local customization_menu = {}; local table_helpers; local config; local screen; local player; local large_monster; local small_monster; local env_creature; local language; local part_names; local time_UI; local keyboard; customization_menu.font = nil; customization_menu.font_range = { 0x1, 0xFFFF, 0 }; customization_menu.is_opened = false; customization_menu.status = "OK"; customization_menu.window_position = Vector2f.new(480, 200); customization_menu.window_pivot = Vector2f.new(0, 0); customization_menu.window_size = Vector2f.new(720, 720); customization_menu.window_flags = 0x10120; customization_menu.color_picker_flags = 327680; customization_menu.decimal_input_flags = 33; customization_menu.selected_language_index = 1; customization_menu.displayed_orientation_types = {}; customization_menu.displayed_anchor_types = {}; customization_menu.displayed_ailments_sorting_types = {}; customization_menu.displayed_monster_UI_sorting_types = {}; customization_menu.displayed_monster_UI_parts_sorting_types = {}; customization_menu.displayed_ailment_buildups_sorting_types = {}; customization_menu.displayed_highlighted_buildup_bar_types = {}; customization_menu.displayed_buildup_bar_relative_types = {}; customization_menu.displayed_damage_meter_UI_highlighted_bar_types = {}; customization_menu.displayed_damage_meter_UI_damage_bar_relative_types = {}; customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types = {}; customization_menu.displayed_damage_meter_UI_sorting_types = {}; customization_menu.orientation_types = {}; customization_menu.anchor_types = {}; customization_menu.monster_UI_sorting_types = {}; customization_menu.ailments_sorting_types = {}; customization_menu.ailment_buildups_sorting_types = {}; customization_menu.highlighted_buildup_bar_types = {}; customization_menu.buildup_bar_relative_types = {}; customization_menu.damage_meter_UI_highlighted_bar_types = {}; customization_menu.damage_meter_UI_damage_bar_relative_types = {}; customization_menu.damage_meter_UI_my_damage_bar_location_types = {}; customization_menu.damage_meter_UI_sorting_types = {}; customization_menu.damage_meter_UI_dps_modes = {}; customization_menu.fonts = { "Arial", "Arial Black", "Bahnschrift", "Calibri", "Cambria", "Cambria Math", "Candara", "Comic Sans MS", "Consolas", "Constantia", "Corbel", "Courier New", "Ebrima", "Franklin Gothic Medium", "Gabriola", "Gadugi", "Georgia", "HoloLens MDL2 Assets", "Impact", "Ink Free", "Javanese Text", "Leelawadee UI", "Lucida Console", "Lucida Sans Unicode", "Malgun Gothic", "Marlett", "Microsoft Himalaya", "Microsoft JhengHei", "Microsoft New Tai Lue", "Microsoft PhagsPa", "Microsoft Sans Serif", "Microsoft Tai Le", "Microsoft YaHei", "Microsoft Yi Baiti", "MingLiU-ExtB", "Mongolian Baiti", "MS Gothic", "MV Boli", "Myanmar Text", "Nirmala UI", "Palatino Linotype", "Segoe MDL2 Assets", "Segoe Print", "Segoe Script", "Segoe UI", "Segoe UI Historic", "Segoe UI Emoji", "Segoe UI Symbol", "SimSun", "Sitka", "Sylfaen", "Symbol", "Tahoma", "Times New Roman", "Trebuchet MS", "Verdana", "Webdings", "Wingdings", "Yu Gothic" }; customization_menu.small_monster_UI_orientation_index = 1; customization_menu.small_monster_UI_sorting_type_index = 1; customization_menu.small_monster_UI_ailments_sorting_type_index = 1; customization_menu.small_monster_UI_ailment_buildups_sorting_type_index = 1; customization_menu.small_monster_UI_highlighted_buildup_bar_index = 1; customization_menu.small_monster_UI_buildup_bar_relative_index = 1; customization_menu.large_monster_UI_orientation_index = 1; customization_menu.large_monster_UI_sorting_type_index = 1; customization_menu.large_monster_UI_highlighted_monster_location_index = 1; customization_menu.large_monster_dynamic_UI_parts_sorting_type_index = 1; customization_menu.large_monster_static_UI_parts_sorting_type_index = 1; customization_menu.large_monster_highlighted_UI_parts_sorting_type_index = 1; customization_menu.large_monster_dynamic_UI_ailments_sorting_type_index = 1; customization_menu.large_monster_static_UI_ailments_sorting_type_index = 1; customization_menu.large_monster_highlighted_UI_ailments_sorting_type_index = 1; customization_menu.large_monster_dynamic_UI_ailment_buildups_sorting_type_index = 1; customization_menu.large_monster_static_UI_ailment_buildups_sorting_type_index = 1; customization_menu.large_monster_highlighted_UI_ailment_buildups_sorting_type_index = 1; customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index = 1; customization_menu.large_monster_static_UI_highlighted_buildup_bar_index = 1; customization_menu.large_monster_highlighted_UI_highlighted_buildup_bar_index = 1; customization_menu.large_monster_dynamic_UI_buildup_bar_relative_index = 1; customization_menu.large_monster_static_UI_buildup_bar_relative_index = 1; customization_menu.large_monster_highlighted_UI_buildup_bar_relative_index = 1; customization_menu.damage_meter_UI_orientation_index = 1; customization_menu.damage_meter_UI_sorting_type_index = 1; customization_menu.damage_meter_UI_highlighted_bar_index = 1; customization_menu.damage_meter_UI_damage_bar_relative_index = 1; customization_menu.damage_meter_UI_my_damage_bar_location_index = 1; customization_menu.damage_meter_UI_dps_mode_index = 1; customization_menu.small_monster_UI_anchor_index = 1; customization_menu.large_monster_UI_anchor_index = 1; customization_menu.time_UI_anchor_index = 1; customization_menu.damage_meter_UI_anchor_index = 1; customization_menu.selected_UI_font_index = 9; customization_menu.all_UI_waiting_for_key = false; customization_menu.small_monster_UI_waiting_for_key = false; customization_menu.large_monster_UI_waiting_for_key = false; customization_menu.large_monster_dynamic_UI_waiting_for_key = false; customization_menu.large_monster_static_UI_waiting_for_key = false; customization_menu.large_monster_highlighted_UI_waiting_for_key = false; customization_menu.time_UI_waiting_for_key = false; customization_menu.damage_meter_UI_waiting_for_key = false; customization_menu.endemic_life_UI_waiting_for_key = false; customization_menu.menu_font_changed = false; function customization_menu.reload_font(pop_push) customization_menu.font = imgui.load_font(language.current_language.font_name, config.current_config.global_settings.menu_font.size, customization_menu.font_range); if pop_push then imgui.pop_font(); imgui.push_font(customization_menu.font); end end function customization_menu.init() customization_menu.selected_language_index = table_helpers.find_index(language.language_names, config.current_config.global_settings.language, false); customization_menu.displayed_orientation_types = { language.current_language.customization_menu.horizontal, language.current_language.customization_menu.vertical }; customization_menu.displayed_anchor_types = { language.current_language.customization_menu.top_left, language.current_language.customization_menu.top_right, language.current_language.customization_menu.bottom_left, language.current_language.customization_menu.bottom_right }; customization_menu.displayed_monster_UI_sorting_types = { language.current_language.customization_menu.normal, language.current_language.customization_menu.health, language.current_language.customization_menu.health_percentage, language.current_language.customization_menu.distance }; customization_menu.displayed_monster_UI_parts_sorting_types = { language.current_language.customization_menu.normal, language.current_language.customization_menu.health, language.current_language.customization_menu.health_percentage, language.current_language.customization_menu.flinch_count, language.current_language.customization_menu.break_health, language.current_language.customization_menu.break_health_percentage, language.current_language.customization_menu.break_count, language.current_language.customization_menu.loss_health, language.current_language.customization_menu.loss_health_percentage }; customization_menu.displayed_ailments_sorting_types = { language.current_language.customization_menu.normal, language.current_language.customization_menu.buildup, language.current_language.customization_menu.buildup_percentage }; customization_menu.displayed_ailment_buildups_sorting_types = { language.current_language.customization_menu.normal, language.current_language.customization_menu.buildup, language.current_language.customization_menu.buildup_percentage }; customization_menu.displayed_highlighted_buildup_bar_types = { language.current_language.customization_menu.me, language.current_language.customization_menu.top_buildup, language.current_language.customization_menu.none }; customization_menu.displayed_buildup_bar_relative_types = { language.current_language.customization_menu.total_buildup, language.current_language.customization_menu.top_buildup }; customization_menu.displayed_damage_meter_UI_highlighted_bar_types = { language.current_language.customization_menu.me, language.current_language.customization_menu.top_damage, language.current_language.customization_menu.top_dps, language.current_language.customization_menu.none }; customization_menu.displayed_damage_meter_UI_damage_bar_relative_types = { language.current_language.customization_menu .total_damage, language.current_language.customization_menu.top_damage }; customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types = { language.current_language.customization_menu .normal, language.current_language.customization_menu.first, language.current_language.customization_menu.last }; customization_menu.displayed_damage_meter_UI_sorting_types = { language.current_language.customization_menu.normal, language.current_language.customization_menu.damage, language.current_language.customization_menu.dps }; customization_menu.displayed_damage_meter_UI_dps_modes = { language.current_language.customization_menu.first_hit, language.current_language.customization_menu.quest_time, language.current_language.customization_menu.join_time }; customization_menu.orientation_types = { language.default_language.customization_menu.horizontal, language.default_language.customization_menu.vertical }; customization_menu.anchor_types = { language.default_language.customization_menu.top_left, language.default_language.customization_menu.top_right, language.default_language.customization_menu.bottom_left, language.default_language.customization_menu.bottom_right }; customization_menu.monster_UI_sorting_types = { language.default_language.customization_menu.normal, language.default_language.customization_menu.health, language.default_language.customization_menu.health_percentage, language.default_language.customization_menu.distance }; customization_menu.large_monster_UI_parts_sorting_types = { language.default_language.customization_menu.normal, language.default_language.customization_menu.health, language.default_language.customization_menu.health_percentage, language.default_language.customization_menu.flinch_count, language.default_language.customization_menu.break_health, language.default_language.customization_menu.break_health_percentage, language.default_language.customization_menu.break_count, language.default_language.customization_menu.loss_health, language.default_language.customization_menu.loss_health_percentage }; customization_menu.ailments_sorting_types = { language.default_language.customization_menu.normal, language.default_language.customization_menu.buildup, language.default_language.customization_menu.buildup_percentage }; customization_menu.ailment_buildups_sorting_types = { language.default_language.customization_menu.normal, language.default_language.customization_menu.buildup, language.default_language.customization_menu.buildup_percentage }; customization_menu.highlighted_buildup_bar_types = { language.default_language.customization_menu.me, language.default_language.customization_menu.top_buildup, language.default_language.customization_menu.none }; customization_menu.buildup_bar_relative_types = { language.default_language.customization_menu.total_buildup, language.default_language.customization_menu.top_buildup }; customization_menu.damage_meter_UI_highlighted_bar_types = { language.default_language.customization_menu.me, language.default_language.customization_menu.top_damage, language.default_language.customization_menu.top_dps, language.default_language.customization_menu.none }; customization_menu.damage_meter_UI_damage_bar_relative_types = { language.default_language.customization_menu.total_damage, language.default_language.customization_menu.top_damage }; customization_menu.damage_meter_UI_my_damage_bar_location_types = { language.default_language.customization_menu.normal, language.default_language.customization_menu.first, language.default_language.customization_menu.last }; customization_menu.damage_meter_UI_sorting_types = { language.default_language.customization_menu.normal, language.default_language.customization_menu.damage, language.default_language.customization_menu.dps }; customization_menu.damage_meter_UI_dps_modes = { language.default_language.customization_menu.first_hit, language.default_language.customization_menu.quest_time, language.default_language.customization_menu.join_time }; customization_menu.selected_UI_font_index = table_helpers.find_index(customization_menu.fonts, config.current_config.global_settings.UI_font.family, false); customization_menu.small_monster_UI_orientation_index = table_helpers.find_index(customization_menu.orientation_types, config.current_config.small_monster_UI.settings.orientation, false); customization_menu.small_monster_UI_sorting_type_index = table_helpers.find_index(customization_menu.monster_UI_sorting_types , config.current_config.small_monster_UI.static_sorting.type, false); customization_menu.small_monster_UI_ailments_sorting_type_index = table_helpers.find_index(customization_menu.ailments_sorting_types , config.current_config.small_monster_UI.ailments.sorting.type, false); customization_menu.small_monster_UI_ailment_buildups_sorting_type_index = table_helpers.find_index(customization_menu.ailment_buildups_sorting_types , config.current_config.small_monster_UI.ailment_buildups.sorting.type, false); customization_menu.small_monster_UI_highlighted_buildup_bar_index = table_helpers.find_index(customization_menu.highlighted_buildup_bar_types , config.current_config.small_monster_UI.ailment_buildups.settings.highlighted_bar, false); customization_menu.small_monster_UI_buildup_bar_relative_index = table_helpers.find_index(customization_menu.buildup_bar_relative_types , config.current_config.small_monster_UI.ailment_buildups.settings.buildup_bar_relative_to, false); customization_menu.large_monster_UI_orientation_index = table_helpers.find_index(customization_menu.orientation_types, config.current_config.large_monster_UI.static.settings.orientation, false); customization_menu.large_monster_UI_sorting_type_index = table_helpers.find_index( customization_menu.monster_UI_sorting_types, config.current_config.large_monster_UI.static.sorting.type, false); customization_menu.large_monster_UI_highlighted_monster_location_index = table_helpers.find_index( customization_menu.damage_meter_UI_my_damage_bar_location_types, config.current_config.large_monster_UI.static.settings.highlighted_monster_location, false); customization_menu.large_monster_dynamic_UI_parts_sorting_type_index = table_helpers.find_index( customization_menu.large_monster_UI_parts_sorting_types, config.current_config.large_monster_UI.dynamic.body_parts.sorting.type, false); customization_menu.large_monster_static_UI_parts_sorting_type_index = table_helpers.find_index( customization_menu.large_monster_UI_parts_sorting_types, config.current_config.large_monster_UI.static.body_parts.sorting.type, false); customization_menu.large_monster_highlighted_UI_parts_sorting_type_index = table_helpers.find_index( customization_menu.large_monster_UI_parts_sorting_types, config.current_config.large_monster_UI.highlighted.body_parts.sorting.type, false); customization_menu.large_monster_dynamic_UI_ailments_sorting_type_index = table_helpers.find_index( customization_menu.ailments_sorting_types, config.current_config.large_monster_UI.dynamic.ailments.sorting.type, false); customization_menu.large_monster_static_UI_ailments_sorting_type_index = table_helpers.find_index( customization_menu.ailments_sorting_types, config.current_config.large_monster_UI.static.ailments.sorting.type, false); customization_menu.large_monster_highlighted_UI_ailments_sorting_type_index = table_helpers.find_index( customization_menu.ailments_sorting_types, config.current_config.large_monster_UI.highlighted.ailments.sorting.type, false); customization_menu.large_monster_dynamic_UI_ailment_buildups_sorting_type_index = table_helpers.find_index(customization_menu .ailment_buildups_sorting_types, config.current_config.large_monster_UI.dynamic.ailment_buildups.sorting.type, false); customization_menu.large_monster_static_UI_ailment_buildups_sorting_type_index = table_helpers.find_index(customization_menu .ailment_buildups_sorting_types, config.current_config.large_monster_UI.static.ailment_buildups.sorting.type, false); customization_menu.large_monster_highlighted_UI_ailment_buildups_sorting_type_index = table_helpers.find_index(customization_menu .ailment_buildups_sorting_types, config.current_config.large_monster_UI.highlighted.ailment_buildups.sorting.type, false); customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index = table_helpers.find_index(customization_menu .highlighted_buildup_bar_types, config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.highlighted_bar, false); customization_menu.large_monster_static_UI_highlighted_buildup_bar_index = table_helpers.find_index(customization_menu.highlighted_buildup_bar_types , config.current_config.large_monster_UI.static.ailment_buildups.settings.highlighted_bar, false); customization_menu.large_monster_highlighted_UI_highlighted_buildup_bar_index = table_helpers.find_index(customization_menu .highlighted_buildup_bar_types, config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.highlighted_bar, false); customization_menu.large_monster_dynamic_UI_buildup_bar_relative_index = table_helpers.find_index(customization_menu.buildup_bar_relative_types , config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.buildup_bar_relative_to, false); customization_menu.large_monster_static_UI_buildup_bar_relative_index = table_helpers.find_index(customization_menu.buildup_bar_relative_types , config.current_config.large_monster_UI.static.ailment_buildups.settings.buildup_bar_relative_to, false); customization_menu.large_monster_highlighted_UI_buildup_bar_relative_index = table_helpers.find_index(customization_menu .buildup_bar_relative_types, config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.buildup_bar_relative_to, false); customization_menu.damage_meter_UI_orientation_index = table_helpers.find_index(customization_menu.orientation_types, config.current_config.damage_meter_UI.settings.orientation, false); customization_menu.damage_meter_UI_highlighted_bar_index = table_helpers.find_index( customization_menu.damage_meter_UI_highlighted_bar_types, config.current_config.damage_meter_UI.settings.highlighted_bar, false); customization_menu.damage_meter_UI_damage_bar_relative_index = table_helpers.find_index( customization_menu.damage_meter_UI_damage_bar_relative_types, config.current_config.damage_meter_UI.settings.damage_bar_relative_to, false); customization_menu.damage_meter_UI_my_damage_bar_location_index = table_helpers.find_index( customization_menu.damage_meter_UI_my_damage_bar_location_types, config.current_config.damage_meter_UI.settings.my_damage_bar_location, false); customization_menu.damage_meter_UI_sorting_type_index = table_helpers.find_index( customization_menu.damage_meter_UI_sorting_types, config.current_config.damage_meter_UI.sorting.type, false); customization_menu.damage_meter_UI_dps_mode_index = table_helpers.find_index( customization_menu.damage_meter_UI_dps_modes, config.current_config.damage_meter_UI.settings.dps_mode, false); customization_menu.selected_font_index = table_helpers.find_index(customization_menu.fonts, config.current_config.global_settings.UI_font.family, false); customization_menu.small_monster_UI_anchor_index = table_helpers.find_index(customization_menu.anchor_types, config.current_config.small_monster_UI.static_position.anchor, false); customization_menu.large_monster_UI_anchor_index = table_helpers.find_index(customization_menu.anchor_types, config.current_config.large_monster_UI.static.position.anchor, false); customization_menu.time_UI_anchor_index = table_helpers.find_index(customization_menu.anchor_types, config.current_config.time_UI.position.anchor, false); customization_menu.damage_meter_UI_anchor_index = table_helpers.find_index(customization_menu.anchor_types, config.current_config.damage_meter_UI.position.anchor, false); end function customization_menu.draw() imgui.set_next_window_pos(customization_menu.window_position, 1 << 3, customization_menu.window_pivot); imgui.set_next_window_size(customization_menu.window_size, 1 << 3); imgui.push_font(customization_menu.font); customization_menu.is_opened = imgui.begin_window(language.current_language.customization_menu.mod_name .. " " .. config.current_config.version, customization_menu.is_opened, customization_menu.window_flags); if not customization_menu.is_opened then return; end local config_changed = false; local changed = false; local modifiers_changed = false; local small_monster_UI_changed = false; local large_monster_dynamic_UI_changed = false; local large_monster_static_UI_changed = false; local large_monster_highlighted_UI_changed = false; local time_UI_changed = false; local damage_meter_UI_changed = false; local endemic_life_UI_changed = false; local apply_font_requested = false; local status_string = tostring(customization_menu.status); imgui.text(language.current_language.customization_menu.status .. ": " .. status_string); if imgui.tree_node(language.current_language.customization_menu.modules) then changed, config.current_config.small_monster_UI.enabled = imgui.checkbox(language.current_language.customization_menu.small_monster_UI , config.current_config .small_monster_UI.enabled); config_changed = config_changed or changed; changed, config.current_config.large_monster_UI.dynamic.enabled = imgui.checkbox(language.current_language.customization_menu .large_monster_dynamic_UI, config.current_config.large_monster_UI.dynamic.enabled); config_changed = config_changed or changed; changed, config.current_config.large_monster_UI.static.enabled = imgui.checkbox(language.current_language.customization_menu .large_monster_static_UI, config.current_config.large_monster_UI.static.enabled); config_changed = config_changed or changed; changed, config.current_config.large_monster_UI.highlighted.enabled = imgui.checkbox(language.current_language.customization_menu .large_monster_highlighted_UI, config.current_config.large_monster_UI.highlighted.enabled); config_changed = config_changed or changed; changed, config.current_config.time_UI.enabled = imgui.checkbox(language.current_language.customization_menu.time_UI, config.current_config.time_UI.enabled); config_changed = config_changed or changed; changed, config.current_config.damage_meter_UI.enabled = imgui.checkbox(language.current_language.customization_menu.damage_meter_UI , config.current_config.damage_meter_UI.enabled); config_changed = config_changed or changed; changed, config.current_config.endemic_life_UI.enabled = imgui.checkbox(language.current_language.customization_menu.endemic_life_UI , config.current_config.endemic_life_UI.enabled); config_changed = config_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.hotkeys) then if customization_menu.all_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.all_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.all_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.all_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.all_UI.alt = false; customization_menu.all_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.all_UI) then local is_any_other_waiting = customization_menu.small_monster_UI_waiting_for_key or customization_menu.large_monster_UI_waiting_for_key or customization_menu.large_monster_dynamic_UI_waiting_for_key or customization_menu.large_monster_static_UI_waiting_for_key or customization_menu.large_monster_highlighted_UI_waiting_for_key or customization_menu.time_UI_waiting_for_key or customization_menu.damage_meter_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.all_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.all_UI)); if customization_menu.small_monster_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI.alt = false; customization_menu.small_monster_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.small_monster_UI) then local is_any_other_waiting = customization_menu.all_UI_waiting_for_key or customization_menu.large_monster_UI_waiting_for_key or customization_menu.large_monster_dynamic_UI_waiting_for_key or customization_menu.large_monster_static_UI_waiting_for_key or customization_menu.large_monster_highlighted_UI_waiting_for_key or customization_menu.time_UI_waiting_for_key or customization_menu.damage_meter_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.small_monster_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.small_monster_UI)); if customization_menu.large_monster_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI.alt = false; customization_menu.large_monster_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.large_monster_UI) then local is_any_other_waiting = customization_menu.all_UI_waiting_for_key or customization_menu.small_monster_UI_waiting_for_key or customization_menu.large_monster_dynamic_UI_waiting_for_key or customization_menu.large_monster_static_UI_waiting_for_key or customization_menu.large_monster_highlighted_UI_waiting_for_key or customization_menu.time_UI_waiting_for_key or customization_menu.damage_meter_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.large_monster_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_UI)); if customization_menu.large_monster_dynamic_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI.alt = false; customization_menu.large_monster_dynamic_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.large_monster_dynamic_UI) then local is_any_other_waiting = customization_menu.all_UI_waiting_for_key or customization_menu.small_monster_UI_waiting_for_key or customization_menu.large_monster_UI_waiting_for_key or customization_menu.large_monster_static_UI_waiting_for_key or customization_menu.large_monster_highlighted_UI_waiting_for_key or customization_menu.time_UI_waiting_for_key or customization_menu.damage_meter_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.large_monster_dynamic_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_dynamic_UI)); if customization_menu.large_monster_static_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI.alt = false; customization_menu.large_monster_static_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.large_monster_static_UI) then local is_any_other_waiting = customization_menu.all_UI_waiting_for_key or customization_menu.small_monster_UI_waiting_for_key or customization_menu.large_monster_UI_waiting_for_key or customization_menu.large_monster_dynamic_UI_waiting_for_key or customization_menu.large_monster_highlighted_UI_waiting_for_key or customization_menu.time_UI_waiting_for_key or customization_menu.damage_meter_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.large_monster_static_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_static_UI)); if customization_menu.large_monster_highlighted_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI.alt = false; customization_menu.large_monster_highlighted_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.large_monster_highlighted_UI) then local is_any_other_waiting = customization_menu.all_UI_waiting_for_key or customization_menu.small_monster_UI_waiting_for_key or customization_menu.large_monster_UI_waiting_for_key or customization_menu.large_monster_dynamic_UI_waiting_for_key or customization_menu.large_monster_static_UI_waiting_for_key or customization_menu.time_UI_waiting_for_key or customization_menu.damage_meter_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.large_monster_highlighted_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.large_monster_highlighted_UI)); if customization_menu.time_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.time_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.time_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.time_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.time_UI.alt = false; customization_menu.time_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.time_UI) then local is_any_other_waiting = customization_menu.all_UI_waiting_for_key or customization_menu.small_monster_UI_waiting_for_key or customization_menu.large_monster_UI_waiting_for_key or customization_menu.large_monster_dynamic_UI_waiting_for_key or customization_menu.large_monster_static_UI_waiting_for_key or customization_menu.large_monster_highlighted_UI_waiting_for_key or customization_menu.damage_meter_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.time_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.time_UI)); if customization_menu.damage_meter_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI.alt = false; customization_menu.damage_meter_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.damage_meter_UI) then local is_any_other_waiting = customization_menu.all_UI_waiting_for_key or customization_menu.small_monster_UI_waiting_for_key or customization_menu.large_monster_UI_waiting_for_key or customization_menu.large_monster_dynamic_UI_waiting_for_key or customization_menu.large_monster_static_UI_waiting_for_key or customization_menu.large_monster_highlighted_UI_waiting_for_key or customization_menu.time_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.damage_meter_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.damage_meter_UI)); if customization_menu.endemic_life_UI_waiting_for_key then if imgui.button(language.current_language.customization_menu.press_any_key) then config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.key = 0; config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.ctrl = false; config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.shift = false; config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI.alt = false; customization_menu.endemic_life_UI_waiting_for_key = false; end elseif imgui.button(language.current_language.customization_menu.endemic_life_UI) then local is_any_other_waiting = customization_menu.all_UI_waiting_for_key or customization_menu.small_monster_UI_waiting_for_key or customization_menu.large_monster_UI_waiting_for_key or customization_menu.large_monster_dynamic_UI_waiting_for_key or customization_menu.large_monster_static_UI_waiting_for_key or customization_menu.large_monster_highlighted_UI_waiting_for_key or customization_menu.time_UI_waiting_for_key or customization_menu.endemic_life_UI_waiting_for_key; if not is_any_other_waiting then customization_menu.endemic_life_UI_waiting_for_key = true; end end imgui.same_line(); imgui.text(keyboard.get_hotkey_name(config.current_config.global_settings.hotkeys_with_modifiers.endemic_life_UI)); imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.global_settings) then imgui.text(language.current_language.customization_menu.menu_font_change_disclaimer); changed, customization_menu.selected_language_index = imgui.combo(language.current_language.customization_menu.language .. "*" , customization_menu.selected_language_index, language.language_names); config_changed = config_changed or changed; if changed then config.current_config.global_settings.language = language.language_names[customization_menu.selected_language_index]; language.update(customization_menu.selected_language_index); customization_menu.init(); apply_font_requested = true; customization_menu.menu_font_changed = true; part_names.init(); small_monster.init_list(); large_monster.init_list(); env_creature.init_list(); player.init_UI(player.myself); player.init_UI(player.total); for _, _player in pairs(player.list) do player.init_UI(_player); end end if imgui.tree_node(language.current_language.customization_menu.menu_font) then local new_value = config.current_config.global_settings.menu_font.size; changed, new_value = imgui.input_text(" ", config.current_config.global_settings.menu_font.size, customization_menu.decimal_input_flags); new_value = tonumber(new_value); if new_value ~= nil then if new_value < 5 then new_value = 5; elseif new_value > 100 then new_value = 100; end config.current_config.global_settings.menu_font.size = math.floor(new_value); end config_changed = config_changed or changed; customization_menu.menu_font_changed = customization_menu.menu_font_changed or changed; imgui.same_line(); changed = imgui.button("-"); config_changed = config_changed or changed; imgui.same_line(); if changed then config.current_config.global_settings.menu_font.size = config.current_config.global_settings.menu_font.size - 1; if config.current_config.global_settings.menu_font.size < 5 then config.current_config.global_settings.menu_font.size = 5; else customization_menu.menu_font_changed = customization_menu.menu_font_changed or changed; end end changed = imgui.button("+"); config_changed = config_changed or changed; imgui.same_line(); if changed then config.current_config.global_settings.menu_font.size = config.current_config.global_settings.menu_font.size + 1; if config.current_config.global_settings.menu_font.size > 100 then config.current_config.global_settings.menu_font.size = 100; else customization_menu.menu_font_changed = customization_menu.menu_font_changed or changed; end end imgui.text(language.current_language.customization_menu.size .. "*"); if imgui.button(language.current_language.customization_menu.apply) then apply_font_requested = true; end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.UI_font) then imgui.text(language.current_language.customization_menu.UI_font_notice); changed, customization_menu.selected_UI_font_index = imgui.combo(language.current_language.customization_menu.family, customization_menu.selected_UI_font_index, customization_menu.fonts); config_changed = config_changed or changed; if changed then config.current_config.global_settings.UI_font.family = customization_menu.fonts[ customization_menu.selected_UI_font_index]; end changed, config.current_config.global_settings.UI_font.size = imgui.slider_int(language.current_language.customization_menu .size, config.current_config.global_settings.UI_font.size, 1, 100); config_changed = config_changed or changed; changed, config.current_config.global_settings.UI_font.bold = imgui.checkbox(language.current_language.customization_menu .bold, config.current_config.global_settings.UI_font.bold); config_changed = config_changed or changed; changed, config.current_config.global_settings.UI_font.italic = imgui.checkbox(language.current_language.customization_menu .italic, config.current_config.global_settings.UI_font.italic); config_changed = config_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.modifiers) then changed, config.current_config.global_settings.modifiers.global_position_modifier = imgui.drag_float(language.current_language .customization_menu.global_position_modifier, config.current_config.global_settings.modifiers.global_position_modifier, 0.01, 0.01, 10, "%.1f"); config_changed = config_changed or changed; modifiers_changed = modifiers_changed or changed; changed, config.current_config.global_settings.modifiers.global_scale_modifier = imgui.drag_float(language.current_language .customization_menu.global_scale_modifier, config.current_config.global_settings.modifiers.global_scale_modifier, 0.01, 0.01, 10, "%.1f"); config_changed = config_changed or changed; modifiers_changed = modifiers_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.performance) then changed, config.current_config.global_settings.performance.max_monster_updates_per_tick = imgui.slider_int( language.current_language.customization_menu.max_monster_updates_per_tick, config.current_config.global_settings.performance.max_monster_updates_per_tick, 1, 150); config_changed = config_changed or changed; changed, config.current_config.global_settings.performance.prioritize_large_monsters = imgui.checkbox( language.current_language.customization_menu.prioritize_large_monsters, config.current_config.global_settings.performance.prioritize_large_monsters); config_changed = config_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.module_visibility_on_different_screens) then if imgui.tree_node(language.current_language.customization_menu.during_quest) then changed, config.current_config.global_settings.module_visibility.during_quest.small_monster_UI = imgui.checkbox( language.current_language.customization_menu.small_monster_UI, config.current_config.global_settings.module_visibility.during_quest.small_monster_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.during_quest.large_monster_dynamic_UI = imgui.checkbox(language .current_language.customization_menu.large_monster_dynamic_UI, config.current_config.global_settings.module_visibility.during_quest.large_monster_dynamic_UI); config_changed = config_changed or changed; imgui.same_line(); changed, config.current_config.global_settings.module_visibility.during_quest.large_monster_static_UI = imgui.checkbox(language .current_language.customization_menu.large_monster_static_UI, config.current_config.global_settings.module_visibility.during_quest.large_monster_static_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.during_quest.large_monster_highlighted_UI = imgui.checkbox(language .current_language.customization_menu.large_monster_highlighted_UI, config.current_config.global_settings.module_visibility.during_quest.large_monster_highlighted_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.during_quest.time_UI = imgui.checkbox(language.current_language .customization_menu.time_UI, config.current_config.global_settings.module_visibility.during_quest.time_UI); config_changed = config_changed or changed; imgui.same_line(); changed, config.current_config.global_settings.module_visibility.during_quest.damage_meter_UI = imgui.checkbox( language.current_language.customization_menu.damage_meter_UI, config.current_config.global_settings.module_visibility.during_quest.damage_meter_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI = imgui.checkbox( language.current_language.customization_menu.endemic_life_UI, config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI); config_changed = config_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.quest_result_screen) then changed, config.current_config.global_settings.module_visibility.quest_result_screen.small_monster_UI = imgui.checkbox(language .current_language.customization_menu.small_monster_UI, config.current_config.global_settings.module_visibility.quest_result_screen.small_monster_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_dynamic_UI = imgui .checkbox(language.current_language.customization_menu.large_monster_dynamic_UI, config.current_config.global_settings.module_visibility .quest_result_screen.large_monster_dynamic_UI); config_changed = config_changed or changed; imgui.same_line(); changed, config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_static_UI = imgui .checkbox(language.current_language.customization_menu.large_monster_static_UI, config.current_config.global_settings.module_visibility .quest_result_screen.large_monster_static_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.quest_result_screen.large_monster_highlighted_UI = imgui .checkbox(language.current_language.customization_menu.large_monster_highlighted_UI, config.current_config.global_settings.module_visibility .quest_result_screen.large_monster_highlighted_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.quest_result_screen.time_UI = imgui.checkbox( language.current_language.customization_menu.time_UI, config.current_config.global_settings.module_visibility.quest_result_screen.time_UI); config_changed = config_changed or changed; imgui.same_line(); changed, config.current_config.global_settings.module_visibility.quest_result_screen.damage_meter_UI = imgui.checkbox(language .current_language.customization_menu.damage_meter_UI, config.current_config.global_settings.module_visibility.quest_result_screen.damage_meter_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI = imgui.checkbox( language.current_language.customization_menu.endemic_life_UI, config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI); config_changed = config_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.training_area) then changed, config.current_config.global_settings.module_visibility.training_area.large_monster_dynamic_UI = imgui.checkbox(language .current_language.customization_menu.large_monster_dynamic_UI, config.current_config.global_settings.module_visibility.training_area.large_monster_dynamic_UI); config_changed = config_changed or changed; imgui.same_line(); changed, config.current_config.global_settings.module_visibility.training_area.large_monster_static_UI = imgui.checkbox(language .current_language.customization_menu.large_monster_static_UI, config.current_config.global_settings.module_visibility.training_area.large_monster_static_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.training_area.damage_meter_UI = imgui.checkbox( language.current_language.customization_menu.damage_meter_UI, config.current_config.global_settings.module_visibility.training_area.damage_meter_UI); config_changed = config_changed or changed; changed, config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI = imgui.checkbox( language.current_language.customization_menu.endemic_life_UI, config.current_config.global_settings.module_visibility.during_quest.endemic_life_UI); config_changed = config_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.small_monster_UI) then changed, config.current_config.small_monster_UI.enabled = imgui.checkbox(language.current_language.customization_menu.enabled , config.current_config .small_monster_UI.enabled); config_changed = config_changed or changed; if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.small_monster_UI.settings.hide_dead_or_captured = imgui.checkbox(language.current_language .customization_menu.hide_dead_or_captured, config.current_config .small_monster_UI.settings.hide_dead_or_captured); config_changed = config_changed or changed; changed, customization_menu.small_monster_UI_orientation_index = imgui.combo(language.current_language.customization_menu .static_orientation, customization_menu.small_monster_UI_orientation_index, customization_menu.displayed_orientation_types); config_changed = config_changed or changed; if changed then config.current_config.small_monster_UI.settings.orientation = customization_menu.orientation_types[ customization_menu.small_monster_UI_orientation_index]; end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.dynamic_positioning) then changed, config.current_config.small_monster_UI.dynamic_positioning.enabled = imgui.checkbox(language.current_language .customization_menu.enabled, config.current_config.small_monster_UI.dynamic_positioning.enabled); config_changed = config_changed or changed; changed, config.current_config.small_monster_UI.dynamic_positioning.opacity_falloff = imgui.checkbox( language.current_language.customization_menu.opacity_falloff, config.current_config.small_monster_UI.dynamic_positioning.opacity_falloff); config_changed = config_changed or changed; changed, config.current_config.small_monster_UI.dynamic_positioning.max_distance = imgui.drag_float(language.current_language .customization_menu.max_distance, config.current_config.small_monster_UI.dynamic_positioning.max_distance, 1, 0, 10000, "%.0f"); config_changed = config_changed or changed; if imgui.tree_node(language.current_language.customization_menu.world_offset) then changed, config.current_config.small_monster_UI.dynamic_positioning.world_offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.dynamic_positioning.world_offset.x, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; changed, config.current_config.small_monster_UI.dynamic_positioning.world_offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.dynamic_positioning.world_offset.y, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; changed, config.current_config.small_monster_UI.dynamic_positioning.world_offset.z = imgui.drag_float(language.current_language .customization_menu.z, config.current_config.small_monster_UI.dynamic_positioning.world_offset.z, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.viewport_offset) then changed, config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; changed, config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.dynamic_positioning.viewport_offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.static_position) then changed, config.current_config.small_monster_UI.static_position.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.small_monster_UI.static_position.x, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; changed, config.current_config.small_monster_UI.static_position.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.small_monster_UI.static_position.y, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; changed, customization_menu.small_monster_UI_anchor_index = imgui.combo(language.current_language.customization_menu.anchor , customization_menu.small_monster_UI_anchor_index, customization_menu.displayed_anchor_types); config_changed = config_changed or changed; if changed then config.current_config.small_monster_UI.static_position.anchor = customization_menu.anchor_types[ customization_menu.small_monster_UI_anchor_index]; end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.static_spacing) then changed, config.current_config.small_monster_UI.static_spacing.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.small_monster_UI.static_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; changed, config.current_config.small_monster_UI.static_spacing.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.small_monster_UI.static_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.static_sorting) then changed, customization_menu.small_monster_UI_sorting_type_index = imgui.combo(language.current_language.customization_menu .type, customization_menu.small_monster_UI_sorting_type_index, customization_menu.displayed_monster_UI_sorting_types); config_changed = config_changed or changed; if changed then config.current_config.small_monster_UI.static_sorting.type = customization_menu.monster_UI_sorting_types[ customization_menu.small_monster_UI_sorting_type_index]; end changed, config.current_config.small_monster_UI.static_sorting.reversed_order = imgui.checkbox(language.current_language .customization_menu.reversed_order, config.current_config.small_monster_UI.static_sorting.reversed_order); config_changed = config_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.filter) then changed, config.current_config.small_monster_UI.ailments.filter.paralysis = imgui.checkbox(language.current_language .ailments.paralysis, config.current_config.small_monster_UI.ailments.filter.paralysis); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.sleep = imgui.checkbox(language.current_language .ailments.sleep, config.current_config.small_monster_UI.ailments.filter.sleep); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.stun = imgui.checkbox(language.current_language .ailments.stun, config.current_config.small_monster_UI.ailments.filter.stun); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.flash = imgui.checkbox(language.current_language .ailments.flash, config.current_config.small_monster_UI.ailments.filter.flash); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.poison = imgui.checkbox(language .current_language.ailments.poison, config.current_config.small_monster_UI.ailments.filter.poison); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.blast = imgui.checkbox(language .current_language.ailments.blast, config.current_config.small_monster_UI.ailments.filter.blast); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.exhaust = imgui.checkbox(language .current_language.ailments.exhaust, config.current_config.small_monster_UI.ailments.filter.exhaust); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.ride = imgui.checkbox(language .current_language.ailments.ride, config.current_config.small_monster_UI.ailments.filter.ride); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.waterblight = imgui.checkbox(language .current_language.ailments.waterblight, config.current_config.small_monster_UI.ailments.filter.waterblight); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.fireblight = imgui.checkbox(language .current_language.ailments.fireblight, config.current_config.small_monster_UI.ailments.filter.fireblight); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.iceblight = imgui.checkbox(language .current_language.ailments.iceblight, config.current_config.small_monster_UI.ailments.filter.iceblight); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.thunderblight = imgui.checkbox(language .current_language.ailments.thunderblight, config.current_config.small_monster_UI.ailments.filter.thunderblight); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.fall_trap = imgui.checkbox(language .current_language.ailments.fall_trap, config.current_config.small_monster_UI.ailments.filter.fall_trap); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.shock_trap = imgui.checkbox(language .current_language.ailments.shock_trap, config.current_config.small_monster_UI.ailments.filter.shock_trap); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.tranq_bomb = imgui.checkbox(language .current_language.ailments.tranq_bomb, config.current_config.small_monster_UI.ailments.filter.tranq_bomb); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.dung_bomb = imgui.checkbox(language .current_language.ailments.dung_bomb, config.current_config.small_monster_UI.ailments.filter.dung_bomb); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.steel_fang = imgui.checkbox(language .current_language.ailments.steel_fang, config.current_config.small_monster_UI.ailments.filter.steel_fang); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.quick_sand = imgui.checkbox(language .current_language.ailments.quick_sand, config.current_config.small_monster_UI.ailments.filter.quick_sand); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.fall_otomo_trap = imgui.checkbox(language .current_language.ailments.fall_otomo_trap, config.current_config.small_monster_UI.ailments.filter.fall_otomo_trap); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.filter.shock_otomo_trap = imgui.checkbox(language .current_language.ailments.shock_otomo_trap, config.current_config.small_monster_UI.ailments.filter.shock_otomo_trap); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then changed, config.current_config.small_monster_UI.monster_name_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.monster_name_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.monster_name_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.monster_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.monster_name_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.monster_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.monster_name_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.monster_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.monster_name_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.monster_name_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.monster_name_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.monster_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.monster_name_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.monster_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.monster_name_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.monster_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.health) then changed, config.current_config.small_monster_UI.health.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.small_monster_UI.health.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.small_monster_UI.health.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.health.text_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.health.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.health.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.health.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.health.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.health.text_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.health.text_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.health.text_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.health.text_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.health.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.health.text_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.health.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.health.text_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.small_monster_UI.health.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.health.value_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.health.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.health.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.health.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.health.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.health.value_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.health.value_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.health.value_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.health.value_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.health.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.health.value_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.health.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.health.value_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.small_monster_UI.health.percentage_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.health.percentage_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.health.percentage_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.health.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.health.percentage_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.health.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.health.percentage_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.health.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.health.percentage_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.health.percentage_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.health.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.health.percentage_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.health.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.health.percentage_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.small_monster_UI.health.bar.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.small_monster_UI.health.bar.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.health.bar.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.small_monster_UI.health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.health.bar.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.small_monster_UI.health.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.small_monster_UI.health.bar.size.width = imgui.drag_float(language.current_language.customization_menu .width, config.current_config.small_monster_UI.health.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.health.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.small_monster_UI.health.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.small_monster_UI.health.bar.colors.foreground = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.small_monster_UI.health.bar.colors.background = imgui.color_picker_argb("", config.current_config.small_monster_UI.health.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailments) then changed, config.current_config.small_monster_UI.ailments.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.small_monster_UI.ailments.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.small_monster_UI.ailments.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.small_monster_UI.ailments.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.small_monster_UI.ailments.spacing.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.small_monster_UI.ailments.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.spacing.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.small_monster_UI.ailments.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.small_monster_UI.ailments.settings.hide_ailments_with_zero_buildup = imgui.checkbox( language.current_language.customization_menu.hide_ailments_with_zero_buildup, config.current_config.small_monster_UI.ailments.settings.hide_ailments_with_zero_buildup); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.settings.hide_inactive_ailments_with_no_buildup_support = imgui .checkbox( language.current_language.customization_menu.hide_inactive_ailments_with_no_buildup_support, config.current_config.small_monster_UI.ailments.settings.hide_inactive_ailments_with_no_buildup_support); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.settings.hide_all_inactive_ailments = imgui.checkbox( language.current_language.customization_menu.hide_all_inactive_ailments, config.current_config.small_monster_UI.ailments.settings.hide_all_inactive_ailments); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.settings.hide_all_active_ailments = imgui.checkbox( language.current_language.customization_menu.hide_all_active_ailments, config.current_config.small_monster_UI.ailments.settings.hide_all_active_ailments); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.settings.hide_disabled_ailments = imgui.checkbox( language.current_language.customization_menu.hide_disabled_ailments, config.current_config.small_monster_UI.ailments.settings.hide_disabled_ailments); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.settings.time_limit = imgui.drag_float(language.current_language .customization_menu.time_limit, config.current_config.small_monster_UI.ailments.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.small_monster_UI_ailments_sorting_type_index = imgui.combo(language.current_language.customization_menu .type, customization_menu.small_monster_UI_ailments_sorting_type_index, customization_menu.displayed_ailments_sorting_types); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if changed then config.current_config.small_monster_UI.ailments.sorting.type = customization_menu.ailments_sorting_types[ customization_menu.small_monster_UI_ailments_sorting_type_index]; end changed, config.current_config.small_monster_UI.ailments.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.small_monster_UI.ailments.sorting.reversed_order); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then changed, config.current_config.small_monster_UI.ailments.ailment_name_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.ailments.ailment_name_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.small_monster_UI.ailments.ailment_name_label.include.ailment_name = imgui.checkbox( language.current_language.customization_menu.ailment_name, config.current_config.small_monster_UI.ailments.ailment_name_label.include.ailment_name); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.ailment_name_label.include.activation_count = imgui.checkbox( language.current_language.customization_menu.activation_count, config.current_config.small_monster_UI.ailments.ailment_name_label.include.activation_count); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.ailment_name_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailments.ailment_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.ailment_name_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailments.ailment_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.ailment_name_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.ailment_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailments.ailment_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.small_monster_UI.ailments.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.ailments.text_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailments.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailments.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.text_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailments.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailments.text_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.text_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailments.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.text_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailments.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.text_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.small_monster_UI.ailments.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.ailments.value_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailments.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailments.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.value_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailments.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailments.value_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.value_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailments.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.value_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailments.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.value_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.small_monster_UI.ailments.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailments.percentage_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.percentage_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailments.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.percentage_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailments.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.percentage_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailments.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailments.percentage_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.small_monster_UI.ailments.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.small_monster_UI.ailments.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailments.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.timer_label) then changed, config.current_config.small_monster_UI.ailments.timer_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailments.timer_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.timer_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailments.timer_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.timer_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailments.timer_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.timer_label.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.timer_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailments.timer_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailments.timer_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.timer_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.small_monster_UI.ailments.timer_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.timer_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.small_monster_UI.ailments.timer_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailments.timer_label.shadow.color = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.timer_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.small_monster_UI.ailments.bar.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.small_monster_UI.ailments.bar.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailments.bar.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.small_monster_UI.ailments.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.bar.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.small_monster_UI.ailments.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.small_monster_UI.ailments.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.small_monster_UI.ailments.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailments.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.small_monster_UI.ailments.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.small_monster_UI.ailments.bar.colors.foreground = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.small_monster_UI.ailments.bar.colors.background = imgui.color_picker_argb("", config.current_config.small_monster_UI.ailments.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_buildups) then changed, config.current_config.small_monster_UI.ailment_buildups.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_spacing) then changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, customization_menu.small_monster_UI_highlighted_buildup_bar_index = imgui.combo(language.current_language.customization_menu .highlighted_bar, customization_menu.small_monster_UI_highlighted_buildup_bar_index, customization_menu.displayed_highlighted_buildup_bar_types); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if changed then config.current_config.small_monster_UI.ailment_buildups.settings.highlighted_bar = customization_menu.highlighted_buildup_bar_types [customization_menu.small_monster_UI_highlighted_buildup_bar_index]; end changed, customization_menu.small_monster_UI_buildup_bar_relative_index = imgui.combo(language.current_language.customization_menu .buildup_bars_are_relative_to, customization_menu.small_monster_UI_buildup_bar_relative_index, customization_menu.displayed_buildup_bar_relative_types); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if changed then config.current_config.small_monster_UI.ailment_buildups.settings.buildup_bar_relative_to = customization_menu.displayed_buildup_bar_relative_types [customization_menu.small_monster_UI_damage_bar_relative_index]; end changed, config.current_config.small_monster_UI.ailment_buildups.settings.time_limit = imgui.drag_float(language.current_language .customization_menu.time_limit, config.current_config.small_monster_UI.ailment_buildups.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.filter) then changed, config.current_config.small_monster_UI.ailment_buildups.filter.stun = imgui.checkbox(language.current_language .ailments.stun, config.current_config.small_monster_UI.ailment_buildups.filter.stun); changed, config.current_config.small_monster_UI.ailment_buildups.filter.poison = imgui.checkbox(language.current_language .ailments.poison, config.current_config.small_monster_UI.ailment_buildups.filter.poison); changed, config.current_config.small_monster_UI.ailment_buildups.filter.blast = imgui.checkbox(language.current_language .ailments.blast, config.current_config.small_monster_UI.ailment_buildups.filter.blast); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.small_monster_UI_ailment_buildups_sorting_type_index = imgui.combo(language.current_language .customization_menu.type, customization_menu.small_monster_UI_ailment_buildups_sorting_type_index, customization_menu.displayed_ailment_buildups_sorting_types); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if changed then config.current_config.small_monster_UI.ailment_buildups.sorting.type = customization_menu.ailment_buildups_sorting_types [customization_menu.small_monster_UI_ailment_buildups_sorting_type_index]; end changed, config.current_config.small_monster_UI.ailment_buildups.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.small_monster_UI.ailment_buildups.sorting.reversed_order); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.include.ailment_name = imgui.checkbox( language.current_language.customization_menu.ailment_name, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.include.ailment_name); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.include.activation_count = imgui .checkbox( language.current_language.customization_menu.activation_count, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.include.activation_count); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.ailment_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_name_label) then changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.player_name_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.player_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.player_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.player_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.player_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_value_label) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.buildup_value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_percentage_label) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.buildup_percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_buildup_label) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_buildup_value_label) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.small_monster_UI.ailment_buildups.total_buildup_value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.total_buildup_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_bar) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.buildup_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.small_monster_UI.ailment_buildups.buildup_bar.colors.background = imgui.color_picker_argb("" , config.current_config.small_monster_UI.ailment_buildups.buildup_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.highlighted_buildup_bar) then changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.visibility); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.size.height, 0.1, 0, screen.height , "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.colors.foreground = imgui .color_picker_argb("", config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.colors.background = imgui .color_picker_argb("", config.current_config.small_monster_UI.ailment_buildups.highlighted_buildup_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.large_monster_UI) then if imgui.tree_node(language.current_language.customization_menu.dynamically_positioned) then changed, config.current_config.large_monster_UI.dynamic.enabled = imgui.checkbox(language.current_language.customization_menu .enabled, config.current_config.large_monster_UI.dynamic.enabled); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.large_monster_UI.dynamic.settings.hide_dead_or_captured = imgui.checkbox(language.current_language .customization_menu.hide_dead_or_captured, config.current_config.large_monster_UI.dynamic.settings.hide_dead_or_captured); config_changed = config_changed or changed; changed, config.current_config.large_monster_UI.dynamic.settings.render_highlighted_monster = imgui.checkbox(language .current_language.customization_menu.render_highlighted_monster, config.current_config.large_monster_UI.dynamic.settings .render_highlighted_monster); config_changed = config_changed or changed; changed, config.current_config.large_monster_UI.dynamic.settings.render_not_highlighted_monsters = imgui.checkbox(language .current_language.customization_menu.render_not_highlighted_monsters, config.current_config.large_monster_UI.dynamic .settings.render_not_highlighted_monsters); config_changed = config_changed or changed; changed, config.current_config.large_monster_UI.dynamic.settings.opacity_falloff = imgui.checkbox(language.current_language .customization_menu.opacity_falloff, config.current_config.large_monster_UI.dynamic.settings.opacity_falloff); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.settings.max_distance = imgui.drag_float(language.current_language .customization_menu.max_distance, config.current_config.large_monster_UI.dynamic.settings.max_distance, 1, 0, 10000 , "%.0f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.world_offset) then changed, config.current_config.large_monster_UI.dynamic.world_offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.large_monster_UI.dynamic.world_offset.x, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.world_offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.large_monster_UI.dynamic.world_offset.y, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.world_offset.z = imgui.drag_float(language.current_language.customization_menu .z, config.current_config.large_monster_UI.dynamic.world_offset.z, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.viewport_offset) then changed, config.current_config.large_monster_UI.dynamic.viewport_offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.viewport_offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.viewport_offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.viewport_offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then changed, config.current_config.large_monster_UI.dynamic.monster_name_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.monster_name_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_name = imgui.checkbox( language.current_language.customization_menu.monster_name, config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_name); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_id = imgui.checkbox( language.current_language.customization_menu.monster_id, config.current_config.large_monster_UI.dynamic.monster_name_label.include.monster_id); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.crown = imgui.checkbox(language.current_language .customization_menu.crown, config.current_config.large_monster_UI.dynamic.monster_name_label.include.crown); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.size = imgui.checkbox(language.current_language .customization_menu.size, config.current_config.large_monster_UI.dynamic.monster_name_label.include.size); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.monster_name_label.include.scrown_thresholds = imgui.checkbox(language .current_language.customization_menu.crown_thresholds, config.current_config.large_monster_UI.dynamic.monster_name_label.include.scrown_thresholds); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.monster_name_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.monster_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.monster_name_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.monster_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.monster_name_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.monster_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.monster_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.health) then changed, config.current_config.large_monster_UI.dynamic.health.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.health.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.health.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.dynamic.health.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.text_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.health.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.health.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.health.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.health.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.health.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.dynamic.health.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.health.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.health.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.health.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.health.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.health.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.percentage_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.health.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.health.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.dynamic.health.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.health.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.health.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.dynamic.health.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.dynamic.health.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.health.bar.normal_colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.bar.normal_colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.health.bar.normal_colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.bar.normal_colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.monster_can_be_captured) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.bar.capture_colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.bar.capture_colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.capture_line) then changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.health.bar.capture_line.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.health.bar.capture_line.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.stamina) then changed, config.current_config.large_monster_UI.dynamic.stamina.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.text_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.stamina.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.stamina.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.stamina.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.stamina.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.stamina.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.stamina.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.timer_label) then changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.timer_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.timer_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.timer_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.stamina.timer_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.stamina.timer_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.dynamic.stamina.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.stamina.bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.stamina.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.stamina.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.stamina.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.stamina.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.dynamic.stamina.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.stamina.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.dynamic.stamina.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.stamina.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.stamina.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.stamina.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.stamina.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.rage) then changed, config.current_config.large_monster_UI.dynamic.rage.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.large_monster_UI.dynamic.rage.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.large_monster_UI.dynamic.rage.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.large_monster_UI.dynamic.rage.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.dynamic.rage.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.text_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.rage.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.rage.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.dynamic.rage.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.rage.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.rage.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.percentage_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.rage.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.timer_label) then changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.timer_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.timer_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.timer_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.timer_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.rage.timer_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.dynamic.rage.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.rage.bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.rage.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.rage.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.rage.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.rage.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.dynamic.rage.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.rage.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.dynamic.rage.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.rage.bar.colors.foreground = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.rage.bar.colors.background = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.rage.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.body_parts) then changed, config.current_config.large_monster_UI.dynamic.body_parts.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.large_monster_UI.dynamic.body_parts.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.large_monster_UI.dynamic.body_parts.spacing.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.spacing.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.large_monster_UI.dynamic.body_parts.settings.hide_undamaged_parts = imgui.checkbox( language.current_language.customization_menu.hide_undamaged_parts, config.current_config.large_monster_UI.dynamic.body_parts.settings.hide_undamaged_parts); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.settings.time_limit = imgui.drag_float(language.current_language .customization_menu.time_limit, config.current_config.large_monster_UI.dynamic.body_parts.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.large_monster_dynamic_UI_parts_sorting_type_index = imgui.combo(language.current_language .customization_menu.type, customization_menu.large_monster_dynamic_UI_parts_sorting_type_index, customization_menu.displayed_monster_UI_parts_sorting_types); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if changed then config.current_config.large_monster_UI.dynamic.body_parts.sorting.type = customization_menu.large_monster_UI_parts_sorting_types [customization_menu.large_monster_dynamic_UI_parts_sorting_type_index]; end changed, config.current_config.large_monster_UI.dynamic.body_parts.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.dynamic.body_parts.sorting.reversed_order); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.part_name_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.part_name = imgui.checkbox( language.current_language.customization_menu.part_name, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.part_name); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.flinch_count = imgui.checkbox( language.current_language.customization_menu.flinch_count, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.flinch_count); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.break_count = imgui.checkbox( language.current_language.customization_menu.break_count, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.break_count); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.break_max_count = imgui.checkbox( language.current_language.customization_menu.break_max_count, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.include.break_max_count); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.part_health) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_health.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_health.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_health.offset.y, 0.1, -screen.height, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_health.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_health.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.body_parts.part_health.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_health.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.break_health) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_break.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_break.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_break.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_break.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_break.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.offset.x, 0.1, - screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.body_parts.part_break.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_break.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.loss_health) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_loss.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_loss.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.offset.x, 0.1, -screen.width , screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.offset.y, 0.1, - screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.body_parts.part_loss.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.body_parts.part_loss.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailments) then changed, config.current_config.large_monster_UI.dynamic.ailments.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.relative_offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.relative_offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.relative_offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.relative_offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.relative_offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.large_monster_UI.dynamic.ailments.spacing.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.spacing.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_ailments_with_zero_buildup = imgui.checkbox( language.current_language.customization_menu.hide_ailments_with_zero_buildup, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_ailments_with_zero_buildup); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_inactive_ailments_with_no_buildup_support = imgui .checkbox( language.current_language.customization_menu.hide_inactive_ailments_with_no_buildup_support, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_inactive_ailments_with_no_buildup_support); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_all_inactive_ailments = imgui.checkbox( language.current_language.customization_menu.hide_all_inactive_ailments, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_all_inactive_ailments); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_all_active_ailments = imgui.checkbox( language.current_language.customization_menu.hide_all_active_ailments, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_all_active_ailments); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_disabled_ailments = imgui.checkbox( language.current_language.customization_menu.hide_disabled_ailments, config.current_config.large_monster_UI.dynamic.ailments.settings.hide_disabled_ailments); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.settings.offset_is_relative_to_parts = imgui.checkbox( language.current_language.customization_menu.offset_is_relative_to_parts, config.current_config.large_monster_UI.dynamic.ailments.settings.offset_is_relative_to_parts); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.settings.time_limit = imgui.drag_float(language.current_language .customization_menu.time_limit, config.current_config.large_monster_UI.dynamic.ailments.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.small_monster_UI_ailments_sorting_type_index = imgui.combo(language.current_language.customization_menu .type, customization_menu.small_monster_UI_ailments_sorting_type_index, customization_menu.displayed_ailments_sorting_types); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if changed then config.current_config.large_monster_UI.dynamic.ailments.sorting.type = customization_menu.ailments_sorting_types[ customization_menu.small_monster_UI_ailments_sorting_type_index]; end changed, config.current_config.large_monster_UI.dynamic.ailments.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.dynamic.ailments.sorting.reversed_order); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.filter) then changed, config.current_config.large_monster_UI.dynamic.ailments.filter.paralysis = imgui.checkbox(language.current_language .ailments.paralysis, config.current_config.large_monster_UI.dynamic.ailments.filter.paralysis); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.sleep = imgui.checkbox(language.current_language .ailments.sleep, config.current_config.large_monster_UI.dynamic.ailments.filter.sleep); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.stun = imgui.checkbox(language.current_language .ailments.stun, config.current_config.large_monster_UI.dynamic.ailments.filter.stun); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.flash = imgui.checkbox(language.current_language .ailments.flash, config.current_config.large_monster_UI.dynamic.ailments.filter.flash); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.poison = imgui.checkbox(language .current_language.ailments.poison, config.current_config.large_monster_UI.dynamic.ailments.filter.poison); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.blast = imgui.checkbox(language .current_language.ailments.blast, config.current_config.large_monster_UI.dynamic.ailments.filter.blast); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.exhaust = imgui.checkbox(language .current_language.ailments.exhaust, config.current_config.large_monster_UI.dynamic.ailments.filter.exhaust); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.ride = imgui.checkbox(language .current_language.ailments.ride, config.current_config.large_monster_UI.dynamic.ailments.filter.ride); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.waterblight = imgui.checkbox(language .current_language.ailments.waterblight, config.current_config.large_monster_UI.dynamic.ailments.filter.waterblight); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.fireblight = imgui.checkbox(language .current_language.ailments.fireblight, config.current_config.large_monster_UI.dynamic.ailments.filter.fireblight); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.iceblight = imgui.checkbox(language .current_language.ailments.iceblight, config.current_config.large_monster_UI.dynamic.ailments.filter.iceblight); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.thunderblight = imgui.checkbox(language .current_language.ailments.thunderblight, config.current_config.large_monster_UI.dynamic.ailments.filter.thunderblight); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.fall_trap = imgui.checkbox(language .current_language.ailments.fall_trap, config.current_config.large_monster_UI.dynamic.ailments.filter.fall_trap); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.shock_trap = imgui.checkbox(language .current_language.ailments.shock_trap, config.current_config.large_monster_UI.dynamic.ailments.filter.shock_trap); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.tranq_bomb = imgui.checkbox(language .current_language.ailments.tranq_bomb, config.current_config.large_monster_UI.dynamic.ailments.filter.tranq_bomb); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.dung_bomb = imgui.checkbox(language .current_language.ailments.dung_bomb, config.current_config.large_monster_UI.dynamic.ailments.filter.dung_bomb); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.steel_fang = imgui.checkbox(language .current_language.ailments.steel_fang, config.current_config.large_monster_UI.dynamic.ailments.filter.steel_fang); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.quick_sand = imgui.checkbox(language .current_language.ailments.quick_sand, config.current_config.large_monster_UI.dynamic.ailments.filter.quick_sand); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.fall_otomo_trap = imgui.checkbox(language .current_language.ailments.fall_otomo_trap, config.current_config.large_monster_UI.dynamic.ailments.filter.fall_otomo_trap); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.filter.shock_otomo_trap = imgui.checkbox(language .current_language.ailments.shock_otomo_trap, config.current_config.large_monster_UI.dynamic.ailments.filter.shock_otomo_trap); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.include.ailment_name = imgui.checkbox( language.current_language.customization_menu.ailment_name, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.include.ailment_name); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.include.activation_count = imgui .checkbox( language.current_language.customization_menu.activation_count, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.include.activation_count); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.text_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailments.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailments.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.timer_label) then changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.timer_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.timer_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.timer_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailments.timer_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.timer_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.dynamic.ailments.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailments.bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailments.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.ailments.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.ailments.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.ailments.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.dynamic.ailments.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailments.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.dynamic.ailments.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.ailments.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.ailments.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailments.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_buildups) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_spacing) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index = imgui.combo(language.current_language .customization_menu.highlighted_bar, customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index, customization_menu.displayed_highlighted_buildup_bar_types); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if changed then config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.highlighted_bar = customization_menu.highlighted_buildup_bar_types [customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index]; end changed, customization_menu.large_monster_dynamic_UI_buildup_bar_relative_index = imgui.combo(language.current_language .customization_menu.buildup_bars_are_relative_to, customization_menu.large_monster_dynamic_UI_buildup_bar_relative_index, customization_menu.displayed_buildup_bar_relative_types); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if changed then config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.buildup_bar_relative_to = customization_menu .displayed_buildup_bar_relative_types[customization_menu.large_monster_dynamic_UI_damage_bar_relative_index]; end changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.time_limit = imgui.drag_float(language .current_language.customization_menu.time_limit, config.current_config.large_monster_UI.dynamic.ailment_buildups.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.large_monster_dynamic_UI_ailment_buildups_sorting_type_index = imgui.combo(language.current_language .customization_menu.type, customization_menu.large_monster_dynamic_UI_ailment_buildups_sorting_type_index, customization_menu.displayed_ailment_buildups_sorting_types); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if changed then config.current_config.large_monster_UI.dynamic.ailment_buildups.sorting.type = customization_menu.ailment_buildups_sorting_types [customization_menu.large_monster_dynamic_UI_ailment_buildups_sorting_type_index]; end changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.dynamic.ailment_buildups.sorting.reversed_order); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.filter) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.stun = imgui.checkbox(language.current_language .ailments.stun, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.stun); changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.poison = imgui.checkbox(language.current_language .ailments.poison, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.poison); changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.blast = imgui.checkbox(language.current_language .ailments.blast, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.blast); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.include.ailment_name = imgui .checkbox( language.current_language.customization_menu.ailment_name, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.include.ailment_name); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.include.activation_count = imgui .checkbox( language.current_language.customization_menu.activation_count, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.include.activation_count); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_name_label) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.player_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_value_label) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.offset.y, 0.1, -screen.height , screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_percentage_label) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_buildup_label) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.offset.y, 0.1, -screen.height , screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_buildup_value_label) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_value_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailment_buildups.total_buildup_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_bar) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.dynamic.ailment_buildups.buildup_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.highlighted_buildup_bar) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.visibility = imgui .checkbox(language.current_language.customization_menu.visible, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.visibility); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.size.width = imgui .drag_float(language.current_language.customization_menu.width, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.size.height = imgui .drag_float(language.current_language.customization_menu.height, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.colors.foreground = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.colors.background = imgui .color_picker_argb("", config.current_config.large_monster_UI.dynamic.ailment_buildups.highlighted_buildup_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.statically_positioned) then changed, config.current_config.large_monster_UI.static.enabled = imgui.checkbox(language.current_language.customization_menu .enabled, config.current_config.large_monster_UI.static.enabled); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.large_monster_UI.static.settings.hide_dead_or_captured = imgui.checkbox(language.current_language .customization_menu.hide_dead_or_captured, config.current_config.large_monster_UI.static.settings.hide_dead_or_captured); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.settings.render_highlighted_monster = imgui.checkbox(language .current_language.customization_menu.render_highlighted_monster, config.current_config.large_monster_UI.static.settings .render_highlighted_monster); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.settings.render_not_highlighted_monsters = imgui.checkbox(language .current_language.customization_menu.render_not_highlighted_monsters, config.current_config.large_monster_UI.static .settings.render_not_highlighted_monsters); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, customization_menu.large_monster_UI_highlighted_monster_location_index = imgui.combo(language.current_language .customization_menu.highlighted_monster_location, customization_menu.large_monster_UI_highlighted_monster_location_index, customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if changed then config.current_config.large_monster_UI.static.settings.highlighted_monster_location = customization_menu.damage_meter_UI_my_damage_bar_location_types [customization_menu.large_monster_UI_highlighted_monster_location_index]; end changed, customization_menu.large_monster_UI_orientation_index = imgui.combo(language.current_language.customization_menu .orientation, customization_menu.large_monster_UI_orientation_index, customization_menu.displayed_orientation_types); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if changed then config.current_config.large_monster_UI.static.settings.orientation = customization_menu.orientation_types[ customization_menu.large_monster_UI_orientation_index]; end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.position) then changed, config.current_config.large_monster_UI.static.position.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.large_monster_UI.static.position.x, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.position.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.large_monster_UI.static.position.y, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, customization_menu.large_monster_UI_anchor_index = imgui.combo(language.current_language.customization_menu .anchor, customization_menu.large_monster_UI_anchor_index, customization_menu.displayed_anchor_types); config_changed = config_changed or changed; if changed then config.current_config.large_monster_UI.static.position.anchor = customization_menu.anchor_types[ customization_menu.large_monster_UI_anchor_index]; end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.large_monster_UI.static.spacing.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.large_monster_UI.static.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.spacing.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.large_monster_UI.static.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.large_monster_UI_sorting_type_index = imgui.combo(language.current_language.customization_menu .type, customization_menu.large_monster_UI_sorting_type_index, customization_menu.displayed_monster_UI_sorting_types); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if changed then config.current_config.large_monster_UI.static.sorting.type = customization_menu.monster_UI_sorting_types[ customization_menu.large_monster_UI_sorting_type_index]; end changed, config.current_config.large_monster_UI.static.sorting.reversed_order = imgui.checkbox(language.current_language .customization_menu.reversed_order, config.current_config.large_monster_UI.static.sorting.reversed_order); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then changed, config.current_config.large_monster_UI.static.monster_name_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.monster_name_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.static.monster_name_label.include.monster_name = imgui.checkbox( language.current_language.customization_menu.monster_name, config.current_config.large_monster_UI.static.monster_name_label.include.monster_name); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.monster_name_label.include.monster_id = imgui.checkbox( language.current_language.customization_menu.monster_id, config.current_config.large_monster_UI.static.monster_name_label.include.monster_id); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.monster_name_label.include.crown = imgui.checkbox(language.current_language .customization_menu.crown, config.current_config.large_monster_UI.static.monster_name_label.include.crown); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.monster_name_label.include.size = imgui.checkbox(language.current_language .customization_menu.size, config.current_config.large_monster_UI.static.monster_name_label.include.size); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.monster_name_label.include.scrown_thresholds = imgui.checkbox(language .current_language.customization_menu.crown_thresholds, config.current_config.large_monster_UI.static.monster_name_label.include.scrown_thresholds); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.monster_name_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.monster_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.monster_name_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.monster_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.monster_name_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.monster_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.monster_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.monster_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.monster_name_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.monster_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.monster_name_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.monster_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.monster_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.monster_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.health) then changed, config.current_config.large_monster_UI.static.health.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.large_monster_UI.static.health.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.health.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.health.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.static.health.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.health.text_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.health.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.health.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.health.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.health.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.health.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.health.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.health.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.health.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.health.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.health.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.static.health.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.health.value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.health.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.health.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.health.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.health.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.health.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.health.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.health.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.health.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.health.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.health.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.static.health.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.health.percentage_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.health.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.health.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.health.percentage_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.health.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.health.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.health.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.percentage_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.health.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.percentage_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.health.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.health.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.health.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.static.health.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.health.bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.health.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.health.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.static.health.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.static.health.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.health.bar.normal_colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.health.bar.normal_colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.health.bar.normal_colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.health.bar.normal_colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.monster_can_be_captured) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.health.bar.capture_colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.health.bar.capture_colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.health.bar.capture_colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.health.bar.capture_colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.capture_line) then changed, config.current_config.large_monster_UI.static.health.bar.capture_line.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.health.bar.capture_line.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.health.bar.capture_line.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.health.bar.capture_line.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.bar.capture_line.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.health.bar.capture_line.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.health.bar.capture_line.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.static.health.bar.capture_line.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.health.bar.capture_line.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.static.health.bar.capture_line.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.health.bar.capture_line.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.health.bar.capture_line.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.stamina) then changed, config.current_config.large_monster_UI.static.stamina.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.stamina.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.stamina.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.stamina.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.static.stamina.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.stamina.text_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.stamina.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.stamina.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.stamina.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.stamina.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.stamina.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.stamina.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.stamina.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.stamina.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.stamina.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.stamina.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.static.stamina.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.stamina.value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.stamina.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.stamina.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.stamina.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.stamina.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.stamina.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.stamina.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.value_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.stamina.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.value_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.stamina.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.stamina.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.stamina.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.static.stamina.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.stamina.percentage_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.stamina.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.stamina.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.stamina.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.stamina.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.stamina.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.timer_label) then changed, config.current_config.large_monster_UI.static.stamina.timer_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.stamina.timer_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.timer_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.stamina.timer_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.timer_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.stamina.timer_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.stamina.timer_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.stamina.timer_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.stamina.timer_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.stamina.timer_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.timer_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.stamina.timer_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.timer_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.stamina.timer_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.stamina.timer_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.stamina.timer_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.static.stamina.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.stamina.bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.stamina.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.stamina.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.stamina.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.stamina.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.static.stamina.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.stamina.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.static.stamina.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.stamina.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.stamina.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.stamina.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.stamina.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.rage) then changed, config.current_config.large_monster_UI.static.rage.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.large_monster_UI.static.rage.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.large_monster_UI.static.rage.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.large_monster_UI.static.rage.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.static.rage.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.rage.text_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.rage.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.rage.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.rage.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.rage.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.rage.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.rage.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.rage.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.rage.text_label.shadow.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.static.rage.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.rage.value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.rage.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.rage.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.rage.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.rage.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.rage.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.rage.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.rage.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.rage.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.rage.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.static.rage.percentage_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.rage.percentage_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.percentage_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.rage.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.percentage_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.rage.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.rage.percentage_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.rage.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.rage.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.timer_label) then changed, config.current_config.large_monster_UI.static.rage.timer_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.rage.timer_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.timer_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.rage.timer_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.timer_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.rage.timer_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.rage.timer_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.timer_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.rage.timer_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.rage.timer_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.timer_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.rage.timer_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.timer_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.rage.timer_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.rage.timer_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.rage.timer_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.static.rage.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.rage.bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.rage.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.rage.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.rage.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.rage.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.static.rage.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.rage.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.static.rage.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.rage.bar.colors.foreground = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.rage.bar.colors.background = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.rage.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.body_parts) then changed, config.current_config.large_monster_UI.static.body_parts.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.large_monster_UI.static.body_parts.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.large_monster_UI.static.body_parts.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.large_monster_UI.static.body_parts.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.large_monster_UI.static.body_parts.spacing.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.body_parts.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.spacing.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.body_parts.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.large_monster_UI.static.body_parts.settings.hide_undamaged_parts = imgui.checkbox( language.current_language.customization_menu.hide_undamaged_parts, config.current_config.large_monster_UI.static.body_parts.settings.hide_undamaged_parts); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.settings.time_limit = imgui.drag_float(language.current_language .customization_menu.time_limit, config.current_config.large_monster_UI.static.body_parts.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.large_monster_static_UI_parts_sorting_type_index = imgui.combo(language.current_language .customization_menu.type, customization_menu.large_monster_static_UI_parts_sorting_type_index, customization_menu.displayed_monster_UI_parts_sorting_types); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if changed then config.current_config.large_monster_UI.static.body_parts.sorting.type = customization_menu.large_monster_UI_parts_sorting_types [customization_menu.large_monster_static_UI_parts_sorting_type_index]; end changed, config.current_config.large_monster_UI.static.body_parts.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.static.body_parts.sorting.reversed_order); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.part_name_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_name_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.part_name = imgui.checkbox( language.current_language.customization_menu.part_name, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.part_name); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.flinch_count = imgui.checkbox( language.current_language.customization_menu.flinch_count, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.flinch_count); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.break_count = imgui.checkbox( language.current_language.customization_menu.break_count, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.break_count); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.break_max_count = imgui.checkbox( language.current_language.customization_menu.break_max_count, config.current_config.large_monster_UI.static.body_parts.part_name_label.include.break_max_count); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.body_parts.part_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.part_health) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_health.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_health.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_health.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_health.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.offset.y, 0.1, -screen.height , screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_health.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_health.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.offset.x, 0.1, -screen.width , screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.offset.y, 0.1, - screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_health.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_health.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_health.bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_health.bar.offset.y, 0.1, -screen.height, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.static.body_parts.part_health.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.static.body_parts.part_health.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_health.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.body_parts.part_health.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_health.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.break_health) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_break.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_break.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_break.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_break.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_break.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_break.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.offset.y, 0.1, -screen.height , screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_break.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_break.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_break.bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_break.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_break.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.static.body_parts.part_break.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.static.body_parts.part_break.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_break.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.body_parts.part_break.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_break.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.loss_health) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_loss.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_loss.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_loss.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_loss.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_loss.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_loss.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_loss.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.body_parts.part_loss.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.body_parts.part_loss.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailments) then changed, config.current_config.large_monster_UI.static.ailments.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.ailments.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.ailments.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.ailments.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.relative_offset) then changed, config.current_config.large_monster_UI.static.ailments.relative_offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.ailments.relative_offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.relative_offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.ailments.relative_offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.large_monster_UI.static.ailments.spacing.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.ailments.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.spacing.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.ailments.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.large_monster_UI.static.ailments.settings.hide_ailments_with_zero_buildup = imgui.checkbox( language.current_language.customization_menu.hide_ailments_with_zero_buildup, config.current_config.large_monster_UI.static.ailments.settings.hide_ailments_with_zero_buildup); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.settings.hide_inactive_ailments_with_no_buildup_support = imgui .checkbox( language.current_language.customization_menu.hide_inactive_ailments_with_no_buildup_support, config.current_config.large_monster_UI.static.ailments.settings.hide_inactive_ailments_with_no_buildup_support); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.settings.hide_all_inactive_ailments = imgui.checkbox( language.current_language.customization_menu.hide_all_inactive_ailments, config.current_config.large_monster_UI.static.ailments.settings.hide_all_inactive_ailments); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.settings.hide_all_active_ailments = imgui.checkbox( language.current_language.customization_menu.hide_all_active_ailments, config.current_config.large_monster_UI.static.ailments.settings.hide_all_active_ailments); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.settings.hide_disabled_ailments = imgui.checkbox( language.current_language.customization_menu.hide_disabled_ailments, config.current_config.large_monster_UI.static.ailments.settings.hide_disabled_ailments); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.settings.offset_is_relative_to_parts = imgui.checkbox( language.current_language.customization_menu.offset_is_relative_to_parts, config.current_config.large_monster_UI.static.ailments.settings.offset_is_relative_to_parts); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.settings.time_limit = imgui.drag_float(language.current_language .customization_menu.time_limit, config.current_config.large_monster_UI.static.ailments.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.small_monster_UI_ailments_sorting_type_index = imgui.combo(language.current_language.customization_menu .type, customization_menu.small_monster_UI_ailments_sorting_type_index, customization_menu.displayed_ailments_sorting_types); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if changed then config.current_config.large_monster_UI.static.ailments.sorting.type = customization_menu.ailments_sorting_types[ customization_menu.small_monster_UI_ailments_sorting_type_index]; end changed, config.current_config.large_monster_UI.static.ailments.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.static.ailments.sorting.reversed_order); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.filter) then changed, config.current_config.large_monster_UI.static.ailments.filter.paralysis = imgui.checkbox(language.current_language .ailments.paralysis, config.current_config.large_monster_UI.static.ailments.filter.paralysis); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.sleep = imgui.checkbox(language.current_language .ailments.sleep, config.current_config.large_monster_UI.static.ailments.filter.sleep); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.stun = imgui.checkbox(language.current_language .ailments.stun, config.current_config.large_monster_UI.static.ailments.filter.stun); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.flash = imgui.checkbox(language.current_language .ailments.flash, config.current_config.large_monster_UI.static.ailments.filter.flash); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.poison = imgui.checkbox(language .current_language.ailments.poison, config.current_config.large_monster_UI.static.ailments.filter.poison); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.blast = imgui.checkbox(language .current_language.ailments.blast, config.current_config.large_monster_UI.static.ailments.filter.blast); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.exhaust = imgui.checkbox(language .current_language.ailments.exhaust, config.current_config.large_monster_UI.static.ailments.filter.exhaust); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.ride = imgui.checkbox(language .current_language.ailments.ride, config.current_config.large_monster_UI.static.ailments.filter.ride); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.waterblight = imgui.checkbox(language .current_language.ailments.waterblight, config.current_config.large_monster_UI.static.ailments.filter.waterblight); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.fireblight = imgui.checkbox(language .current_language.ailments.fireblight, config.current_config.large_monster_UI.static.ailments.filter.fireblight); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.iceblight = imgui.checkbox(language .current_language.ailments.iceblight, config.current_config.large_monster_UI.static.ailments.filter.iceblight); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.thunderblight = imgui.checkbox(language .current_language.ailments.thunderblight, config.current_config.large_monster_UI.static.ailments.filter.thunderblight); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.fall_trap = imgui.checkbox(language .current_language.ailments.fall_trap, config.current_config.large_monster_UI.static.ailments.filter.fall_trap); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.shock_trap = imgui.checkbox(language .current_language.ailments.shock_trap, config.current_config.large_monster_UI.static.ailments.filter.shock_trap); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.tranq_bomb = imgui.checkbox(language .current_language.ailments.tranq_bomb, config.current_config.large_monster_UI.static.ailments.filter.tranq_bomb); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.dung_bomb = imgui.checkbox(language .current_language.ailments.dung_bomb, config.current_config.large_monster_UI.static.ailments.filter.dung_bomb); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.steel_fang = imgui.checkbox(language .current_language.ailments.steel_fang, config.current_config.large_monster_UI.static.ailments.filter.steel_fang); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.quick_sand = imgui.checkbox(language .current_language.ailments.quick_sand, config.current_config.large_monster_UI.static.ailments.filter.quick_sand); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.fall_otomo_trap = imgui.checkbox(language .current_language.ailments.fall_otomo_trap, config.current_config.large_monster_UI.static.ailments.filter.fall_otomo_trap); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.filter.shock_otomo_trap = imgui.checkbox(language .current_language.ailments.shock_otomo_trap, config.current_config.large_monster_UI.static.ailments.filter.shock_otomo_trap); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailments.ailment_name_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.include.ailment_name = imgui.checkbox( language.current_language.customization_menu.ailment_name, config.current_config.large_monster_UI.static.ailments.ailment_name_label.include.ailment_name); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.include.activation_count = imgui .checkbox( language.current_language.customization_menu.activation_count, config.current_config.large_monster_UI.static.ailments.ailment_name_label.include.activation_count); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailments.ailment_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailments.ailment_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.ailment_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.ailment_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.static.ailments.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.ailments.text_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.ailments.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.ailments.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.ailments.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailments.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailments.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailments.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailments.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.static.ailments.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.ailments.value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.ailments.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.ailments.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.ailments.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailments.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailments.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailments.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailments.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.static.ailments.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailments.percentage_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailments.percentage_label.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailments.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.timer_label) then changed, config.current_config.large_monster_UI.static.ailments.timer_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailments.timer_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.timer_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.ailments.timer_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.timer_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.ailments.timer_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.timer_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.static.ailments.timer_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailments.timer_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.timer_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.static.ailments.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.ailments.bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailments.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.ailments.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.ailments.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.ailments.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.static.ailments.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailments.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.static.ailments.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.ailments.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.ailments.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailments.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_buildups) then changed, config.current_config.large_monster_UI.static.ailment_buildups.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_spacing) then changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, customization_menu.large_monster_static_UI_highlighted_buildup_bar_index = imgui.combo(language.current_language .customization_menu.highlighted_bar, customization_menu.large_monster_static_UI_highlighted_buildup_bar_index, customization_menu.displayed_highlighted_buildup_bar_types); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if changed then config.current_config.large_monster_UI.static.ailment_buildups.settings.highlighted_bar = customization_menu.highlighted_buildup_bar_types [customization_menu.large_monster_static_UI_highlighted_buildup_bar_index]; end changed, customization_menu.large_monster_static_UI_buildup_bar_relative_index = imgui.combo(language.current_language .customization_menu.buildup_bars_are_relative_to, customization_menu.large_monster_static_UI_buildup_bar_relative_index, customization_menu.displayed_buildup_bar_relative_types); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if changed then config.current_config.large_monster_UI.static.ailment_buildups.settings.buildup_bar_relative_to = customization_menu .displayed_buildup_bar_relative_types[customization_menu.large_monster_static_UI_damage_bar_relative_index]; end changed, config.current_config.large_monster_UI.static.ailment_buildups.settings.time_limit = imgui.drag_float(language .current_language.customization_menu.time_limit, config.current_config.large_monster_UI.static.ailment_buildups.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.large_monster_static_UI_ailment_buildups_sorting_type_index = imgui.combo(language.current_language .customization_menu.type, customization_menu.large_monster_static_UI_ailment_buildups_sorting_type_index, customization_menu.displayed_ailment_buildups_sorting_types); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if changed then config.current_config.large_monster_UI.static.ailment_buildups.sorting.type = customization_menu.ailment_buildups_sorting_types [customization_menu.large_monster_static_UI_ailment_buildups_sorting_type_index]; end changed, config.current_config.large_monster_UI.static.ailment_buildups.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.static.ailment_buildups.sorting.reversed_order); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.filter) then changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.stun = imgui.checkbox(language.current_language .ailments.stun, config.current_config.large_monster_UI.static.ailment_buildups.filter.stun); changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.poison = imgui.checkbox(language.current_language .ailments.poison, config.current_config.large_monster_UI.static.ailment_buildups.filter.poison); changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.blast = imgui.checkbox(language.current_language .ailments.blast, config.current_config.large_monster_UI.static.ailment_buildups.filter.blast); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.include.ailment_name = imgui .checkbox( language.current_language.customization_menu.ailment_name, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.include.ailment_name); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.include.activation_count = imgui .checkbox( language.current_language.customization_menu.activation_count, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.include.activation_count); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_name_label) then changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.player_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_value_label) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.buildup_value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_percentage_label) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.static.ailment_buildups.buildup_percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_buildup_label) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_buildup_value_label) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_value_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.static.ailment_buildups.total_buildup_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_bar) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.static.ailment_buildups.buildup_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.highlighted_buildup_bar) then changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.visibility); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.size.width = imgui .drag_float(language.current_language.customization_menu.width, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.size.height = imgui .drag_float(language.current_language.customization_menu.height, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.colors.foreground = imgui .color_picker_argb("", config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.colors.background = imgui .color_picker_argb("", config.current_config.large_monster_UI.static.ailment_buildups.highlighted_buildup_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_static_UI_changed = large_monster_static_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.highlighted) then changed, config.current_config.large_monster_UI.highlighted.enabled = imgui.checkbox(language.current_language.customization_menu .enabled, config.current_config.large_monster_UI.highlighted.enabled); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.position) then changed, config.current_config.large_monster_UI.highlighted.position.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.large_monster_UI.highlighted.position.x, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.position.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.large_monster_UI.highlighted.position.y, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, customization_menu.large_monster_UI_anchor_index = imgui.combo(language.current_language.customization_menu .anchor, customization_menu.large_monster_UI_anchor_index, customization_menu.displayed_anchor_types); config_changed = config_changed or changed; if changed then config.current_config.large_monster_UI.highlighted.position.anchor = customization_menu.anchor_types[ customization_menu.large_monster_UI_anchor_index]; end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then changed, config.current_config.large_monster_UI.highlighted.monster_name_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.monster_name_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.highlighted.monster_name_label.include.monster_name = imgui.checkbox( language.current_language.customization_menu.monster_name, config.current_config.large_monster_UI.highlighted.monster_name_label.include.monster_name); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.monster_name_label.include.monster_id = imgui.checkbox( language.current_language.customization_menu.monster_id, config.current_config.large_monster_UI.highlighted.monster_name_label.include.monster_id); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.monster_name_label.include.crown = imgui.checkbox(language .current_language.customization_menu.crown, config.current_config.large_monster_UI.highlighted.monster_name_label.include.crown); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.monster_name_label.include.size = imgui.checkbox(language .current_language.customization_menu.size, config.current_config.large_monster_UI.highlighted.monster_name_label.include.size); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.monster_name_label.include.scrown_thresholds = imgui.checkbox(language .current_language.customization_menu.crown_thresholds, config.current_config.large_monster_UI.highlighted.monster_name_label.include.scrown_thresholds); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.monster_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.monster_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.monster_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.monster_name_label.offset.y, 0.1, -screen.height, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.monster_name_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.highlighted.monster_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.monster_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.health) then changed, config.current_config.large_monster_UI.highlighted.health.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.health.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.health.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.highlighted.health.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.text_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.health.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.health.text_label.offset.y, 0.1, -screen.height, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.health.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.highlighted.health.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.health.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.highlighted.health.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.health.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.health.value_label.offset.y, 0.1, -screen.height, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.health.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.highlighted.health.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.health.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.percentage_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.health.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.health.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.highlighted.health.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.health.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.health.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.highlighted.health.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.highlighted.health.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.health.bar.normal_colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.bar.normal_colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.health.bar.normal_colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.bar.normal_colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.monster_can_be_captured) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.bar.capture_colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.bar.capture_colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.capture_line) then changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.health.bar.capture_line.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.health.bar.capture_line.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.stamina) then changed, config.current_config.large_monster_UI.highlighted.stamina.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.text_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.text_label.offset.y, 0.1, -screen.height, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.highlighted.stamina.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.stamina.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.value_label.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.stamina.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.stamina.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.stamina.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.stamina.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.timer_label) then changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.timer_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.timer_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.timer_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.highlighted.stamina.timer_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.stamina.timer_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.highlighted.stamina.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.stamina.bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.stamina.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.stamina.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.stamina.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.stamina.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.highlighted.stamina.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.stamina.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.highlighted.stamina.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.stamina.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.stamina.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.stamina.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.stamina.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.rage) then changed, config.current_config.large_monster_UI.highlighted.rage.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.highlighted.rage.text_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.text_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.text_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.text_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.rage.text_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.highlighted.rage.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.rage.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.highlighted.rage.value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.rage.value_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.highlighted.rage.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.rage.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.percentage_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.rage.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.rage.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.timer_label) then changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.timer_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.timer_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.timer_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.color = imgui.color_picker_argb("", config.current_config.large_monster_UI.highlighted.rage.timer_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.rage.timer_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.highlighted.rage.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.rage.bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.rage.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.rage.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.rage.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.rage.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.highlighted.rage.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.rage.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.highlighted.rage.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.rage.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.rage.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.rage.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.rage.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.body_parts) then changed, config.current_config.large_monster_UI.highlighted.body_parts.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.large_monster_UI.highlighted.body_parts.spacing.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.spacing.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.large_monster_UI.highlighted.body_parts.settings.hide_undamaged_parts = imgui.checkbox( language.current_language.customization_menu.hide_undamaged_parts, config.current_config.large_monster_UI.highlighted.body_parts.settings.hide_undamaged_parts); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.settings.time_limit = imgui.drag_float(language.current_language .customization_menu.time_limit, config.current_config.large_monster_UI.highlighted.body_parts.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.large_monster_highlighted_UI_parts_sorting_type_index = imgui.combo(language.current_language .customization_menu.type, customization_menu.large_monster_highlighted_UI_parts_sorting_type_index, customization_menu.displayed_monster_UI_parts_sorting_types); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if changed then config.current_config.large_monster_UI.highlighted.body_parts.sorting.type = customization_menu.large_monster_UI_parts_sorting_types [customization_menu.large_monster_highlighted_UI_parts_sorting_type_index]; end changed, config.current_config.large_monster_UI.highlighted.body_parts.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.highlighted.body_parts.sorting.reversed_order); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.part_name_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.part_name = imgui.checkbox( language.current_language.customization_menu.part_name, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.part_name); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.flinch_count = imgui.checkbox( language.current_language.customization_menu.flinch_count, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.flinch_count); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.break_count = imgui.checkbox( language.current_language.customization_menu.break_count, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.break_count); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.break_max_count = imgui.checkbox( language.current_language.customization_menu.break_max_count, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.include.break_max_count); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.part_health) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_health.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_health.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_health.offset.y, 0.1, -screen.height, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_health.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_health.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.body_parts.part_health.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_health.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.break_health) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_break.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_break.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_break.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_break.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_break.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.offset.x, 0.1, - screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.body_parts.part_break.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_break.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.loss_health) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_loss.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_loss.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.offset.x, 0.1, -screen.width , screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.offset.y, 0.1, - screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.body_parts.part_loss.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.body_parts.part_loss.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailments) then changed, config.current_config.large_monster_UI.highlighted.ailments.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.relative_offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.relative_offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.relative_offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.relative_offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.relative_offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.large_monster_UI.highlighted.ailments.spacing.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.spacing.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_ailments_with_zero_buildup = imgui .checkbox( language.current_language.customization_menu.hide_ailments_with_zero_buildup, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_ailments_with_zero_buildup); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_inactive_ailments_with_no_buildup_support = imgui .checkbox( language.current_language.customization_menu.hide_inactive_ailments_with_no_buildup_support, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_inactive_ailments_with_no_buildup_support); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_all_inactive_ailments = imgui.checkbox( language.current_language.customization_menu.hide_all_inactive_ailments, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_all_inactive_ailments); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_all_active_ailments = imgui.checkbox( language.current_language.customization_menu.hide_all_active_ailments, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_all_active_ailments); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_disabled_ailments = imgui.checkbox( language.current_language.customization_menu.hide_disabled_ailments, config.current_config.large_monster_UI.highlighted.ailments.settings.hide_disabled_ailments); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.settings.offset_is_relative_to_parts = imgui.checkbox( language.current_language.customization_menu.offset_is_relative_to_parts, config.current_config.large_monster_UI.highlighted.ailments.settings.offset_is_relative_to_parts); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.settings.time_limit = imgui.drag_float(language .current_language.customization_menu.time_limit, config.current_config.large_monster_UI.highlighted.ailments.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.small_monster_UI_ailments_sorting_type_index = imgui.combo(language.current_language.customization_menu .type, customization_menu.small_monster_UI_ailments_sorting_type_index, customization_menu.displayed_ailments_sorting_types); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if changed then config.current_config.large_monster_UI.highlighted.ailments.sorting.type = customization_menu.ailments_sorting_types [customization_menu.small_monster_UI_ailments_sorting_type_index]; end changed, config.current_config.large_monster_UI.highlighted.ailments.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.highlighted.ailments.sorting.reversed_order); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.filter) then changed, config.current_config.large_monster_UI.highlighted.ailments.filter.paralysis = imgui.checkbox(language.current_language .ailments.paralysis, config.current_config.large_monster_UI.highlighted.ailments.filter.paralysis); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.sleep = imgui.checkbox(language.current_language .ailments.sleep, config.current_config.large_monster_UI.highlighted.ailments.filter.sleep); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.stun = imgui.checkbox(language.current_language .ailments.stun, config.current_config.large_monster_UI.highlighted.ailments.filter.stun); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.flash = imgui.checkbox(language.current_language .ailments.flash, config.current_config.large_monster_UI.highlighted.ailments.filter.flash); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.poison = imgui.checkbox(language .current_language.ailments.poison, config.current_config.large_monster_UI.highlighted.ailments.filter.poison); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.blast = imgui.checkbox(language .current_language.ailments.blast, config.current_config.large_monster_UI.highlighted.ailments.filter.blast); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.exhaust = imgui.checkbox(language .current_language.ailments.exhaust, config.current_config.large_monster_UI.highlighted.ailments.filter.exhaust); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.ride = imgui.checkbox(language .current_language.ailments.ride, config.current_config.large_monster_UI.highlighted.ailments.filter.ride); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.waterblight = imgui.checkbox(language .current_language.ailments.waterblight, config.current_config.large_monster_UI.highlighted.ailments.filter.waterblight); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.fireblight = imgui.checkbox(language .current_language.ailments.fireblight, config.current_config.large_monster_UI.highlighted.ailments.filter.fireblight); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.iceblight = imgui.checkbox(language .current_language.ailments.iceblight, config.current_config.large_monster_UI.highlighted.ailments.filter.iceblight); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.thunderblight = imgui.checkbox(language .current_language.ailments.thunderblight, config.current_config.large_monster_UI.highlighted.ailments.filter.thunderblight); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.fall_trap = imgui.checkbox(language .current_language.ailments.fall_trap, config.current_config.large_monster_UI.highlighted.ailments.filter.fall_trap); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.shock_trap = imgui.checkbox(language .current_language.ailments.shock_trap, config.current_config.large_monster_UI.highlighted.ailments.filter.shock_trap); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.tranq_bomb = imgui.checkbox(language .current_language.ailments.tranq_bomb, config.current_config.large_monster_UI.highlighted.ailments.filter.tranq_bomb); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.dung_bomb = imgui.checkbox(language .current_language.ailments.dung_bomb, config.current_config.large_monster_UI.highlighted.ailments.filter.dung_bomb); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.steel_fang = imgui.checkbox(language .current_language.ailments.steel_fang, config.current_config.large_monster_UI.highlighted.ailments.filter.steel_fang); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.quick_sand = imgui.checkbox(language .current_language.ailments.quick_sand, config.current_config.large_monster_UI.highlighted.ailments.filter.quick_sand); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.fall_otomo_trap = imgui.checkbox(language .current_language.ailments.fall_otomo_trap, config.current_config.large_monster_UI.highlighted.ailments.filter.fall_otomo_trap); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.filter.shock_otomo_trap = imgui.checkbox(language .current_language.ailments.shock_otomo_trap, config.current_config.large_monster_UI.highlighted.ailments.filter.shock_otomo_trap); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.include.ailment_name = imgui .checkbox( language.current_language.customization_menu.ailment_name, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.include.ailment_name); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.include.activation_count = imgui .checkbox( language.current_language.customization_menu.activation_count, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.include.activation_count); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.text_label) then changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.text_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.text_label.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.text_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.text_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.text_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.value_label) then changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.value_label.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.percentage_label) then changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.offset.x, 0.1, -screen.width , screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.offset.y, 0.1, - screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.timer_label) then changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.timer_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.timer_label.offset.x, 0.1, -screen.width, screen.width , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.timer_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.timer_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.offset.x = imgui.drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.offset.y = imgui.drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.timer_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.bar) then changed, config.current_config.large_monster_UI.highlighted.ailments.bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailments.bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailments.bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.ailments.bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.ailments.bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.ailments.bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.large_monster_UI.highlighted.ailments.bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailments.bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.large_monster_UI.highlighted.ailments.bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.ailments.bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.ailments.bar.colors.background = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailments.bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_buildups) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_spacing) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.settings) then changed, customization_menu.large_monster_highlighted_UI_highlighted_buildup_bar_index = imgui.combo(language.current_language .customization_menu.highlighted_bar, customization_menu.large_monster_highlighted_UI_highlighted_buildup_bar_index , customization_menu.displayed_highlighted_buildup_bar_types); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if changed then config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.highlighted_bar = customization_menu.highlighted_buildup_bar_types [customization_menu.large_monster_highlighted_UI_highlighted_buildup_bar_index]; end changed, customization_menu.large_monster_highlighted_UI_buildup_bar_relative_index = imgui.combo(language.current_language .customization_menu.buildup_bars_are_relative_to, customization_menu.large_monster_highlighted_UI_buildup_bar_relative_index, customization_menu.displayed_buildup_bar_relative_types); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if changed then config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.buildup_bar_relative_to = customization_menu .displayed_buildup_bar_relative_types[customization_menu.large_monster_highlighted_UI_damage_bar_relative_index]; end changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.time_limit = imgui.drag_float(language .current_language.customization_menu.time_limit, config.current_config.large_monster_UI.highlighted.ailment_buildups.settings.time_limit, 0.1, 0, 99999, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.large_monster_highlighted_UI_ailment_buildups_sorting_type_index = imgui.combo(language .current_language.customization_menu.type, customization_menu.large_monster_highlighted_UI_ailment_buildups_sorting_type_index, customization_menu.displayed_ailment_buildups_sorting_types); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if changed then config.current_config.large_monster_UI.highlighted.ailment_buildups.sorting.type = customization_menu.ailment_buildups_sorting_types [customization_menu.large_monster_highlighted_UI_ailment_buildups_sorting_type_index]; end changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.sorting.reversed_order = imgui.checkbox( language.current_language.customization_menu.reversed_order, config.current_config.large_monster_UI.highlighted.ailment_buildups.sorting.reversed_order); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.filter) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.stun = imgui.checkbox(language.current_language .ailments.stun, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.stun); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.poison = imgui.checkbox(language .current_language.ailments.poison, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.poison); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.blast = imgui.checkbox(language .current_language.ailments.blast, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.blast); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.include.ailment_name = imgui .checkbox( language.current_language.customization_menu.ailment_name, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.include.ailment_name); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.include.activation_count = imgui .checkbox( language.current_language.customization_menu.activation_count, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.include.activation_count); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_name_label) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.offset.x, 0.1, - screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.player_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_value_label) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.visibility = imgui .checkbox(language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_percentage_label) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_buildup_label) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.color = imgui.color_picker_argb("" , config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_buildup_value_label) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.visibility = imgui .checkbox( language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.offset.x = imgui .drag_float( language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.offset.y = imgui .drag_float( language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_value_label.shadow.color = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.total_buildup_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.buildup_bar) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.visibility = imgui.checkbox(language .current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.size.width = imgui.drag_float(language .current_language.customization_menu.width, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.size.height = imgui.drag_float(language .current_language.customization_menu.height, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.size.height, 0.1, 0, screen.height , "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.colors.foreground = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.colors.background = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.buildup_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.highlighted_buildup_bar) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.visibility = imgui .checkbox(language.current_language.customization_menu.visible, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.visibility); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.offset.x = imgui .drag_float(language.current_language.customization_menu.x, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.offset.y = imgui .drag_float(language.current_language.customization_menu.y, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.size.width = imgui .drag_float(language.current_language.customization_menu.width, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.size.height = imgui .drag_float(language.current_language.customization_menu.height, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.colors.foreground = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.colors.background = imgui .color_picker_argb("", config.current_config.large_monster_UI.highlighted.ailment_buildups.highlighted_buildup_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.time_UI) then changed, config.current_config.time_UI.enabled = imgui.checkbox(language.current_language.customization_menu.enabled, config.current_config.time_UI.enabled); config_changed = config_changed or changed; if imgui.tree_node(language.current_language.customization_menu.position) then changed, config.current_config.time_UI.position.x = imgui.drag_float(language.current_language.customization_menu.x, config.current_config.time_UI.position.x, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; changed, config.current_config.time_UI.position.y = imgui.drag_float(language.current_language.customization_menu.y, config.current_config.time_UI.position.y, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; changed, customization_menu.time_UI_anchor_index = imgui.combo(language.current_language.customization_menu.anchor, customization_menu.time_UI_anchor_index, customization_menu.displayed_anchor_types); config_changed = config_changed or changed; if changed then config.current_config.time_UI.position.anchor = customization_menu.anchor_types[ customization_menu.time_UI_anchor_index]; end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.time_label) then changed, config.current_config.time_UI.time_label.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.time_UI.time_label.visibility); config_changed = config_changed or changed; time_UI_changed = time_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.time_UI.time_label.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.time_UI.time_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; time_UI_changed = time_UI_changed or changed; changed, config.current_config.time_UI.time_label.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.time_UI.time_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; time_UI_changed = time_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.time_UI.time_label.color = imgui.color_picker_argb("", config.current_config.time_UI.time_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; time_UI_changed = time_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.time_UI.time_label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.time_UI.time_label.shadow.visibility); config_changed = config_changed or changed; time_UI_changed = time_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.time_UI.time_label.shadow.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.time_UI.time_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; time_UI_changed = time_UI_changed or changed; changed, config.current_config.time_UI.time_label.shadow.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.time_UI.time_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; time_UI_changed = time_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.time_UI.time_label.shadow.color = imgui.color_picker_argb("", config.current_config.time_UI.time_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; time_UI_changed = time_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.damage_meter_UI) then changed, config.current_config.damage_meter_UI.enabled = imgui.checkbox(language.current_language.customization_menu.enabled , config.current_config.damage_meter_UI.enabled); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.damage_meter_UI.settings.hide_myself = imgui.checkbox( language.current_language.customization_menu.hide_myself, config.current_config.damage_meter_UI.settings.hide_myself); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.settings.hide_other_players = imgui.checkbox( language.current_language.customization_menu.hide_other_players, config.current_config.damage_meter_UI.settings.hide_other_players); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.settings.hide_total_damage = imgui.checkbox( language.current_language.customization_menu.hide_total_damage, config.current_config.damage_meter_UI.settings.hide_total_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.settings.hide_module_if_total_damage_is_zero = imgui.checkbox( language.current_language.customization_menu.hide_module_if_total_damage_is_zero, config.current_config.damage_meter_UI.settings.hide_module_if_total_damage_is_zero); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.settings.hide_player_if_player_damage_is_zero = imgui.checkbox( language.current_language.customization_menu.hide_player_if_player_damage_is_zero, config.current_config.damage_meter_UI.settings.hide_player_if_player_damage_is_zero); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.settings.hide_total_if_total_damage_is_zero = imgui.checkbox( language.current_language.customization_menu.hide_total_if_total_damage_is_zero, config.current_config.damage_meter_UI.settings.hide_total_if_total_damage_is_zero); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.settings.total_damage_offset_is_relative = imgui.checkbox( language.current_language.customization_menu.total_damage_offset_is_relative, config.current_config.damage_meter_UI.settings.total_damage_offset_is_relative); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.settings.freeze_dps_on_quest_clear = imgui.checkbox( language.current_language.customization_menu.freeze_dps_on_quest_clear, config.current_config.damage_meter_UI.settings.freeze_dps_on_quest_clear); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, customization_menu.damage_meter_UI_orientation_index = imgui.combo(language.current_language.customization_menu .orientation, customization_menu.damage_meter_UI_orientation_index, customization_menu.displayed_orientation_types); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if changed then config.current_config.damage_meter_UI.settings.orientation = customization_menu.orientation_types[ customization_menu.damage_meter_UI_orientation_index]; end changed, customization_menu.damage_meter_UI_highlighted_bar_index = imgui.combo(language.current_language.customization_menu .highlighted_bar, customization_menu.damage_meter_UI_highlighted_bar_index, customization_menu.displayed_damage_meter_UI_highlighted_bar_types); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if changed then config.current_config.damage_meter_UI.settings.highlighted_bar = customization_menu.damage_meter_UI_highlighted_bar_types [customization_menu.damage_meter_UI_highlighted_bar_index]; end changed, customization_menu.damage_meter_UI_damage_bar_relative_index = imgui.combo(language.current_language.customization_menu .damage_bars_are_relative_to, customization_menu.damage_meter_UI_damage_bar_relative_index, customization_menu.displayed_damage_meter_UI_damage_bar_relative_types); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if changed then config.current_config.damage_meter_UI.settings.damage_bar_relative_to = customization_menu.damage_meter_UI_damage_bar_relative_types [customization_menu.damage_meter_UI_damage_bar_relative_index]; end changed, customization_menu.damage_meter_UI_my_damage_bar_location_index = imgui.combo(language.current_language.customization_menu .my_damage_bar_location, customization_menu.damage_meter_UI_my_damage_bar_location_index, customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if changed then config.current_config.damage_meter_UI.settings.my_damage_bar_location = customization_menu.damage_meter_UI_my_damage_bar_location_types [customization_menu.damage_meter_UI_my_damage_bar_location_index]; end changed, customization_menu.damage_meter_UI_dps_mode_index = imgui.combo(language.current_language.customization_menu .dps_mode, customization_menu.damage_meter_UI_dps_mode_index, customization_menu.displayed_damage_meter_UI_dps_modes); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if changed then config.current_config.damage_meter_UI.settings.dps_mode = customization_menu.damage_meter_UI_dps_modes[ customization_menu.damage_meter_UI_dps_mode_index]; end changed, config.current_config.damage_meter_UI.settings.player_name_size_limit = imgui.drag_float(language.current_language.customization_menu .player_name_size_limit, config.current_config.damage_meter_UI.settings.player_name_size_limit, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.tracked_monster_types) then local tracked_monster_types_changed = false; changed, config.current_config.damage_meter_UI.tracked_monster_types.small_monsters = imgui.checkbox( language.current_language.customization_menu.small_monsters, config.current_config.damage_meter_UI.tracked_monster_types.small_monsters); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_monster_types_changed = tracked_monster_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_monster_types.large_monsters = imgui.checkbox( language.current_language.customization_menu.large_monsters, config.current_config.damage_meter_UI.tracked_monster_types.large_monsters); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_monster_types_changed = tracked_monster_types_changed or changed; if tracked_monster_types_changed then for player_id, _player in pairs(player.list) do _player.update_display(player); end player.update_display(player.total); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.tracked_damage_types) then local tracked_damage_types_changed = false; changed, config.current_config.damage_meter_UI.tracked_damage_types.player_damage = imgui.checkbox(language.current_language .customization_menu.player_damage, config.current_config.damage_meter_UI.tracked_damage_types.player_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage = imgui.checkbox(language.current_language .customization_menu.bomb_damage, config.current_config.damage_meter_UI.tracked_damage_types.bomb_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage = imgui.checkbox(language.current_language .customization_menu.kunai_damage, config.current_config.damage_meter_UI.tracked_damage_types.kunai_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_damage_types.installation_damage = imgui.checkbox( language.current_language.customization_menu.installation_damage, config.current_config.damage_meter_UI.tracked_damage_types.installation_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage = imgui.checkbox(language.current_language .customization_menu.otomo_damage, config.current_config.damage_meter_UI.tracked_damage_types.otomo_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_damage_types.wyvern_riding_damage = imgui.checkbox(language.current_language .customization_menu.wyvern_riding_damage, config.current_config.damage_meter_UI.tracked_damage_types.wyvern_riding_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_damage_types.poison_damage = imgui.checkbox(language.current_language .customization_menu.poison_damage, config.current_config.damage_meter_UI.tracked_damage_types.poison_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_damage_types.blast_damage = imgui.checkbox(language.current_language .customization_menu.blast_damage, config.current_config.damage_meter_UI.tracked_damage_types.blast_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_damage_types.endemic_life_damage = imgui.checkbox(language.current_language .customization_menu.endemic_life_damage, config.current_config.damage_meter_UI.tracked_damage_types.endemic_life_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; changed, config.current_config.damage_meter_UI.tracked_damage_types.other_damage = imgui.checkbox(language.current_language .customization_menu.other_damage, config.current_config.damage_meter_UI.tracked_damage_types.other_damage); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; tracked_damage_types_changed = tracked_damage_types_changed or changed; if tracked_damage_types_changed then for player_id, _player in pairs(player.list) do player.update_display(_player); end player.update_display(player.total); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.spacing) then changed, config.current_config.damage_meter_UI.spacing.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.damage_meter_UI.spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.spacing.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.damage_meter_UI.spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.position) then changed, config.current_config.damage_meter_UI.position.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.damage_meter_UI.position.x, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.position.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.damage_meter_UI.position.y, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, customization_menu.damage_meter_UI_anchor_index = imgui.combo(language.current_language.customization_menu.anchor , customization_menu.damage_meter_UI_anchor_index, customization_menu.displayed_anchor_types); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if changed then config.current_config.damage_meter_UI.position.anchor = customization_menu.anchor_types[ customization_menu.damage_meter_UI_anchor_index]; end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.sorting) then changed, customization_menu.damage_meter_UI_sorting_type_index = imgui.combo(language.current_language.customization_menu .type, customization_menu.damage_meter_UI_sorting_type_index, customization_menu.displayed_damage_meter_UI_sorting_types); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if changed then config.current_config.damage_meter_UI.sorting.type = customization_menu.damage_meter_UI_sorting_types[ customization_menu.damage_meter_UI_sorting_type_index]; end changed, config.current_config.damage_meter_UI.sorting.reversed_order = imgui.checkbox(language.current_language.customization_menu .reversed_order, config.current_config.damage_meter_UI.sorting.reversed_order); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.player_name_label) then changed, config.current_config.damage_meter_UI.player_name_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.player_name_label.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then if imgui.tree_node(language.current_language.customization_menu.me) then changed, config.current_config.damage_meter_UI.player_name_label.include.myself.master_rank = imgui.checkbox( language.current_language.customization_menu.master_rank, config.current_config.damage_meter_UI.player_name_label.include.myself.master_rank); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.include.myself.hunter_rank = imgui.checkbox( language.current_language.customization_menu.hunter_rank, config.current_config.damage_meter_UI.player_name_label.include.myself.hunter_rank); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.include.myself.cart_count = imgui.checkbox( language.current_language.customization_menu.cart_count, config.current_config.damage_meter_UI.player_name_label.include.myself.cart_count); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.include.myself.word_player = imgui.checkbox( language.current_language.customization_menu.word_player, config.current_config.damage_meter_UI.player_name_label.include.myself.word_player); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.include.myself.player_id = imgui.checkbox( language.current_language.customization_menu.player_id, config.current_config.damage_meter_UI.player_name_label.include.myself.player_id); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.include.myself.player_name = imgui.checkbox( language.current_language.customization_menu.player_name, config.current_config.damage_meter_UI.player_name_label.include.myself.player_name); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.other_players) then changed, config.current_config.damage_meter_UI.player_name_label.include.others.master_rank = imgui.checkbox( language.current_language.customization_menu.master_rank, config.current_config.damage_meter_UI.player_name_label.include.others.master_rank); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.include.others.hunter_rank = imgui.checkbox( language.current_language.customization_menu.hunter_rank, config.current_config.damage_meter_UI.player_name_label.include.others.hunter_rank); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.include.others.cart_count = imgui.checkbox( language.current_language.customization_menu.cart_count, config.current_config.damage_meter_UI.player_name_label.include.others.cart_count); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.include.others.word_player = imgui.checkbox( language.current_language.customization_menu.word_player, config.current_config.damage_meter_UI.player_name_label.include.others.word_player); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.include.others.player_id = imgui.checkbox( language.current_language.customization_menu.player_id, config.current_config.damage_meter_UI.player_name_label.include.others.player_id); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.include.others.player_name = imgui.checkbox( language.current_language.customization_menu.player_name, config.current_config.damage_meter_UI.player_name_label.include.others.player_name); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.player_name_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.player_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.player_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.player_name_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.player_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.damage_meter_UI.player_name_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.player_name_label.shadow.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.player_name_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.player_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.player_name_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.player_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.player_name_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.player_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.hunter_rank_label) then changed, config.current_config.damage_meter_UI.master_hunter_rank_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.master_hunter_rank_label.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.include) then if imgui.tree_node(language.current_language.customization_menu.me) then changed, config.current_config.damage_meter_UI.master_hunter_rank_label.include.myself.master_rank = imgui.checkbox( language.current_language.customization_menu.master_rank, config.current_config.damage_meter_UI.player_name_label.include.myself.master_rank); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.master_hunter_rank_label.include.myself.hunter_rank = imgui.checkbox( language.current_language.customization_menu.hunter_rank, config.current_config.damage_meter_UI.player_name_label.include.myself.hunter_rank); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.other_players) then changed, config.current_config.damage_meter_UI.master_hunter_rank_label.include.others.master_rank = imgui.checkbox( language.current_language.customization_menu.master_rank, config.current_config.damage_meter_UI.player_name_label.include.others.master_rank); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.master_hunter_rank_label.include.others.hunter_rank = imgui.checkbox( language.current_language.customization_menu.hunter_rank, config.current_config.damage_meter_UI.player_name_label.include.others.hunter_rank); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.master_hunter_rank_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.master_hunter_rank_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.master_hunter_rank_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.master_hunter_rank_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.master_hunter_rank_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.master_hunter_rank_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.cart_count_label) then changed, config.current_config.damage_meter_UI.cart_count_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.cart_count_label.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.cart_count_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.cart_count_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.cart_count_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.cart_count_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.cart_count_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.cart_count_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.damage_meter_UI.cart_count_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.cart_count_label.shadow.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.cart_count_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.cart_count_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.cart_count_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.cart_count_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.cart_count_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.cart_count_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.dps_label) then changed, config.current_config.damage_meter_UI.dps_label.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.damage_meter_UI.dps_label.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.dps_label.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.damage_meter_UI.dps_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.dps_label.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.damage_meter_UI.dps_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.dps_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.dps_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.damage_meter_UI.dps_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.dps_label.shadow.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.dps_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.dps_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.dps_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.dps_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.dps_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.dps_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.damage_value_label) then changed, config.current_config.damage_meter_UI.damage_value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.damage_value_label.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.damage_value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.damage_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.damage_value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.damage_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.damage_value_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.damage_meter_UI.damage_value_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.damage_value_label.shadow.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.damage_value_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.damage_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.damage_value_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.damage_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.damage_value_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.damage_percentage_label) then changed, config.current_config.damage_meter_UI.damage_percentage_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.damage_percentage_label.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.damage_percentage_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.damage_percentage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.damage_percentage_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.damage_percentage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.damage_percentage_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_percentage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.damage_meter_UI.damage_percentage_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.damage_percentage_label.shadow.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.damage_percentage_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.damage_percentage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.damage_percentage_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.damage_percentage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.damage_percentage_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_percentage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_damage_label) then changed, config.current_config.damage_meter_UI.total_damage_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.total_damage_label.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.total_damage_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.total_damage_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.total_damage_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.total_damage_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.total_damage_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.total_damage_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.damage_meter_UI.total_damage_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.total_damage_label.shadow.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.total_damage_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.total_damage_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.total_damage_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.total_damage_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.total_damage_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.total_damage_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_dps_label) then changed, config.current_config.damage_meter_UI.total_dps_label.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.damage_meter_UI.total_dps_label.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.total_dps_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.total_dps_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.total_dps_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.total_dps_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.total_dps_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.total_dps_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.damage_meter_UI.total_dps_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.total_dps_label.shadow.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.total_dps_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.total_dps_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.total_dps_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.total_dps_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.total_dps_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.total_dps_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.total_damage_value_label) then changed, config.current_config.damage_meter_UI.total_damage_value_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.total_damage_value_label.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.total_damage_value_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.total_damage_value_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.total_damage_value_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.total_damage_value_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.total_damage_value_label.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.total_damage_value_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.damage_meter_UI.total_damage_value_label.shadow.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.total_damage_value_label.shadow.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.total_damage_value_label.shadow.offset.x = imgui.drag_float(language .current_language.customization_menu.x, config.current_config.damage_meter_UI.total_damage_value_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.total_damage_value_label.shadow.offset.y = imgui.drag_float(language .current_language.customization_menu.y, config.current_config.damage_meter_UI.total_damage_value_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.damage_meter_UI.total_damage_value_label.shadow.color = imgui.color_picker_argb("", config.current_config.damage_meter_UI.total_damage_value_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.damage_bar) then changed, config.current_config.damage_meter_UI.damage_bar.visibility = imgui.checkbox(language.current_language.customization_menu .visible, config.current_config.damage_meter_UI.damage_bar.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.damage_bar.offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.damage_meter_UI.damage_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.damage_bar.offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.damage_meter_UI.damage_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.damage_meter_UI.damage_bar.size.width = imgui.drag_float(language.current_language.customization_menu .width, config.current_config.damage_meter_UI.damage_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.damage_bar.size.height = imgui.drag_float(language.current_language.customization_menu .height, config.current_config.damage_meter_UI.damage_bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.damage_meter_UI.damage_bar.colors.foreground = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.damage_meter_UI.damage_bar.colors.background = imgui.color_picker_argb("", config.current_config.damage_meter_UI.damage_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.highlighted_damage_bar) then changed, config.current_config.damage_meter_UI.highlighted_damage_bar.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.damage_meter_UI.highlighted_damage_bar.visibility); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.damage_meter_UI.highlighted_damage_bar.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.damage_meter_UI.highlighted_damage_bar.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.highlighted_damage_bar.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.damage_meter_UI.highlighted_damage_bar.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.size) then changed, config.current_config.damage_meter_UI.highlighted_damage_bar.size.width = imgui.drag_float(language.current_language .customization_menu.width, config.current_config.damage_meter_UI.highlighted_damage_bar.size.width, 0.1, 0, screen.width, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; changed, config.current_config.damage_meter_UI.highlighted_damage_bar.size.height = imgui.drag_float(language.current_language .customization_menu.height, config.current_config.damage_meter_UI.highlighted_damage_bar.size.height, 0.1, 0, screen.height, "%.1f"); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.colors) then if imgui.tree_node(language.current_language.customization_menu.foreground) then changed, config.current_config.damage_meter_UI.highlighted_damage_bar.colors.foreground = imgui.color_picker_argb("" , config.current_config.damage_meter_UI.highlighted_damage_bar.colors.foreground, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.background) then changed, config.current_config.damage_meter_UI.highlighted_damage_bar.colors.background = imgui.color_picker_argb("" , config.current_config.damage_meter_UI.highlighted_damage_bar.colors.background, customization_menu.color_picker_flags); config_changed = config_changed or changed; damage_meter_UI_changed = damage_meter_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.endemic_life_UI) then changed, config.current_config.endemic_life_UI.enabled = imgui.checkbox(language.current_language.customization_menu.enabled , config.current_config.endemic_life_UI.enabled); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.settings) then changed, config.current_config.endemic_life_UI.settings.hide_inactive_creatures = imgui.checkbox(language.current_language .customization_menu.hide_inactive_creatures, config.current_config.endemic_life_UI.settings.hide_inactive_creatures); config_changed = config_changed or changed; changed, config.current_config.endemic_life_UI.settings.opacity_falloff = imgui.checkbox(language.current_language.customization_menu .opacity_falloff, config.current_config.endemic_life_UI.settings.opacity_falloff); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; changed, config.current_config.endemic_life_UI.settings.max_distance = imgui.drag_float(language.current_language.customization_menu .max_distance, config.current_config.endemic_life_UI.settings.max_distance, 1, 0, 10000, "%.0f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.world_offset) then changed, config.current_config.endemic_life_UI.world_offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.endemic_life_UI.world_offset.x, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; changed, config.current_config.endemic_life_UI.world_offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.endemic_life_UI.world_offset.y, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; changed, config.current_config.endemic_life_UI.world_offset.z = imgui.drag_float(language.current_language.customization_menu .z, config.current_config.endemic_life_UI.world_offset.z, 0.1, -100, 100, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.viewport_offset) then changed, config.current_config.endemic_life_UI.viewport_offset.x = imgui.drag_float(language.current_language.customization_menu .x, config.current_config.endemic_life_UI.viewport_offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; changed, config.current_config.endemic_life_UI.viewport_offset.y = imgui.drag_float(language.current_language.customization_menu .y, config.current_config.endemic_life_UI.viewport_offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.creature_name_label) then changed, config.current_config.endemic_life_UI.creature_name_label.visibility = imgui.checkbox(language.current_language .customization_menu.visible, config.current_config.endemic_life_UI.creature_name_label.visibility); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.endemic_life_UI.creature_name_label.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.endemic_life_UI.creature_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; changed, config.current_config.endemic_life_UI.creature_name_label.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.endemic_life_UI.creature_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.endemic_life_UI.creature_name_label.color = imgui.color_picker_argb("", config.current_config.endemic_life_UI.creature_name_label.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then changed, config.current_config.endemic_life_UI.creature_name_label.shadow.visibility = imgui.checkbox( language.current_language.customization_menu.visible, config.current_config.endemic_life_UI.creature_name_label.shadow.visibility); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then changed, config.current_config.endemic_life_UI.creature_name_label.shadow.offset.x = imgui.drag_float(language.current_language .customization_menu.x, config.current_config.endemic_life_UI.creature_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; changed, config.current_config.endemic_life_UI.creature_name_label.shadow.offset.y = imgui.drag_float(language.current_language .customization_menu.y, config.current_config.endemic_life_UI.creature_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then changed, config.current_config.endemic_life_UI.creature_name_label.shadow.color = imgui.color_picker_argb("", config.current_config.endemic_life_UI.creature_name_label.shadow.color, customization_menu.color_picker_flags); config_changed = config_changed or changed; endemic_life_UI_changed = endemic_life_UI_changed or changed; imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.tree_pop(); end imgui.end_window(); imgui.pop_font(); if small_monster_UI_changed or modifiers_changed then for _, monster in pairs(small_monster.list) do small_monster.init_UI(monster); end end if large_monster_dynamic_UI_changed or modifiers_changed then for _, monster in pairs(large_monster.list) do large_monster.init_dynamic_UI(monster); end end if large_monster_static_UI_changed or modifiers_changed then for _, monster in pairs(large_monster.list) do large_monster.init_static_UI(monster); end end if large_monster_highlighted_UI_changed or modifiers_changed then for _, monster in pairs(large_monster.list) do large_monster.init_highlighted_UI(monster); end end if time_UI_changed or modifiers_changed then time_UI.init_UI(); end if damage_meter_UI_changed or modifiers_changed then for _, _player in pairs(player.list) do player.init_UI(_player); player.init_total_UI(player.total); end end if endemic_life_UI_changed or modifiers_changed then for _, creature in pairs(env_creature.list) do env_creature.init_UI(creature); end end if customization_menu.menu_font_changed and apply_font_requested then customization_menu.menu_font_changed = false; customization_menu.reload_font(false); end if config_changed then config.save(); end end function customization_menu.init_module() table_helpers = require("MHR_Overlay.Misc.table_helpers"); language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); screen = require("MHR_Overlay.Game_Handler.screen"); player = require("MHR_Overlay.Damage_Meter.player"); small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); part_names = require("MHR_Overlay.Misc.part_names"); time_UI = require("MHR_Overlay.UI.Modules.time_UI"); keyboard = require("MHR_Overlay.Game_Handler.keyboard"); customization_menu.init(); customization_menu.reload_font(false); end return customization_menu;