Wall Runner (Boost) -- 133 Pl_EquipSkill_217 Quick Breath -- 130 Pl_EquipSkill_218 Element Exploit -- 131 Pl_EquipSkill_219 Burst -- 132 Pl_EquipSkill_220 Guts -- 134 Pl_EquipSkill_221 Status Trigger -- 135 Pl_EquipSkill_222 Intrepid Heart -- 136 Pl_EquipSkill_223 Buildup Boost -- 121 Pl_EquipSkill_224 Embolden -- 138 Pl_EquipSkill_225 Wind Mantle -- 139 Pl_EquipSkill_226 Powder Mantle -- 137 Pl_EquipSkill_227 Berserk -- 145 Pl_EquipSkill_228 Strife -- 140 Pl_EquipSkill_229 Frostcraft -- 141 Pl_EquipSkill_230 Dragon Conversion -- 142 Pl_EquipSkill_231 Heaven-Sent -- 143 Pl_EquipSkill_232 Frenzied Bloodlust -- 144 Pl_EquipSkill_233 Blood Awakening -- 146 Pl_EquipSkill_234 Shock Absorber -- 147 Pl_EquipSkill_235 Inspiration } local burst_breakpoints = {5}; local kushara_daora_soul_breakpoint = 5; local intrepid_heart_minimal_value = 400; local dereliction_breakpoints = {100, 50}; local maximum_might_delay_timer = nil; local maximum_might_previous_timer_value = 0; local frenzied_bloodlust_duration = 0; local frenzied_bloodlust_sheathed_duration = 0; local dragonheart_breakpoints = {0.5, 0.5, 0.7, 0.7, 0.8}; local wind_mantle_duration = 15; local wind_mantle_breakpoints = { 20, 10 }; -- Sword & Shield, Lance, Hammer, Switch Axe, Insect Glaive, Long Sword, Hunting Horn local wind_mantle_special_breakpoints = { [0] = { 10, 5 }, -- Great Sword [3] = { 60, 30 }, -- Light Bowgun [4] = { 60, 30 }, -- Heavy Bowgun [6] = { 30, 15 }, -- Gunlance [9] = { 40, 20 }, -- Dual Blades [11] = { 30, 15 }, -- Charge Blade [13] = { 60, 30 }, -- Bow } local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local get_player_data_method = player_manager_type_def:get_method("get_PlayerData"); local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter"); local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type(); local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); -- Burst local rengeki_power_up_count_field = player_data_type_def:get_field("_RengekiPowerUpCnt"); local rengeki_power_up_timer_field = player_data_type_def:get_field("_RengekiPowerUpTimer"); -- Kushala Daora Soul local hyakuryu_dragon_power_up_count_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpCnt"); local hyakuryu_dragon_power_up_timer_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpTimer"); -- Intrepid Heart local equip_skill_223_accumulator_field = player_data_type_def:get_field("_EquipSkill223Accumulator"); -- Derelection local symbiosis_skill_lost_vital_field = player_data_type_def:get_field("_SymbiosisSkillLostVital"); -- Grinder (S) local brand_new_sharpness_adjust_up_timer_field = player_data_type_def:get_field("_BrandNewSharpnessAdjustUpTimer"); -- Counterstrike local counterattack_powerup_timer_field = player_data_type_def:get_field("_CounterattackPowerupTimer"); -- Affinity Sliding local sliding_powerup_timer_field = player_data_type_def:get_field("_SlidingPowerupTimer"); -- Coalescence local disaster_turn_powerup_timer_field = player_data_type_def:get_field("_DisasterTurnPowerUpTimer"); -- Adrenaline Rush local equip_skill_208_atk_up_field = player_data_type_def:get_field("_EquipSkill208_AtkUpTimer"); -- Wall Runner local wall_run_powerup_timer_field = player_data_type_def:get_field("_WallRunPowerupTimer"); -- Offensive Guard local equip_skill_036_timer_field = player_data_type_def:get_field("_EquipSkill_036_Timer"); -- Hellfire Cloak local onibi_powerup_timer_field = player_data_type_def:get_field("_OnibiPowerUpTiemr"); -- Agitator local challenge_timer_field = player_data_type_def:get_field("_ChallengeTimer"); -- Furious local furious_skill_stamina_buff_second_timer_field = player_data_type_def:get_field("_FuriousSkillStaminaBuffSecondTimer"); -- Maximum Might local whole_body_timer_field = player_data_type_def:get_field("_WholeBodyTimer"); -- Frenzied Bloodlust local equip_skill_231_wire_num_timer_field = player_data_type_def:get_field("_EquipSkill231_WireNumTimer"); local equip_skill_231_wp_off_timer_field = player_data_type_def:get_field("_EquipSkill231_WpOffTimer"); -- Resentment local r_vital_field = player_data_type_def:get_field("_r_Vital"); -- Status Trigger local equip_skill_222_timer_field = player_data_type_def:get_field("_EquipSkill222_Timer"); local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase"); local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType"); local get_player_skill_list_method = player_base_type_def:get_method("get_PlayerSkillList"); -- Latent Power local power_freedom_timer_field = player_base_type_def:get_field("_PowerFreedomTimer"); -- Protective Polish local sharpness_gauge_boost_timer_field = player_base_type_def:get_field("_SharpnessGaugeBoostTimer"); -- Heroics local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp"); -- Resuscitate local is_debuff_state_method = player_base_type_def:get_method("isDebuffState"); local player_skill_list_type_def = get_player_skill_list_method:get_return_type(); local get_skill_data_method = player_skill_list_type_def:get_method("getSkillData"); local skill_data_type_def = get_skill_data_method:get_return_type(); local skill_lv_field = skill_data_type_def:get_field("SkillLv"); local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase"); -- Wind Mantle local equip_skill_226_attack_count_field = player_quest_base_type_def:get_field("_EquipSkill226AttackCount"); local equip_skill_226_attack_off_timer_field = player_quest_base_type_def:get_field("_EquipSkill226AttackOffTimer"); -- Heaven-Sent local is_active_equip_skill_230_method = player_quest_base_type_def:get_method("isActiveEquipSkill230"); -- Frenzied Bloodlust local get_hunter_wire_skill_231_num_method = player_quest_base_type_def:get_method("get_HunterWireSkill231Num"); local qeree = {}; function this.update(player, player_data, weapon_type) --local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager); --if item_parameter == nil then -- error_handler.report("skills.update", "Failed to access Data: item_parameter"); -- return; --end -- local fields = player_quest_base_type_def:get_fields(); -- xy = "Player:\n"; -- for i = 1, 999 do -- local field = fields[i]; -- if field == nil then -- break; -- end -- local value = field:get_data(player); -- if qeree[field] == nil then -- qeree[field] = value; -- end -- if qeree[field] ~= value then -- xy = string.format("%s%d %s = %s\n", xy, i, field:get_name(), tostring(value)); -- end -- end -- fields = player_data_type_def:get_fields(); -- xy = xy .. "Player Data:\n"; -- for i = 1, 999 do -- local field = fields[i]; -- if field == nil then -- break; -- end -- local value = field:get_data(player_data); -- if qeree[field] == nil then -- qeree[field] = value; -- end -- if qeree[field] ~= value then -- xy = string.format("%s%d %s = %s\n", xy, i, field:get_name(), tostring(value)); -- end -- end this.update_equipped_skill_data(player); this.update_wind_mantle(player, weapon_type); this.update_maximum_might(player_data); this.update_bloodlust(); this.update_frenzied_bloodlust(player, player_data); this.update_peak_performance(); this.update_dragonheart(); this.update_resentment(player_data); this.update_generic_skill("dereliction", player_data, symbiosis_skill_lost_vital_field, nil, nil, nil, nil, true, nil, dereliction_breakpoints); this.update_generic_skill("burst", player_data, rengeki_power_up_count_field, player_data, rengeki_power_up_timer_field, nil, nil, false, nil, burst_breakpoints); this.update_generic_skill("kushala_daora_soul", player_data, hyakuryu_dragon_power_up_count_field, player_data, hyakuryu_dragon_power_up_timer_field, nil, nil, false, nil, {kushara_daora_soul_breakpoint}); this.update_generic_skill("intrepid_heart", player_data, equip_skill_223_accumulator_field, nil, nil, nil, nil, true, intrepid_heart_minimal_value); this.update_generic_skill("latent_power", nil, nil, player, power_freedom_timer_field); this.update_generic_skill("protective_polish", nil, nil, player, sharpness_gauge_boost_timer_field); this.update_generic_skill("grinder_s", nil, nil, player_data, brand_new_sharpness_adjust_up_timer_field); this.update_generic_skill("counterstrike", nil, nil, player_data, counterattack_powerup_timer_field); this.update_generic_skill("affinity_sliding", nil, nil, player_data, sliding_powerup_timer_field); this.update_generic_skill("coalescence", nil, nil, player_data, disaster_turn_powerup_timer_field); this.update_generic_skill("adrenaline_rush", nil, nil, player_data, equip_skill_208_atk_up_field); this.update_generic_skill("wall_runner", nil, nil, player_data, wall_run_powerup_timer_field); this.update_generic_skill("offensive_guard", nil, nil, player_data, equip_skill_036_timer_field); this.update_generic_skill("hellfire_cloak", nil, nil, player_data, onibi_powerup_timer_field); this.update_generic_skill("agitator", nil, nil, player_data, challenge_timer_field, true); this.update_generic_skill("furious", nil, nil, player_data, furious_skill_stamina_buff_second_timer_field); this.update_generic_skill("status_trigger", nil, nil, player_data, equip_skill_222_timer_field); this.update_generic_skill("heaven_sent", player, is_active_equip_skill_230_method); this.update_generic_skill("heroics", player, is_predicament_power_up_method); this.update_generic_skill("resuscitate", player, is_debuff_state_method); end function this.update_generic_skill(skill_key, value_owner, value_holder, timer_owner, timer_holder, duration_owner, duration_holder, is_infinite, minimal_value, level_breakpoints) local skill_data = skill_data_list[skill_key]; if skill_data ~= nil and not skill_data.is_equipped then this.list[skill_key] = nil; return; end buffs.update_generic_buff(this.list, skills_type_name, skill_key, value_owner, value_holder, timer_owner, timer_holder, duration_owner, duration_holder, is_infinite, minimal_value, level_breakpoints); end function this.update_equipped_skill_data(player) local player_skill_list = get_player_skill_list_method:call(player); if player_skill_list == nil then error_handler.report("skills.update_equipped_skill_data", "Failed to access Data: player_skill_list"); return; end -- xy = "" -- for i = 0, 999 do -- local has_skill = has_skill_method:call(player_skill_list, i, 1); -- if has_skill then -- xy = string.format("%s%d = %s\n", xy, i, tostring(has_skill)); -- end -- end for skill_key, skill_data in pairs(skill_data_list) do local re_skill_data = get_skill_data_method:call(player_skill_list, skill_data.id); if re_skill_data == nil then goto continue; end local skill_level = skill_lv_field:get_data(re_skill_data); if skill_level == nil then error_handler.report("skills.update_equipped_skill_data", string.format("Failed to access Data: %s -> skill_level", skill_key)); goto continue; end if skill_level <= 0 then skill_data.is_equipped = false; skill_data.level = 0; goto continue; end skill_data.is_equipped = true; skill_data.level = skill_level; ::continue:: end end function this.update_wind_mantle(player, weapon_type) local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player); if wind_mantle_timer == nil then error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer"); return; end if utils.number.is_equal(wind_mantle_timer, 0) then this.list.wind_mantle = nil; return; end local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player); if wind_mantle_value == nil then error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value"); return; end local level = 1; local breakpoints = wind_mantle_special_breakpoints[weapon_type] or wind_mantle_breakpoints; local breakpoint_count = #breakpoints; for index, breakpoint in ipairs(breakpoints) do if wind_mantle_value >= breakpoint then level = 2 + breakpoint_count - index; break; end end buffs.update_generic(this.list, skills_type_name, "wind_mantle", level, wind_mantle_duration - (wind_mantle_timer / 60), wind_mantle_duration); end function this.update_maximum_might(player_data) if not skill_data_list.maximum_might.is_equipped then this.list.maximum_might = nil; return; end local whole_body_timer = whole_body_timer_field:get_data(player_data); if whole_body_timer == nil then error_handler.report("skills.update_maximum_might", "Failed to access Data: whole_body_timer"); return; end if player_info.list.max_stamina == -1 then return; end local skill = this.list.maximum_might; local is_timer_zero = utils.number.is_equal(whole_body_timer, 0); if player_info.list.stamina ~= player_info.list.max_stamina then if skill ~= nil and whole_body_timer < maximum_might_previous_timer_value then this.list.maximum_might = nil; end elseif skill == nil then local name = language.current_language.skills.maximum_might; if whole_body_timer < maximum_might_previous_timer_value then this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", name, 1); elseif is_timer_zero then if maximum_might_delay_timer == nil then maximum_might_delay_timer = time.new_delay_timer(function() maximum_might_delay_timer = nil; this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", name, 1); end, 3.5); end else time.remove_delay_timer(maximum_might_delay_timer); end end maximum_might_previous_timer_value = whole_body_timer; end function this.update_bloodlust() if not skill_data_list.bloodlust.is_equipped then this.list.bloodlust = nil; return; end if not abnormal_statuses.list.frenzy_infection and not abnormal_statuses.list.frenzy_overcome then this.list.bloodlust = nil; return; end if this.list.bloodlust == nil then local name = language.current_language.skills.bloodlust; this.list.bloodlust = buffs.new(skills_type_name, "bloodlust", name); end end function this.update_frenzied_bloodlust(player, player_data) local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player); if hunter_wire_skill_231_num == nil then error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: hunter_wire_skill_231_num"); return; end if hunter_wire_skill_231_num == 0 then this.list.frenzied_bloodlust = nil; frenzied_bloodlust_duration = 0; frenzied_bloodlust_sheathed_duration = 0; return; end local equip_skill_231_wire_num_timer = equip_skill_231_wire_num_timer_field:get_data(player_data); if equip_skill_231_wire_num_timer == nil then error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wire_num_timer"); return; end local equip_skill_231_wp_off_timer = equip_skill_231_wp_off_timer_field:get_data(player_data); if equip_skill_231_wp_off_timer == nil then error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wp_off_timer"); return; end local is_wire_num_timer_zero = utils.number.is_equal(equip_skill_231_wire_num_timer, 0); if is_wire_num_timer_zero then this.list.frenzied_bloodlust = nil; return; end if equip_skill_231_wire_num_timer > frenzied_bloodlust_duration then frenzied_bloodlust_duration = equip_skill_231_wire_num_timer; end if equip_skill_231_wp_off_timer > frenzied_bloodlust_sheathed_duration then frenzied_bloodlust_sheathed_duration = equip_skill_231_wp_off_timer; end local is_wp_off_timer_max = utils.number.is_equal(equip_skill_231_wp_off_timer, frenzied_bloodlust_sheathed_duration); local timer = equip_skill_231_wire_num_timer; if not is_wp_off_timer_max then timer = equip_skill_231_wp_off_timer; end local skill = buffs.update_generic(this.list, skills_type_name, "frenzied_bloodlust", 1, timer / 60); if is_wp_off_timer_max then skill.duration = frenzied_bloodlust_duration / 60; else skill.duration = frenzied_bloodlust_sheathed_duration / 60; end end function this.update_peak_performance() if not skill_data_list.peak_performance.is_equipped then this.list.peak_performance = nil; return; end if player_info.list.health ~= player_info.list.max_health then this.list.peak_performance = nil; return; end buffs.update_generic(this.list, skills_type_name, "peak_performance"); end function this.update_dragonheart() if not skill_data_list.dragonheart.is_equipped then this.list.dragonheart = nil; return; end local breakpoint = dragonheart_breakpoints[skill_data_list.dragonheart.level]; local health_percentage = 1; local max_health = player_info.list.max_health; if max_health ~= 0 then health_percentage = player_info.list.health / max_health; end if health_percentage > breakpoint then this.list.dragonheart = nil; return; end buffs.update_generic(this.list, skills_type_name, "dragonheart"); end function this.update_resentment(player_data) if not skill_data_list.resentment.is_equipped then this.list.resentment = nil; return; end local r_vital = r_vital_field:get_data(player_data); if r_vital == nil then error_handler.report("skills.update_resentment", "Failed to access Data: r_vital"); return; end if player_info.list.health >= r_vital then this.list.resentment = nil; return; end buffs.update_generic(this.list, skills_type_name, "resentment"); end function this.init_names() for skill_key, skill in pairs(this.list) do local name = language.current_language.skills[skill_key]; if name == nil then name = skill_key; end skill.name = name; end end function this.init_dependencies() buffs = require("MHR_Overlay.Buffs.buffs"); config = require("MHR_Overlay.Misc.config"); utils = require("MHR_Overlay.Misc.utils"); buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity"); singletons = require("MHR_Overlay.Game_Handler.singletons"); players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); error_handler = require("MHR_Overlay.Misc.error_handler"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); player_info = require("MHR_Overlay.Misc.player_info"); time = require("MHR_Overlay.Game_Handler.time"); abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses"); end function this.init_module() end return this;