Files
GreenComfyTea 3c8f5019ab Grammar
2024-05-06 18:44:49 +03:00

902 lines
30 KiB
Lua

local this = {};
local buffs;
local buff_UI_entity;
local config;
local singletons;
local players;
local utils;
local language;
local error_handler;
local env_creature;
local player_info;
local time;
local abnormal_statuses;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local skills_type_name = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {
adrenaline_rush = nil,
affinity_sliding = nil,
agitator = nil,
berserk = nil,
bladescale_hone = nil,
blood_awakening = nil,
bloodlust = nil,
burst = nil,
coalescence = nil,
counterstrike = nil,
dereliction = nil,
dragon_conversion_elemental_attack_up = nil,
dragon_conversion_elemental_res_up = nil,
dragonheart = nil,
embolden = nil,
frenzied_bloodlust = nil,
furious = nil,
grinder_s = nil,
heaven_sent = nil,
hellfire_cloak = nil,
heroics = nil,
inspiration = nil,
intrepid_heart = nil,
latent_power = nil,
maximum_might = nil,
offensive_guard = nil,
partbreaker = nil,
peak_performance = nil,
powder_mantle_red = nil,
powder_mantle_blue = nil,
protective_polish = nil,
resentment = nil,
resuscitate = nil,
spiribirds_call = nil,
status_trigger = nil,
strife = nil,
wall_runner = nil,
wind_mantle = nil,
};
this.keys = {
"adrenaline_rush",
"affinity_sliding",
"agitator",
"berserk",
"bladescale_hone",
"blood_awakening",
"bloodlust",
"burst",
"coalescence",
"counterstrike",
"dereliction",
"dragon_conversion_elemental_attack_up",
"dragon_conversion_elemental_res_up",
"dragonheart",
"embolden",
"frenzied_bloodlust",
"furious",
"grinder_s",
"heaven_sent",
"hellfire_cloak",
"heroics",
"inspiration",
"intrepid_heart",
"latent_power",
"maximum_might",
"offensive_guard",
"partbreaker",
"peak_performance",
"powder_mantle_red",
"powder_mantle_blue",
"protective_polish",
"resentment",
"resuscitate",
"spiribirds_call",
"status_trigger",
"strife",
"wall_runner",
"wind_mantle"
};
local skills_type_name = "skills";
local skill_data_list = {
-- attack_boost = { id = 1 },
agitator = { id = 2 },
peak_performance = { id = 3, level = 0, is_equipped = false },
resentment = { id = 4, level = 0, is_equipped = false },
resuscitate = { id = 5, level = 0, is_equipped = false },
-- critical_eye = { id = 6 },
-- critical_boost = { id = 7 },
-- weakness_exploit = { id = 8 },
latent_power = { id = 9 },
maximum_might = { id = 10, level = 0, is_equipped = false },
-- critical_element = { id = 11 },
-- masters_touch = { id = 12 },
-- fire_attack = { id = 13 },
-- water_attack = { id = 14 },
-- ice_attack = { id = 15 },
-- thunder_attack = { id = 16 },
-- dragon_attack = { id = 17 },
-- poison_attack = { id = 18 },
-- paralysis_attack = { id = 19 },
-- sleep_attack = { id = 20 },
-- blast_attack = { id = 21 },
-- handicraft = { id = 22 },
-- razor_sharp = { id = 23 },
-- spare_shot = { id = 24 },
protective_polish = { id = 25 },
-- minds_eye = { id = 26 },
-- ballistics = { id = 27 },
-- bludgeoner = { id = 28 },
-- bow_charge_plus = { id = 29 },
-- focus = { id = 30 },
-- power_prolonger = { id = 31 },
-- marathon_runner = { id = 32 },
-- constitution = { id = 33 },
-- stamina_surge = { id = 34 },
-- guard = { id = 35 },
-- guard_up = { id = 36 },
offensive_guard = { id = 37 },
-- critical_draw = { id = 38 },
-- punishing_draw = { id = 39 },
-- quick_sheathe = { id = 40 },
-- slugger = { id = 41 },
-- stamina_thief = { id = 42 },
affinity_sliding = { id = 43 },
-- horn_maestro = { id = 44 },
-- artillery = { id = 45 },
-- load_shells = { id = 46 },
-- special_ammo_boost = { id = 47 },
-- normal_rapid_up = { id = 48 },
-- pierce_up = { id = 49 },
-- spread_up = { id = 50 },
-- ammo_up = { id = 51 },
-- reload_speed = { id = 52 },
-- recoil_down = { id = 53 },
-- steadiness = { id = 54 },
-- rapid_fire_up = { id = 55 },
-- defense_boost = { id = 56 },
-- divine_blessing = { id = 57 },
-- recovery_up = { id = 58 },
-- recovery_speed = { id = 59 },
-- speed_eating = { id = 60 },
-- earplugs = { id = 61 },
-- windproof = { id = 62 },
-- tremor_resistance = { id = 63 },
-- bubbly_dance = { id = 64 },
-- evade_window = { id = 65 },
-- evade_extender = { id = 66 },
-- fire_resistance = { id = 67 },
-- water_resistance = { id = 68 },
-- ice_resistance = { id = 69 },
-- thunder_resistance = { id = 70 },
-- dragon_resistance = { id = 71 },
-- blight_resistance = { id = 72 },
-- poison_resistance = { id = 73 },
-- paralysis_resistance = { id = 74 },
-- sleep_resistance = { id = 75 },
-- stun_resistance = { id = 76 },
-- muck_resistance = { id = 77 },
-- blast_resistance = { id = 78 },
-- botanist = { id = 79 },
-- geologist = { id = 80 },
partbreaker = { id = 81, level = 0, is_equipped = false },
-- capture_master = { id = 82 },
-- carving_master = { id = 83 },
-- good_luck = { id = 84 },
-- speed_sharpening = { id = 85 },
-- bombardier = { id = 86 },
-- mushroomancer = { id = 87 },
-- item_prolonger = { id = 88 },
-- wide_range = { id = 89 },
-- free_meal = { id = 90 },
heroics = { id = 91, level = 0, is_equipped = false },
-- fortify = { id = 92 },
-- flinch_free = { id = 93 },
-- jump_master = { id = 94 },
-- carving_pro = { id = 95 },
-- hunger_resistance = { id = 96 },
-- leap_of_faith = { id = 97 },
-- diversion = { id = 98 },
-- master_mounter = { id = 99 },
-- chameleos_blessing = { id = 100 },
-- kushala_blessing = { id = 101 },
-- teostra_blessing = { id = 102 },
dragonheart = { id = 103, level = 0, is_equipped = false },
-- wirebug_whisperer = { id = 104 },
wall_runner = { id = 105 },
counterstrike = { id = 106 },
-- rapid_morph = { id = 107 },
hellfire_cloak = { id = 108 },
-- wind_alignment = { id = 109 },
-- thunder_alignment = { id = 110 },
-- stormsoul = { id = 111 },
-- blood_rite = { id = 112 },
dereliction = { id = 113, level = 0, is_equipped = false },
furious = { id = 114 },
-- mail_of_hellfire = { id = 115 },
coalescence = { id = 116 },
bloodlust = { id = 117, level = 0, is_equipped = false },
-- defiance = { id = 118 },
-- sneak_attack = { id = 119 },
adrenaline_rush = { id = 120 },
embolden = { id = 121 },
-- redirection = { id = 122 },
spiribirds_call = { id = 123 },
charge_master = { id = 124 },
-- foray = { id = 125 },
-- tune_up = { id = 126 },
grinder_s = { id = 127 },
bladescale_hone = { id = 128 },
-- wall_runner_boost = { id = 129 },
-- element_exploit = { id = 130 },
burst = { id = 131 },
-- guts = { id = 132 },
-- quick_breath = { id = 133 },
status_trigger = { id = 134 },
intrepid_heart = { id = 135 },
-- buildup_boost = { id = 136 },
berserk = { id = 137 },
wind_mantle = { id = 138 },
-- powder_mantle = { id = 139 },
-- frostcraft = { id = 140 },
-- dragon_conversion = { id = 141 }, -- implemented
heaven_sent = { id = 142 },
frenzied_bloodlust = { id = 143 },
blood_awakening = { id = 144 },
strife = { id = 145, level = 0, is_equipped = false },
-- shock_absorber = { id = 146 },
inspiration = { id = 147 },
}
this.is_heroics_active = false;
local intrepid_heart_minimal_value = 400;
local burst_breakpoints = { 5 };
local dereliction_breakpoints = { 100, 50 };
local dragonheart_breakpoints = { 0.5, 0.5, 0.7, 0.7, 0.8 };
local strife_breakpoints = { { 10 }, { 15 }, { 20 } };
local blood_awakening_breakpoints = { 2 };
local wind_mantle_breakpoints = { 20, 10 }; -- Sword & Shield, Lance, Hammer, Switch Axe, Insect Glaive, Long Sword, Hunting Horn
local wind_mantle_special_breakpoints = {
[0] = { 10, 5 }, -- Great Sword
[3] = { 60, 30 }, -- Light Bowgun
[4] = { 60, 30 }, -- Heavy Bowgun
[6] = { 30, 15 }, -- Gunlance
[9] = { 40, 20 }, -- Dual Blades
[11] = { 30, 15 }, -- Charge Blade
[13] = { 60, 30 }, -- Bow
};
local maximum_might_delay_timer = nil;
local maximum_might_previous_timer_value = 0;
local frenzied_bloodlust_duration = 0;
local frenzied_bloodlust_sheathed_duration = 0;
local spiribirds_call_duration = 60;
local wind_mantle_duration = 15;
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Burst
local rengeki_power_up_count_field = player_data_type_def:get_field("_RengekiPowerUpCnt");
local rengeki_power_up_timer_field = player_data_type_def:get_field("_RengekiPowerUpTimer");
-- Intrepid Heart
local equip_skill_223_accumulator_field = player_data_type_def:get_field("_EquipSkill223Accumulator");
-- Derelection
local symbiosis_skill_lost_vital_field = player_data_type_def:get_field("_SymbiosisSkillLostVital");
-- Grinder (S)
local brand_new_sharpness_adjust_up_timer_field = player_data_type_def:get_field("_BrandNewSharpnessAdjustUpTimer");
-- Counterstrike
local counterattack_powerup_timer_field = player_data_type_def:get_field("_CounterattackPowerupTimer");
-- Affinity Sliding
local sliding_powerup_timer_field = player_data_type_def:get_field("_SlidingPowerupTimer");
-- Coalescence
local disaster_turn_powerup_timer_field = player_data_type_def:get_field("_DisasterTurnPowerUpTimer");
-- Adrenaline Rush
local equip_skill_208_atk_up_field = player_data_type_def:get_field("_EquipSkill208_AtkUpTimer");
-- Wall Runner
local wall_run_powerup_timer_field = player_data_type_def:get_field("_WallRunPowerupTimer");
-- Offensive Guard
local equip_skill_036_timer_field = player_data_type_def:get_field("_EquipSkill_036_Timer");
-- Hellfire Cloak
local onibi_powerup_timer_field = player_data_type_def:get_field("_OnibiPowerUpTiemr");
-- Agitator
local challenge_timer_field = player_data_type_def:get_field("_ChallengeTimer");
-- Furious
local furious_skill_stamina_buff_second_timer_field = player_data_type_def:get_field("_FuriousSkillStaminaBuffSecondTimer");
-- Maximum Might
local whole_body_timer_field = player_data_type_def:get_field("_WholeBodyTimer");
-- Frenzied Bloodlust
local equip_skill_231_wire_num_timer_field = player_data_type_def:get_field("_EquipSkill231_WireNumTimer");
local equip_skill_231_wp_off_timer_field = player_data_type_def:get_field("_EquipSkill231_WpOffTimer");
-- Resentment
local r_vital_field = player_data_type_def:get_field("_r_Vital");
-- Status Trigger
local equip_skill_222_timer_field = player_data_type_def:get_field("_EquipSkill222_Timer");
-- Spiritbird's Call
local equip_skill_211_timer_field = player_data_type_def:get_field("_EquipSkill211_Timer");
-- Powder Mantle
local equip_skill_227_state_field = player_data_type_def:get_field("_EquipSkill227State");
local equip_skill_227_state_timer_field = player_data_type_def:get_field("_EquipSkill227StateTimer");
-- Inspiration
local equip_skill_235_atk_up_second_timer_field = player_data_type_def:get_field("_EquipSkill235AtkUpSecondTimer");
-- Blood Awakening
local equip_skill_232_timer_field = player_data_type_def:get_field("_EquipSkill232Timer");
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
local get_player_skill_list_method = player_base_type_def:get_method("get_PlayerSkillList");
-- Latent Power
local power_freedom_timer_field = player_base_type_def:get_field("_PowerFreedomTimer");
-- Protective Polish
local sharpness_gauge_boost_timer_field = player_base_type_def:get_field("_SharpnessGaugeBoostTimer");
-- Heroics
--local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp");
-- Berserk
local get_is_enable_equip_skill_225_method = player_base_type_def:get_method("get_IsEnableEquipSkill225");
-- Dragon Conversion
local equip_skill_229_sum_resist_field = player_base_type_def:get_field("_EquipSkill229SumResist");
-- Resuscitate
local is_debuff_state_method = player_base_type_def:get_method("isDebuffState");
local player_skill_list_type_def = sdk.find_type_definition("snow.player.PlayerSkillList");
local get_skill_data_method = player_skill_list_type_def:get_method("getSkillData");
local skill_data_type_def = get_skill_data_method:get_return_type();
local skill_lv_field = skill_data_type_def:get_field("SkillLv");
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
-- Wind Mantle
local is_equip_skill_226_enable_field = player_quest_base_type_def:get_field("_IsEquipSkill226Enable");
local equip_skill_226_attack_count_field = player_quest_base_type_def:get_field("_EquipSkill226AttackCount");
local equip_skill_226_attack_off_timer_field = player_quest_base_type_def:get_field("_EquipSkill226AttackOffTimer");
-- Heaven-Sent
local is_active_equip_skill_230_method = player_quest_base_type_def:get_method("isActiveEquipSkill230");
-- Frenzied Bloodlust
local get_hunter_wire_skill_231_num_method = player_quest_base_type_def:get_method("get_HunterWireSkill231Num");
-- Embolden
local get_active_equip_209_method = player_quest_base_type_def:get_method("getActiveEquipSkill209");
-- Dragon Conversion
local equip_skill_229_use_up_flag_field = player_quest_base_type_def:get_field("_EquipSkill229UseUpFlg");
-- Strife
local get_affinity_equip_skill_233_method = player_quest_base_type_def:get_method("getAffinityEquipSkill233");
-- Blood Awakening
local get_equip_skill_232_lv_method = player_quest_base_type_def:get_method("getEquipSkill232Lv");
local bow_type_def = sdk.find_type_definition("snow.player.Bow");
local _equip_skill_216_bottle_up_timer_field = bow_type_def:get_field("_EquipSkill216_BottleUpTimer");
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlEquipSkillId)");
function this.update(player, player_data, weapon_type)
this.update_equipped_skill_data(player);
this.update_wind_mantle(player, weapon_type);
this.update_maximum_might(player_data);
this.update_bloodlust();
this.update_frenzied_bloodlust(player, player_data);
this.update_peak_performance();
this.update_heroics();
this.update_dragonheart();
this.update_resentment(player_data);
this.update_bladescale_hone(player, weapon_type);
this.update_spiribirds_call(player_data);
this.update_powder_mantle(player_data);
this.update_blood_awakening(player, player_data);
this.update_skill("dereliction", player_data, symbiosis_skill_lost_vital_field, nil, nil, true, nil, dereliction_breakpoints);
this.update_skill("burst", player_data, rengeki_power_up_count_field, player_data, rengeki_power_up_timer_field, false, nil, burst_breakpoints);
this.update_skill("intrepid_heart", player_data, equip_skill_223_accumulator_field, nil, nil, true, intrepid_heart_minimal_value);
this.update_skill("latent_power", nil, nil, player, power_freedom_timer_field);
this.update_skill("protective_polish", nil, nil, player, sharpness_gauge_boost_timer_field);
this.update_skill("grinder_s", nil, nil, player_data, brand_new_sharpness_adjust_up_timer_field);
this.update_skill("counterstrike", nil, nil, player_data, counterattack_powerup_timer_field);
this.update_skill("affinity_sliding", nil, nil, player_data, sliding_powerup_timer_field);
this.update_skill("coalescence", nil, nil, player_data, disaster_turn_powerup_timer_field);
this.update_skill("adrenaline_rush", nil, nil, player_data, equip_skill_208_atk_up_field);
this.update_skill("wall_runner", nil, nil, player_data, wall_run_powerup_timer_field);
this.update_skill("offensive_guard", nil, nil, player_data, equip_skill_036_timer_field);
this.update_skill("hellfire_cloak", nil, nil, player_data, onibi_powerup_timer_field);
this.update_skill("agitator", nil, nil, player_data, challenge_timer_field, nil, nil, true);
this.update_skill("furious", nil, nil, player_data, furious_skill_stamina_buff_second_timer_field);
this.update_skill("status_trigger", nil, nil, player_data, equip_skill_222_timer_field);
this.update_skill("inspiration", nil, nil, player_data, equip_skill_235_atk_up_second_timer_field);
this.update_skill("heaven_sent", player, is_active_equip_skill_230_method);
this.update_skill("resuscitate", player, is_debuff_state_method);
this.update_skill("embolden", player, get_active_equip_209_method);
this.update_skill("berserk", player, get_is_enable_equip_skill_225_method);
this.update_skill("dragon_conversion_elemental_attack_up", player, equip_skill_229_sum_resist_field);
this.update_skill("dragon_conversion_elemental_res_up", player, equip_skill_229_use_up_flag_field);
this.update_skill("partbreaker", nil, nil, nil, nil, true);
this.update_skill("strife", player, get_affinity_equip_skill_233_method, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
end
function this.update_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
local skill_data = skill_data_list[key];
if skill_data ~= nil and skill_data.is_equipped ~= nil and not skill_data.is_equipped then
this.list[key] = nil;
return nil;
end
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.skills, this.get_skill_name,
skills_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
end
function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_skill_name, skills_type_name, key, level, timer);
end
function this.apply_filter(key)
return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.skills, key);
end
function this.update_equipped_skill_data(player)
local player_skill_list = get_player_skill_list_method:call(player);
if player_skill_list == nil then
error_handler.report("this.update_equipped_skill_data", "Failed to Access Data: player_skill_list");
return;
end
for skill_key, skill_data in pairs(skill_data_list) do
if skill_data.is_equipped == nil then
goto continue;
end
local re_skill_data = get_skill_data_method:call(player_skill_list, skill_data.id);
if re_skill_data == nil then
skill_data.is_equipped = false;
skill_data.level = 0;
goto continue;
end
local skill_level = skill_lv_field:get_data(re_skill_data);
if skill_level == nil then
error_handler.report("skills.update_equipped_skill_data", string.format("Failed to Access Data: %s -> skill_level", skill_key));
goto continue;
end
if skill_level <= 0 then
skill_data.is_equipped = false;
skill_data.level = 0;
goto continue;
end
skill_data.is_equipped = true;
skill_data.level = skill_level;
::continue::
end
end
function this.update_wind_mantle(player, weapon_type)
if this.apply_filter("wind_mantle") then
return;
end
local is_wind_mantle_enable = is_equip_skill_226_enable_field:get_data(player);
if is_wind_mantle_enable == nil then
error_handler.report("skills.update_wind_mantle", "Failed to Access Data: is_wind_mantle_enable");
this.list.wind_mantle = nil;
return;
end
if not is_wind_mantle_enable then
this.list.wind_mantle = nil;
return;
end
local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player);
if wind_mantle_timer == nil then
error_handler.report("skills.update_wind_mantle", "Failed to Access Data: wind_mantle_timer");
this.list.wind_mantle = nil;
return;
end
local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player);
if wind_mantle_value == nil then
error_handler.report("skills.update_wind_mantle", "Failed to Access Data: wind_mantle_value");
this.list.wind_mantle = nil;
return;
end
local level = 1;
local breakpoints = wind_mantle_special_breakpoints[weapon_type] or wind_mantle_breakpoints;
local breakpoint_count = #breakpoints;
for index, breakpoint in ipairs(breakpoints) do
if wind_mantle_value >= breakpoint then
level = 2 + breakpoint_count - index;
break;
end
end
this.update_generic("wind_mantle", level, wind_mantle_duration - (wind_mantle_timer / 60));
end
function this.update_maximum_might(player_data)
if not config.current_config.buff_UI.filter.skills.maximum_might then
this.list.maximum_might = nil;
maximum_might_previous_timer_value = 0;
return;
end
if not skill_data_list.maximum_might.is_equipped then
this.list.maximum_might = nil;
return;
end
local whole_body_timer = whole_body_timer_field:get_data(player_data);
if whole_body_timer == nil then
error_handler.report("skills.update_maximum_might", "Failed to Access Data: whole_body_timer");
this.list.maximum_might = nil;
return;
end
if player_info.list.max_stamina == -1 then
this.list.maximum_might = nil;
return;
end
local maximum_might = this.list.maximum_might;
if player_info.list.stamina ~= player_info.list.max_stamina then
if whole_body_timer < maximum_might_previous_timer_value then
this.list.maximum_might = nil;
end
elseif maximum_might == nil then
local maximum_might_name = this.get_skill_name("maximum_might");
if whole_body_timer < maximum_might_previous_timer_value then
this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
elseif utils.number.is_equal(whole_body_timer, 0) then
if maximum_might_delay_timer == nil then
maximum_might_delay_timer = time.new_delay_timer(function()
maximum_might_delay_timer = nil;
this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
end, 3.5);
end
else
time.remove_delay_timer(maximum_might_delay_timer);
end
end
maximum_might_previous_timer_value = whole_body_timer;
if maximum_might ~= nil then
maximum_might.is_visible = true;
end
end
function this.update_bloodlust()
if not config.current_config.buff_UI.filter.skills.bloodlust then
this.list.bloodlust = nil;
return;
end
if not skill_data_list.bloodlust.is_equipped then
this.list.bloodlust = nil;
return;
end
if not abnormal_statuses.list.frenzy_infection
and not abnormal_statuses.list.frenzy_overcome then
this.list.bloodlust = nil;
return;
end
local bloodlust = this.list.bloodlust;
if bloodlust == nil then
local bloodlust_name = this.get_skill_name("bloodlust");
if bloodlust_name == nil then
error_handler.report("skills.update_bloodlust", "Failed to Access Data: bloodlust_name");
this.list.bloodlust = nil;
return;
end
this.list.bloodlust = buffs.new(skills_type_name, "bloodlust", bloodlust_name);
end
this.list.bloodlust.is_visible = true;
end
function this.update_frenzied_bloodlust(player, player_data)
if this.apply_filter("frenzied_bloodlust") then
return;
end
local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player);
if hunter_wire_skill_231_num == nil then
error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: hunter_wire_skill_231_num");
this.list.frenzied_bloodlust = nil;
return;
end
if hunter_wire_skill_231_num == 0 then
this.list.frenzied_bloodlust = nil;
frenzied_bloodlust_duration = 0;
frenzied_bloodlust_sheathed_duration = 0;
return;
end
local equip_skill_231_wire_num_timer = equip_skill_231_wire_num_timer_field:get_data(player_data);
if equip_skill_231_wire_num_timer == nil then
error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: equip_skill_231_wire_num_timer");
this.list.frenzied_bloodlust = nil;
return;
end
local equip_skill_231_wp_off_timer = equip_skill_231_wp_off_timer_field:get_data(player_data);
if equip_skill_231_wp_off_timer == nil then
error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: equip_skill_231_wp_off_timer");
this.list.frenzied_bloodlust = nil;
return;
end
local is_wire_num_timer_zero = utils.number.is_equal(equip_skill_231_wire_num_timer, 0);
if is_wire_num_timer_zero then
this.list.frenzied_bloodlust = nil;
return;
end
if equip_skill_231_wire_num_timer > frenzied_bloodlust_duration then
frenzied_bloodlust_duration = equip_skill_231_wire_num_timer;
end
if equip_skill_231_wp_off_timer > frenzied_bloodlust_sheathed_duration then
frenzied_bloodlust_sheathed_duration = equip_skill_231_wp_off_timer;
end
local is_wp_off_timer_max = utils.number.is_equal(equip_skill_231_wp_off_timer, frenzied_bloodlust_sheathed_duration);
local timer = equip_skill_231_wire_num_timer;
if not is_wp_off_timer_max then
timer = equip_skill_231_wp_off_timer;
end
local skill = this.update_generic("frenzied_bloodlust", 1, timer / 60);
if is_wp_off_timer_max then
skill.duration = frenzied_bloodlust_duration / 60;
else
skill.duration = frenzied_bloodlust_sheathed_duration / 60;
end
end
function this.update_peak_performance()
if not config.current_config.buff_UI.filter.skills.peak_performance then
this.list.peak_performance = nil;
return;
end
if not skill_data_list.peak_performance.is_equipped then
this.list.peak_performance = nil;
return;
end
if player_info.list.health ~= player_info.list.max_health then
this.list.peak_performance = nil;
return;
end
this.update_generic("peak_performance");
end
function this.update_heroics()
if this.apply_filter("heroics") then
return;
end
if not this.is_heroics_active then
this.list.heroics = nil;
return;
end
this.update_generic("heroics");
end
function this.update_dragonheart()
if not config.current_config.buff_UI.filter.skills.dragonheart then
this.list.dragonheart = nil;
return;
end
if not skill_data_list.dragonheart.is_equipped then
this.list.dragonheart = nil;
return;
end
local breakpoint = dragonheart_breakpoints[skill_data_list.dragonheart.level];
local health_percentage = 1;
local max_health = player_info.list.max_health;
if max_health ~= 0 then
health_percentage = player_info.list.health / max_health;
end
if health_percentage > breakpoint then
this.list.dragonheart = nil;
return;
end
this.update_generic("dragonheart");
end
function this.update_resentment(player_data)
if not config.current_config.buff_UI.filter.skills.resentment then
this.list.resentment = nil;
return;
end
if not skill_data_list.resentment.is_equipped then
this.list.resentment = nil;
return;
end
local r_vital = r_vital_field:get_data(player_data);
if r_vital == nil then
error_handler.report("skills.update_resentment", "Failed to Access Data: r_vital");
this.list.resentment = nil;
return;
end
if player_info.list.health >= r_vital then
this.list.resentment = nil;
return;
end
this.update_generic("resentment");
end
function this.update_bladescale_hone(player, weapon_type)
if weapon_type ~= 13 then -- 13 = Bow
this.list.bladescale_hone = nil;
return;
end
if this.apply_filter("bladescale_hone") then
return;
end
this.update_skill("bladescale_hone", nil, nil, player, _equip_skill_216_bottle_up_timer_field);
end
function this.update_spiribirds_call(player_data)
if this.apply_filter("spiribirds_call") then
return;
end
local equip_skill_211_timer = equip_skill_211_timer_field:get_data(player_data);
if equip_skill_211_timer == nil then
error_handler.report("skills.update_spiribirds_call", "Failed to Access Data: equip_skill_211_timer");
this.list.spiribirds_call = nil;
return;
end
if utils.number.is_equal(equip_skill_211_timer, 0) then
this.list.spiribirds_call = nil;
return;
end
local timer = spiribirds_call_duration - (equip_skill_211_timer / 60);
this.update_generic("spiribirds_call", 1, timer);
end
function this.update_powder_mantle(player_data)
if not this.apply_filter("powder_mantle_blue") then
this.update_skill("powder_mantle_blue", player_data, equip_skill_227_state_field, player_data, equip_skill_227_state_timer_field, nil, 2);
end
if this.list.powder_mantle_blue ~= nil then
this.list.powder_mantle_red = nil;
return;
end
if this.apply_filter("powder_mantle_red") then
return;
end
this.update_skill("powder_mantle_red", player_data, equip_skill_227_state_field, player_data, equip_skill_227_state_timer_field);
end
function this.update_blood_awakening(player, player_data)
this.update_skill("blood_awakening", player, get_equip_skill_232_lv_method, player_data, equip_skill_232_timer_field, nil, nil, blood_awakening_breakpoints);
end
function this.init_all_UI()
for skill_key, skill in pairs(this.list) do
buffs.init_UI(skill);
end
end
function this.init_names()
for skill_key, skill in pairs(this.list) do
skill.name = this.get_skill_name(skill_key);
end
end
function this.get_skill_name(key)
local skill_data = skill_data_list[key];
if skill_data == nil then
local skill_name = language.current_language.skills[key];
if skill_name == nil then
return key;
end
return skill_name;
end
local skill_name = get_name_method:call(nil, skill_data_list[key].id);
if skill_name == nil then
error_handler.report("skills.get_skill_name", string.format("Failed to Access Data: %s_name", key));
return key;
end
return skill_name;
end
function this.init_dependencies()
buffs = require("MHR_Overlay.Buffs.buffs");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
player_info = require("MHR_Overlay.Misc.player_info");
time = require("MHR_Overlay.Game_Handler.time");
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
end
function this.init_module()
end
return this;