local screen = {}; screen.width = 1920; screen.height = 1080; function screen.update_window_size() local width, height = d2d.surface_size(); if width ~= nil then screen.width = width; end if height ~= nil then screen.height = height; end end function screen.calculate_absolute_coordinates(position) -- top left if position.anchor == "Top-Left" then return {x = position.x, y = position.y}; end -- top right if position.anchor == "Top-Right" then local screen_x = screen.width - position.x; return {x = screen_x, y = position.y}; end -- bottom left if position.anchor == "Bottom-Left" then local screen_y = screen.height - position.y; return {x = position.x, y = screen_y}; end -- bottom right if position.anchor == "Bottom-Right" then local screen_x = screen.width - position.x; local screen_y = screen.height - position.y; return {x = screen_x, y = screen_y}; end return {x = position.x, y = position.y}; end function screen.init_module() end return screen;